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Left 4 Dead 2 for LittleBigPlanet 2

Archive: 102 posts


One of the first things I want to do with LBP2 is also work on a Left 4 Dead 2 series. This should be much easier than in the original, as with Sackbots, I can now change the size of body parts, program custom zombie animations for each Special Infected, as well as attach microchips to them to designate special attacks.

Team:
jjmusicman
Jonaolst
acdramon
Matimoo
Joey
grayspence

If people would like to help out and show promise for this project, I'd be willing to take teammates

For those of you who don't know what Left 4 Dead 2 is, it's an amazing multiplayer zombie apocalypse survival shooter. You play as four Survivors, maybe the last people alive on earth, against the army of the infected, humans who have been consumed by the deadly virus at hand. Most zombies you find will be common infected zombies that swarm quickly and attack you, but there are a handful of infected that have mutated into deadlier forms--these are called Special Infected.

The goal is to reach the end of the level with as many teammates as possible and killing any zombies that get in your way. The Special Infected have special abilities and will make it particularly difficult for you, so you will need the help of your teammates to pass through the level safely.

I want to make a LBP2 version of this, with some modifications made to make it as easy to downsize as possible.

I would want it so that when you start the level, you choose a Sackbot to control:
http://img34.imageshack.us/img34/7669/l4d2lbp2.jpg

And the other 3 become CPU Sackbots that follow and protect you.

These are concepts for the Special Infected:
http://img202.imageshack.us/img202/6424/l4d2infectedlbp2.jpg

Here is a scenery concept I drew and then painted/patterned:
http://img199.imageshack.us/img199/4103/l4d2backgroundlbp2.jpg

This is the Boomer. Pretty straightforward. He can puke on you and the puke will summon a horde of zombies that will attack you. He can also swipe at you. If you shoot him, he will explode and his bodily fluids will coat you and also summon a horde of zombies, so shoot him from a distance.
http://img3.imageshack.us/img3/2126/l4d2boomerlbp2.jpg

Here's the Smoker. The best approach for his reeling tongue I could think of would be to use the grappling hook and cover it up with a fake shooting tongue mechanism in the direction he shoots. It would be tough to work out, but it's worth a shot. He also leaves a cloud of temporary toxic gas behind when he dies, and can use his tongue to reach areas the other SI cannot. I do not yet know if Sackbots are programmable to this degree of AI. If they are not, I can make simple changes to simplify him, but if it is possible, then I will program Sackbots to follow Sackboy and attack him with the grappling hook. Seems too complicated, but like I said, if it doesn't work, I can simplify the tongue to something more mechanic (my other idea was to create an emitted piston contraption that "boxes" Sackboy and pulls him in, if the grappling hook doesn't work for Sackbots).
http://img510.imageshack.us/img510/3530/l4d2smokerlbp2.jpg

This is my concept for the Charger. His hit does damage upon impact, but it also charges you off-screen, so if you soar too far, you will die-off screen xD
http://img9.imageshack.us/img9/9830/l4d2chargerlbp2.jpg

Here's the Spitter. She spits out paintball-like projectiles like the Survivors, but it's a different color for distinction. She spits out a flurry of them, and when they come in contact with the players, it does fast, incremental damage.
http://img227.imageshack.us/img227/2687/l4d2spitterlbp2.jpg

This is the Hunter. He's the fastest Special Infected in the game. He can jump long distances and his swipe attack is very powerful. He's a hit and run kind of Infected.
http://img28.imageshack.us/img28/7250/l4d2hunterlbp2.jpg


I will be making more concept ideas.

I'm even thinking of making it a top-down game instead, if the mechanics so suit.

Concept Sackbots for the Survivors:
Nick:
http://img404.imageshack.us/img404/209/mailgooglecom6180552618.jpg

Rochelle:
http://img412.imageshack.us/img412/5971/mailgooglecom6195070619.jpg

Ellis:
http://img18.imageshack.us/img18/4102/mailgooglecom6209484621.jpg

Coach:
http://img198.imageshack.us/img198/2729/mailgooglecom6223285622.jpg

Concept Sackbots for Special Infected:
Spitter:
http://img168.imageshack.us/img168/3442/mailgooglecom1576237158.jpg
Hunter:
http://img535.imageshack.us/img535/5099/mailgooglecom1590106159.jpg
Jockey:
http://img217.imageshack.us/img217/462/mailgooglecom1599183160.jpg
Boomer:
http://img245.imageshack.us/img245/9955/mailgooglecom1610494161.jpg
Witch:
http://img237.imageshack.us/img237/8872/mailgooglecom1617142162.jpg
Smoker:
http://img32.imageshack.us/img32/4118/mailgooglecom1631198163.jpg
Charger:
http://img297.imageshack.us/img297/6397/mailgooglecom1640315164.jpg
2010-05-18 05:50:00

Author:
jjmusicman
Posts: 234


very impressive...and hey if you're looking for more work im making LBP2's 1st RPG series and could use someone like you for drawing up blue prints and such....but i cant wait for this too 2010-05-18 06:16:00

Author:
Shadowcrazy
Posts: 3365


Thanks! I might help out if I have the time. I'm really busy though, but we'll see.

Drew a background scenery concept, and I'm about to work on ideas for Spitter and Hunter.
2010-05-18 08:03:00

Author:
jjmusicman
Posts: 234


I was trying to make this in LBP1, but cancelled due to difficulty making the infected.
Can I help out?

Also, I think you should have new survivors, and prehaps some extra infected, unless it has to be accurate to L4D2. (Eg. I had plans for a infected that runs about on fire)

Edit: If you want, when I have time i'll show you my concepts I did for my idea
2010-05-18 16:09:00

Author:
Matimoo
Posts: 1027


Yeah that's why I couldn't do it in LBP2 either. The AI just wasn't there for Special Infected

I want to keep the original Survivors (though I may include unlockable characters if you meet certain conditions) and I don't want to think of adding any new Special Infected until I'm sure I can add the originals and keep the balance. But maybe.

