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First-Person Shooter?

Archive: 23 posts


In the new gameinformer magazine it sais you may be able to make a full-functional FPS game,do you think it could work?2010-05-13 23:57:00

Author:
AbstractFlesh
Posts: 837


All depends what you can do with camera2010-05-13 23:59:00

Author:
Shadowriver
Posts: 3991


You can make a top-down level and there's supposed to be pretty robust camera controls. If the camera control is great enough that we can actually stick the camera right on a bot's nose, then I suppose a fps wouldn't be out of the question.2010-05-14 01:08:00

Author:
Sehven
Posts: 2188


You can make a top-down level and there's supposed to be pretty robust camera controls. If the camera control is great enough that we can actually stick the camera right on a bot's nose, then I suppose a fps wouldn't be out of the question.

how you supposed to put a gun infront of him?
if you want to see how FPS shooter could work, play my 'flee iraq 2' level. Halfway through you go into FPS and start shooting down the enemies. Due to limitations (and lazyness) it's not very long. I would make it longer but it started to get really annoying to make. Seems like LBP2 will have the tools i need, like the 'direct control seat' and the HUD are PERFECT for my FPS level in LBP2. It will be a fast paced SWAT level.
2010-05-14 01:16:00

Author:
PPp_Killer
Posts: 449


I will probably make an Unreal Tournament type game if this FPS thing is true...2010-05-14 01:25:00

Author:
AbstractFlesh
Posts: 837


how you supposed to put a gun infront of him?

The bot would be the gun. If you had a bot with a gun visible, it would be third person.
2010-05-14 02:08:00

Author:
Rogar
Posts: 2284


actually you give the bot a paintinator and that might work.2010-05-14 02:20:00

Author:
supersonic56
Posts: 287


Guys, don't expect fully featured FPSes ^^' nothing will change the fact that this is platformer engine and at most you get cranky FPS like in Warcraft 3 TPS 2010-05-14 02:35:00

Author:
Shadowriver
Posts: 3991


how you supposed to put a gun infront of him?

The bot would be the gun. If you had a bot with a gun visible, it would be third person.

Exactly. You wouldn't need a sackboy/bot at all: just a gun and camera that move around via remote control.


Guys, don't expect fully featured FPSes ^^' nothing will change the fact that this is platformer engine and at most you get cranky FPS like in Warcraft 3 TPS

Agreed. We don't even know if separate players will get separate cameras (I doubt it), so you're probably looking at single player only. Also keep in mind you'd be building this whole fps world on its side using only 3 layers.
2010-05-14 02:57:00

Author:
Sehven
Posts: 2188


no, it has been confirmed that there will only be 3 layers.2010-05-14 10:44:00

Author:
poorjack
Posts: 1806


Well thats bull =/2010-05-14 11:01:00

Author:
AbstractFlesh
Posts: 837


no, it has been confirmed that there will only be 3 layers.

Three layers, but don't forget the 4 THIN layers.

Don't worry, Evanesced. It can work, believe me I've made something like this before in LBP1. This time around it will be much better. Being able to add sounds is a cool feature, ill be able to add real gun sounds and the sounds of the bullet cases ringing on the ground.
2010-05-14 12:43:00

Author:
PPp_Killer
Posts: 449


Pretty sure somewhere it was said that you could make a "multiplayer shooter", not sure if that means FPS, TPS, or Platformer but hey it's all we've got to go on.2010-05-14 14:33:00

Author:
KBling
Posts: 35


I doubt there will be an FPS feature. Just look at the gaming environment of LittleBigPlanet, not enough dimensions. 2010-05-14 16:50:00

Author:
PoD CREW
Posts: 268


The early FPS's were also two-dimensional. They were 2D maze maps, but rendered with 3D graphics, which is essentially what a LBP layer is, too.2010-05-14 18:05:00

Author:
Rogar
Posts: 2284


Pretty sure somewhere it was said that you could make a "multiplayer shooter", not sure if that means FPS, TPS, or Platformer but hey it's all we've got to go on.

I'm pretty sure it said FPS...
2010-05-14 20:09:00

Author:
AbstractFlesh
Posts: 837


The early FPS's were also two-dimensional. They were 2D maze maps, but rendered with 3D graphics, which is essentially what a LBP layer is, too.

Indeed. I used to love the old Wolfenstein 3d. IF we can have sackboy/sackbot/a gun camera thing with a first person point of view and IF we can rig it so that gravity pulls into the back wall, we could make old fps style games. We could even go one-up by giving the player the ability to jump between layers.
2010-05-14 21:00:00

Author:
Sehven
Posts: 2188


The over-the-shoulder picture of the caterpiller combined with the sentiments of being a platform for games as expressed in various Mm interviews lead me to believe we could. For now, I have high expectations, so let's hope Mm doesn't let me down.

Edit: By the way, I won't say it will look as good as regular FPS's. I expect we'll still be building in the usual way, so everything in the game will still be the usual 3+4 layers, including enemies. Think about this. If you take a LBP level, and in your mind rotate it so that your head is in the TV, looking at the sides of the level objects. It's basically a bunch of rectangles, the sponge a bit more rounded, and that's what a FPS level or enemy will look like, too. You'd better be terrific with decorations.

But hey, I'm up for the challenge, although I'll be working this for an RPG, not a FSP.
2010-05-14 23:15:00

Author:
Rogar
Posts: 2284


If you take a LBP level, and in your mind rotate it so that your head is in the TV, looking at the sides of the level objects. It's basically a bunch of rectangles, the sponge a bit more rounded, and that's what a FPS level or enemy will look like, too. You'd better be terrific with decorations.

Perhaps. I'm still betting that we'll actually be able to switch gravity to pull toward the backwall and we'll be able to have sackbots run around like that. I've got nothing to base that on (at least I have nothing on which to base the part about the bots: I think there IS evidence of changing the gravity (https://lbpcentral.lbp-hub.com/index.php?t=26800-Materials-moving-layers&p=468653#post468653)), but it's just what my gut tells me. I'm betting that we'll be able to at least do an isometric view shooter, though it would be really cool if we could actually stick the camera on the gun bot thing or *gasp* on a sideways sackbot to get a first person view.
2010-05-15 00:09:00

Author:
Sehven
Posts: 2188


Oh yeah, will gravity work on sackpeople and sackbots, that's one of the more interesting questions remaining... it would certainly help making humanoid enemies in top-down/FPS view. The problem is, Mm promises we'll be able to make those new kind of games, but they don't say in what detail, or if it would look good. Oh, how I wish I got my PS3 back, I really want to try out building top-down scenery! 2010-05-15 01:43:00

Author:
Rogar
Posts: 2284


I think they were referencing Contra when they said multiplayer shooter... or thats what I got out of it...2010-05-15 01:51:00

Author:
poorjack
Posts: 1806


I think you could pull it off as a TDS (Top Down Shooter) FPS maybe if we can manipulate the camera to a first person perspective, but we would be limited to how complex the environment is, See that LBP is essentially a platformer I could only see it as jump up a ledge go in a lift etc.2010-05-18 15:08:00

Author:
Defaultsound
Posts: 137


Yes, DOOM-ish FPS's would be a lot of fun to play. You could make some 3D animations with the enchancement remover/drill and sackboy arms. Loading a clip, changing a weapon etc...2010-05-18 16:00:00

Author:
Arradi
Posts: 183


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