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The Hero Chronicles LV1 Magical Forest

Archive: 27 posts


http://www.lbpcentral.com/forums/attachment.php?attachmentid=17101
A new danger emerges in LittleBigPlanet. You have been summoned again to save LBP and this time you'll meet new friends and foes. You'll start with exploring the woods and be trained by Mira The Sorceress.

This new level is the first of "The Hero Chronicles" level series that's the sequel to "The Hero Quest" level series. Unlike "The Hero Quest" level series, each level is unlocked and playable in any order and they'll each be finished every 2-3 weeks [8 levels totaled plus an bonus level]. This is the only level so far that is published but the rest will hopefully be done by the end of summer [LV2 will hopefully be finished around the end of May or sometime at the beginning of June].
In this level, there's some basic LBP gameplay involving swinging and platforming plus puzzles and new gameplay mechanics I haven't use in any levels including the teleporting logic tool. I also came up with great visuals in this level including the 3D layer where you felt like you're in the woods and the lighting in that glitch layer too. I'm becoming more advanced than ever and hope this level really shows proof that with great level building skills mean great fun.
SPECIAL THANKS TO:
-MORGANA25 and JULESYJULES for the inspiration of having me used female doll heads as tree tops.
-SHAMUZ1 and ENDER_WIGGIN188 for testing the level for me before I begin publishing it.
-And anyone in LBP central for such inspiration and encouragements of having me improve my own levels.
Have fun and enjoy my newest level series.
2010-05-17 20:40:00

Author:
JustinArt
Posts: 1314


Wow, this looks amazing, i can see that you got inspired on Zelda a little, the Evil looking Deku Tree looks sick and the spider looks amazing, im trying this level out as soon as i get off LBPC.2010-05-17 21:41:00

Author:
Bloo_boy
Posts: 1019


This looks awesome, I look forward to playing it.2010-05-17 21:56:00

Author:
X-FROGBOY-X
Posts: 1800


Fist off, when I started your level I was like WTH? After seeing these pictures that made no sense at all to me, only after a few seconds I realised your intentions on that part. And I actually found it cool
The first forest part was a bit weak in my opinion, the platforming was ok, but it didn't feel like a forest for most parts.
The background did, but I found most other things to be a bit to straight lined to actually look like a forest. A bit of corner editting can fix this though.
The house interior afterwards looked good and the puzzle was simple, yet entertaining.
The second forest part was where the level really picked up for me. The dark tree and the spiders looked pretty cool.
The boss was very good looking as well, a bit simple to defeat though, just bounce off the weakspots. A bit more challenge here might not be out of place.

Still, I had fun playing your level 4:star: from me.

If you got time can you play my F4F level in my sig? thanks
2010-05-17 22:33:00

Author:
Serph
Posts: 53


Wow, this looks amazing, i can see that you got inspired on Zelda a little, the Evil looking Deku Tree looks sick and the spider looks amazing, im trying this level out as soon as i get off LBPC.

Ha ha. Thanks. Hope you enjoy it.


Fist off, when I started your level I was like WTH? After seeing these pictures that made no sense at all to me, only after a few seconds I realised your intentions on that part. And I actually found it cool
The first forest part was a bit weak in my opinion, the platforming was ok, but it didn't feel like a forest for most parts.
The background did, but I found most other things to be a bit to straight lined to actually look like a forest. A bit of corner editting can fix this though.
The house interior afterwards looked good and the puzzle was simple, yet entertaining.
The second forest part was where the level really picked up for me. The dark tree and the spiders looked pretty cool.
The boss was very good looking as well, a bit simple to defeat though, just bounce off the weakspots. A bit more challenge here might not be out of place.

Still, I had fun playing your level 4:star: from me.