If you still want to help, sure, that'd be great. I'd love to see your concepts.
2010-05-18 20:10:00

Author:
jjmusicman
Posts: 234


Looks amazing. Never played it but this is really interesting! 2010-05-18 20:17:00

Author:
talbot-trembler
Posts: 1114


Erm..... Epic2010-05-18 20:18:00

Author:
bakscratch
Posts: 258


Awesome, not sure if all that could be possible though but I guess it's worth a shot. If you pull this off I cannot wait to play it!2010-05-18 20:27:00

Author:
olit123
Posts: 1341


The only thing you probably can't do is make zombies more aware of you if you are covered in slime(I'm guessing the slime is gonna be paintballs?). The closest you can get to that effect is to make it shower paintballs when you kill it, then make it activate logic that makes the other zombies more active for a short amount of time.2010-05-18 21:12:00

Author:
Unknown User


If some of the AI is too complicated (which really so far I'm only worried about the Smoker...and having seen video of the grappling hook, I may not need a fake tongue cover up at all anyway) then I can make changes, but so far, from what I know of LBP2, it seems to be possible.

Anyway, I added a bit of an introduction for people who don't know what Left 4 Dead 2 is (come on! you gotta play it sometime :>) and I added Spitter and Hunter concepts.

The only thing you probably can't do is make zombies more aware of you if you are covered in slime(I'm guessing the slime is gonna be paintballs?). The closest you can get to that effect is to make it shower paintballs when you kill it, then make it activate logic that makes the other zombies more active for a short amount of time.

I'm going to wait to see if the game has pourable liquid. If it doesn't, then I will simply make a projectile that triggers a timed event when it hits a Survivor. The screen will cover with a thin layer of green gas, and an emitter will spawn zombies that follow and attack the players in numbers.
2010-05-18 21:25:00

Author:
jjmusicman
Posts: 234


Hmm, sounds exactly like my idea, but the drawings make me think your going to do it better than i will. P.S: Could i join the creation team when the game releases? XD2010-05-18 21:26:00

Author:
grayspence
Posts: 1990


Sure! I've been in the LBP1 beta since Online Create, so hopefully if they have a LBP2 beta, I can be a part of it. If I am, this is going to be something I want to tinker with, so maybe other people can help me out if they're in the beta too.

So yeah, I'll add you and Matimoo to the OP.
2010-05-18 21:32:00

Author:
jjmusicman
Posts: 234


Yeah that's why I couldn't do it in LBP2 either. The AI just wasn't there for Special Infected

I want to keep the original Survivors (though I may include unlockable characters if you meet certain conditions) and I don't want to think of adding any new Special Infected until I'm sure I can add the originals and keep the balance. But maybe.

If you still want to help, sure, that'd be great. I'd love to see your concepts.

Okay, cool. I'll try scan them when I have time. LBP1 was too hard to make infected in, like i tried to make the charger (different to how it is in L4D2, he is meant to squish you against the floor on my version) but that just resulting in him catapulting himself across the level xD
2010-05-18 21:49:00

Author:
Matimoo
Posts: 1027


Hey, What about a versus mode, like , two people are zombies, and two are the survivors? (with some ai teammates of course) This could be possible with direct control seats!2010-05-18 21:51:00

Author:
grayspence
Posts: 1990


Yeah I spent a couple of days trying to get a Boomer to work in LBP1...didn't work so well :l and the fact that only a few creature brains could be in a level before overheating made it nearly impossible.


Hey, What about a versus mode, like , two people are zombies, and two are the survivors? (with some ai teammates of course) This could be possible with direct control seats!

I wanted to do this as a separate mode, but it wouldn't be possible unless we can segregate game cameras for players. If everyone has to stay on screen, it's kind of dumb and pointless to have Infected vs. Survivors since they are always in view of each other. That would end up being more like Super Smash Bros.

I could make a mode where all 4 players play as Infected and they go against AI Survivors, however. It'd take a bit of work, but it's possible.
2010-05-18 21:52:00

Author:
jjmusicman
Posts: 234


Yeah, but time will tell if we will be able to split screens up, right? Maybe its possible with the new diverse camera angles?2010-05-18 21:58:00

Author:
grayspence
Posts: 1990


Right. We'll have to wait for more info on that one. That's why I'm not even sure yet if I want to make it a 2D style or a top-down 3D style yet. We're kind of in the dark with info at the moment.

I had an idea for the Jockey that just sprung to mind. I could put an invisible direct control seat on each survivor that the Jockey can jump on and control until someone shoots him off. xD

It would take some creative thinking to make to where ONLY the Jockey can jump on, though.
2010-05-18 22:05:00

Author:
jjmusicman
Posts: 234


Yeah, i have a feeling the jockey may not work. Although i do like the invisible DCS idea!2010-05-18 22:21:00

Author:
grayspence
Posts: 1990


Right. We'll have to wait for more info on that one. That's why I'm not even sure yet if I want to make it a 2D style or a top-down 3D style yet. We're kind of in the dark with info at the moment.

I had an idea for the Jockey that just sprung to mind. I could put an invisible direct control seat on each survivor that the Jockey can jump on and control until someone shoots him off. xD

It would take some creative thinking to make to where ONLY the Jockey can jump on, though.

