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#1

Suggestion: Mandatory Costume Power Up

Archive: 21 posts


I don't know if this will be a popular notion but, I like the idea of some levels having mandatory costumes. For instance if someone made a Mario Bros level you would have to pick one of four (or more) Mario Bros related costumes, preselected & designed by the level author. They can be chosen as you're loading the level up or after the level's loaded but right before it starts.

It can also be optional, there could be a power up (character enhancement item) which would change you into a costume predetermined by the level author--like lets say a fish or shark, if you were playing an underwater level--but it would be up to the player if he wanted to use the power up or not.

Or there could be a power up which automatically randomizes your costume, the same way your popit does, out of your own wardrobe. Why not just use the popit? Dunno....
2010-05-18 09:13:00

Author:
ApeCheese
Posts: 369


Personally, I want to play any level dressed up as I want to be, not what someone else chooses.

Also, this would unlikely work due to players not owning certain DLC and therefore may not be able to use the pre-determined costume set up on the enhancement.
2010-05-18 09:50:00

Author:
mnimmo1986
Posts: 552


DLC won't be an issue as you won't get to keep the content once you leave the game.

I think it's an interesting notion, but if you want someone to play as a specific character, just put them in control of a sackbot dressed to your choosing.
2010-05-18 10:08:00

Author:
Mkwone
Posts: 104


*Ya

The idea is pretty useless if you think about it, simply make a sackbot with the costume you want the player to play as, and make them either directly control it or remotely controle it and presto!

Yeah so....no.
2010-05-18 10:41:00

Author:
Silverleon
Posts: 6707


Sorry to be quite blunt, but it's the worst idea I've read around here.2010-05-18 10:50:00

Author:
OmegaSlayer
Posts: 5112


Yeah, I knew this wouldn't be a popular idea, people love to use their own costumes, me included but, if I'm creating a level it would just be another option I'd like to have, no one's forcing you to play the level & if there were an icon alerting you to the Mandatory Costume situation & you were adamant that you didn't want to change costumes then you could always just go play one of over two million other levels.2010-05-18 17:48:00

Author:
ApeCheese
Posts: 369


Hmm, maybe you should have thought about it. Not a bad idea for LBP1 but when you have sackbots...2010-05-18 17:58:00

Author:
talbot-trembler
Posts: 1114


Sackbots are non playable characters as far as I know, I haven't looked into them to be honest, my idea would be for the actual player's costumes.2010-05-18 18:07:00

Author:
ApeCheese
Posts: 369


Sackbots are non playable characters as far as I know, I haven't looked into them to be honest, my idea would be for the actual player's costumes.

Sackbots can be controlled via a control seat as far as I know, and they can also take the appearance of any costume. So you can set looks and its controls/movements.

Even in one of the videos you'll see sackboy jump into the center of a sackbot and he disappeared from sight and now the player had control of the sackbot. Thus an enhancement would be pointless.
2010-05-18 19:06:00

Author:
Unknown User


I wouldn't say its pointless at all, jumping into a sackbot and controlling it like a vehicle isn't the same as wearing a costume. I mean if someone created a medieval level wouldn't walk around in an exoskeleton seem totally out of place?

Consider the tagline "Platform for Games", its about creating your own self-contained games, and most games I've played have a predetermined character in mind, like Snake in Metal Gear Solid. So, why wouldn't I want the option to determine which character my game is played with? As a creator, I don't see the problem with wanting to have as many options as possible.
2010-05-19 01:42:00

Author:
ApeCheese
Posts: 369


I see your vision and it has good potential. You could have them look the part that they are going to be performing. It would make it more of a story based on the creators vision.
But what would stop a player from changing back to their costume once they enter a level? And it would also make some players feel restricted by gameplay.
2010-05-19 01:53:00

Author:
Unknown User


Ideally a player wouldn't be able to change costumes once they've entered the level, but this could all be optional too, the creator could either just suggest these costumes and make them available as a power up, or they could be mandatory on entering the level. As far as feeling restricted, its like I said, there could be an icon alerting the player to the mandatory costume situation so the player could decide not to play that level.2010-05-19 01:57:00

Author:
ApeCheese
Posts: 369


True, players wouldn't have to play a level if you give them warning, but would that not just discourage from playing your level and it getting the respect it deserves? Furthermore, how would a player deside how get to which costume? Would it be in the order they arrive, like player one looks like john while player four is stuck being george? Or a random distribution?
So may questions. Still a good idea though.
2010-05-19 02:04:00

Author:
Unknown User


This isn't a good idea.