If you got time can you play my F4F level in my sig? thanks

Thank you very much Serph. I'll use the corner edit tool on the first forest section and I liked it on how you said about the beginning of the level. I also see on both of you that you really liked the Spiders and dark tree design. I'll get to your level Serph the next time I'm on LBP.
2010-05-18 01:40:00

Author:
JustinArt
Posts: 1314


Hello JustinArt-

First off, the area with the VR area seems a little bland, maybe add a few decorations to spice it up a bit? Nice use of the 3D layer glitch, and I always enjoy a level with the stickered doll heads as tree topd. The words that read, 'lv1 magical forest' have a few extra corners (vertices), like on the bottom-left side of the O as an example. Using the corner editing tool could fix it up though. Mira the sorceress looks cool, and the birds that fly away when you get close is a nice touch. Another thing that is rarely noticed, I really like that you decorated your checkpoints, it always helps levels a lot visually, and makes them stand out too. Nice use of the tentacle decorations, it's a nice twist to their usual use for monster characters. The gameplayy in the tree area was nice. In the water area, things seemed a bit flat, perhaps you could use the corner editing tool to make the enviroment a lot more realistic. I liked the decorations that you used for the roof of the house. The puzzle inside the house was cool, and I really like how the enviroment changed to a darker, scarier place. Wow, those spider characters are awesome! I hope this feedback helps.

I rated it :star::star::star::star::star:.
2010-05-18 02:43:00

Author:
X-FROGBOY-X
Posts: 1800


Hello JustinArt-

First off, the area with the VR area seems a little bland, maybe add a few decorations to spice it up a bit? Nice use of the 3D layer glitch, and I always enjoy a level with the stickered doll heads as tree topd. The words that read, 'lv1 magical forest' have a few extra corners (vertices), like on the bottom-left side of the O as an example. Using the corner editing tool could fix it up though. Mira the sorceress looks cool, and the birds that fly away when you get close is a nice touch. Another thing that is rarely noticed, I really like that you decorated your checkpoints, it always helps levels a lot visually, and makes them stand out too. Nice use of the tentacle decorations, it's a nice twist to their usual use for monster characters. The gameplayy in the tree area was nice. In the water area, things seemed a bit flat, perhaps you could use the corner editing tool to make the enviroment a lot more realistic. I liked the decorations that you used for the roof of the house. The puzzle inside the house was cool, and I really like how the enviroment changed to a darker, scarier place. Wow, those spider characters are awesome! I hope this feedback helps.

I rated it :star::star::star::star::star:.

Thanks for an helpful feedback FROGBOY. I have to be super careful with the corner edit tool in this level because using it the wrong way could make this level completely overheated [However using it on the title and water section you mentioned won't hurt the thermometer since they're not cluttered with so much stuff.]. I'll begin update it with that advice of yours [plus Serph] and putting decorations around the beginning of the level could be a lot more helpful. Thank you very much.
2010-05-19 01:04:00

Author:
JustinArt
Posts: 1314


This level looks really cool. I'll be sure to play it when I get back on LBP.2010-05-19 02:57:00

Author:
Devonushka
Posts: 95


I'm about to play right now... so here's a list of stuff that comes up when I play:
1) What's up with the beginning... I thought it was a a forest...
2) The girl is pretty hot... I mean well made lol, I like the use of the 3D in the beginning.
3) The part where you drag the block to make the stairs come up, I felt that there was something missing... Maybe you should have a thing that the block fits into or something, it felt kinda weird to just arbitrarily drag a block and have stairs come up, but that's your choice.
4) The puzzle inside her house (with the ball) is really cool, my only suggestion is that you make the button 1-shot, so that a ball spawns right when you press it
5)The spider boss was really cool and well made, I love how you used parts from the teddy bear. lol

Overall this level was really good, great mix of scenery and gameplay. I loved it 5 :star: and <3

F4F: Please leave some feedback on my level "StormWaves: Turret Defence" (Link Below)
2010-05-19 05:31:00

Author:
Devonushka
Posts: 95


Ok i'm gonna try to get to this tonight or sometime around then.2010-05-19 13:34:00

Author:
Emogotsaone
Posts: 1030


Ok so i played it. It was ok, working your way to good. You have uneccisary stickers everwhere. Anyways:
Pros:
Giant Spider
Lighting
Gameplay

Cons:
Story
Stickering
Material use
Scenery

I recommend using less stickers and the corner editor.
2010-05-19 23:47:00

Author:
Emogotsaone
Posts: 1030


I'm about to play right now... so here's a list of stuff that comes up when I play:
1) What's up with the beginning... I thought it was a a forest...
2) The girl is pretty hot... I mean well made lol, I like the use of the 3D in the beginning.
3) The part where you drag the block to make the stairs come up, I felt that there was something missing... Maybe you should have a thing that the block fits into or something, it felt kinda weird to just arbitrarily drag a block and have stairs come up, but that's your choice.
4) The puzzle inside her house (with the ball) is really cool, my only suggestion is that you make the button 1-shot, so that a ball spawns right when you press it
5)The spider boss was really cool and well made, I love how you used parts from the teddy bear. lol

Overall this level was really good, great mix of scenery and gameplay. I loved it 5 :star: and <3

F4F: Please leave some feedback on my level "StormWaves: Turret Defence" (Link Below)

Thanks. Glad you enjoy it. I think one shot on the puzzle part will be better which I forgot about it.


