#1
The ability to select multiple vertices
Archive: 7 posts
I think the ability to select, move, and delete multiple vertices at once should have been a feature since day one lol. Any good 3D modeling program will let you select multiple vertices at once, LBP should be no exception. ![]() | 2010-05-19 01:08:00 Author: Duffluc ![]() Posts: 402 |
Wasn't there a feature like this in LBP PSP? If they added it there, can't it be very likely that they'll add it in LBP2? | 2010-05-19 01:14:00 Author: Incinerator22 ![]() Posts: 3251 |
Really? I've never played the psp lbp lol so I'm not sure what's new there and what isn't. I hope you're right though, and they do put something like that in. | 2010-05-19 04:51:00 Author: Duffluc ![]() Posts: 402 |
Yep. A must have. | 2010-05-19 07:20:00 Author: Unknown User ![]() |
Oh PLEASE? Press square on a vertex to "shift+click" it? | 2010-05-19 08:30:00 Author: KablooieKablam ![]() Posts: 364 |
That would be awesome. Not much more to say on this topic; I'd just really really appreciate being able to do this. I think the corner editing tool needs a major overhaul; it's an extremly useful tool at the moment, but its efficiency could be increased by an insane amount by adding some more features. For one, remove the purple and yellow light effects from the selected corners; it's quite difficult to make small adjustments when a blurry light blocks your view. | 2010-05-20 09:01:00 Author: Treas ![]() Posts: 223 |
The lights could also adjust to the zoom. Or you could scale the object up. But let's just get rid of the lights and bling the interface some other way. ![]() | 2010-05-20 19:11:00 Author: Unknown User ![]() |
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