Home    LittleBigPlanet General    News and Media    Official News
#1

LBPCentral Q&A With Media Molecule (Submit Your Questions!)

Archive: 323 posts


In a very exciting turn of events, Media Molecule has agreed to answer ten questions from each community regarding LittleBigPlanet 2. Now, we could have come up with our own questions and sent them off ourselves, but with the size of our community we'd probably miss something. So, instead of doing it ourselves, we're offering an opportunity to you! Reply to this thread with questions about LittleBigPlanet 2, as if you were asking Media Molecule directly, and we'll pull out the most popular questions and send them along to be answered.

Remember, this is an exclusive Q&A - other communities get a chance to ask their own questions, but Mm has agreed to separate questions from each, so ours will be completely unique as long as we have enough submissions to create a well-rounded list of questions to send off.

Ready, set, submit!
2010-05-13 14:14:00

Author:
ConfusedCartman
Posts: 3729


Cool! I got 2.

Can sackbots use powerups such as paintinator/grapple hook/jet pack?

Can the gravity be changed so that our sackboys can walk on the 'back wall' so to say. We know the vehicles can do this, but can sackboys run around like this too?

hope people back me up on those, would love to have them confirmed
2010-05-13 14:18:00

Author:
ryryryan
Posts: 3767


I will be answering these questions personally, so you know they are going to be the best answers ever, right... right?

--------------------

Edit by CC: Just to be clear: Spaff is not expected to answer any questions live in this thread. If he offers an answer for a common question, then great, but it's not something we expect to happen. There's a bit of a vetting process the question (and answer) has to go through before being approved anyway, so just submit your questions and, if they're popular enough, they'll go on the list of questions to be sent off officially.

Thanks again Spaff/Mm!
2010-05-13 14:19:00

Author:
Spaff_Molecule
Posts: 421


I will be answering these questions personally, so you know they are going to be the best answers ever, right... right?

Awesome. Tell me this then:

Will we be able to move objects/vehicles between layers in play mode?

Will it be possible to make any material invisible without shrinking it down?

Can we change the colour of materials to negate the use of stickers?

Can we colour or sticker decorations?

Will there be better servers and less lag?

Will the gyroscope tool enable craft to fly without being attached to anything or having to use a track?

Has the problem of cameras 'counting players out' been fixed?
2010-05-13 14:22:00

Author:
mistervista
Posts: 2210


Will there be a sticker editor of sorts so we can control the creation process of our custom stickers more? Be it a material that is transparent when you take a photo, corner editor type thing to carve edges, whatever, anything but a big rectangle like we currently have!2010-05-13 14:26:00

Author:
OneEyedBanshee
Posts: 1370


Awesome. Tell me this then:

Will we be able to move objects/vehicles between layers in play mode?
Just to be clear: he's (probably) not answering anything here. He's not here to read every question and answer. If he offers an answer for a common question, then great, but don't expect him to. There is a bit of a vetting process these questions (and their accompanying answers) have to go through before they can be published, so don't expect any earthshattering revelations by Mm in this thread. Submit them and, if they're popular enough, they'll go on the list of questions to be sent off officially.
2010-05-13 14:29:00

Author:
ConfusedCartman
Posts: 3729


From what I've seen, LBP2 seems to be the ultimate machinima tool. So I was wondering if there would be a record feature in which the screen is captured and exported (in HD) to the PS3's hard-drive? Would be nice. 2010-05-13 14:29:00

Author:
Leather-Monkey
Posts: 2266


Oooohhh... fancy. Well, there's many a question I could ask here, and I could probably come up with a couple of A4 pages if I had more time, but off the top of my head:
Will there be an easier organisation method for stickers/tools/material ect than the 'Hearted' page? So you could, say, divide your hhearted stuff into more categories for easier finding?
Will there be 'dynamic' water, unlike the current 'static' water? So things like water slides, watermills, waterfalls, water cannons etc could be created?
The 'sackbot poewerups' question from above post^
I saw some kind of weird 'decoration transfer' going on at about 1:00 into the official trailer, where a wax seal decoration was moved from one object to another... what is this/how does it work?
That's all I can think up just now, as I need to go play some BFBC2. PS3 web browser FTW!
Actually, one more. Will the ingame sticker-camera-picture taking thingy not suck this time?

Thanks
2010-05-13 14:30:00

Author:
blootack
Posts: 32


Just to be clear: he's (probably) not answering anything here. He's not here to read every question and answer. If he offers an answer for a common question, then great, but don't expect him to. There is a bit of a vetting process these questions (and their accompanying answers) have to go through before they can be published, so don't expect any earthshattering revelations by Mm in this thread. Submit them and, if they're popular enough, they'll go on the list of questions to be sent off officially.

Yes I realise that CC. I just thought as Spaff had posted personally quite recently I'd jump in with a list and hope he might take some of my questions on board with a view to providing an answer at some point in the future. I wasn't expecting an immediate answer. Thanks.
2010-05-13 14:33:00

Author:
mistervista
Posts: 2210


Will we be able to transfer partialy created levels from LBP1 into LBP2? Many people are talking of creating some parts now and then using the new LBP2 features to improve the level. Will this be possible?

Will our custom costumes be transferred over as well?
2010-05-13 14:37:00

Author:
Mkwone
Posts: 104


Oh, cool! Thanks for this, CC and MM

Will our costumes/objects we've made in LBP1 be transferred over with all their stickers/decorations still intact?
2010-05-13 14:39:00

Author:
GreyMRP
Posts: 588


LBP1 is compatible with any generic keyboard, but no mouse. Will LBP2 have the option of using a keyboard and mouse for creating purposes?2010-05-13 14:39:00

Author:
Powershifter
Posts: 668


Will there be the ability to change the characteristics of Sackbots with switches? Eg: A Sackbot is chasing, an event occurs and Sackbot becomes scared.2010-05-13 14:40:00

Author:
Killian
Posts: 2575


Will there be a limit to the amount of stickers we can put on our Sackboy/girl.
Will there be a feature where we can record a certain amount of time in lbp e.g our sackboys/girls dancing with friends or Trailers for levels.
2010-05-13 14:41:00

Author:
Fenderjt
Posts: 1969


Since objects can move between layers, does this mean sackboy can freely move between layers while swimming or equipped with a jetpack?

P.S. Someone who is in touch with all the communities should make sure the questions asked are all different!
2010-05-13 14:46:00

Author:
Rhys125
Posts: 841


P.S. Someone who is in touch with all the communities should make sure the questions asked are all different!
Don't worry, I've got it covered.
2010-05-13 14:49:00

Author:
ConfusedCartman
Posts: 3729


Will our saved objects and costumes be still saved when our profiles are inmported?

How many roads must a man walk down before you can call him a man?

In the trailer we saw levels based on space invaders, super breakout, and a kart racer style game, will we be able to play these levels in the final release or are these just there to show the possiblities?
2010-05-13 14:51:00

Author:
robotiod
Posts: 2662


Will there be more emotions / animations for sackboy in this one? I ask this because it would be very useful in rpg cut scenes and the like. Also, there's not really a good enough emotion right now to express the fear and horror I feel when playing some "Unnamed Levels" ...

Also, will my BoxGhost costume transfer over? (if not, I will cry!)

And finally: If the moon were made of BBQ spare ribs, would you eat it? (sorry, saturday night live reference. ^_^)
2010-05-13 14:57:00

Author:
xkappax
Posts: 2569


Does the limit of published levels grow up from 20?
How do you create with circuit boards? What logic switches will be given?
When we will get videos of game-play?
How many power-ups we will get?
Can you lethalize and/or delethalize objects in play mode? Will there be more hazards apart of lasers?
Do we have easy way to demit objects?
2010-05-13 14:57:00

Author:
waD_Delma
Posts: 282


Question 1#:
Will there be a limit to the amount of published levels on each creators account? If yes, what is the limit?

Question 2#:
Will Sackbots be able to swim and equip a jetpack, paintinator, grappling hook, or any of the power-ups?

Question 3#:
Will Sackbots be able to switch between planes?

Question 4#:
Could we possibly get ALL the details of Sackbots and how they can be tweaked?

Thank you
2010-05-13 14:58:00

Author:
TNSv
Posts: 302


Confused Cartman, I hope you won't consider questions that are already answered on the web or by the trailers and whatnot. I mean, 80% of what is asked here (so far) is already answered in a way or another...2010-05-13 15:06:00

Author:
RangerZero
Posts: 3901


What happens with water when you change the gravity?2010-05-13 15:13:00

Author:
Nuclearfish
Posts: 927


What would happen if you turn Nuclearfish into a bison?

(sorry, didn't mean that)

Will sackpeople have more expressions?
Will there be teleporters?
2010-05-13 15:18:00

Author:
Richasackboy
Posts: 619


Can you give us exact details on sackbots? Like what ways they can be programmed, how they can be sized? Can you size indevidual body parts? Etc.2010-05-13 15:20:00

Author:
poorjack
Posts: 1806


Has thermometer space increased and if it has by how much?2010-05-13 15:25:00

Author:
Rabid-Coot
Posts: 6728


1) How many new power-ups are in the game?
2) What's the new feature that you think will surprise more the old creators?
3) Will you enable the use of the "layer glitch" as a proper new advaned tool for building personalized background?
2010-05-13 15:26:00

Author:
OmegaSlayer
Posts: 5112


LBP1 is compatible with any generic keyboard, but no mouse. Will LBP2 have the option of using a keyboard and mouse for creating purposes?

This has already been confirmed if i'm not mistaking.
Anywho, my questions are:

_____________________________________________

-I heard we would be able to record our own sounds and place them in game, but i'm wondering, how much are we going to be able to record time-wise?

-In LBP1 me and many others have already reached the 200 limit on objects, stickers and costumes multiple times, having to delete stuff on various occations, and i'm pretty sure we wil make a whole lot more of thse in LBP2, so i'm wondering, will the 200 limit on objects, pictures and costumes be removed/ increased?

- Its true that linking levels together will make the player go directly into the next level without having to return to another menu first, and will creators be able to position the "Exits" and "Entrances" to levels at will?

(out of space)
2010-05-13 15:51:00

Author:
Silverleon
Posts: 6707


-Will we be able to transform sackbots to look more human-like, or any other non-sack creature?

-Will the glitched levels and materials used in LBP1 levels be destroyed/ fixed when transfered to LBP2?

-Are there going to stil be Pods or has this been replaced by something else?
2010-05-13 15:51:00

Author:
Silverleon
Posts: 6707


How does the music composition tool work, and can it be used in conjunction with existing music and/or recorded sounds?
Is there a tool that allows an object to move freely without the aid of pistons/connectors, that can perhaps be controlled by a control seat.
I too want to know if sackbots can use powerups.
How does the cutscene tool work, and can it be easily synchronised with external events (eg sackbot animations, one-shot mechanisms etc)
Can objects be rotated in the x-axis? Eg, in one image the game is in side-scroll mode and there are large yellow drinks cans in the distance. In the top-down racing mode there are the same cans but turned so their ends are facing the camera. Has this been done using tools or are they separate objects (like the eggboxes in LBP1)? If not, then how are the vehicles for these races made with the standard LBP tools?
Will there be a sticker cutout tool, to save corner editing out excess material around stickers?
What are the full range of attributes that can be applied to sackbots, with regards to their AI and their interaction with control seats?
2010-05-13 15:51:00

Author:
Holguin86
Posts: 875


I second LeatherMonkey's question: will there be recording video to the hard drive?2010-05-13 15:58:00

Author:
Theap Pleman
Posts: 670


What kinds of things can be done with the voiceover feature? Can I record lines of dialogue for a machinima short, or is it more like narrating the intro to a level?2010-05-13 15:58:00

Author:
ChazFox
Posts: 132


My friends say you will have the same amount of hearts on LBP2 as in LBP1. Is this trew?


AND AND


Will you really be able to record thingies into your levels? If so, is the time limited?
2010-05-13 16:01:00

Author:
Voodeedoo
Posts: 724


will it be possible to use more than 3 layers for playing (so that you can set how many layers you want)
will it be possible to record gameplay
how many non-material vehicles will there be(etc. the rats and the dragonflything)
will it be possible to create your own clothing items
2010-05-13 16:10:00

Author:
Unknown User


My questions are very specific, so they may or may not be selected, but I hope they are answered in some fashion:

1. When you reach a badge in a level and use it to transport to a locked level, does that level unlock as if you collected the key for that level, or can you tweak the badge to keep that level locked (meaning the only way to access that level is via the badge until you collect the key)?

2. It has been somewhat hinted that in LBP2 you can rotate the camera so that the level can be viewed sideways or upside-down. Can you similarly change the direction of gravity so that your sackperson is walking on a ceiling?

3. What are some specific, unmentioned examples of new, small features that you added to the currently existing items of LittleBigPlanet? For example, a require all option in the grab switch menu or a layer specific proximity switch.