Neat idea, if programming for Sackbots allows it, maybe you can allow/forbid certain bots from getting on?

if possible for sackbots, the Tank should take up more than one layer
2010-05-19 07:25:00

Author:
Matimoo
Posts: 1027


Yes, what matimoo said, if possible, make the hands huge, and electrified, and have a special animation for a button press that activates a smashing attack.2010-05-20 02:56:00

Author:
grayspence
Posts: 1990


I love your drawings, splendid idea here. xD2010-05-20 03:01:00

Author:
AbstractSam
Posts: 332


I made some LBP1 Infected concepts in the costume editor. They'll probably look different in the actual game with the new items and stuff and the fact that I can change Sackperson sizes (this will come in especially handy with the Boomer and Charger and Smoker) but the idea is still there.

Spitter:
http://img168.imageshack.us/img168/3442/mailgooglecom1576237158.jpg
Hunter:
http://img535.imageshack.us/img535/5099/mailgooglecom1590106159.jpg
Jockey:
http://img217.imageshack.us/img217/462/mailgooglecom1599183160.jpg
Boomer:
http://img245.imageshack.us/img245/9955/mailgooglecom1610494161.jpg
Witch:
http://img237.imageshack.us/img237/8872/mailgooglecom1617142162.jpg
Smoker:
http://img32.imageshack.us/img32/4118/mailgooglecom1631198163.jpg
Charger:
http://img297.imageshack.us/img297/6397/mailgooglecom1640315164.jpg
2010-05-20 06:02:00

Author:
jjmusicman
Posts: 234


looking good2010-05-20 06:48:00

Author:
Shadowcrazy
Posts: 3365


And here are the Survivors of course.
Nick:
http://img404.imageshack.us/img404/209/mailgooglecom6180552618.jpg

Rochelle:
http://img412.imageshack.us/img412/5971/mailgooglecom6195070619.jpg

Ellis:
http://img18.imageshack.us/img18/4102/mailgooglecom6209484621.jpg

Coach:
http://img198.imageshack.us/img198/2729/mailgooglecom6223285622.jpg
2010-05-20 07:18:00

Author:
jjmusicman
Posts: 234


And here are the Survivors of course.
Nick:
http://img404.imageshack.us/img404/209/mailgooglecom6180552618.jpg

Rochelle:
http://img412.imageshack.us/img412/5971/mailgooglecom6195070619.jpg

Ellis:
http://img18.imageshack.us/img18/4102/mailgooglecom6209484621.jpg

Coach:
http://img198.imageshack.us/img198/2729/mailgooglecom6223285622.jpg

very nice, and the infected are good too , I reccomend putting some of the translucent dirt (found in 'realistic' stickers) on the clothes..


EDIT: came up with a couple of ideas for how infected work... ones like hunter and witch shouldnt have electric hands, they should have tiny spikes (glitched) stickered to match wherever they would be attached.

and Boomer bile, could be paintballs with logic on eg. motion sensor detects when/if paint ball hits sackboy, spawns more zombies) only thing is if you're going to use paintguns this could backfire as boomer could attack the infected (prehaps set him to only puke when you're right near him?


EDIT again: when my exams are over, I'll whip up a few more concepts, as well as logic for stuff, and items! (already got one now, pipebomb= mini timed explosive)
2010-05-20 07:22:00

Author:
Matimoo
Posts: 1027


only thing is if you're going to use paintguns this could backfire as boomer could attack the infected (prehaps set him to only puke when you're right near him?


That's not what would backfire, since you can set the Zombie Sackbots to follow the Survivors.

What would backfire is if a player accidentally hits his teammate, and the paint summons a zombie horde. We will probably have to use our own projectiles instead.

(already got one now, pipebomb= mini timed explosive)

I hope that "bag" is an inventory, so we can store what we've collected.
And yeah the pipe bomb sounds good....I'm hoping we can adjust the logic in LBP2 to make it a throwable item with a measurable arc that only hurts the Zombie Sackbots (sure it could hurt the Survivors too, but on a small screen with limited space, it's probably best to have the Survivors invincible to pipe bombs, yeah?)

Spikes on the Hunter's hands would equal automatic death upon touch of a Sackperson...and that hardly seems fair if we made him fast and let him jump around. Unless spikes are now no longer lethal, but adjustable to damage an HP bar. Then yeah that'd be perfect.
2010-05-20 07:45:00

Author:
jjmusicman
Posts: 234


came up with a couple of ideas for how infected work... ones like hunter and witch shouldnt have electric hands, they should have tiny spikes (glitched) stickered to match wherever they would be attached.


remember this is LBP2 we're talking about...which means most glitches are probably dead and gone once they go on LBP2
2010-05-20 08:25:00

Author:
Shadowcrazy
Posts: 3365


I'm doing something similar in LBP 1, but only doing the Parish. I made some cool costumes though.

If I get LBP 2 though, mybe I might ask if I could get in on the project.
2010-05-20 09:47:00

Author:
The Gentleman
Posts: 360


This level does sound amazing

What genre level would it be? A shooter? Camera is at the top looking down on the player? Or an normal platforming level.

I'd say this level would become really popular if done correctly.

Once little big planet 2 is relesed i'll defintley try this level
2010-05-20 14:18:00

Author:
Junkyardassissan
Posts: 164


This level does sound amazing

What genre level would it be? A shooter? Camera is at the top looking down on the player? Or an normal platforming level.

I'd say this level would become really popular if done correctly.

Once little big planet 2 is relesed i'll defintley try this level

We do not have an ideas of the camera sheme yet, but time will tell, we have been thinking of top down...

@Matimoo: Great idea! I imagine all of the bugs from LBP 1 would not be ported into # 2, though.
@jjmusicman: Awesome costumes!! I have to make some of my own, i really like the jockey!
2010-05-20 14:34:00

Author:
grayspence
Posts: 1990


Could i join the team, im very creative with my head 2010-05-20 20:02:00

Author:
Jonaolst
Posts: 935


Hey jjm, got any more concepts? I love seeing them. 2010-05-20 20:56:00

Author:
TheZimInvader
Posts: 3149


Hey jjm, got any more concepts? I love seeing them.

