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What do you want to do in OC with sakbots?
Archive: 13 posts
If LBP2 has OC, what do you want to do with sackbots in OC to have some fun? Im already thinking of emmiting 2 sackbots when you pass a checkpoint that try to kill you with whatever powerups MM lets us give to sackbots. It would be funny to watch the creator try to kick the 2 new sackbots enter his/her level. Or I might just go to the most intense part of the level and program a few happy sackbots to dance around... | 2010-05-14 14:44:00 Author: Schwem00 Posts: 255 |
Chances are LBP2 will have Online Create. I would be surprised if it didn't. Sackbots would be hilarious in OC, but I'm afraid if you're out of your friend's camera, it'll probably notify them that you're not there, making the sackbots seem less real. I'd stay within my friend's camera radius and spawn two identical sackbots to me, and just dance with them. xD That would be a lot of fun. Then have him guess which is me. ;D | 2010-05-14 22:18:00 Author: AeroForce22 Posts: 392 |
You still have dc seats. Sounds fun lol. | 2010-05-14 22:20:00 Author: Snappyguy Posts: 710 |
Make them scared of heights and then push them off tall buildings... | 2010-05-15 00:52:00 Author: Unknown User |
Make about 50 of them and give them jetpacks, if that can be done, then just use the grappling hook to throw thwm around | 2010-05-15 01:05:00 Author: SR20DETDOG Posts: 2431 |
I'd love to just have my friends in OC dancing around a self-made disco with the sackbots... or sackbot boxing | 2010-05-15 12:00:00 Author: Coxy224 Posts: 2645 |
I'm not really so excited about the whole sackbot thing as most people seem to be. Yes they will be cool but the best use of them for me will be just to make it easier to put characters in my levels. I'm more interested in faults from LBP1 being fixed and making vehicles move between layers or fly easily. | 2010-05-15 12:10:00 Author: mistervista Posts: 2210 |
I may also use the Sackbots to test platforming areas, see if they're possible to do (seeing as how they can platform, hopefully flawlessly). Could be useful to make something next to impossible, yet still possible. ;D | 2010-05-15 23:19:00 Author: AeroForce22 Posts: 392 |
Oh God I'm going to be ruthless to the poor Sackbots. Make them go through terrible obstacle courses that are designed to KILLLLL | 2010-05-16 03:34:00 Author: KablooieKablam Posts: 364 |
Oh God I'm going to be ruthless to the poor Sackbots. Make them go through terrible obstacle courses that are designed to KILLLLL Lol, sackbots are going to be some of my new testers then 9/10 sackbots died at this obstacle... better make it a little easier | 2010-05-16 05:01:00 Author: Burnvictim42 Posts: 3322 |
Lol, sackbots are going to be some of my new testers then 9/10 sackbots died at this obstacle... better make it a little easier Since Sackbots are still computers, how would only a few of them be "smart enough"? Aren't they all the same unless you tweak their logic? :O | 2010-05-16 05:04:00 Author: KablooieKablam Posts: 364 |
exactly, logic tweaks. By changing settings, you might be able to approximate several different types of players. The ones who rush ahead and don't wait for things, the ones who just jump around all the time, the ones who 1 star levels after 5 seconds ... | 2010-05-16 05:11:00 Author: Burnvictim42 Posts: 3322 |
Pair up with a friend and do some zombie fighting action! | 2010-05-16 05:14:00 Author: JspOt Posts: 3607 |
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