You can control Sackbots via Direct Control Seats. So the entire time you're actually sitting still but the camera is on a Sackbot you've dressed up. So your powerup is useless.
2010-05-19 03:20:00

Author:
KablooieKablam
Posts: 364


I wouldn't say its pointless at all, jumping into a sackbot and controlling it like a vehicle isn't the same as wearing a costume. I mean if someone created a medieval level wouldn't walk around in an exoskeleton seem totally out of place?

Consider the tagline "Platform for Games", its about creating your own self-contained games, and most games I've played have a predetermined character in mind, like Snake in Metal Gear Solid. So, why wouldn't I want the option to determine which character my game is played with? As a creator, I don't see the problem with wanting to have as many options as possible.

Sackbots aren't anything like vehicles. They can do anything players can and more. Besides, you can hide the control seats so you don't even see your own sackboy at all in the entire level.

And I'm pretty sure this is one of the major reasons they added sackbots. You, as a creator, can customize them FOR the player. They can look EXACTLY like a normal sackperson.

(And besides, with this power-up, Mm would have to figure out a way to disable players' pop-its, and only on certain levels, too. Thus making everything more complicated than it needs to be, since there is already a simpler solution).
2010-05-19 03:55:00

Author:
Frinklebumper
Posts: 941


Sackbots aren't anything like vehicles. They can do anything players can and more. Besides, you can hide the control seats so you don't even see your own sackboy at all in the entire level.

And I'm pretty sure this is one of the major reasons they added sackbots. You, as a creator, can customize them FOR the player. They can look EXACTLY like a normal sackperson.
The Sackbot I saw in the trailer had the player sitting in the middle of it, all the while in plain view, also it was bigger than the player. But, if you're right about the sackbots looking exactly like a normal sackperson & being able to hide the control seats then that's pretty much all I could've hoped for & all I wanted to begin with, I guess MM was already implementing the worst idea OmegaSlayer ever read around here.

So, how do you know that you can hide the control seats or that they'll look & act exactly like a normal sackperson? Has someone from MM given an interview? Could you post it so I can read it?


(And besides, with this power-up, Mm would have to figure out a way to disable players' pop-its, and only on certain levels, too. Thus making everything more complicated than it needs to be, since there is already a simpler solution).
I really don't think that disabling costumes from the popit during playmode will be too hard a feat for MM to work out, they managed to disable the toolbag & goodies bag during gameplay without losing any lives.
2010-05-19 04:43:00

Author:
ApeCheese
Posts: 369


I guess MM was already implementing the worst idea OmegaSlayer ever read around here.

Correction, sir. Your idea was the worst one he'd ever read around here, not Media Molecule's solution. Their solution is quite good, actually.

And you requested proof that Sackbots can be made to look exactly like Sackboys: http://uk.ps3.ign.com/articles/108/1088513p1.html


Starting off as square-headed Sackboy drones when you plonk them into a new level, they're blank canvasses waiting for instructions - and the instructions they're willing to learn are quite staggering. With a simple flick through your inventory, you can make Sackbots indistinguishable from their Sackboy brethren but it's their tweakable behaviours that open up whole new possibilities in the game.

Good day.
2010-05-19 08:39:00

Author:
KablooieKablam
Posts: 364


Sackbots are non playable characters as far as I know, I haven't looked into them to be honest, my idea would be for the actual player's costumes.

Wait even you are against your idea?!
That's odd...
Everyone usually post at least a defence against negative responses.


I wouldn't say its pointless at all, jumping into a sackbot and controlling it like a vehicle isn't the same as wearing a costume. I mean if someone created a medieval level wouldn't walk around in an exoskeleton seem totally out of place?