EDIT:
4. In LittleBigPlanet, you enter the level through the same entrance every time you play the level. Will there be alternate entrances available (perhaps made specifically for entering the level through another level's alternate exit badge)?

5. When Sackboy uses the grappling hook-ish power-up, in what ways will what layer he is occupying affect what he grabs with the power-up and vice-versa?
2010-05-13 16:11:00

Author:
MMLgamer
Posts: 183


A few rumours I heard that I want to know the validity of:

Is non-murdering teleportation going to be possible? (I hope so, its very gruesome at the moment)

Is it true you can record videos and put them in your level?

And the Music upload thing, will that be from a microphone attached to PS3 and/or by file?

I Also heard that there might be someway to transport Sackbots/ other things with sackboy directly from one level to another? Is this correct? If so, what can you transport?
2010-05-13 16:14:00

Author:
Matimoo
Posts: 1027


I third the vote for can Sackbots use power ups

as well as

WHENS THE RELEASE DATE

Will sackboy get crushed if as layer moves layers?

How do the Layers move?
2010-05-13 16:16:00

Author:
Kern
Posts: 5078


I can probably semi-answer some of these, albeit somewhat speculatively...


Will we be able to move objects/vehicles between layers in play mode?

I thought the video made it pretty clear that this was possible (e.g. the cars going up a ramp at 1m8s into the video, and the ~12-frame animation of a wheel shifting layers at 1m40s into the video), although what's unclear is how much fakery is going on with regards to the simulation.

It's possible that the concept of 'layers' either doesn't apply, or is no longer as strict as LBP1, and may only be provided for convenience of building and/or back-compatibility.



Will there be better servers and less lag?

This was already partly answered on the official LBP site, although I can't seem to find it any more. The quote used to read...


Will all the community levels be available to play in LittleBigPlanet 2?

"Yes! LittleBigPlanet and LittleBigPlanet 2 will share the same server, and all the community levels with them, all two million of them."

...however, if the concern is lag, then the LBP community servers will have no impact on this, as LBP employs a peer-to-peer connection for the multiplayer aspects of LBP. Any perceived lag will be mostly due to standard network latency between the peers, and potential packet loss due to wireless interference if using a wireless router, which no amount of effort on Media Molecule's part can work around.



Will there be 'dynamic' water, unlike the current 'static' water? So things like water slides, watermills, waterfalls, water cannons etc could be created?

No way could the PS3 hardware handle true volumetric water simulation. Frankly I doubt even the most sophisticated computer currently in existence could either, at least not in the way you're suggesting.

Some of these things *could* be faked graphically, however, but they would have no impact on LBP's physics model.



Will we be able to transfer partialy created levels from LBP1 into LBP2?

From a previous quote on the official site...


Will my own levels and creations be carried over to LittleBigPlanet 2?

"Yes! Everything you?ve ever built on your Moon will be available for you to use again in LBP2, and everyone else?s published levels will still be out there ready to play!"

...which would seem fairly conclusive.



LBP1 is compatible with any generic keyboard, but no mouse. Will LBP2 have the option of using a keyboard and mouse for creating purposes?

This has been reported here (http://www.pushsquare.com/14081/littlebigplanet-2-will-support-mouse-keyboard/)...


Speaking to the website, creative director Mark Healey explained why Media Molecule use the SixAxis to create the officially packaged levels: ?The funny thing is that the PC tools we were using were quite crap, to be honest, a pain in the ****, and it got to the point where the pop-it in Create mode was actually much better.?

?Obviously, we?ve really embraced that now, and from scratch [on LBP2] we?ve only been using that to create stuff,? he added. ?Which is the obvious thing to do really because it forces us to make the improvements that mean you can do things better and faster, so it's real-time playtesting of it, if you like. But something we?ve also added is keyboard and mouse support for the PS3, so you can draw things and navigate Pop-it with a mouse and stuff.?

Certainly drawing objects will be that bit easier with the mouse and keyboard, but like Media Molecule, we?ll probably be sticking with our trusty DualShock 3.

...which sounds fairly conclusive.



Can you lethalize and/or delethalize objects in play mode?

There's some evidence to suggest this is the case in the video, where an electrified sponge becomes delethalized at roughly 1m40s into the video.
2010-05-13 16:22:00

Author:
Aya042
Posts: 2870


People - don't ask questions to which we already know the answers!! And preferably, ask questions that will have to be answered in detail. "How do Sackbots work?" would receive a detailed answer, but Spaff could just say "Yes" to something like "Is it really possible to record our voices?", and we already know the answer to that question. Think - we're trying to wheedle as much info out of Mm as possible!2010-05-13 16:22:00

Author:
Holguin86
Posts: 875


Oh wow, this is why Mm are so awesome! And yeah, please don't ask them questions we already know, that'd be such a waste of such an amazing opportunity...

Will there be more than the 3 layers? Like the extra layer glitch (ones you can't walk on), but more official, and not so glitchy...

Can Sackbots use power ups?

How do layers move?
2010-05-13 16:27:00

Author:
Doopz
Posts: 5592


Right, I have a few...

1. Exactly how flexible is the cutscene tool? For example, can you make the camera hover on an object for a few seconds, then make it twist and move at the same time to focus on another object?
2. How does the 'music composer work? Is it like a traditional sheet of music, or simpler? Can you have different instrument voices? Also, can you have multiple instruments playing at the same time?
3. Do sackbots die the same way as sackboy?
2010-05-13 16:27:00

Author:
FlipMeister
Posts: 631


I have a good question!

What are all the differences between LBP1 and LBP2?

That should answer most questions
2010-05-13 16:30:00

Author:
wexfordian
Posts: 1904


I have a good question!

What are all the differences between LBP1 and LBP2?

That should answer most questions

I second that. No going back on your promise, Spaff.
2010-05-13 16:31:00

Author:
Doopz
Posts: 5592


Hey there, got a question, will any of the Original Costumes, or Objects (From the Story mode in LittleBigPlanet) be in LittleBigPlanet 2? Cause I sure did like the Ninja and Robot Costume. Got another if this was to obvious. Will there be more 'Lethal' tools to make any material, say, ice? 2010-05-13 16:32:00

Author:
DaSackBoy
Posts: 606


Hey there, got a question, will any of the Original Costumes, or Objects (From the Story mode in LittleBigPlanet) be in LittleBigPlanet 2? Cause I sure did like the Ninja and Robot Costume.

Yes, it's 100% backwards compatible. Meaning, we don't lose anything, no costumes objects stickers are lost in LBP 2, we only get more stuff!
2010-05-13 16:34:00

Author:
Doopz
Posts: 5592


My question is;
On the top-down screen, will water be seen from above as well?
Like looking down at the ocean from a helicopter?
2010-05-13 16:35:00

Author:
Tmjtk
Posts: 258


My question is;
On the top-down screen, will water be seen from above as well?
Like looking down at the ocean from a helicopter?

Why would it not?

Anyways i think we should think of a huge and general question, like the one of wex
2010-05-13 16:38:00

Author:
thi766
Posts: 135


Couple more I thought up:

Could we get shapeable water? (would be swimmable in, and act like how water is set globally, but would not be physics affected?) By that, I mean think of how darkmatter is, but looks like water and can be swam in

Could decorations be stickerable? (but not have decorations placed on, because that would end up with a dude with a mile long 'tasche, and we dont want that )
2010-05-13 16:39:00

Author:
Matimoo
Posts: 1027


3. Do sackbots die the same way as sackboy?

May i re-writte this one?
I believe it could be misunderstood as having the same "dying animation" if not read carefully.
(Unless you really meant the dying animation of course. )

__________

Will Sackbots die by the same hazards sackpeople do?
For example will stepping on burning material make them bounce and burn, or horrible gas cause them to die as well?
2010-05-13 16:43:00

Author:
Silverleon
Posts: 6707


Could you explain in great detail everything thats been added to LBP2? would be helpful 2010-05-13 16:45:00

Author:
TNSv
Posts: 302


1) What are all the differences between LBP1 and LBP2 and can you explain them all in a detailed way?

2) Will there be a beta for LBP2, and if yes, when will it start and who will be in it?
2010-05-13 16:49:00

Author:
thi766
Posts: 135


Will we be able to import pictures from HDD?

And second: will we be able to create custom stickers?
2010-05-13 16:49:00

Author:
Unknown User


I'm all for open-ended questions, but we should be careful not to be too greedy, or they might not answer it at all.

I second the question about sackpeople walking "up the wall" in top-down view. I'd also like to know what happens if a race car or whatever drives off the map, into an area where there are no layers to support it. But it's kinda corner case, I admit.
2010-05-13 16:51:00

Author:
Rogar
Posts: 2284


Will there be a beta for LBP2, and if yes, when will it start and who will be in it?

On this subject, Sam_Protagonist posted this (http://forums.littlebigworkshop.com/t5/General-Discussion/a-BETA/m-p/250163/highlight/true#M135174) about two days ago on LittleBigWorkshop...


There won't be much discussion of whether LittleBigPlanet 2 will be publicly beta tested for a while yet as that time is still a way off. Once there is more news we'll update you accordingly.

...so I think you'll get a very similar response from Spaff on this.
2010-05-13 16:54:00

Author:
Aya042
Posts: 2870


Will we be able to move objects/vehicles between layers in play mode?



Will we be able to import pictures from HDD?

And second: will we be able to create custom stickers?


Here are two issues puzzling me too, consider I also ask them, if it can make them more popular...

Will we be able to move objects between layers in play mode ?
Will we be able to import pictures from HDD ?
Will we be able to create custom stickers ?
2010-05-13 16:59:00

Author:
Oddmania
Posts: 1305


I have one question. You decided to not change the platforming physics to keep backwards compatibility with the old levels. My question is, why not just make an option to have classic physics or updated physics?

EDIT: I'm really just talking about the floaty jumping.
2010-05-13 17:00:00

Author:
RagTagPwner
Posts: 344


Ok I can't really think of anything amazing to ask, so here's a few random questions.

1. Can you make metal materials magnetic? Attracting/repelling things could be interesting.
2. I noticed in the trailer that the Puzzle Bobble game was inbetween two arcade cabinets. Are the cabinets part of a 'puzzle game template' or something, or were they added manually?
3. I loved the look of the top down racer, but again... is there a "top-down create mode" or is it just camera trickery/illusion?
4. Will the Ratchet and Clank pack be DLC for LBP? (I really want to see this - Hope it hasn't been scrapped!)
5. If I give you ?30 and a packet of custard creams to share amongst the Molecules, could I have a copy of the game right now?


EDIT: I too am curious about importing images from your PS3 HDD. I know it must be a copyright nightmare, but imagine the possibilities! Will this feature in LBP2?
2010-05-13 17:02:00

Author:
Splapp-me-do
Posts: 86


My questions are very specific, so they may or may not be selected, but I hope they are answered in some fashion:

1. When you reach a badge in a level and use it to transport to a locked level, does that level unlock as if you collected the key for that level, or can you tweak the badge to keep that level locked (meaning the only way to access that level is via the badge until you collect the key)?

2. It has been somewhat hinted that in LBP2 you can rotate the camera so that the level can be viewed sideways or upside-down. Can you similarly change the direction of gravity so that your sackperson is walking on a ceiling?

3. What are some specific, unmentioned examples of new, small features that you added to the currently existing items of LittleBigPlanet? For example, a require all option in the grab switch menu or a layer specific proximity switch.

EDIT:
4. In LittleBigPlanet, you enter the level through the same entrance every time you play the level. Will there be alternate entrances available (perhaps made specifically for entering the level through another level's alternate exit badge)?

5. When Sackboy uses the grappling hook-ish power-up, in what ways will what layer he is occupying affect what he grabs with the power-up and vice-versa?

Point 4 is an awesome idea.
I hope that MM somehow reads it.
2010-05-13 17:08:00

Author:
OmegaSlayer
Posts: 5112


Thanks Aya042 for the keyboard and mouse clarification!

About the level linking badges:

- Can a level have multiple badges on it linking it to multiple levels? Think of it like this: level A would be in the center, surrounded by levels B, C, D, and E. Levels B, C, D, and E would all be linked to level A, but not to each other.
- Can players move freely between levels that are linked? In other words, if the player links from one level to the next, can he go back to the previous level?
2010-05-13 17:09:00

Author:
Powershifter
Posts: 668


Will we be able to transfer partialy created levels from LBP1 into LBP2? Many people are talking of creating some parts now and then using the new LBP2 features to improve the level. Will this be possible?

Will our custom costumes be transferred over as well?

I second this question.
2010-05-13 17:10:00

Author:
Jedi_1993
Posts: 1518


I have one question. You decided to not change the platforming physics to keep backwards compatibility with the old levels. My question is, why not just make an option to have classic physics or updated physics?