I'm working on them Gotta work on a lot of schoolwork today, but I've got a few new ones almost done.


Could i join the team, im very creative with my head

Sure I suppose.

I also came up with an intriguing new concept for how gameplay could work. Anybody remember Streets of Rage for the Sega Genesis?
It was a multi-layered (like LBP) fighting game with restricted arenas, that once you cleared out all the enemies, the camera shifted and you moved on to the next area (but could not backtrack).


http://www.youtube.com/watch?v=OA1vV5HZxFo

I was thinking that a similar system could work for this variation of L4D.

The level is presented in chunks of arenas, where you are assaulted with Infected that spawn and attack you. Occasionally, items like the pipe bomb and molotav cocktail spawn, as well as health kits. This forces the players to be constantly moving around the arena grabbing items for use (and it would also work even if we didn't have an inventory item...just have the items work as soon as they are grabbed) as well as dodging zombies. Once zombies are cleared out, they move on to the next area, unable to backtrack.

It's different from the style of L4D2, but I feel it would more naturally fit the pace of LBP, and be a more controlled and easy to organize system for logic. It would feel especially old-school arcadey, and there could be sections where you fight the Tank.

What do you guys think?
2010-05-20 21:14:00

Author:
jjmusicman
Posts: 234


Oh i'm in I had this in my mind as well maybe we can brainstorm!2010-05-20 21:27:00

Author:
acdramon
Posts: 332


Sure! I'll add you to the OP.
I'm going to try and construct some environments tonight....no 3D layer glitch though (because I'm lazy).
2010-05-21 01:32:00

Author:
jjmusicman
Posts: 234


Hey maybe you can make a thing where you can unlock L4D1 sackbots or levels. Even Survivors/Infected based off of each one of us! And a special L4D Team created Map made by us where u can use our Survivors or Infected.2010-05-22 15:59:00

Author:
acdramon
Posts: 332


Heh good idea guys! Cant wait to work on this!2010-05-22 16:51:00

Author:
grayspence
Posts: 1990


Also If they have a VO sound object, i'll get sound effects from L4D2 and get em in the game. Already got all L4D1 sounds2010-05-22 17:30:00

Author:
acdramon
Posts: 332


Also If they have a VO sound object, i'll get sound effects from L4D2 and get em in the game. Already got all L4D1 sounds

Perfect! I was thinking this too.


Even Survivors/Infected based off of each one of us!

That's a lot of creative, balanced Infected ideas we'd have to come up with
2010-05-22 23:18:00

Author:
jjmusicman
Posts: 234


Well the infected based off of us were meant to be common. U like the ideas?2010-05-23 00:54:00

Author:
acdramon
Posts: 332


This sounds fun can't wait to see how this progresses 2010-05-23 04:55:00

Author:
Mangarocks14
Posts: 262


Iv never seen such detailed and complicated planing bf. good luck with trying to pull this off2010-05-23 05:59:00

Author:
767
Posts: 123


JJM I just requested you on PSN.2010-05-23 19:23:00

Author:
acdramon
Posts: 332


Even Survivors/Infected based off of each one of us! And a special L4D Team created Map made by us where u can use our Survivors or Infected.

Loving this idea of infected based on us! they should be like hidden bonuses for finding secrets (in the form of a sticker that triggers them to be usable once unlocked!) I'd love an infected in my avatar's costume running around on fire!


and we should put our own jokes in the wall graffiti like in the real L4D games (eg. Matimoo was here being nommed by zombies, or LBPC rules!)
2010-05-23 20:27:00

Author:
Matimoo
Posts: 1027


Loving this idea of infected based on us! they should be like hidden bonuses for finding secrets (in the form of a sticker that triggers them to be usable once unlocked!) I'd love an infected in my avatar's costume running around on fire!


and we should put our own jokes in the wall graffiti like in the real L4D games (eg. Matimoo was here being nommed by zombies, or LBPC rules!)

Your Ideas= Epic Nail. Maybe we can have the legendary Jukebox from L4D2. Cover a sackbot & make it play Still Alive by GlAdOs! I would make a "brownies" joke or a joke like "Louis was wrong. This is so not like Counter-Strike"!
2010-05-23 20:36:00

Author:
acdramon
Posts: 332


This will be too epic to describe!
The concept is brilliant, and I had a similar Sackbot AI controlled/Pick a character idea earlier today, although mine was for a Final Fantasy level x]
Seriously loving the ideas, and your drawings are excellent, did you do them by yourself?
2010-05-23 21:28:00

Author:
Fish94
Posts: 554


Y'know the intro for the original L4D, we should do something like that with our L4D2 survivors using the cinematic tools!2010-05-24 06:45:00

Author:
The Gentleman
Posts: 360


Awesome idea Gentleman! Also (dunno if this was posted but) you can make sack people and bots auto jump into a DCS. Mabye you can make a sackbot Jockey with a certain color mag key on it activate an auto Jump-In DCS with a certain color mag key switch on it so it can jump in. The real question is how are we going to settle with the way the L4D2 Survivors leave the level and how that HP meter is gonna work. Hope we get to customize the meter! Oh and what about the intermission where they tell "Who killed most Infected" or "Most headshots"? How can we do that?2010-05-24 20:17:00

Author:
acdramon
Posts: 332


Seriously loving the ideas, and your drawings are excellent, did you do them by yourself?

Yep! I did.

Thanks for the ideas everyone. I love the unlockable characters/jukebox with Still Alive/graffiti on the walls ideas xD
I didn't finish my environments yet because Red Dead Redemption came in the mail lol but I'll try to get them done so I can post screenshots.


