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Question about making music (notes)
Archive: 5 posts
hey i have a couple questions about making music i've made 5 music levels already so i understand the basics of one BUT what i can't understand is how to perfectly make songs that has sixteenth notes in them and also songs with the dotted eighth note and sixteenth notes my questions are how to make these notes? what is the best method? (magnetic switch, proximity, etc) if able i need a elaborate explanation so i can get it i want to make more difficult songs and most i want to really make has those notes so please answer if you know thanks :star: | 2010-05-16 22:33:00 Author: TheManofSteel3kO Posts: 74 |
Have you ever used a drum machine? They're predicated on 16 steps (16th notes) to the bar. After that you just need to figure out how fast to move predicated on whatever your BPM is. So for example 120BPM (which is your basic House speed) works out to two beats (eight steps) per second, or one bar every two seconds. So, sixteenths are very easy to do, just set up your song in sixteen-step bars. Dotted eighths I'm not really sure, as most of the musical sounds in LBP are one-shot, you can't really adjust the length of the sound itself, which is what you'd need to do. All you can do really is trigger the note at the right time, and it'll be close enough for jazz. My personal problem with attempting to create a music level is that despite years of classical training, I cannot play by ear. So adjusting a zillion sliders to hit the right note? Not for me. That's why I'm building a drum machine | 2010-05-18 20:40:00 Author: roux- Posts: 379 |
BUT what i can't understand is how to perfectly make songs that has sixteenth notes in them and also songs with the dotted eighth note and sixteenth notes If you want them perfectly in time, then it's just a case of picking the correct note granularity, a.k.a. quantization (http://en.wikipedia.org/wiki/Quantization_(music)). The length of the notes isn't important, since (with the piano samples) you can't actually control how long the note plays for. What is important is at what point in the bar each note starts. If there's a situation where you have a bar starting with a dotted sixteenth, and then immediately followed by another note, you'll need 32 beats per bar to get the timing to work correctly, since a dotted sixteenth is the same length of time as a single sixteenth plus a single thirty-second note. Once you've decided on a suitable quantization, say 32 per bar, assign one small grid unit to the shortest unit of time, so you'll end up with 32 small grid units per bar, place the keys/switches, or whatever you're using to trigger the notes, to align with the small grid units, and you should find that you can perfectly reproduce the timing of the music. | 2010-05-19 13:44:00 Author: Aya042 Posts: 2870 |
thanks man for the explanation i'm going have to read your post a couple times to get it but regardless thanks anyways i for one would lookout for your drum machine another thing i think is needed is a video tutorial, it would be easier | 2010-05-19 21:40:00 Author: TheManofSteel3kO Posts: 74 |
Thanks to all that post their answers because they helped alot I understand now. And it was rather easy lol, well thanks again to the EXTREME!!!!! | 2010-05-21 19:15:00 Author: TheManofSteel3kO Posts: 74 |
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