They haven't changed the physics because you can just make a sackbot and edit the physics on that.
2010-05-13 17:18:00

Author:
FlipMeister
Posts: 631


Guess what my question's about!

Will the 160 hour bug still be an issue in LBP2?




About the level linking badges:

- Can a level have multiple badges on it linking it to multiple levels? Think of it like this: level A would be in the center, surrounded by levels B, C, D, and E. Levels B, C, D, and E would all be linked to level A, but not to each other.
- Can players move freely between levels that are linked? In other words, if the player links from one level to the next, can he go back to the previous level?

Bit of info on linking here: http://www.vg247.com (http://www.vg247.com/2010/05/10/interview-littlebigplanet-2s-mark-healy-on-attacking-play-create-share/)


You can put badges in directly in to your level now. This allows you to link levels, entering directly into a new level without returning to the pod. Although this is a simple thing it's incredibly powerful, as someone can now string together a thousand levels into one massive experience. Also, people who are good at finding good levels could create a caf? which is just full of badges of their favourite levels.
2010-05-13 17:27:00

Author:
Kiminski
Posts: 545


Will there be any interaction with the PSP LBP or even an LBP2 for PSP?2010-05-13 17:30:00

Author:
Unknown User


Will there be any interaction with the PSP LBP or even an LBP2 for PSP?

There is unlikely to be any interaction between the PS3 and PSP versions of LBP2, as the architecture of both systems is so different. There are simply tons of compatibility issues. The PS3 version will never be compatible with the PSP version, put it that way - but there may be the option to import 2-layer PSP levels into 3-layer PS3 levels ... in the very far future ...
2010-05-13 17:35:00

Author:
Holguin86
Posts: 875


Apart from changing the proportions of sackbots, can we give them abilities? For example, Yoshi's 'Flutter Jump' was mentioned. So could we hook them up to an emitter on their head and have them shoot hearts out of its eyes?2010-05-13 17:39:00

Author:
Jedi_1993
Posts: 1518


They haven't changed the physics because you can just make a sackbot and edit the physics on that.

I am mostly talking about the floaty jumping. Will the sackbot be affected by that?
2010-05-13 17:39:00

Author:
RagTagPwner
Posts: 344


Okay; I'm not sure what my limit is, so I'm going to ask a few and whatever happens happens.

1. Will the direct control seat be able to control sackbots with an animation for a separate button (e.g. Triangle makes sackbot punch)
2. Will we be able to use past contraptions from LBP1, and will we be able to copy an LBP1 level (if there is such an option) to our LBP2 moon?
3. Is there a pod?!
4. Will there be some action taken against spam/H4H/whatever the new gimmick is in the new game levels?
5. Will there be DLC, and can we use existing DLC in our levels or on our sackpeople?
6. Will old LBP1 levels with old glitches in them crash as the system can't support those glitches?
7. These existing 2000000 million levels: will they be graphically updated for the new game?

Okay; that's all for now.
2010-05-13 17:40:00

Author:
Keanster96
Posts: 1436


I have seen in some interview or other that the ability to give Sackbots certain attributes, like double jumps. Placing an emitter that releases hearts from its eyes is easy - that is just triggered by the same control seat that's controlling the sackbot.

Unless otherwise specified in popit, you would expect a Sackbot to move exactly like you would a sackboy, as they are physically similar. You can then give him abilities on top of this.
2010-05-13 17:43:00

Author:
Holguin86
Posts: 875


1) Is there a teleporter in the game?
2) Will it be possible to mute sound effects when they are considered redundant (like killing an enemy sound effect, hazards sound effects, etc.)
3) Can more fonts be chosen for text presentation?
4) Can levels be sharable but without an option to be republished

I am seconding MMLgamer's question:

2. It has been somewhat hinted that in LBP2 you can rotate the camera so that the level can be viewed sideways or upside-down. Can you similarly change the direction of gravity so that your sackperson is walking on a ceiling?

And Powershifter's question as well:

- Can players move freely between levels that are linked? In other words, if the player links from one level to the next, can he go back to the previous level?
2010-05-13 17:43:00

Author:
Stampy
Posts: 86


Okay; I'm not sure what my limit is, so I'm going to ask a few and whatever happens happens.

1. Will the direct control seat be able to control sackbots with an animation for a separate button (e.g. Triangle makes sackbot punch)
2. Will we be able to use past contraptions from LBP1, and will we be able to copy an LBP1 level (if there is such an option) to our LBP2 moon?
3. Is there a pod?!
4. Will there be some action taken against spam/H4H/whatever the new gimmick is in the new game levels?
5. Will there be DLC, and can we use existing DLC in our levels or on our sackpeople?
6. Will old LBP1 levels with old glitches in them crash as the system can't support those glitches?
7. These existing 2000000 million levels: will they be graphically updated for the new game?

Okay; that's all for now.

All the questions you asked have already been answered. Look at other posts and threads.
2010-05-13 17:45:00

Author:
TNSv
Posts: 302


All the questions you asked have already been answered. Look at other posts and threads.
What?! All of them? Darn...
2010-05-13 17:51:00

Author:
Keanster96
Posts: 1436


Do level linking badges take you to the start of the linked level ?

the reason I ask this, is for an rpg where you explore many levels linked (for example, a castle) it might limet what you can do :S
2010-05-13 17:51:00

Author:
samalot
Posts: 591


Do level linking badges take you to the start of the linked level ?

the reason I ask this, is for an rpg where you explore many levels linked (for example, a castle) it might limet what you can do :S

Yes! This has been confirmed in hundreds of places.
2010-05-13 17:54:00

Author:
Holguin86
Posts: 875


1. Assuming we get 20 spaces for our levels, will there be a way to acquire additional slots? I imagine people will want to use whole level spaces for special thermo heavy sections of levels which means they'll use up their level space much faster. It would be nice to have the option to earn or even purchase additional spaces.

2. Is there an emitter gun that sackboy can equip like the paintinator and can you customize the appearance of the gun itself?

3. Can we lethalize objects without having to use a particular hazard like electricity or fire? I would like to be able to make enemies lethal or damaging to the touch without having to use these effects.

4. Is there any kind of contact switch? What I mean by that is a switch that activates when the object it's attached to comes into contact with other objects.

5. Is there an option for individual player cameras and if so, can checkpoints/entrances be assigned to individual players? For example, you would have a player 1 entrance on the left and a player 2 entrance on the right and each sack person would spawn out of their own entrance. Checkpoints would be activated by one player, but player 2 would not spawn out of it if he died unless he activated it himself.

6. The trailer is great. I've watched it...too many times. When can we expect a trailer that will show off what LBP2 can REALLY do?
2010-05-13 17:58:00

Author:
Reef1978
Posts: 527


Hum I don't know if this was asked or awnsered somewhere, but
is there a Static/Dynamic option in create mode (like in LBP PSP) ?

Cause I'm tired to use dark matter to immobilize objects and shapes....
2010-05-13 18:05:00

Author:
dajdaj03
Posts: 1486


There is evidence of an "impact switch" in the breakout game in the trailer - when the ball hits the blocks, they fracture and break. Dunno about your other questions, and no-one's asked them before.2010-05-13 18:07:00

Author:
Holguin86
Posts: 875


...
5. Will there be DLC, and can we use existing DLC in our levels or on our sackpeople?...
...
7. These existing 2000000 million levels: will they be graphically updated for the new game?

Okay; that's all for now.

Mm has answered these questions, that I know. Yes, all LBP1 DLC will be usable in the next game (you can see some sackbots with DLC costumes in the trailer). Yes the levels from the original game will be graphically updated.
2010-05-13 18:09:00

Author:
RagTagPwner
Posts: 344


I'm not about to scroll through X amount of pages (yes, I'm lazy) to see if this is asked or not... so I'll just state it here.

Will there be a tool to create our own custom three-dimensional backgrounds (i.e. what some creators have been doing with the ill-named 3D layer glitch)?

Will the new online functionality of LBP.me, such as level publishing, etc., impact the way levels appear when searching on the LBP network? In other words, is there any improvements to the existing system, such as the way Cool Pages work?
2010-05-13 18:13:00

Author:
schm0
Posts: 1239


How many story mode levels will there be?

Can you play more than 4 in one party or is it less?

I'm sorry If someone has already aked these questions.
2010-05-13 18:18:00

Author:
Alec
Posts: 3871


Okay; I'm not sure what my limit is, so I'm going to ask a few and whatever happens happens.

1. Will the direct control seat be able to control sackbots with an animation for a separate button (e.g. Triangle makes sackbot punch)
2. Will we be able to use past contraptions from LBP1, and will we be able to copy an LBP1 level (if there is such an option) to our LBP2 moon?
3. Is there a pod?!
4]. Will there be some action taken against spam/H4H/whatever the new gimmick is in the new game levels?
5. Will there be DLC, and can we use existing DLC in our levels or on our sackpeople?
6. Will old LBP1 levels with old glitches in them crash as the system can't support those glitches?
7. These existing 2000000 million levels: will they be graphically updated for the new game?

Okay; that's all for now.

I can answer some of these myself.

1. Not sure
2. Yes.
3. Why would they remove the pod. I think some people have got the impression there isn't a pod, simply because on the menu you can't see it. Chances are, they haven't yet made it, I imagine they'd make other things first, then come back and make the pod around the menu.
4. Very much doubt it, what can they do? Although, saying that, they'll probably improve on the cool pages, or completely remove it all together, which means you won't see them as much..
5. Yes, there will be new DLC, there's no reason they wouldn't make more DLC. And yes it's 100% backwards compatible.
6. I'm pretty sure they're trying there hardest to make sure this doesn't happen.
7. Yes, hence why they said in the trailer.
"Oh, and those existing 2 million levels? Still there and looking better than ever"
Quote from the trailer may not be exact, I couldn't be bothered to watch the trailer again, that was just what I remembered.

EDIT: And these:


How many story mode levels will there be?

30.


Can you play more than 4 in one party or is it less?

No, that would wreck some of the existing levels.


I'm sorry If someone has already aked these questions.

The whole point in this is that you ask question even if they've been asked before in this thread. They pick the most asked questions, so if you want to ask a question, ask it whether it's been asked before or not, you're just increasing the chance of getting an answer.
2010-05-13 18:20:00

Author:
Doopz
Posts: 5592


EDIT: Will SackBots be able to kill/hurt SackBoy in anyway? Cause it'll be kinda boring without some sort of effect on SackBoy, if you know what I mean.

Got another. Will there be more 'Lethal' tools, like quicksand, or ice?
2010-05-13 18:40:00

Author:
DaSackBoy
Posts: 606


Right, I've been thwarted in my first attempt, so I'm going to ask a question no one here can answer:

Does Spaff prefer cofee or tea?

Mwhuahahah!
Right okay, I'll be back later when I think of some real questions...
2010-05-13 18:44:00

Author:
Keanster96
Posts: 1436


It probably was asked but will all data (costumes, materials) that you collected be transferred to LBP2, or will you have to collect the prizes again?

Will all DLC (ie water, paintgun) be transferred over as well?

Will the cool pages system be improved?

And finally, do u liek mudkipz?
2010-05-13 18:45:00

Author:
bonner123
Posts: 1487


@ bonner
1. Yes
2. Yes
3. Probably, IDK!
2010-05-13 18:49:00

Author:
Keanster96
Posts: 1436


It probably was asked but will all data (costumes, materials) that you collected be transferred to LBP2, or will you have to collect the prizes again?

Will all DLC (ie water, paintgun) be transferred over as well?

Will the cool pages system be improved?

And finally, do u liek mudkipz?

That's already been answered with a simple yes, and they love mudkipz!
2010-05-13 18:50:00

Author:
blizzard_cool
Posts: 752


kk, sorry, I didn't read the entire thread.2010-05-13 18:51:00

Author:
bonner123
Posts: 1487


what i want to know is WHAT EXTRA logic pieces do we get... like whats the 4 arrows thing, and whats the "gyroscope" thing. I know what a gyroscope is, but is this thing we are assuming is a gyroscope AN ACTUAL GYROSCOPE?2010-05-13 19:01:00

Author:
poorjack
Posts: 1806


How many emotions/movements will sackboy have?

P.S. It seems as though the sackboys dance in the trailer, Is this a feature in LittleBigPlanet2?
2010-05-13 19:06:00

Author:
Eoghan11
Posts: 145


Will there be a beta and if so, will it be public or private?2010-05-13 19:10:00

Author:
moleynator
Posts: 2914


Ok so I had this ridiculously awesome idea that I'm sure will never happen, so it disappointed me when I thought of it this morning...but here goes anyway.

At any point in the future after LBP 2 is released, do you think you guys could partner up with Rock Band and develop a transfer system that allows us to transfer our Rock Band songs into LBP (for a fee of course)? No? Didn't think so...