Awesome idea Gentleman! Also (dunno if this was posted but) you can make sack people and bots auto jump into a DCS. Mabye you can make a sackbot Jockey with a certain color mag key on it activate an auto Jump-In DCS with a certain color mag key switch on it so it can jump in.

It would need to be more complicated than that, especially if the Hunter can jump around and might accidentally take the Jockey's control seat.


The real question is how are we going to settle with the way the L4D2 Survivors leave the level and how that HP meter is gonna work.

I'm not worried about HP meters right now since they confirmed we can make them, but you're right. We should think about how to approach it. As for the way Survivors leave the level, in L4D2, if you finish the level by yourself, in the next level, the other 3 respawn in the Saferoom. So we don't really have to worry about how you "leave the level", just try to make it to the end and then start the next one.


Oh and what about the intermission where they tell "Who killed most Infected" or "Most headshots"? How can we do that?

I hadn't thought of that. And that's an interesting proposition.
For most headshots, we could easily put switches on each Infected's head that triggers when you shoot it, and then have some logic that counts how many there were (only problem would be differentiating between the players...:l).
So both of those are easily possible, it's just differentiating the counts between different players that I'm scratching my head over, since each paintinator is recognized the same.
2010-05-24 20:24:00

Author:
jjmusicman
Posts: 234


Yep! I did.

In that case, i'm really, REALLY impressed xD
You're so inventive, you're brilliant, I genuinely can't wait to play this x]
2010-05-24 21:45:00

Author:
Fish94
Posts: 554


Oh, and I don't know if this has already been suggested but, you guys should see if you can get Verses mode in somewhere.

And you've gotta have the survivor voices!
2010-05-24 21:48:00

Author:
The Gentleman
Posts: 360


Oh, and I don't know if this has already been suggested but, you guys should see if you can get Verses mode in somewhere.

And you've gotta have the survivor voices!

I already have all of the L4D sounds (And I mean all!) and some of the L4D2 sounds! Versus would be cool but lets stick to the zombies sack-bot killing first. (Not to try to shoot ya down)
2010-05-24 22:15:00

Author:
acdramon
Posts: 332


I would do illustrations too but I don't have a scanner at the moment 2010-05-24 22:18:00

Author:
acdramon
Posts: 332


I thought it be cool to show a video of Louis on his pills. I made it. Not exactly L4D2 or LBP related but could be used as a breather if your in a lock. It might even give you ideas. PS3 wont let me post the video but heres the link.
http://www.youtube.com/watch?v=xO9aROz2zBs
2010-05-24 22:59:00

Author:
acdramon
Posts: 332


If only I had an XBOX 360 A few of my friends have L4D2 and I really want to have it!2010-05-24 23:53:00

Author:
AbstractFlesh
Posts: 837


I like this concept but what I'm worried about is what if the level gets moderated because of all the...um...I don't know VIOLENCE?

BUT I would help if you want me to, here's some ideas:

-It shouldn't just be just a story level there should be survival challenges too, like where you try to fend off zombies for as long as you can.

-There should be a level in Top-down mode where you drive a truck and a bunch of spitters try to stop you from getting to the finish line.

-And there should be just an Introduction level like MSG where you're in a truck and there are just zombies EVERYWHERE but they won't kill you because you're in the truck, and It just basically explains the whole Left 4 Dead story...in the form of an introduction
2010-05-25 00:33:00

Author:
wolverine_2008
Posts: 304


I like this concept but what I'm worried about is what if the level gets moderated because of all the...um...I don't know VIOLENCE?

BUT I would help if you want me to, here's some ideas:

-It shouldn't just be just a story level there should be survival challenges too, like where you try to fend off zombies for as long as you can.

-There should be a level in Top-down mode where you drive a truck and a bunch of spitters try to stop you from getting to the finish line.

-And there should be just an Introduction level like MSG where you're in a truck and there are just zombies EVERYWHERE but they won't kill you because you're in the truck, and It just basically explains the whole Left 4 Dead story...in the form of an introduction

It's probably unlikely that there will be blood and gore (besides say the red splat sticker on the costumes, but thats alright), but maybe they'll put in a 'rating' system? so you can age grade games and levels?
EDIT: what about that level in LBP1 where sackboy can 'rip' his enemies' heads off and red paint spurts out, thats quite gory and that didnt get moderated.

Survival challenges, great idea! heres one: Run from the Tank! Tank chases you, you have one life see how far you can get!
Or prehaps: Last Stand! you're stuck on a small rooftop with nowhere to escape, and you have to fend off the zombie horde as long as possible!

The top down mode and intro are great ideas, and someone should narrate the introduction too.
2010-05-25 07:26:00

Author:
Matimoo
Posts: 1027


I like this concept but what I'm worried about is what if the level gets moderated because of all the...um...I don't know VIOLENCE?

Paint guns and vomit? xD That's not much violence.
If Mm releases a Monster level with vampires and zombies, I think I'm good.
2010-05-25 07:55:00

Author:
jjmusicman
Posts: 234


Seeing as I wouldn't beable to Commit myself to such a Project...

However, I have played L4D2, so Wouldn't mind helping out where I can
2010-05-25 20:31:00

Author:
Nurolight
Posts: 918


This looks AMAZING! Good luck friend 2010-05-25 22:07:00

Author:
RedDevil982
Posts: 52


Okay, it's official. We need to remake Gang Garrison 2. It would be EPIC.2010-05-26 04:22:00

Author:
Arkei
Posts: 1432


<s>Bump</s>

Anyway, what're we going to do for voices? Are we going to use our own or clips from L4D2? I think we should use our own, it'd be easier, we could do different lines, would work if we decided to add any extra infected... .etc
Plus, me and my friend who has L4D2 can do some pretty good impressions
2010-06-06 21:27:00

Author:
Matimoo
Posts: 1027


Good Idea
As a player of Left 4 Dead 2, I'd love to see this game come alive in LBP 2.
Good Luck, it's gonna take a long time, but once it's done - it's gonna be epic...