Ah here it is!
First of all, wouldn't a random character look more out of place?
Besides, sackbots can look and act like sackpeople so no worries there, saying that an exosceleton looks out of place is like saying a cloth-vased being does too anywhere.
And as long as you don't include anywhere in the level the "awareness" of an exoskeleton then its not an exoskelton!
2010-05-19 09:00:00

Author:
Silverleon
Posts: 6707


Correction, sir. Your idea was the worst one he'd ever read around here, not Media Molecule's solution. Their solution is quite good, actually. Their solution is actually all I wanted, if those sackbots can be played the same as any sackperson & in a design customized by the level creator then the end result was the same as my idea. Whether you wind up using a power up or a sackbot is inconsequential & fairly petty & trivial for you people to quibble over.


And you requested proof that Sackbots can be made to look exactly like Sackboys: http://uk.ps3.ign.com/articles/108/1088513p1.html

Starting off as square-headed Sackboy drones when you plonk them into a new level, they're blank canvasses waiting for instructions - and the instructions they're willing to learn are quite staggering. With a simple flick through your inventory, you can make Sackbots indistinguishable from their Sackboy brethren but it's their tweakable behaviours that open up whole new possibilities in the game. Good day. I never asked for proof, I wanted to know the other poster's source of reference if only to keep up on the game's features. Before I started this thread I thought the only use for Sackbots was as nonplayable characters & as nonplayable characters I was aware that they could look like sackpeople but, unaware that you could control them in anyway other than as shown in the trailer, where the player is visibly sitting inside the Sackbot & its movements seem pretty limited.
2010-05-19 11:49:00

Author:
ApeCheese
Posts: 369


If sackbots can look, act and be controlled like sackpeople this will be very handy.
Instead of the hassle of kids trying to make a detailed costume, they can just hop in the sackbot, and enjoy the character in the level.
Of course these would have to be completely optional for the player.
If this is possible, I will implement this for all my LBP2 levels. I think it would be fantasic.

On the subject of powerups, this would add a lot to replay value for a certain level.
Imagine a pokemon level for example, where you can choose the grass/fire/water starter. Grass could use vine whip/grappling hook to reach higher parts, the fire type would be immune to the fire hazard, and the water type could have the scuba mask built in already!
So each type could unlock special extra sections in the level!
In fact, I'm gonna make this my first level if possible.

Much potential with this idea imo.
2010-05-19 12:49:00

Author:
midnight_heist
Posts: 2513


Wait even you are against your idea?!
That's odd...
Everyone usually post at least a defence against negative responses.
That quote of mine in no way implies that I’m against my own idea. And haven’t you noticed that almost all of my responses have been in defense of my suggestions?


Ah here it is!
First of all, wouldn't a random character look more out of place?
Again, the main gist of my post is a costume predetermined by the level creator, to fit into the theme of the level, like a cowboy costume in an Old West level; the random costume power up was an afterthought and obviously, a random costume would be out of place in a level with a specific storyline & theme but that doesn’t mean it couldn’t be used in other levels or situations, just for fun, I’m not saying this random costume power up would have to be used in every level made by every person playing Little Big Planet or Little Big Planet 2, do you understand? This would be an optional power up, you follow? Maybe it could be used for comedic effect, maybe not, the main thing is, it would be an option & why would you be against having as many options as possible? At any rate, it was an afterthought, so forget about it, don’t trouble yourself thinking about it anymore.


Besides, sackbots can look and act like sackpeople so no worries there, saying that an exosceleton looks out of place is like saying a cloth-vased being does too anywhere.
And as long as you don't include anywhere in the level the "awareness" of an exoskeleton then its not an exoskelton!
A cloth-vased being does look out of place, but that’s the standard and I have no problem with it; my original perception of the Sackbots, was informed by the trailer, where a player is visibly seen controlling the Sackbot from inside of it, if this was the only way you could control them then it would totally look out of place in an Old West level or Pirate level or whathaveyou. If that isn’t the case then these Sackbots are exactly what I wanted.
2010-05-19 17:12:00

Author:
ApeCheese
Posts: 369


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