SURPRISE ME!!!! Make it happen! Please?
2010-05-13 19:16:00

Author:
Theap Pleman
Posts: 670


Do Sackbots take up a lot of thermo?2010-05-13 19:34:00

Author:
Kog
Posts: 2358


Will there be more space on the thermometer?
Are all materials and will continue to weigh so much? I mention this because when using different materials or objects put LBP at a level that is being removed too much space to the thermometer in order to create more and this sometimes causes the levels are shorter than expected.
2010-05-13 19:39:00

Author:
psyntens
Posts: 562


no. sackbots take up LITTLE thermo. you can fit 20-30 in a level.2010-05-13 19:44:00

Author:
poorjack
Posts: 1806


I have a question:

When are these ten questions going to be answered?
2010-05-13 19:47:00

Author:
Holguin86
Posts: 875


30. Can you confirm that there'll be 30 story levels? There's 6 themes, and I saw the Davinci planet, and it had 9 levels on it.2010-05-13 19:50:00

Author:
Unknown User


It has been mentioned that you can change your sackperson's size and jump physics for your levels. One detail specifically mentioned that you could alter sackboy's physics to recreate those of Yoshi's jump in the game Yoshi's Island. Somehow I am led to believe that these options are only available for the sackbots. Can you or can you not adjust the jump physics and size of the actual sackperson in LBP2?2010-05-13 19:55:00

Author:
synchronizer
Posts: 287


Can you confirm that there'll be 30 story levels? There's 6 themes, and I saw the Davinci planet, and it had 9 levels on it.


LittleBigPlanet 2 features 30 new developer levels and it's a sure bet that most of these new features will speak for themselves as stages are revealed over time.

Source. (http://uk.ps3.ign.com/articles/108/1088513p1.html) I'm not sure how reliable that site is though...


Can you or can you not adjust the jump physics and size of the actual sackperson in LBP2?

There's a gravity setting. And you can make Sackbots bigger and smaller, so if you sit the player in a DCS hooked up to the Sackbot, the player will still feel like they're playing as Sackboy, but obviously smaller/bigger.

Short answer: Yes.

Lol, I'm answering everyone's questions, I know too much.
2010-05-13 19:57:00

Author:
Doopz
Posts: 5592


I thought there were supposed to be 50+ levels?2010-05-13 19:59:00

Author:
Theap Pleman
Posts: 670


Are you going to slowly reveal the new things as we get nearer to release?
Are we able to put the camera behind Sackboy using the tools?
Can we see how stickers are going to look when stuck onto an object/Sackboy?
Is there going to be Water?
Will you accept voluntary or random players to beta test LBP2 if there is going to be a beta?
Will there be animations that you can set for moving if possible?
How easy is it to make a vehicle now?
2010-05-13 20:02:00

Author:
davestanley
Posts: 87


It has been mentioned that you can change your sackperson's size and jump physics for your levels. One detail specifically mentioned that you could alter sackboy's physics to recreate those of Yoshi's jump in the game Yoshi's Island. Somehow I am led to believe that these options are only available for the sackbots. Can you or can you not adjust the jump physics and size of the actual sackperson in LBP2? No, you can't alter sackboy(apparently it was so old levels still worked). You can hide the direct control seat with sackboy so it looks like the sackbot IS sackboy2010-05-13 20:02:00

Author:
Unknown User


Are you going to slowly reveal the new things as we get nearer to release?
Are we able to put the camera behind Sackboy using the tools?
Can we see how stickers are going to look when stuck onto an object/Sackboy?
Is there going to be Water?
Will you accept voluntary or random players to beta test LBP2 if there is going to be a beta?
Will there be animations that you can set for moving if possible?
How easy is it to make a vehicle now?
1) ...yes? Of course they'll keep revealing things until the release date at a likely very slow pace (with some quick bursts of a vast amt of info, ex, the trailer, e3)
3) ...yes? Do you mean before actually placing the sticker? ...I don't get it.
4) Yes. All dlc transfers over, which means water does too.

that's all I got on this one.
2010-05-13 20:07:00

Author:
Theap Pleman
Posts: 670


Guys, there's a thread called what we know so far, so please read it beore making the questions, there's people that made quite some effort to compile it.
Thanks
2010-05-13 20:14:00

Author:
OmegaSlayer
Posts: 5112


OMSackboy!!!!

1. Will the ice nd the beach background return?
2. what backgrounds do we get?
3. any new expressions
4. when's it coming out?
5. I saw there's gravity. any more?

thats all i got!


lv lbp2!

xxxxx
2010-05-13 20:27:00

Author:
Unknown User


Can't be bothered to read all the questions, but...

I heard that RPGs were possible for this. How so?

Also

Will you be able to declare variables and control them like switches, like having a reward for less then 150 shots fired like that trophy in the MGS pack?

And I second wex's suggestion to tell everything. Or third of fifth.
2010-05-13 20:29:00

Author:
RockSauron
Posts: 10882


What are the still unrevealed powerups?
Will there be some kind of a mohawk that I can use on my sackboy? (this is a serious question, I WANT ONE!!!!)
Will there be materials that can only be grabbed with the grappling hook?
Can you have an ablity of not being able to remove your powerups?
2010-05-13 20:34:00

Author:
napero7
Posts: 1653


what will the maximum amount of levels/games online be from one creator?
Will there be an increase of space on my moon?
2010-05-13 20:38:00

Author:
flamingemu
Posts: 1872


i think we should diveide the 10 questions into categories say 3 questions for sackbots 2 questions for miscellaneous game related and another 5 for features

the crucials will need to be asked, if we don't we could end up with alot of useless information that we don't need. We should also phrase the questions so we can get a distinct clear answer and not some waffling, if we can coordinate with another site then we can extract the best information possible

So i think the Questions Should be
Sackbots
Thermo Related Sackbots
Function Related Sackbots
-
New Game Features
Gravity Function
Comprehensive list of all Power Ups
-
-
-
Miscellaneous Game Features
-
-

its up for discussion really but these 3 categories could help, i say we don't ask about costumes yet, as i don't feel they are important at the moment.
2010-05-13 20:45:00

Author:
Kern
Posts: 5078


OMSackboy!!!!

1. Will the ice nd the beach background return?
2. what backgrounds do we get?
3. any new expressions
4. when's it coming out?
5. I saw there's gravity. any more?

thats all i got!


lv lbp2!

xxxxx

Everyone who hasn't gone through the "what we know" thread, please do it!

Everything in the first transfers over, OK?
2010-05-13 20:45:00

Author:
Theap Pleman
Posts: 670


Will the sticker glitch be fixed or improved? The glitch, or simple sticker maximum, that causes stickers to blend along the sides?

Will there be an option to increase or decrease bomb detonation radius as well as toggle sticker emission on and off?

Will we be able to tweak material settings, or even make custom materials?

Will we have have separate thermometers that display "complex objects", "connectors", etc.?

Will we have visibility options, such as layers, wires, etc.?
2010-05-13 20:56:00

Author:
Incinerator22
Posts: 3251


Will there be any full 3D editing mode?

Will Top-down racing levels be able to have hilly terrain?

Will ther be splitscreen/ online multiscreen multiplayer?
2010-05-13 21:00:00

Author:
nitewalker11
Posts: 222


MY largest question as of right now concerns the Level Linking Badges.

- Can these be used to transport players to a specific part within another level in a small series? I explained a while back with the example of Banjo-Tooie and how the levels are all interlocked in some way or another and certain areas in "Level A" will lead to certain areas in "Level B". I sure hope this is possible.
2010-05-13 21:02:00

Author:
AeroForce22
Posts: 392


-Can you explain i GREAT detail how level badges look like and work?
-Can the grappling hook be tweaked?
2010-05-13 21:06:00

Author:
TNSv
Posts: 302


how long last the activity of a Sackbot, can we loop its movements?

How did you made those rats?
2010-05-13 21:07:00

Author:
Chump
Posts: 1712


how long last the activity of a Sackbot, can we loop its movements?

How did you made those rats?

Read everything in the thread about stuff we already know. That will answer your 1st question as yes.

The second question is still valid, but I think we shouldn't be too specific with our questions. The more vague it is, the better answer we may get!
2010-05-13 21:14:00

Author:
moleynator
Posts: 2914


How did you made those rats?
I'm guessing the tail is a decoration on a thin layer block attached to the main body by a wobble bolt, the feet are the same, but held on by pistons that jump back and forth to simulate feet movement. And the rat probably moves by a control seat connected to some kind of switch that can alter physics? The gravity is also probably at zero and they are traveling up and down but appear to be on a flat surface.
2010-05-13 21:23:00

Author:
warlord_evil
Posts: 4193


Well, i think this question is very important:

How will level compatibility work on LBP 2, and will LBP 1 DLC levels work good on such new environment of creating?
2010-05-13 21:24:00

Author:
ferrrch
Posts: 429


Water is a gamechanger for Lbp1. Do you get it out of the box for lbp2, or only with the dlc?

How long can you record a sound for?
2010-05-13 21:25:00

Author:
Snappyguy
Posts: 710


Hpefully no one's said these, and hopefully they get used.

"As anything new outside of the aspects of gameplay been created, such as the ability to create your own pod?"

"Through videos and photos, the game seems to have taken on a darker tone then the original. What was the main reason behind this?"

"Will the story in story mode be more in depth than in the first game?"

"Will their be a possibiltiy to create stickers and/or decorations in play mode by things like emitters?"

That's all I have for now, hope you like them!
2010-05-13 21:29:00

Author:
Prince Pixelton
Posts: 286


Well, i think this question is very important:

How will level compatibility work on LBP 2, and will LBP 1 DLC levels work good on such new environment of creating?

the levels will work fine on LBP2, except for the ones that use many glitches. All DLC is transferred over to LBP2.
2010-05-13 21:30:00

Author:
TNSv
Posts: 302


Ok I have 2 questions for you MM

Will we see any of the LBP 1 story mode characters in LBP 2 and Will the objects we got in LBP 1 be transfer to LBP 2
2010-05-13 21:33:00

Author:
Arnald23
Posts: 1843


Will the gyroscope tool enable craft to fly without being attached to anything or having to use a track?



Will there be the ability to change the characteristics of Sackbots with switches? Eg: A Sackbot is chasing, an event occurs and Sackbot becomes scared.
These please.

EDIT: And this


MY largest question as of right now concerns the Level Linking Badges.

- Can these be used to transport players to a specific part within another level in a small series? I explained a while back with the example of Banjo-Tooie and how the levels are all interlocked in some way or another and certain areas in "Level A" will lead to certain areas in "Level B". I sure hope this is possible.

Also, will there be a way to save your progress in a game, or will the only checkpoints be the beginning of levels? I think it'd be hard to make an RPG any other way.

Is it possible to return to a previous level an not have logic reset?
2010-05-13 21:39:00

Author:
qrtda235566
Posts: 3664


Will sackbots be able to use the powerups, like the grappling hook and the paintinator? (I know it's been asked, but it's been mentioned that the most "popular" questions will be sent, so I'm supporting this one)

Will gate chips such as AND and OR chips exists, and will they have tweakable Input/outputs?
2010-05-13 21:42:00

Author:
xero
Posts: 2419


This is another question I like:


Does the limit of published levels grow up from 20?
2010-05-13 21:46:00

Author:
qrtda235566
Posts: 3664


i don't know if it already been asked, but
Can a Sackbot explode with a bomb near him?
2010-05-13 21:55:00

Author:
Chump
Posts: 1712


Right so my question is the best ever... here goes.


Will the be the most fantabulous super awesumsauce game ever made to man and prove the history books that certain things can be completely off the hook!?!?!?!
2010-05-13 22:12:00

Author:
CreateNPlay
Posts: 1266


There's actually only one thing that it actually bothers me not knowing, so I'm only making a single question:


"During the cutscenes, do we still have power over our sackboy? Can we move, can we jump, can we use direct control seats, can we even somehow skip the cutscenes or is it like when Magic Mouths talk (we can only press R1)?"
2010-05-13 22:33:00

Author:
Keldur
Posts: 628


Will you post videos on your blog where you all do voiceovers for your own characters? MuHahaaaa2010-05-13 23:04:00

Author:
BasketSnake
Posts: 2391


- What kind of DLC is in our future? There was mention of a Ratchet & Clank Pack a while ago - will this be in the new game?

- How long is the grappling hook? Can its potential length be adjusted?

- Top-down gameplay has been shown in the form of rudimentary kart racers. Can these top-down elements be implemented in other genres besides racing? Action, perhaps?

- Will the old switches from the original game make a return? How about the original costumes, materials, and stickers? (I'll miss my devil sackboy if this isn't true! D

- Can gameplay cameras be turned upside down?
2010-05-13 23:10:00

Author:
SLS10
Posts: 1129


- What kind of DLC is in our future? There was mention of a Ratchet & Clank Pack a while ago - will this be in the new game?