Once this is published, you're definatly getting a heart from me
2010-06-07 16:55:00

Author:
Unknown User


I think we could use a mix of the in-game voices as well as our own, unless we can't use the in-game because it's too copyrighted to use.

Anyway, I'm waiting until E3 before I speculate more on mechanics.
2010-06-08 15:28:00

Author:
jjmusicman
Posts: 234


okay sure

I'll be able to do more in the upcoming weeks becoz my exams will be over, yes!!
Recently I went to my zombie playground (create level with my cardboard infected) and played ride the charger as it propells itself across the level!


Also, http://left4dead.wikia.com/wiki/Left_4_Dead_Wiki this may be useful to look at (:
2010-06-09 16:49:00

Author:
Matimoo
Posts: 1027


Well E3 solved my question for the score keeping system!2010-06-16 01:06:00

Author:
acdramon
Posts: 332


Creatinator, perfect for smoker tounges, spitter goo, grenades, molotovs, pipebombs...2010-06-16 09:15:00

Author:
The Gentleman
Posts: 360


Creatinator, perfect for smoker tounges, spitter goo, grenades, molotovs, pipebombs...

Amen to that! I was just about to suggest but you beat me to it. and seeing it appears to go under headgear you could try to hide it on smoker and spitter (dont forget boomer too!)

Also, whipped up a little sketch of Sack Ellis complete with little guitar and shotgun, saying "Kill all sons of sacks!" (we cant have any naughty no-no's, can we?)
2010-06-16 19:34:00

Author:
Matimoo
Posts: 1027


E3 solved a lot of my questions.
I think I'm going to axe the top-down idea for now, since I don't think running around in ugly cardboard casings would work since you can't walk on the walls as a Sackbot.
Creatinator is going to make boomer bile/spit very easy.
Grappling hook for Smoker.

Yep.
2010-06-17 02:04:00

Author:
jjmusicman
Posts: 234


top down will work, and with a more zoom-out-able camera, you'll be able to zoom so far out you should see a mini army of infected.
i hope.

goodluck with the project though
2010-06-17 03:00:00

Author:
johnrulz77
Posts: 835


E3 solved a lot of my questions.
I think I'm going to axe the top-down idea for now, since I don't think running around in ugly cardboard casings would work since you can't walk on the walls as a Sackbot.
Creatinator is going to make boomer bile/spit very easy.
Grappling hook for Smoker.

Yep.

Yeah, good points. Do we know if we can make the DCS invisible yet (eg. so sackboy isn't visible on the outside?)

By the way, how long is the whole thing going to be?

I think it should be A tutorial level, A level with like an intro movie (like in L4D and L4D2), and prehaps 2 campaigns (of 4 levels each) ?
How does that sound?


EDIT: Im gonna whip up a little promotional poster design for it, which'll be a Sackboy's hand with parts missing and fluff hanging out, and blood spatters on walls.
and it'll have the pun 'Dont loose your thread.' XD
2010-06-17 10:42:00

Author:
Matimoo
Posts: 1027


Yeah, good points. Do we know if we can make the DCS invisible yet (eg. so sackboy isn't visible on the outside?)

By the way, how long is the whole thing going to be?

I think it should be A tutorial level, A level with like an intro movie (like in L4D and L4D2), and prehaps 2 campaigns (of 4 levels each) ?
How does that sound?


EDIT: Im gonna whip up a little promotional poster design for it, which'll be a Sackboy's hand with parts missing and fluff hanging out, and blood spatters on walls.
and it'll have the pun 'Dont loose your thread.' XD

Campaign posters are a must too.

Also:
"Thread center"

I'll probably come up with more when I'm feeling more creative.
2010-06-17 11:53:00

Author:
The Gentleman
Posts: 360


Campaign posters are a must too.

Also:
"Thread center"

I'll probably come up with more when I'm feeling more creative.

Yeah, I thought of that, but the one i'm doings more of a 'teaser' poster...

Sack of the Dead? (Dawn of the Dead, with a pun )

I may have posted this already, but this site will be a great help for some of us: http://left4dead.wikia.com , especially people like me who are fans of L4D but actually dont have the game (mainly due to lack of the right console, but I have played it.)


EDIT: http://matimoo.deviantart.com/art/TEASER-ALERT-lol-167985937 Ooh, what's this?
(I have unwatermarked versions, and a version without the text.
2010-06-17 13:30:00

Author:
Matimoo
Posts: 1027


Ahaha I love the concept art. What'll the Jockey do? Grab you and try to pull you away from everyone? 2010-06-19 19:22:00

Author:
Tyler
Posts: 663


I didn't know you had DeviantArt account Matimoo.2010-06-20 08:59:00

Author:
The Gentleman
Posts: 360


Tyler

Ahaha I love the concept art. What'll the Jockey do? Grab you and try to pull you away from everyone?

That's generally what he does in L4D2, or pull you off ledges/into other zombies. I think in our LBP version he should just mess up (invert?) the survivor's controls, if thats possible.


The Gentleman

I didn't know you had DeviantArt account Matimoo.


Yep, I do, But I forgot to link to it. What do ya think of the teaser?


EDIT: Luck just keeps coming our way as they announce more features! The latest video here https://lbpcentral.lbp-hub.com/index.php?t=28747-LBP2-E3-2010-In-Depth-Vids-with-Spaff-Tom-amp-gevurah22-%28me%29-9-vids-up-now! (Creatinator/Power glove) States that there will be 'slime' bullets for the creatinator, which depending on how they work will be perfect for Boomer and/Or Spitter.

