#1
Thermometer in LBP2
Archive: 11 posts
It is I, Edrien. So me and Will have been wondering what else to do on our work in progress and how LBP 2 may affect it. That really isn't our primary concern, so I'll get to it. ![]() ![]() Feedback? ![]() | 2010-05-14 16:20:00 Author: PoD CREW ![]() Posts: 268 |
If whole logic will be moved to simple elements then there will be more space for level stucture, ofcorse if limits will be the same. I bealive Thermometer in reality is a limit of file size of level | 2010-05-14 16:32:00 Author: Shadowriver ![]() Posts: 3991 |
It's not file size, it's an estimation of what the engine can handle and is really quite an annoyingly complex thing. Check out the thermo guide (stickied in tutorials if you don't get what I mean). Realistically what we want is more visibility of the thermo, so a break down of the different thermometers (current view just gives the max value of all of them). Logic will now take up less thermo than before, for very obvious reasons, but it's likely that other elements will not. There is still going to be a limit on how much can go into a level, it's not just a little joke that MM have at our expense, it is there for a reason ![]() | 2010-05-14 16:55:00 Author: rtm223 ![]() Posts: 6497 |
It's not file size, it's an estimation of what the engine can handle and is really quite an annoyingly complex thing. Check out the thermo guide (stickied in tutorials if you don't get what I mean). Realistically what we want is more visibility of the thermo, so a break down of the different thermometers (current view just gives the max value of all of them). Logic will now take up less thermo than before, for very obvious reasons, but it's likely that other elements will not. There is still going to be a limit on how much can go into a level, it's not just a little joke that MM have at our expense, it is there for a reason ![]() I know why the Thermometer is there, I'm just asking how limitations may work in the sequel. ![]() | 2010-05-14 16:58:00 Author: PoD CREW ![]() Posts: 268 |
Well you did ask if there would be a thermometer any more ![]() That said, I don't really expect there to be any major changes other than visibility. | 2010-05-14 17:07:00 Author: rtm223 ![]() Posts: 6497 |
Well one change we can probably expect is to have a 'taller' thermometer. Mm said it redid the game engine, which has improved the visuals and I'd also guess that the code runs with greater efficiency on the ps3 processors. I think it isn't being overly optimistic to assume that the same level in LBP, when ported to LBP2, might show less thermometer usage. | 2010-05-14 17:45:00 Author: dcf ![]() Posts: 468 |
I can't help but wonder how much our (to-be) beloved custom-programmed Sackbots will take... ![]() ![]() | 2010-05-14 18:51:00 Author: Unknown User ![]() |
I think the MM levels are all easily containable within the thermo, unless I misunderstood what you meant by that.... | 2010-05-14 18:58:00 Author: rtm223 ![]() Posts: 6497 |
I would like to have all the thermos showing at once, it would make things so much easier. (for example when telling how much something takes up on the thermo) | 2010-05-14 19:10:00 Author: napero7 ![]() Posts: 1653 |
i agree with the separate visible thermos wish. i want to see exactly of how much stuff i get. | 2010-05-14 19:20:00 Author: poorjack ![]() Posts: 1806 |
the Thermometer amount of objects will be over 9000!!!! | 2010-05-14 19:29:00 Author: supersonic56 ![]() Posts: 287 |
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