- How long is the grappling hook? Can its potential length be adjusted?

- Top-down gameplay has been shown in the form of rudimentary kart racers. Can these top-down elements be implemented in other genres besides racing? Action, perhaps?

- Will the old switches from the original game make a return? How about the original costumes, materials, and stickers? (I'll miss my devil sackboy if this isn't true! D

- Can gameplay cameras be turned upside down?

Everything in the original game including DLC is going to be available in lbp2...please read the "what we know" thread before posting here!!!
2010-05-13 23:17:00

Author:
Theap Pleman
Posts: 670


I want to know if we can record videos to our hdd and what video format they would be in. Mp4 vid etc.2010-05-13 23:25:00

Author:
poorjack
Posts: 1806


I have a question, but not for Mm ... where is this gyroscope object that people have been mentioning? If so, Mm, what does it do?2010-05-13 23:32:00

Author:
Holguin86
Posts: 875


I'd also like to know about recording videos directly in game. Imagine it - being able to record 720p HD videos without an expensive capture card.

My main questions are:

- Will the image taking tool of been upgraded? Ie- can it take photos in 1280x720 resolution, instead of the terrible 300px resolution it uses now?
- Will LBP.me include any kind of level preview? Such as; an image you can take and set as the level preview (like the badge, but bigger and viewable on LBP.me).
- As an addition to my question above, will LBP.me include any level blueprints? Even if you have to create them yourself afterwards.
- Will Sackbots have a "Copy Costume" option, so if you wanted to create a level whereby the player controls a Sackbot throughout they can use their own costume?
- As others have asked, I'd also like to know about importing custom (possibly high-rez) images to use as stickers/custom textures.
- How exactly does the HUD creation stuff work? And could it be set up to do things such as represent a piston's length? (I ask because, as an example, you might want a meter on the screen that represents something such as "power level").
- Is there more room on the thermometer this time around?
- Is Ice going to finally make it's triumphant return? I've been waiting since 2007!

Those are my questions
2010-05-13 23:35:00

Author:
alexbull_uk
Posts: 1287


Will there be laser sharks in the story mode?
PLEASE PLEASE PLEESSEE let there be...

http://fc05.deviantart.net/fs21/f/2007/253/8/8/Laser_Shark_by_McGibs.jpg
2010-05-13 23:38:00

Author:
chezhead
Posts: 1063


Yea how is the image import this time around? And does disable popit work in play mode so that the player can't use a popit for keeping with realism and so they don't vandalize your level?2010-05-13 23:42:00

Author:
poorjack
Posts: 1806


Clarification regarding top-down 'create' options and possibilities is really required. That would be my biggest question.

E.g. Can you create a motorised 4 wheel vehicle and have it work in a top-down context? Can you create your own machines and objects etc. that work for top-down in the same way you can for side-on with the current tools?

[ The current tools wouldn't allow you to do that (e.g. to motor-bolt wheels onto the top and bottom surfaces of a cube, facing down), so I'd love to know if the tools are going to be evolved to accommodate this, or if top-down vehicles and things will be limited to objects MM makes and provides for us.]

Alternate suggestions:

Can direct-controls be modified dynamically using logic? E.g. can I say 'if this happens, increase momentum' or 'if this happens, disable controls for 5 seconds'? This relates to things like power-ups. In the video you see a micro-machines style kart skid out when it drives over a oil patch, so I'm wondering if we'll be able to program that kind of impact on controls ourselves using logic (e.g. a proximity sensor around the patch, rigged to some means of affecting controls).

Any guidance on how many actions can be recorded for one sackbot? Is there a fixed limit per sackbot, or does it depend on thermometer?

A couple of more speculative ones:

Any plans to provide a calendar and/or clock objects that reflect the system clock? E.g. to let you trigger switches, for example 'if it's christmas day', 'if it's monday', 'if it's between 5 and 6pm'?

Any plans for a mechanism to let a level save state to the user's system, and reload it when they next visit the level? Something analogous to a cookie system in browsers, perhaps. A way to keep track of what a player's or sackbots have done to date in your level, a way to 'remember' what's happened in the user's experience of the level before. Seems necessary if you want to actually do games (e.g. a rpg type game) or simulations (e.g. something like animal crossing).

Looking forward to seeing the Q+A whatever questions are picked!
2010-05-13 23:53:00

Author:
gofreak
Posts: 3


Everything in the original game including DLC is going to be available in lbp2...please read the "what we know" thread before posting here!!!

Meh, that question wasn't important anyways. But I want to know more about upcoming DLC.
2010-05-14 00:01:00

Author:
SLS10
Posts: 1129


I wonder if LBP2 will actually simulate water now...(read: fully functional submarines).
kinda doubt it because that would be heavy on the engine and console.

and another question: will we be able to record stuff even if only create mode? (e.g. showing the creating process of a Tetris level or something) or only cutscenes? and will they be in HD?
2010-05-14 00:09:00

Author:
oldage
Posts: 2824


Kinda hijacked this one, so just consider it me casting my vote.

-Will we have the ability to publish more than 20 levels?
2010-05-14 00:15:00

Author:
thekevinexpress
Posts: 256


Then on a serious note.

1. What graphical changes have been made, I.E. Shaders, Lighting, Textures, Particles?
2. In LBP1 we saw alot of sounds for M-mouths but most were nonsensical for talking. Will we be seeing more sensible talking sounds?
3. With the addition of Multiplayer Create we saw teams form and builders who helped out alot, will we see support for leaderboards like Top Team Creators or Team with the Most hearts. Or can we expect to see a team system at all?

Aaron
2010-05-14 00:18:00

Author:
CreateNPlay
Posts: 1266


Okay, I've got just a couple of questions, maybe you'd all like to hear answered, maybe it's just me.

A.) How long has LittleBigPlanet 2 been in production?
B.) Are Dark Matter and Dissolve still existent?
C.) When Sackbots are placed in control seats, how do they decide what to do?

Yeah, I didn't exactly read all the posts, but uhm... Yeah...
2010-05-14 00:33:00

Author:
KlawwTheClown
Posts: 1106


I've been thinking, and I hope it isn't too presumptuous of me but I have ten questions that, when asked together, would IMO get as much information out of Mm as possible.

How do the new logic features work? (such as the microchip and the logic switches visible in one of the screens)
What are the additional features of sackbots with regards to AI, special abilities, death, powerups and control seat integration? (We already know about how sackbots' appearance can be changed)
How do cutscenes work?
Are there any additional tweaks for materials, such as colour-change, animated textures (as in the arcade shot either side of the bubble pop game) and delethalisation properties?
What is possible with the gravity option in the global settings tab of the tools bag, and how?
What are the possibilities concerning level badges, with regards to location of spawning in a new level and the objects brought with them (such as sackbots).
What are all the new powerups in the game, and how do they work?
What sticker options are there, with regards to sticker cutout tools, mage import and popit sorting?
How do new mechanics such as layer-changing, delethalisation, score overlays and block cracking (in Breakout) work?

Alright, some of them might be a bit wordy, but I think I got all bases covered here. Obviously it's not just my decision, but I've tried to cover as many bases as possible. Also, I'm a tad annoyed that people are still asking if their costumes/stickers/materials/objects/water/DLC/backgrounds are coming over into LBP2 ...

IT'S COMPLETELY BACKWARDS COMPATIBLE! EVERYTHING IS COMING OVER FROM LBP1!!

Edit: Only 9 questions? Wow, that was economical. OK then ...

10. How has thermometer load been improved in the new game, in comparison to the old one?
2010-05-14 00:42:00

Author:
Holguin86
Posts: 875


Confused Cartman, I hope you won't consider questions that are already answered on the web or by the trailers and whatnot. I mean, 80% of what is asked here (so far) is already answered in a way or another...
Don't worry about that - I've been soaking up all the information I could find, so we'll only grab questions that have legitimately not been answered yet.


2) Will there be a beta for LBP2, and if yes, when will it start and who will be in it?
It's a good bet that Mm will be doing some sort of beta testing for LBP2. When, who, and how? There's no way to be sure just yet.


P.S. It seems as though the sackboys dance in the trailer, Is this a feature in LittleBigPlanet2?
Yes - you can record your own animations for Sackbots, including "dance" animations, and set up a scene like you saw in the trailer.
2010-05-14 00:42:00

Author:
ConfusedCartman
Posts: 3729


-Will we be able to create our own 3D backgrounds without a glitch this time?
-Will it be possible to make complex board games like chess?
-Will it be possible to make our own weapons or devices for Sackboy like the Paintinator?
-Where did you get your idea for the grappling hook from and what possibilities do we have with it?
-Will the space for our own levels be bigger this time?
2010-05-14 00:43:00

Author:
Chrree
Posts: 554


Okay, I've got just a couple of questions, maybe you'd all like to hear answered, maybe it's just me.

A.) How long has LittleBigPlanet 2 been in production?
B.) Are Dark Matter and Dissolve still existent?
C.) When Sackbots are placed in control seats, how do they decide what to do?

Yeah, I didn't exactly read all the posts, but uhm... Yeah...

Most popular useless questions, is ___ from lbp1 in lbp2?

The answer is always: YES!

Please, find out what you can before asking questions! Levels from lbp1 work in lbp2, therefore everything lbp1 had/could do, lbp2 also has/can do
2010-05-14 00:44:00

Author:
Theap Pleman
Posts: 670


1) Will we be able to EDIT (I know we can PLAY) our LBP levels to take advantage of the new tech and then republish as LBP2 level?
2) How many levels will we be able to publish?
3) Will creating customized stickers be easier (tool)?
4) Will creating 3D background be supported without glitching (tool)?
5) Will we have access to all thermometer views?
6) How will the layers work in reference to the 'top down' type games and the possible 'FPS game type' that was mentioned in one of the articles I read.
2010-05-14 00:45:00

Author:
SledKnight
Posts: 93


Most popular useless questions, is ___ from lbp1 in lbp2?

The answer is always: YES!

Please, find out what you can before asking questions! Levels from lbp1 work in lbp2, therefore everything lbp1 had/could do, lbp2 also has/can do
Why the quote to my post? I already know that.

I didn't ask that.

Oh yeah, and I meant to also ask: Is the corner editor improved on at all? It was really slow in LBP, and it's nice and speedy on LBPPSP, plus with the added bonus of editing multiple corners at once. (Although, accidentally fusing objects together is annoying...)
2010-05-14 00:50:00

Author:
KlawwTheClown
Posts: 1106


1) Will we be able to EDIT (I know we can PLAY) our LBP levels to take advantage of the new tech and then republish as LBP2 level?

Please see my above post ^^^. Before I throttle you.
2010-05-14 00:51:00

Author:
Holguin86
Posts: 875


Please see my above post ^^^. Before I throttle you.

Before I throttle you back, perhaps you can provide a valid link to support your knowledge that it is true. I have only found info on backward compatible PLAY. I think we can assume it "should" word, but I would like to know "for certain" before I spend the next 6 months prepping the levels I've started for completion in LBP2 (if it ends up NOT being possible to EDIT them)...
2010-05-14 01:00:00

Author:
SledKnight
Posts: 93


Yes, the game is fully, 100%, no strings attached, backwards compatible. I don't have to give you a precise source because pretty much every LBP2 article mentions it. This means play AND create. It means everything in the first game can be used in the second. So, if you can place an LBP1 object into an LBP2 level, you can open LBP1 levels (which, clearly, are full of LBP1 objects) in LBP2 and edit them. Simples.2010-05-14 01:08:00

Author:
Holguin86
Posts: 875


Don't know if anyone's mentioned this before but 1 thing that's always annoyed the hell out of me in LBP is the smoke from jetpacks. It's a real nuisance especially when you have to do a puzzle that involves picking things up and placing them somewhere else.

Will we have the option to turn off jetpack smoke ? PLease let the answer be yes.
2010-05-14 01:13:00

Author:
mistervista
Posts: 2210


Yes, the game is fully, 100%, no strings attached, backwards compatible. I don't have to give you a precise source because pretty much every LBP2 article mentions it. This means play AND create. It means everything in the first game can be used in the second. So, if you can place an LBP1 object into an LBP2 level, you can open LBP1 levels (which, clearly, are full of LBP1 objects) in LBP2 and edit them. Simples.

Not that simple. First you are wrong aobut your 100% comment, according to Alex Evans (Link provided: http://www.gamerzines.com/ps3/news/lbp2-100-backwards-compatible.html). Plus, as a programmer myself, I can tell you that just because you can make something backward compatible in a 'read' mode, does NOT mean it is by default compatible in 'write' mode. It would depend on the new code.

Bottom line, my question is valid. It is probable that they will try to make it that way, but it is not confirmed that it will be, from what I've read. [Sure stickers, costumes, etc. will be and those questions should not be asked, but again, is that in PLAY & EDIT or just PLAY?]