Also, Power Gloves look great for the Tank, if when final the whole player doesn't glow like that!

So basics of how their abilities should work:
Boomer/Spitter: creatinator
Smoker: Grapple Hook
Tank: Power Gloves?
Charger: Prehaps a hidden grapple hook under his big arm, Allowing him to grip survivors?
Hunter: No enhancement? (or maybe direct control that just pins the survivor?)
Jockey: Direct Control seat
Witch/Common: Doesn't really need an enhancement?
2010-06-20 10:20:00

Author:
Matimoo
Posts: 1027


I think we could use a mix of the in-game voices as well as our own, unless we can't use the in-game because it's too copyrighted to use.

Anyway, I'm waiting until E3 before I speculate more on mechanics.

You could hold a little Competition for who will be the Four (10+ including Zombie Sounds) Characters Voices?
Just record yourself saying Specific Lines, & Upload it for everyone else to vote on?
2010-06-20 11:31:00

Author:
Nurolight
Posts: 918


You could hold a little Competition for who will be the Four (10+ including Zombie Sounds) Characters Voices?
Just record yourself saying Specific Lines, & Upload it for everyone else to vote on?

Good idea! (lol, I keep being like every other comment, but I cant help it!)

So we'd need (voices):
the four survivors
all the specials
about three/four common infected?
any other voices...

Would it be alright if I asked some friends (and deviantART friends) if they want to do voices? I might do some generic growling noises for like common infected...

By the way, are we still doing that idea of secret infected based on some of us?

EDIT: If we are, they should prehaps be variants of special infected? Eg. I see mine as a variant of boomer, but spitting fire and bursting into flames when killed?

EDIT2: Another new feature confirmed, Direct Control Seats (Controlinators) can be made invisible!
2010-06-20 13:26:00

Author:
Matimoo
Posts: 1027


I dont know if I'm allowed to double post after a week to stop the thread dying, sorry if I'm not

anyway, I'm working on concept designs and stuff, done one for boomer, and gonna do the other infected + items.

and I've made a playlist of videos that might be useful on youtube. Currently contains: Some songs from L4D1/2 , A compilation video of the Hunter's SFX (with annotation links in the video to other infected.etc) and some songs I like that might fit the game (though copyright might be against that)

Also, Heres my method I've worked out for how survivor sackbots will complete the level. (I haven't gone into microchips yet, I still dont quite get them)

The saferoom door will be a sliding door (either horizontal or vertical depending on the shape of the saferoom) as although layer changing objects will be possible, I dont think opening doors would be best/easiest. The door will either open by a grab switch, or by being shot (I dont know if you can prevent sackbots grabbing yet, so if you cant, that'd mean the infected could get in!)
to determine when survivors have 'won'... would be by each sackbot having a magnetic key on them (assuming thats possible)
and there respective switches being in the safe room, and something along the lines of once all switches are activated, the level 'ends' and they're sent to the scoreboard. Not too sure about when survivors die yet though.



EDIT: what a numpty, I forgot to link the playlist in!

http://www.youtube.com/user/Matimoo#grid/user/435D7E4697AF3743
(I'm not sure if thats the right way to link it )

How many of the people working on this have deviantART? I was wondering if we should create a group and post ideas there
2010-07-04 11:31:00

Author:
Matimoo
Posts: 1027


I dont have a DeviantArt. D:
This seems like a splendid idea. I can do a bit of voice acting for the Infected, yes, the Infected. Or if you guys were planning to record the actual sounds from the game, i could help with the level designs n terrain. Or maybe common infected designs...

:SH:
2010-07-05 22:33:00

Author:
ThePineapplizer
Posts: 769


Seeing the adventure trailer, those power gloves look great for the Tank. they even make your fists larger, which looks great, and they removed that silly glow!
The picture I've seen of the Hulk costume, the torso (and prehaps the ripped trousers, does he wear trousers?) look excellent for him.

Are we gonna do the L4D1/2 campaigns, or make our own up? Some of the campaigns from the two games seem difficult to make in 3 layers, but with redesigns they could be doable.
2010-08-05 20:41:00

Author:
Matimoo
Posts: 1027


I think we should make our own up, although that level in The Tunnel of Love would be an easy design.

:SH:
2010-08-05 21:17:00

Author:
ThePineapplizer
Posts: 769


Ack! Am I still in this group? I forgot about this!

If i still am, I think that we should make our own!
Here are some of my ideas for campaigns:

Some kind of museum run by zombies!
- We need to some kind of big city level (prefferably the final campaign?)
- A factory of some sort
- A hospital!
-Deffineatly a zoo!
Man, I am really exited for this project again!
2010-08-06 00:07:00

Author:
grayspence
Posts: 1990


Seeing the adventure trailer, those power gloves look great for the Tank. they even make your fists larger, which looks great, and they removed that silly glow!
The picture I've seen of the Hulk costume, the torso (and prehaps the ripped trousers, does he wear trousers?) look excellent for him.

Are we gonna do the L4D1/2 campaigns, or make our own up? Some of the campaigns from the two games seem difficult to make in 3 layers, but with redesigns they could be doable.

Very sorry for the double post but i have some answers to your questions!

The tank wears some type of jeans, its kind of hard to tell, but they are deffineatly pants of some sort!
And we should deffineatly make our own special zombie versions! Each of us would get our own campaign for our zombie to appear in, and we would decide who gets which campaign for thier zombie by who worked the hardest/ came up with the idea for it.
2010-08-06 00:12:00

Author:
grayspence
Posts: 1990


Ack! Am I still in this group? I forgot about this!

If i still am, I think that we should make our own!
Here are some of my ideas for campaigns:

Some kind of museum run by zombies!
- We need to some kind of big city level (prefferably the final campaign?)
- A factory of some sort
- A hospital!
-Deffineatly a zoo!
Man, I am really exited for this project again!