Ok so i played it. It was ok, working your way to good. You have uneccisary stickers everwhere. Anyways:
Pros:
Giant Spider
Lighting
Gameplay

Cons:
Story
Stickering
Material use
Scenery

I recommend using less stickers and the corner editor.

Uh... I might have to disagree with every cons you said but thanks anyways. I know it's your opinion but still thanks.

Thanks to the feedback of Serph and Frogboy, I added a few modifications in this level's first update. I used the corner edit tool to fix the title and the water section plus I added the coral decorations to the water section [I forgot about the coral decoration while I was using the corner edit too] so that it's more underwater-ish. Thanks for feedbacks.
2010-05-20 00:24:00

Author:
JustinArt
Posts: 1314


I will try and remember this level and add my input here once I check it out.

Looks pretty well planned.
2010-05-20 20:29:00

Author:
Tmjtk
Posts: 258


Hey played the level, i can see the huge amount of inspiration taken out from LoZ OoT (if you know what that mean XD) but yeah, i loved the level, everything was very well made (especially the boss fight and the Evil looking deku Tree) though the only concerne in my opinion is if you would have made the cursed forest section longer you know? Like for example, a little more darker, more baddies walking around, and it would be cool if you added "Evil Trees" instead of just one you know? Cause i will admit the only Evil Tree there was looked kinda random , at a moment there...i stopped and i actually though that tree thing was the boss or he was gonna say something etc..

So it would be cool to add more evil trees etc in the cursed section, it could really make that part stand out, but regardless of all that, Great Level, I gave it 5 Stars, a Heart and Tagged Artistic


And yeah sorry i use "you know" alot haha XD im just trying to make a point, but its just an Opinion, although the level is perfect as it is so great Job.
2010-05-20 22:01:00

Author:
Bloo_boy
Posts: 1019


Hey played the level, i can see the huge amount of inspiration taken out from LoZ OoT (if you know what that mean XD) but yeah, i loved the level, everything was very well made (especially the boss fight and the Evil looking deku Tree) though the only concerne in my opinion is if you would have made the cursed forest section longer you know? Like for example, a little more darker, more baddies walking around, and it would be cool if you added "Evil Trees" instead of just one you know? Cause i will admit the only Evil Tree there was looked kinda random , at a moment there...i stopped and i actually though that tree thing was the boss or he was gonna say something etc..

So it would be cool to add more evil trees etc in the cursed section, it could really make that part stand out, but regardless of all that, Great Level, I gave it 5 Stars, a Heart and Tagged Artistic


And yeah sorry i use "you know" alot haha XD im just trying to make a point, but its just an Opinion, although the level is perfect as it is so great Job.

Thanks again Bloo Boy. I knew you'll enjoy it when you play it. Well the level's length is fine the way it is and I need to be careful with the thermometer of this level because it's getting really close to be overheated [about 97%]. Thanks for great ideas though.
I updated this level again with only 2 changes. One is that the button in the puzzle section is one-shot so that the ball spawns when you press it. The other is the launcher between the dark tree and the spiders because I noticed a bug on the launcher and I need to fix it right away but it's already fixed.
2010-05-20 22:56:00

Author:
JustinArt
Posts: 1314


Played it!
That was actually pretty good!
I applaud you for being able to make that boss outta 85% bear legs.
I gave it a :star::star::star::star::star:
2010-05-21 02:56:00

Author:
Tmjtk
Posts: 258


Alrighty returning my F4F on this level, which I enjoyed.
Pros
-The main character looked good
-The spiders were cleverly made
-Gameplay was varied, which is always a plus with me
-Good, non-paintanator spamming boss fight

Cons
-The title sequence felt a little out of place with the rest of the level
-The whole level is kind of boxy, I recommend using the corner editor and making every thing a little more messy to make it seem more like a forest
-At the part where you drag the box to bring up the stairs, make some indication you have to move the box. I was stuck there for a while.