I doubt my question will be popular enough to make top 10 (so don't fret), but don't act like I'm an idiot for asking.

On a side note, put me down in support of items 2, 4, 6, 7, 9, 10 from your consolidated list, BTW. The others are more minor and will be quick enough to figure out and adjust to hands-on.
2010-05-14 01:26:00

Author:
SledKnight
Posts: 93


Will there be a way to have stickers that have a transparent background like the story stickers?
Also
Will we be able to build our pods from the ground up?
Hope you guys like these questions.
2010-05-14 01:32:00

Author:
acdramon
Posts: 332


Yay ok then here i go:

Question #1
Can we lethalize the paintballs on the Paintinator so we can kill each other?

Question #2
Since there is gravity and you can set it to zero is there a tool that allows you to set a different type of gravity to each object?
(ex. Like in super mario galaxy each little planet has its own gravity type)
So you could jump from planet to planet

Question #3
Do we get more layers to work with? Because in the trailer in the racing scene i really doubt that we could make a track like that with only 3 layers

Thnx hope we get some answers soon!!!!
2010-05-14 01:36:00

Author:
Mangarocks14
Posts: 262


Is there even the remotest chance of including versatile, user friendly tools that we can create our own music with, instead of having to build complex, thermo heavy contraptions from a sparse choice of sound samples?

Also, will we be able to rip music off CDs and use it as a sound track for our levels, or does that come with too many copyright issues to be viable? (I really, really want to use something along the lines of Grails, Mono or 65 Days of Static as the soundtrack to my first LBP2 level.)
2010-05-14 01:44:00

Author:
Ungreth
Posts: 2130


Can we lethalize the paintballs on the Paintinator so we can kill each other?


I doubt this will happen. as changes to previous powerups can't be made if the game is to be fully BC.



Do we get more layers to work with? Because in the trailer in the racing scene i really doubt that we could make a track like that with only 3 layers


This has been confirmed as a no-no. The game will still have only 3 layers. The racing section was done in top-down view, in altered gravity conditions.

@SledKnight: I know your point is valid man, it was just ironic that you said something about transferring data right after my shameful outburst . But as LBP1 objects have been confirmed to be in use in LBP2 levels, I really don't think there's going to be an issue.
2010-05-14 01:44:00

Author:
Holguin86
Posts: 875


Okay, I've got just a couple of questions, maybe you'd all like to hear answered, maybe it's just me.

A.) How long has LittleBigPlanet 2 been in production?
B.) Are Dark Matter and Dissolve still existent?
C.) When Sackbots are placed in control seats, how do they decide what to do?

Yeah, I didn't exactly read all the posts, but uhm... Yeah...

i can answer these for you....with no skill whatsoever...

A. as soon as LBP1 was released
B.they said NOTHING IS GONE...ONLY IMPROVED OR UPDATED UPON
C.ummmm....control seat means YOU control whatever its attached to....so i dont think sackbots can control them (if thats what you're implying) and if they can...then its like Mm keeps saying the sackbots record your EVERY MOVE....so you can control your movements to them and if they can use control seats then have them use the control seats to whatever you recorded them doing

and all this information without having to look at the tens and hundreds of threads now on the net explaining it in more detail
2010-05-14 01:47:00

Author:
Shadowcrazy
Posts: 3365


hmm on the trailer I saw something really interesting.
The popit had everything in one big popit.
Will there be an option to have your own setting in your popit and catagorized them automaticly or by yourself?
Will the stickers and the items be in the same popit slide?
I like being organized
2010-05-14 01:48:00

Author:
Oreo
Posts: 16


Hah, I have the perfect question.

"What are all of the new features in LBP2?"

Isn't that just amazing?!
2010-05-14 02:08:00

Author:
Unknown User


That joke's already been pulled man 2010-05-14 02:13:00

Author:
Holguin86
Posts: 875


I'm not sure if there's a limit to how many questions everyone can ask (I know you're picking 10 total)... so here are my ten.

-How many levels are in the story mode? (or, at least, is it much bigger than the original LBP's?)
-What new actions can Sackboy preform? (I think I heard about a backflip...)
-What are some of MM's favorite costumes that they added to the game?
-Will we be seeing some DLC released for LBP2 that was talked about long ago, such as Final Fantasy and Ratchet and Clank?
-How much more can the thermometer hold than in the original game? (if the thermometer is still in use and hasn't been replaced)
-Any more information on the Sackbots would be great... can you set them to walk like a zombie, or pick up a paintinator and understand basical puzzles?
-How can you set the popit to work? (theme, catagory, hue, etc.)
-How has hearting been changed, and is there a trophy for a certain amount of hearts?
-Has water been edited?
-In more detail, how does the new search system/'cool' levels page work?

I really hope some of these are chosen.
2010-05-14 02:16:00

Author:
Heckboy88
Posts: 179


@SledKnight: I know your point is valid man, it was just ironic that you said something about transferring data right after my shameful outburst . But as LBP1 objects have been confirmed to be in use in LBP2 levels, I really don't think there's going to be an issue.

So I caught you while you were hot under the hood, eh? LOL I hope it won't be an issue also... I'll just be very bummed if I spend 6 months tweaking these levels I started and then can't edit in LBP2 for improvements...
2010-05-14 02:27:00

Author:
SledKnight
Posts: 93


What upgrades have you made to the poppit navigation? (besides colour coding stickers which has been shown)
(ex. being able to order stickers alphabetically, hide objects/stickers, ability to customise poppit colour/s, ability to change order of custom costumes/costume pieces, increased thumbnail size, no tool tip hover delay, etc)

Is there a way for materials to have the anti-gravity effect like dark matter without having to shink DM down and attach it? Or materials having a visible property?
2010-05-14 02:30:00

Author:
midnight_heist
Posts: 2513


I have a question:

What is Media Molecule's favorite new thing about LittleBIGPlanet 2?
2010-05-14 02:42:00

Author:
warlord_evil
Posts: 4193


I think it's safe to say we all want to know how the new cool pages system works.2010-05-14 02:46:00

Author:
Incinerator22
Posts: 3251


Will glitches like the 3D layer glitch and "Anti Color" Material glitch work in LBP2?2010-05-14 02:52:00

Author:
GreatWhite000
Posts: 673


can you throw objects now?
can you wall jump?
can you please show us the command and conquer clone?
2010-05-14 02:53:00

Author:
supersonic56
Posts: 287


I know I just posted, but something popped into my head.

Will there be an LBP2 demo before the game itself is released?
2010-05-14 02:56:00

Author:
GreatWhite000
Posts: 673


I think it's safe to say we all want to know how the new cool pages system works.

This, times a billion.
2010-05-14 02:57:00

Author:
thekevinexpress
Posts: 256


I know I just posted, but something popped into my head.

Will there be an LBP2 demo before the game itself is released?

Hard to say. Some games release demos before the game even hits the shelves, and some games release demos months after the game has been released.
2010-05-14 03:22:00

Author:
TheZimInvader
Posts: 3149


Will there be more space on the thermometer?
Are all materials and will continue to weigh so much?

Since all old levels are supposed to work in LBP2, weights should stay the same. I don't know about the thermo, except that you'll save a lot on logic because of the microchips.


Will there be some kind of a mohawk that I can use on my sackboy? (this is a serious question, I WANT ONE!!!!)
Will there be materials that can only be grabbed with the grappling hook?

I think there's a mohawk on one of the Streetfighter costumes and maybe one of the Killzone ones, too. I highly doubt there will be grappling hook only materials, it wouldn't make sense.


Will the sticker glitch be fixed or improved? The glitch, or simple sticker maximum, that causes stickers to blend along the sides?
Will we have visibility options, such as layers, wires, etc.?

I recall something about a sticker glitch fix, but I don't remember where. From the images, hidden wires seem very likely. Maybe microchips won't use wires inside at all.


Will there be any full 3D editing mode?
Will Top-down racing levels be able to have hilly terrain?

No. Yes, check out the racing images, there are even ramps and a drop in there. It works like any level, except that gravity seems to pull you into the screen. It hasn't been confirmed if this gravity applies to sackpeople, but I'd sure like to know.


I have a question, but not for Mm ... where is this gyroscope object that people have been mentioning? If so, Mm, what does it do?

There are some pictures of a two-legged walker with some gizmo on the legs. The more obvious way to explain how it could walk would be if the gizmos were gyroscopic, that is, they would always keep upright. Not sure which thread this was proposed, maybe the Logic one in LBP2 Suggestions.


1. What graphical changes have been made, I.E. Shaders, Lighting, Textures, Particles?

Shaders and lighting were improved based on GoW3 tech, I think textures were unchanged. Evans mentioned someone did a good job on particles, but he didn't say what it entailed.


-Will it be possible to make complex board games like chess?
-Will it be possible to make our own weapons or devices for Sackboy like the Paintinator?

Chess seems entirely possible from what I've heard so far. I don't think they'll let you make your own weapons, or they won't have anything new to put in the next big level pack.


Is there even the remotest chance of including versatile, user friendly tools that we can create our own music with, instead of having to build complex, thermo heavy contraptions from a sparse choice of sound samples?

Music creation has been confirmed. Also, microchips are gonna be a big help here in any case.


C.ummmm....control seat means YOU control whatever its attached to....so i dont think sackbots can control them (if thats what you're implying) and if they can...then its like Mm keeps saying the sackbots record your EVERY MOVE....so you can control your movements to them and if they can use control seats then have them use the control seats to whatever you recorded them doing

They did say if a sackbot is set to chase (so, it's not under player control), and you allow him to use direct controls, he will get in a DC vehicle to chase you faster. I guess that's what he meant.


Also, will there be a way to save your progress in a game, or will the only checkpoints be the beginning of levels? I think it'd be hard to make an RPG any other way.

I forgot I wanted to ask this myself, so I'll second this.

Also, sorry to sound undemocratic, but I hope questions will be chosen on merit, and not majority. And sorry about the last post. Trying to be helpful, but maybe this is a little too much...
2010-05-14 03:36:00

Author:
Rogar
Posts: 2284


How adjustable will existing accessories be?

Like, let's say I wanted to create a game in which Sackboy could use both the paintinator and the jetpack at the same time, could I do that? And, let's say I wanted the paint bullets to not be affected by gravity and instead have them disappear at a set length away, and also have a jetpack that instead of letting you fly would just propel you upward for a little while before you touch the ground (like creating a "floating" double jump).

How much is available to be altered?
2010-05-14 04:47:00

Author:
Shining Aquas
Posts: 353


Will there ever be weather changing tools?

Or if they will ever have something like this.

exc wind rain thunder snow...
2010-05-14 04:49:00

Author:
Kobe24Life
Posts: 150


will it be possible to use more than 3 layers for playing (so that you can set how many layers you want)
how many non-material vehicles will there be(etc. the rats and the dragonflything)

They've already said that the game will still be played in 3 layers. The wasp (dragonflies have four wings) is made of ingame objects: the head/thorax is an electric shaver and the abdomen is a microphone.


And the Music upload thing, will that be from a microphone attached to PS3 and/or by file?

They haven't said anything about uploading music. I believe it's been confirmed that importing sound is done through the mic in the ps eye (though it may be possible to use other mics).


There are some pictures of a two-legged walker with some gizmo on the legs. The more obvious way to explain how it could walk would be if the gizmos were gyroscopic, that is, they would always keep upright. Not sure which thread this was proposed, maybe the Logic one in LBP2 Suggestions.

I'm pretty sure I was the first to propose that. I can't remember where I posted it first, but I've mentioned it in 3 or 4 threads. The object I was referring to is the one that resembles a gimbal or atom and is seen just above the sound objects on the legs of the little walker guy climing the books and toilet paper roll.

I would like to vote for the following questions:
Ryan's question about gravity-whether it can be altered to pull toward the back wall for top-down levels and whether it applies to vehicles only, or to sackboy/bots as well. Isometric shooters, anybody?

Leather-Monkey's question about being able to record vids to the hdd for machinima/level trailers.

xKappax's question about sackboy emotions-what new emotions will sackboy be able to show?

waD-Delmaw's question about whether an emitter can be set to demit in response to an input.

MMLGamer's question about level badges-can they be configured to place you into specific entrances in the linked level, or do they always lead to the beginning of the level?

Awesomeman's question about saving progress. Will we be able to save progress in a level, or a series of levels? For instance, will points and power-ups follow us from one linked level to another to make if more like a single cohesive game?

Rock Sauron's question about variables. Will we be able to track things like shots fired from a paintinator, times a player has jumped, distance walked, power-ups used, etc.