Of course you are!
Nice ideas! no zombie animals though


Very sorry for the double post but i have some answers to your questions!

The tank wears some type of jeans, its kind of hard to tell, but they are deffineatly pants of some sort!
And we should deffineatly make our own special zombie versions! Each of us would get our own campaign for our zombie to appear in, and we would decide who gets which campaign for thier zombie by who worked the hardest/ came up with the idea for it.

Remember, you can copy paste multiple quotes into one post like this

Yeah, on this L4D wiki I have favourited, Tank is shown wearing some type of jeans (though barely ripped at all, surprisingly?) and black shoes. (By the way, For Hunter/smoker/boomer, I'm gonna tend to use the L4D1 designs, because I prefer them (:

And Yes at the special zombie versions! maybe to save time they could be based off another special infected (maybe not tank or witch though) for example: my idea for my zombie is that he acts like boomer, but shoots fire bullets instead of slime.

Okay, I'mma pinch your campaign idea of the factory and whip up some designs on it. How does "Assembly of the Dead" sound for the campaign name? (don't have a tagline yet xD)
2010-08-06 09:18:00

Author:
Matimoo
Posts: 1027


Why no zombie animals? I'm not in the gropus but I'm pretty sure someone could make zombie animals 2010-08-06 09:43:00

Author:
Mr Nive
Posts: 137


Of course you are!
Nice ideas! no zombie animals though



Remember, you can copy paste multiple quotes into one post like this

Yeah, on this L4D wiki I have favourited, Tank is shown wearing some type of jeans (though barely ripped at all, surprisingly?) and black shoes. (By the way, For Hunter/smoker/boomer, I'm gonna tend to use the L4D1 designs, because I prefer them (:

And Yes at the special zombie versions! maybe to save time they could be based off another special infected (maybe not tank or witch though) for example: my idea for my zombie is that he acts like boomer, but shoots fire bullets instead of slime.

Okay, I'mma pinch your campaign idea of the factory and whip up some designs on it. How does "Assembly of the Dead" sound for the campaign name? (don't have a tagline yet xD)

I came up with a name for the factory that sounds a little more "left for dead stlye"

Hee it is:... Aseembly Line And the description would be "Living has been Recalled"
2010-08-06 15:52:00

Author:
grayspence
Posts: 1990


I heartilly support the idea of a museum level. Oh, and maybe a snow campaign, "Stone cold" with the tagline "Better not catch your death".
Suggestions for museum campaign names:
"The Last Tour"
"Exhibit D" (both pretty cr***y)

Or we could have a cruise ship campaign!
2010-08-06 17:03:00

Author:
The Gentleman
Posts: 360


I came up with a name for the factory that sounds a little more "left for dead stlye"

Hee it is:... Aseembly Line And the description would be "Living has been Recalled"

Haha, that's good! I'll swap to that name.

and to Mr.Nive, from what i've seen in videos of 'Dark Carnival' in L4D2, they have little petting zoo type places, and from what the video shows they all seem to be empty.
2010-08-06 17:07:00

Author:
Matimoo
Posts: 1027


I have L4d2 on my 360, and they are very empty, however there are a few dead cows that looked like they were infected...2010-08-06 18:48:00

Author:
grayspence
Posts: 1990


Hey guys who is in the Beta? I've been turbo practicing on the Left4Dead tech2010-10-16 21:05:00

Author:
acdramon
Posts: 332


Sackbots cannot use Grappling hook btw, so you need new idea for da Smoker2010-10-16 21:21:00

Author:
Unknown User


Sackbots cannot use Grappling hook btw, so you need new idea for da Smoker

They cant? Do you mean they can equip one but can't use it, or they can go through the enhancement and not get one? because if it was the first one that might look good cosmetically for other things
2010-10-16 21:29:00

Author:
Matimoo
Posts: 1027


sackbots cant use grapling hooks sadly 2010-10-16 21:40:00

Author:
Lgjoka2002
Posts: 538


To Mattimoo: Sackbots can't use grapple hooks at all they jus zip right by them to problem, dont know why though, I guess if sackbots where to follow and had a grapple hook they wouldn't know when to grapple anything and die ffrom a danger zone or something.2010-10-16 21:44:00

Author:
acdramon
Posts: 332


i'll help im good at detail and costumes and i'll help with gameplay elements.2010-10-17 20:06:00

Author:
Unknown User


To Mattimoo: Sackbots can't use grapple hooks at all they jus zip right by them to problem, dont know why though, I guess if sackbots where to follow and had a grapple hook they wouldn't know when to grapple anything and die ffrom a danger zone or something.

i still think they should add the option for player controlled sackbots. i nearly cried. it was the first power up i tried to equip mah sackbot with.... now i dont even know what to do for poor Thorn Man.
2010-10-17 20:47:00

Author:
Deftmute
Posts: 730


I'm in beta! When the patch for the NA client realeases, I'll study up on sackbot tech and get cracking on advanced AI for those... Erm... Smarter zombies or special infected!2010-10-18 04:02:00

Author:
grayspence
Posts: 1990


I'm in the LBP2 beta,I am making some zombie levels.2010-10-18 22:29:00

Author:
SackBoy98
Posts: 588


This thread has not been touched in over 4 months is thsi still active?2012-02-27 13:10:00

Author:
Unknown User


4 months? you do realize it's 2012....right?

sheesh necromancers around here
2012-02-27 20:00:00

Author:
Shadowcrazy
Posts: 3365


4 months? you do realize it's 2012....right?

sheesh necromancers around here

Opps my bad lol. Ok so a year and 4 months I take it this is no longer active making my own thread on this matter then.
2012-02-27 20:58:00

Author:
Unknown User


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