Overall, a pretty good level. I noticed it getting better towards the end, which means I could see your improvement as a creator. I gave it four stars.
2010-05-22 05:22:00

Author:
thekevinexpress
Posts: 256


Cool level, i like the transitions betwen time and stages, cool boss to2010-05-22 05:44:00

Author:
Itzanma
Posts: 18


Just played your level and I have to say, it was refreshing. I haven't seen that clever of a usage of any prop ever (I'm referring to the boss of course). It was both stunning and exciting. The beginning of the level was alright, the platforming at the start was pretty good, but I felt could be better. Visuals could be adjusted a little bit too as the stickering seems overdone and is a turn off to myself. Aside from that, the beginning portion was wonderful (I've noticed a lot more usage in other levels as well of the Maggie Mechanic heads for trees xD). Once I hit that portion where everything became dark and mysterious, I was hooked. Loved your spiders, and the boss. The visuals at that point were amazing. At the start, the 3D layer seemed as though it was lacking, but then you hit this darker area of the level, and the barrenness present in the background just ADDS to the wonderful atmosphere created. Loved loved LOVED the boss. And Mira looked really well put together, nice work. ^^ :star::star::star::star::star:

Now if you would kindly check out the level in my signature, I'd appreciate it. ^^
2010-05-22 06:23:00

Author:
AeroForce22
Posts: 392


Alrighty returning my F4F on this level, which I enjoyed.
Pros
-The main character looked good
-The spiders were cleverly made
-Gameplay was varied, which is always a plus with me
-Good, non-paintanator spamming boss fight

Cons
-The title sequence felt a little out of place with the rest of the level
-The whole level is kind of boxy, I recommend using the corner editor and making every thing a little more messy to make it seem more like a forest
-At the part where you drag the box to bring up the stairs, make some indication you have to move the box. I was stuck there for a while.

Overall, a pretty good level. I noticed it getting better towards the end, which means I could see your improvement as a creator. I gave it four stars.


Just played your level and I have to say, it was refreshing. I haven't seen that clever of a usage of any prop ever (I'm referring to the boss of course). It was both stunning and exciting. The beginning of the level was alright, the platforming at the start was pretty good, but I felt could be better. Visuals could be adjusted a little bit too as the stickering seems overdone and is a turn off to myself. Aside from that, the beginning portion was wonderful (I've noticed a lot more usage in other levels as well of the Maggie Mechanic heads for trees xD). Once I hit that portion where everything became dark and mysterious, I was hooked. Loved your spiders, and the boss. The visuals at that point were amazing. At the start, the 3D layer seemed as though it was lacking, but then you hit this darker area of the level, and the barrenness present in the background just ADDS to the wonderful atmosphere created. Loved loved LOVED the boss. And Mira looked really well put together, nice work. ^^ :star::star::star::star::star:

Now if you would kindly check out the level in my signature, I'd appreciate it. ^^

Thanks for the detailed feedback both of you. As I mentioned to FrogBoy, I have to be careful with the corner edit but I'll do my best with it. Also I'm starting to think too much stickering kind of ruined the visuals so I should probably remove about 5-8 of them. I'll get to this update before I begin studying for finals in college and do so much homework this weekend [don't worry I'll still take a look at anyone's levels]. Oh one more thing, sorry about not mentioning about the intro. It's a same intro style I did in "The Hero Quest LV1: Training Dojo".

For those of you who finished the level may know what's next. The Hero Chronicles LV2 is currently in work and I'll give anyone a hint on what this level will have. The level features the tower platforming and the usage of jetpack. It's 80% done but I'm too busy to finish it for 2 days so a week for now, it'll be finished.
2010-05-22 16:33:00

Author:
JustinArt
Posts: 1314


This looks good i'll play this as soon as i get back to LBP and i will give feedback too since i owe it to you lol
BTW i already played some of your other levels but unfortunately level keys don't work for me for a strange reason (probably because my profile recieved too many keys idk)
2010-05-22 16:47:00

Author:
thi766
Posts: 135


This looks good i'll play this as soon as i get back to LBP and i will give feedback too since i own it to you lol
BTW i already played some of your other levels but unfortunately level keys don't work for me for a strange reason (probably because my profile recieved too many keys idk)