OmegaSlayer's question: What is the new feature that will surprise lbp players the most? This is the kind of open-ended question that could get something very exciting from a generous interviewee (and Mm is nothing if not generous).
2010-05-14 05:13:00

Author:
Sehven
Posts: 2188


My questions...
1. When we redefine gravity to the top-down perspective (have it pull towards the background instead of downwards) does this affect water levels as well? In other words, does water fill in from the background towards the foreground, or does it still fill up from downwards-up? If it came in from the background/foreground, it'd be useful because we could flood our 3D, top-down levels.
2. Can we attach the game camera to a Sackperson, Sackbot, or object? IGN reported the camera being attached to a caterpillar for an over-the-shoulder view. If we can stick the camera more freely on objects, etc., we could essentially make a first-person or third-person action adventure, shooter, etc. and it would be really useful. All you would have to do is flip the world to a top-down perspective, and then attach the camera to a Sackperson, Sackbot, or object, and you have a totally new view!
3. Will it be possible to wire multiple inputs to one output without using logic? Like wire two different switches to the same wobble bolt?
4. How is the dragonfly from the trailer staying in the air? Flying vehicles don't work well in LittleBigPlanet; they are usually unbalanced, flip over, or end up falling to one side and can't stay level. The dragonfly appears to be quite stable and can even hover in the air. Is there a new tool for flying machines that is doing this?
5. Are we getting a melee weapon? Lol.
6. Can we upload music/lengthy voices to our levels and for our Sackbots? I know you can record a voice for Sackbots, but I'm curious as to if it's just like one-or-two-word-phrases, or if we can actually have a level with real, awesome dialogue. If we could replace the game music with our own sounds/songs, that would be wonderful. I have a friend who is a composer and he wants to make music for one of my LBP2 level ideas..
7. Can we now fully rotate the Create Mode camera to tweak behind/on top of objects?
8. Can we program Sackbots to attack with power-ups and gadgets?
9. Eurogamer, I believe, reported that we could edit Sackboy's stickiness and inertia in our pop-it. Is this true? Editing small features to Sackboy's jump that don't completely destroy the nature of the game would be something a lot of people want.
10. In what ways have you improved level organization/searching besides lbp.me and Streams?

Oh, and bonus question.
* You've mentioned before that you were really impressed by the 50-layer glitch and you really liked its effects in levels. Is there any way you're going to implement this as an official feature we can all use without our levels falling apart occasionally? Adding extra layers adds a level of atmosphere the game has never seen before, and it would be a great official feature.

Bonus question 2 lol:
*Can we segregate cameras for separate users now? If I want to make a level where my friends and I are supposed to investigate a big open world with crime scenes and come back with the evidence, for example, could I segregate the camera so that they don't have to follow me if they want to survive?
2010-05-14 06:06:00

Author:
jjmusicman
Posts: 234


-Will Creators be able to self-identify their levels with tags before publishing? We've got description fields, but this doesn't let us sort our own levels so that players can find them by tag search.

-How will you corral late adopters? In short, will LBP1 be patched so that players who refuse to upgrade can still play user-generated LBP2 levels, thus encouraging them to pony up the dough? If LBP1 can be "patched to match", that would answer the question of "how different" the physics engines of the two games will be.
2010-05-14 06:14:00

Author:
coyote_blue
Posts: 422


I believe it was said that, no, LBP2 levels will not work on LBP1. And why should they? For people who don't like to create, it's like getting a free game. XD2010-05-14 06:16:00

Author:
jjmusicman
Posts: 234


When can we preorder?2010-05-14 06:20:00

Author:
Super_Dork_42
Posts: 1874


When can we preorder?

We can pre-order right now from gamestop.

Important information!

Please everyone, do research before asking. Watch pictures and read interviews, and watch the videos available.
Basically check out EVERYTHING related to LBP2 before asking a question. I've read the whole thread and over 50% of the questions have been answered already. We don't want to get really hyped about getting the answer to the question "How do level linking badges work?" only to find out that all the questions Mm answered are questions which we already know the answers for.

And please PLEASE no questions about the beta or demo. Im pretty sure Mm themselves don't know when they are released. And besides, that's not that important to know.

Thank you for your attention!

Ps: If i still see that some people ask already answered questions, im going to post this on every page.
Pps: Im sorry in advance if i did something wrong here. I i did something bad then the mods can delete all these posts.
Ppps: Remember, we need to get as much information as possible!!!
2010-05-14 07:08:00

Author:
TNSv
Posts: 302


Possibly along MANY others, I'd like a video recording. Something that captures everything that goes on screen, without having ot use the annoying camera-at-TV-
in-a-bad-angle method. If this has been suggested before, one more vote for it!
2010-05-14 08:56:00

Author:
Unknown User


^ Yeah. Automatic YouTube uploading by tying your PSN to a YouTube account would be insanely awesome.2010-05-14 09:00:00

Author:
jjmusicman
Posts: 234


P.S. Someone who is in touch with all the communities should make sure the questions asked are all different!


Don't worry, I've got it covered.

Yeah, if we all worked together and shared our community's info, we'd have a wealth coming in... I vote for that.
2010-05-14 09:04:00

Author:
BabyDoll1970
Posts: 1567


Possibly along MANY others, I'd like a video recording. Something that captures everything that goes on screen, without having ot use the annoying camera-at-TV-
in-a-bad-angle method. If this has been suggested before, one more vote for it!


^ Yeah. Automatic YouTube uploading by tying your PSN to a YouTube account would be insanely awesome.

Are these really questions guys? They sound more like suggestions to me

I'm still trying to think of a decent one, its hard to pick one thing that I'd really want answered!
2010-05-14 09:09:00

Author:
Burnvictim42
Posts: 3322


How about when is a realistic release date?2010-05-14 09:13:00

Author:
poorjack
Posts: 1806


Please everyone, do research before asking.
Ps: If i still see that some people ask already answered questions, im going to post this on every page.

Dude, chill. ConfusedCartman isn't stupid. He's not gonna' let a question that's already been answered make the final cut. Just stick to asking questions or voting for ones that have already been asked.


Possibly along MANY others, I'd like a video recording.

Just to be clear, this isn't a wishlist. We're asking questions about what they're already doing, not suggesting things that they should add. It's possible that asking a question might prompt them to include a feature, but I'm pretty sure they've already thought about video recording and decided whether they're gonna' implement it. That said, I did vote for a question about it: I just thought the tone of your post was more of a request than a question and wasn't sure if you understood what was going on here.
2010-05-14 09:14:00

Author:
Sehven
Posts: 2188


Hey
This probably won't happen but will you give us all the DLC used in story mode for free?
2010-05-14 09:23:00

Author:
suchiacatdog
Posts: 15


Wow, I just read through this entire thread. One of the more frustrating things I've done lately, I won't lie to you! I think most of my preferred questions have been asked, so I will simply re-post with my own wording. I realize that I am actually squeezing like four questions into each one of these, but I feel better being specific rather than vague. I think I ended up compiling a list of ten, but believe me, that number is arbitrary. (EDIT: Turns out it's eleven. EDIT 2: I added a twelfth. EDIT 3: I ate a apple. Edit 4: I ate one of my questions.) These happen to be the questions at the tip of my mind at the moment.

* Will levels have multiple possible entrances (for example, that can be defined in linking badges)?

* Are there any changes to the multiplayer camera in play mode (for example, to allow players to have their own screens, split screen support for local multiplayer, etc)?

* We've seen some top-down racing with cars, rats, and even caterpillars, but no sackboys yet. How exactly does this "top down" view work?

* We've been promised "very complex" microchips, but have seen nothing like them yet. How do they work and what has changed from the old mechanical home-made logic gate method?

* What kind of changes are there, if any, to the thermometer (for example, being able to track multiple thermometers, sackbots and microchips having their own thermos)?

* We will be able to create any game genre. But with limited thermometer space for a single level, how will progress like powerups, points, custom microchip settings (for example, XP in an RPG), carry over from one level to the next in the series?

* We've heard whisperings of new powerups called the "magic glove" and the "bag". What can you tell us about any new powerups that haven't been revealed yet?

* Will materials have tweakable settings, and if so, what (for example, transparency, color, light output, dynamic vs static)?

* How will custom music creation work?

* It's been revealed that there are huge plans for the Playstation Move that will continue beyond the release of the game. What kind of functionality can we expect out of the box, as well as further down the road after release?

* [I'm already expecting a 'no', so this isn't exactly a priority] Any chance for custom background editing, negating the need for such chicanery as the layer glitch?

* [EDIT: Sehven's got decent evidence that convinces me this is NOT a priority question] Will we be able to create a level so the player instantly starts "in medias direct-control-seat"? In other words, immediately and automatically in control of a sackbot or vehicle?
2010-05-14 09:54:00

Author:
Teebonesy
Posts: 1937


I agree with all of TeeBonesy. They are great questions 2010-05-14 10:12:00

Author:
litled
Posts: 165


Will we be able to create a level so the player instantly starts "in medias direct-control-seat"? In other words, immediately and automatically in control of a sackbot or vehicle?

In one of the screenshots, you can see some of the tweak menu for dcs's. One of the options is "automatically enter." Presumably, when you get close enough, it'll automatically put you in the seat. That combined with statements that there will be levels where you never see sackboy, suggests that you'll be able to start a level with sackboy already in a dcs (set it so he spawns right above an auto-enter dcs).
2010-05-14 10:16:00

Author:
Sehven
Posts: 2188


In one of the screenshots, you can see some of the tweak menu for dcs's. One of the options is "automatically enter." Presumably, when you get close enough, it'll automatically put you in the seat. That combined with statements that there will be levels where you never see sackboy, suggests that you'll be able to start a level with sackboy already in a dcs (set it so he spawns right above an auto-enter dcs).

Ah thanks for the info, I hadn't seen that one!

With an auto-enter and a DC seat directly at the entrance I think that's pretty conclusive. Although it'll still probably force players to hide the original "pop" out of the entrance and into the DC seat - it's enough for me to de-prioritize the question off a list of 10.
2010-05-14 10:21:00

Author:
Teebonesy
Posts: 1937


I have one question actually. How flexible are the sackbots action. For example, can they go in DC seats or use powerups...2010-05-14 10:27:00

Author:
litled
Posts: 165


Just put all of Teebonesies questions in there lol.2010-05-14 10:53:00

Author:
Jrange378
Posts: 573


Just to make my question a bit more clear: Will the DLC used in LBP2's story mode be given to players free if the price of the DLC is part of the retail price of the game?2010-05-14 11:25:00

Author:
suchiacatdog
Posts: 15


I just posted a thread about lbp.me, and it occurred to me that this might deserve a question as well if others are interested.

Just something general along the lines of:

* We know some basics about lbp.me such as level queues and individual level pages. What more can you tell us about lbp.me functionality and how the site interacts with the game?

EDIT: Also, out of curiosity about what the other communities were putting together, I've been peeking in on littlebigworkshop and littlebigland, and haven't found threads at either of these places yet. Am I looking in the wrong places or are we just so lovingly blessed here by the likes of CC and his on-the-ball announcement?
2010-05-14 11:43:00

Author:
Teebonesy
Posts: 1937


Will be there an opportunity to organize any COMMUNITIES into separate PLANETS? For example: LBP_Central_Planet, or Not_For_Stupid_Kids_Planet, or Adult_Haters_Planet, or Earth_Worm_Jim_Fans_Planet, or Shark_Survival_Planet, or my own planet...2010-05-14 11:52:00

Author:
Unknown User


Dude, chill. ConfusedCartman isn't stupid. He's not gonna' let a question that's already been answered make the final cut. Just stick to asking questions or voting for ones that have already been asked.

i know hes not stupid. I actually know hes an uber-genius. I just forgot for a moment how this thread works.
2010-05-14 12:24:00

Author:
TNSv
Posts: 302


Also, will there be a way to save your progress in a game, or will the only checkpoints be the beginning of levels? I think it'd be hard to make an RPG any other way.

Is it possible to return to a previous level an not have logic reset?

Totally this!
2010-05-14 12:25:00

Author:
Stampy
Posts: 86


1. As far as costumes go, are all the ones from Story Mode (LBP1) going to be transferred over, or just re-unlocked? If re-unlocked, are there a lot of new costume pieces as well?

2. Are there any new global level tools, if so, what are they? (Other than gravity).

3. Can you place stickers over decorartions?

4. Are all the custom costumes from the previous game transferable?

5. Are there more movements/ emotions for the sackpeople (Also the more items like the perfumes?)

6. What is the new pod? I saw a picture of what looked like a small room. (It said 'This is your pod' underneath it).

7. Is there a way to delethalize tools during gameplay, via switch etc...? (Putting firey object in water doesn't count).

8. Is there going to be a quicker way of choosing items/stickers etc... Possibly a search function? (I have to scroll and since I have all the stickers, it takes forever.)

9. Is there going to be a tool that makes making objects in the shape of stickers easier? (Please, please let there be a sticker cut out tool...)

