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Assassin's Creed: Exploration

Archive: 6 posts


Assassin's Creed: Explorationsnrm007
My Assassin's Creed level is pretty long, with well placed score bubbles and prize bubbles!
I always say this whenever i publish a level but this is my best level ever!
In this level you play as Ezio performing multiple leap's of faith (Really big jumps!) Into Hay. The level includes a lot of jumps and score bubbles and prizes!!

I really do not know what to say on the level sorry but it is very good please check it out and <3 it if you like it!!!
2010-05-14 01:46:00

Author:
Snrm
Posts: 6419


I'll check it out asap 2010-05-14 20:56:00

Author:
Chump
Posts: 1712


First of all, its "an assassin" not "a assassin" get the grammar right in your description if you want people to think your levels don't suck...

Okay... This level wasn't very good... you didn't use grid, so your stuff didn't look good... plus your stuff didn't look like it was supposed to... your towers should look more like towers... your people should look more like people... also, for the people you should have them die by brains so that you can use a material other than dissolve possibly, and then you'll also get points for killing them.. also, cut them out better

Ya... this level wasn't that great in general... you should try to make it look better and have better gameplay...
2010-05-14 21:57:00

Author:
Devonushka
Posts: 95


Just keep in mind what AC is about. It's not only about jumping and jumping and jumping again on little squares. The pure essence of the game is about escaping from trouble. Maybe you could have some enemies that would spot you and you should escape from them. Having momentum jumps on big wooden blocks, cool gaps, streets with merchants, you know, what is in Assassin's creed...
I liked the Florence roofs part but then again, i didn't really enjoyed myself, how about making your own roofs? This would make your level a whole lot better. Add some structue to your level, having a stripe of rock material isn't pleasant to the eye.
Basically, your level had a full of potential, but you kind of bored the player with jumping and jumping and jumping.
I hope these comments will help you in the making of another level

:star::star::star:
F4F
2010-05-15 18:16:00

Author:
Chump
Posts: 1712


I'll F4F and update with some feedback right after I finished downloading the new Marvel stuff. ;D

EDIT: Just finished playing the level. Here's my feedback:

I have to agree with what has already been said for this level sadly. Please don't take this the wrong way, and take it as constructively as you can. Some tips I suggest for you are to use the grid more often, keep dark matter out of sight, and find a matching set of objects that fit your atmosphere and stick with just those materials. There was no really prominent theme with this level and it seemed as though you liked trying out a bunch of materials just for the sake of using them. Perhaps visit other peoples' levels to look for what kind of materials you could use for an AC level? Usually the stone materials that come with MGS pack work well.

Just keep making levels, and I'm sure you'll come around eventually. Hope my feedback helps improve you creations! I rated this level with a :star::star: .

Pros
- You got the basic idea for the assassination parts.
- The eagles looked decent.

Cons
- Jagged edges that could have been avoided with the corner editor/grid.
- Enemies lacked any kind of life, and you didn't receive points for assassinating them.
- Random materials weren't matching and caused me to be quite confused on what atmosphere you were trying to build.
- Visible dark matter/walkways made of dark matter.
- Too much basic jumping with no real danger throughout the entire level. Too much height to the level as well (although with the three major jumps, I see why you did this).
2010-07-07 02:11:00

Author:
AeroForce22
Posts: 392


Level was okay but you should try using more the corner edit tool for making the level more polished. Also try working more for a better game-play.2010-07-07 23:24:00

Author:
ferrrch
Posts: 429


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