Well it doesn't matter how many keys you collected. I'm surprised to hear from you that the key to "The Hero Quest LV2" you collected at "The Hero Quest LV1: Training Dojo" didn't unlock it. There must be a bug that prevents unlocking because some people say that Hallm3's levels couldn't be unlocked for some reason but I had no problem with it because his levels are unlocked after I got the keys. Anyways looking forward for you to try this level.
2010-05-22 17:10:00

Author:
JustinArt
Posts: 1314


Pretty nice level. The boss was really nice, but might of looked better painted black.
I, honestly, didn't like the girl character though, looked like something from LazyTown. xD
The visuals weren't all that great, there were odd stickering such as trees on trees. ;O
The length was good, the puzzle was pretty good, but fusterating because the switches were really sensitive with the jetpack.

All in all, pretty neat level. I gave it :star::star::star::star:

Leave feedback on Farewell Ruins of the Moon: Chapter One (https://lbpcentral.lbp-hub.com/index.php?t=26787-Farewell-Ruins-of-the-Moon-Chapter-One) by AbstractSam. Thanks.
2010-05-22 18:52:00

Author:
AbstractSam
Posts: 332


Hey. I played your level i thought it was great but has a few problems, but also probably your best so far.

The layer glitch was used very good, and the trees in the background really make it feel that you are in a forest. The gameplay was very fun,and most of the puzzles and the quests were good too, and i liked the way the atmosphere suddenly changes in the middle of the level. Oh yeah the boss was good designed too.

However there were a few cons, the worst part is probably the random intro, maybe you should remake it i don't know. Its basicly your name with a few random decorations on it and then brings you to a room of ugly VR Mgs material, so at the begin i thought the level was gonna be bad, even though it turned out to be better than i exepted.
Also the cutout of the girl was very good, and then the other cutout of the guy at the end (that also appeared in your other level) was horrible, couldn't you have re-made him or something?

Overall its a good level though i gave it :star::star::star::star: stars
2010-05-23 12:58:00

Author:
thi766
Posts: 135


The visuals weren't all that great, there were odd stickering such as trees on trees. ;O
The length was good, the puzzle was pretty good, but fusterating because the switches were really sensitive with the jetpack.

All in all, pretty neat level. I gave it :star::star::star::star:


Thanks AbstractSam. You know, I'm starting to get a point about the stickers you mentioned so I got rid of those palm tree stickers around the trees of the cursed forest section and it really made a difference. The level felt a lot cleaner now thanks. And also I switched places one of the switches and the jetpack so that it'll be a lot less frustrating.



However there were a few cons, the worst part is probably the random intro, maybe you should remake it i don't know. Its basicly your name with a few random decorations on it and then brings you to a room of ugly VR Mgs material, so at the begin i thought the level was gonna be bad, even though it turned out to be better than i exepted.


Thanks thi766. Most people thought of it too so I changed the intro. The intro is a lot cooler now and it's no longer messy with decorations.

Also as mentioned by thekevinexpress and AeroForce22, I used the corner edit tool to make it more like a forest and less boxy and I removed some unnecessary stickers to make the visuals looked a lot cleaner. Take a look at the 2 new images to see the result of the recent update.
2010-05-24 00:22:00

Author:
JustinArt
Posts: 1314


Ive played it with some friends it was amazing,we realy enjoyed it!2010-05-24 01:43:00

Author:
corey2788
Posts: 21


I finished the level this morning. I think you have a solid handle on most of the fundamentals. And don't take that as weak praise. Many of us find the one thing we like, do that to death, and then wonder why other people don't like our levels as much as we do.

You have a story that's going somewhere, a-little-of-everything gameplay, and Mira is a cool looking NPC.

The Gripe:

I think I can help with the spiderwebs. Start with a hex or octagon shape. Hollow it out. Use that to build the rings of the web. Now imagine you have three rings: the center is A, the middle is B, the outside is C. From A to B, the connecting strands should be at the corners of the hexes. From B to C, there should be a connector in the middle of each side. This pattern is closer to a real web, and you can still do it with the grid turned on. Using small grid, you can make each line thinner, and therefore "webbier."

If that suggestion confused you, let me know. I'll make one and leave it in my lockbox level for you.
2010-09-28 03:09:00

Author:
coyote_blue
Posts: 422


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