10. Is there any material imporvements? E.g. Can you make material invisible? or Can make materials smaller than in the previous game without them going all weird and disappearing? Or even material tools?
2010-05-14 12:37:00

Author:
The Last Stop
Posts: 240


Will there be a "paint tool" that would work as a Brush does in Paint/Photoshop. I always liked to make art, using stickers.. but i only had a limited amount of stickers to use.2010-05-14 13:26:00

Author:
ThommyTheThird
Posts: 440


1. As far as costumes go, are all the ones from Story Mode (LBP1) going to be transferred over, or just re-unlocked? If re-unlocked, are there a lot of new costume pieces as well?

2. Are there any new global level tools, if so, what are they? (Other than gravity).

3. Can you place stickers over decorartions?

4. Are all the custom costumes from the previous game transferable?

5. Are there more movements/ emotions for the sackpeople (Also the more items like the perfumes?)

6. What is the new pod? I saw a picture of what looked like a small room. (It said 'This is your pod' underneath it).

7. Is there a way to delethalize tools during gameplay, via switch etc...? (Putting firey object in water doesn't count).

8. Is there going to be a quicker way of choosing items/stickers etc... Possibly a search function? (I have to scroll and since I have all the stickers, it takes forever.)

9. Is there going to be a tool that makes making objects in the shape of stickers easier? (Please, please let there be a sticker cut out tool...)

10. Is there any material imporvements? E.g. Can you make material invisible? or Can make materials smaller than in the previous game without them going all weird and disappearing? Or even material tools?

Most of your questions have already been answered. You can't have missed my embarrassing outburst a few pages back, surely? Everything is being transferred across - the game is completely backwards compatible. Everything you had in LBP1 will be ready for use in LBP2. That answers questions 1 and 4.

Question 7 ... watch the trailer. The grapple sponge above the rotating layer-changing object delethalises as it descends. This has been pointed out hundreds of times.

And most of the other questions have threads elsewhere about them - some of them are pretty cool. I'd be interested in the answer of No. 5, although I don't know what buttons would do the new expressions ... possibly L3 or R3. No. 8 is a must have, considering how many objects/stickers/etc we're gonna have. No. 9 would also be awesome, but I don't think it will be included, judging by the edging to some of the stickered objects in the trailer

We already know about some material improvements - there's evidence of animated textures in the Breakout section of the trailer, and of colour-changing properties with the luminous material and the translucent circuit-ish material inbetween the fluffy high tech platforms.
2010-05-14 13:26:00

Author:
Holguin86
Posts: 875


I recommend to start building FAQ on questions that we already know the answers so it would reduce people to repeat them2010-05-14 13:42:00

Author:
Shadowriver
Posts: 3991


When you switch an object's layer and another object into the same layer, what will happen?2010-05-14 14:14:00

Author:
Emogotsaone
Posts: 1030


jjmusicman responded
"I believe it was said that, no, LBP2 levels will not work on LBP1. And why should they? For people who don't like to create, it's like getting a free game. XD"

And I would agree. But it's the same business model they've used to sell people the water upgrade, History Pack, and MGS. People got free games every time someone made them a paintinator level.

Thanks for the response, though. I've watched the teaser about three times, but I'm curious where the heck people are getting this extra news on exactly what's what. The announcement blurb is rather less specific.
2010-05-14 14:21:00

Author:
coyote_blue
Posts: 422


jjmusicman responded
And I would agree. But it's the same business model they've used to sell people the water upgrade, History Pack, and MGS. People got free games every time someone made them a paintinator level
But those features/data have been patched into the game though so people can play them.

Unless they patch in the data from LBP2 into the current game (which is not going to happen since that's why we now have a sequel instead of it being DLC), LBP2 levels will NOT be playable on the original.
2010-05-14 14:28:00

Author:
mnimmo1986
Posts: 552


That joke's already been pulled man

Woops, didn't see that. My bad
2010-05-14 14:44:00

Author:
Unknown User


another small question: is the glowing circle from the corner editing tool gone? it is so annoying when I make boats.2010-05-14 15:53:00

Author:
oldage
Posts: 2824


will there be seperate rewind and pauze for multiplayer create mode?2010-05-14 15:53:00

Author:
Sardin
Posts: 1


I recommend to start building FAQ on questions that we already know the answers so it would reduce people to repeat them

^^ This. LBP needs an organized wiki. At the very least, a FAQ. Some of these questions can be answered based on inference, but remember, what we have seen so far may or may not make it into the final product. You'll have to qualify each of the answers with some sort of variable citing how reliable or speculative in nature it is.
2010-05-14 16:40:00

Author:
schm0
Posts: 1239


Will there be a unique way of customising our SackPerson? A little like in ModNation Racers?

Can we transfer our saved objects and / or costumes over from LBP 1?
2010-05-14 16:54:00

Author:
Weretigr
Posts: 2105


Will we be able to sticker decorations? I really want to do that!!!2010-05-14 17:49:00

Author:
RagTagPwner
Posts: 344


will there be seperate rewind and pauze for multiplayer create mode?

I second this.
2010-05-14 17:51:00

Author:
RagTagPwner
Posts: 344


I'll sigh up for many things above, not least the Custom Sticker thingy.
a thing I'd like to know, is if you are going to do an intriguing change to the Magnetic and Player Proximity Switches: Quantity. It would simplify vast systems even more, when being able to specify if thin Player Proximity Switch requires 1, 2, 3 or 4 players within its range
And even more for the Magnetic Key Switch! There are ways to make this happen, but they tend to eat the Thermometer with only the logic... I would love being able to specify if this switch requires 1 or 200 keys within its range! Thermometer Die Die Die!!!
2010-05-14 18:36:00

Author:
Unknown User


Something I'd like to see, is like, so you could have a DCS on a Sackbot, but sackboy wouldnt sit on the exterior, he'd "dissapear" through the control seat and "get inside"?2010-05-14 18:57:00

Author:
Matimoo
Posts: 1027


We will be able to create any game genre. But with limited thermometer space for a single level, how will progress like powerups, points, custom microchip settings (for example, XP in an RPG), carry over from one level to the next in the series?

This is something I haven't thought of, and it's a great question. I hope they have a solution to this.
If not, I suppose what you could do is have different levels of XP (100-300, 301-500, 501-700, etc.) and then when the person reaches the end of the first level, a special sticker is provided to them based on which XP category they've landed in. In the next level, they can use that sticker to toggle what they can do in the next level.


Are these really questions guys? They sound more like suggestions to me

Yeah the YouTube thing was just a brief off-topic thought...not a formal question to Mm xD
Though it could be. Lol.
2010-05-14 19:09:00

Author:
jjmusicman
Posts: 234


I don't know if this has been asked, but can we change the proportions of a Sackbot, rather than just making them big or small? For instance, say long arms and legs, but a short torso?2010-05-14 19:26:00

Author:
michaelplacke
Posts: 39


I don't know if this has been asked, but can we change the proportions of a Sackbot, rather than just making them big or small? For instance, say long arms and legs, but a short torso?

Indeed. I believe those features have been shown in screenshots, the trailer, and the Qore video. You also see Sackbots with tiny heads, long limbs, etc.
2010-05-14 19:35:00

Author:
jjmusicman
Posts: 234


we know you can resize sackbots heads, but how about all the other body parts/ hands, arms, legs etc?2010-05-14 19:40:00

Author:
poorjack
Posts: 1806


Indeed. I believe those features have been shown in screenshots, the trailer, and the Qore video. You also see Sackbots with tiny heads, long limbs, etc.

Thank you.
2010-05-14 19:46:00

Author:
michaelplacke
Posts: 39


Will there be an increase in thermo space and the amount of levels a player can publish online?

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-05-14 19:53:00

Author:
Blackfalcon
Posts: 409


I'll sigh up for many things above, not least the Custom Sticker thingy.
a thing I'd like to know, is if you are going to do an intriguing change to the Magnetic and Player Proximity Switches: Quantity. It would simplify vast systems even more, when being able to specify if thin Player Proximity Switch requires 1, 2, 3 or 4 players within its range
And even more for the Magnetic Key Switch! There are ways to make this happen, but they tend to eat the Thermometer with only the logic... I would love being able to specify if this switch requires 1 or 200 keys within its range! Thermometer Die Die Die!!!

I have something to add to that. Can we change the trigger field to a square, and move it around a bit like the current camera zone box? Also, will the entire trigger field be highlighted, rather than just the edges?
2010-05-14 21:07:00

Author:
RagTagPwner
Posts: 344


if you have a pack on LBP do you then have it then on LBP2 to?
are is it aready in the game ? are do most you buy it specialy for LBP2
2010-05-14 22:01:00

Author:
Unknown User


I pretty much agree with all of the questions so far, I just copied some that I thought were the most useful.

Can the gravity be changed so that our sackboys can walk on the 'back wall' so to say. We know the vehicles can do this, but can sackboys run around like this too?

So I was wondering if there would be a record feature in which the screen is captured and exported (in HD) to the PS3's hard-drive?

If you have a pack on LBP do you then have it then on LBP2 to?

Will we have the option to turn off jetpack smoke ?
2010-05-14 22:02:00

Author:
X-FROGBOY-X
Posts: 1800


My question: Can we have some screens of the mysterious steam and cake levels? Pretty please?2010-05-14 23:23:00

Author:
Unknown User


Along with sackbots, Will we be able to program Normal AI, with the settings from the first game, onto the second, along with any new, possible Normal AI settings that may have aroused from development?2010-05-15 00:31:00

Author:
grayspence
Posts: 1990


/cough How might RPGs be possible? Explain in detail.

... come on, someone support me here D:
2010-05-15 00:42:00

Author:
RockSauron
Posts: 10882


The biggest thing ive been wondering that i thhink must be asked is-

Can sackboy walk on walls using top down mode?

EDIT-Also, when will these questions be answered?
2010-05-15 01:52:00

Author:
Jrange378
Posts: 573


is there any way you could tell (or show) us the way you plan on us creating RPGs?2010-05-15 01:59:00

Author:
poorjack
Posts: 1806


EDIT-Also, when will these questions be answered?

This is a very good query... What's the time table on this? When should we expect to possibly be seeing the final list and subsequently hearing back? I'm not impatient, just realized there was no mention of a time/deadline for the questions.
2010-05-15 02:35:00

Author:
Teebonesy
Posts: 1937


will there be a "pause level" feature for rpgs? (and others.) so you can actually save... and if a lvl is hard, and you don't finish, you can start from where you left off? i hope so!


and yah! don't leave LBP PSP in the dust!
2010-05-15 03:34:00

Author:
theswweet
Posts: 2468


Everything Teebonesy said. 2010-05-15 04:24:00

Author:
DaSackBoy
Posts: 606


and yah! don't leave LBP PSP in the dust!

I may not have understood what you meant by that but i will remind you that LBP PSP is not made by Media Molecule.
2010-05-15 09:40:00

Author:
TNSv
Posts: 302


Will there be a new section in the pop-it that temporarily holds sticker keys?

It's inconvenient at the moment if you prefer to keep "collect community objects" turned off.
2010-05-15 10:11:00

Author:
Rhys125
Posts: 841


Will we be able to move objects/vehicles between layers in play mode?

Will it be possible to make any material invisible without shrinking it down?

Can we change the colour of materials to negate the use of stickers?

Copied those from mistervista because that's what I tought of.

And a new one: what is the most fancy new thing you guys are going to put in?
2010-05-15 11:41:00

Author:
konniksanders
Posts: 104


Will there be a music editor?2010-05-15 12:15:00

Author:
Unknown User


Can sackbots use the popit cursor? (think of survivalchallenge where a bot in some kind of editor mode keeps selecting objects around you and deletes them)

Can you stream levels backwards? (I.e. go from level two back to level one).

Compared to lbp1 levels, how much bigger in size is the average level.
(how many objects/stickers etc can you place before maxxing the thermo)

Will there be a detailed wiki/manual about the editor explaining the ins and outs of the editor? (id pay extra for it).

Wouldnt it be helpfull if there was a 4th walkable layer as you can play lbp with 4 people? (only semi lbp2 related).

Which glitches will surely be removed in lbp2.

Can u open/edit LBP1 levels in the lbp2 editor?

Will there be an experience/Money system? (RPG)

Can you create your own powerups? (If I want sackboy to shoot fireballs...)

Will there be tablet (wacom etc) support?

thats prolly all i want to know.
2010-05-15 12:28:00

Author:
Luos_83
Posts: 2136


Will there be a music editor?

I think it said you can 'compose' it.
2010-05-15 12:50:00

Author:
Emogotsaone
Posts: 1030


What will happen to the 50 layer glitch? Will you keep it, fix it, or simply implement it not as a glitch? Will backwards compatability work with levels that imclude the 50 layer glitch?

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-05-15 13:26:00

Author:
Blackfalcon
Posts: 409


Will it be possible to edit the length of how far the Grappling Hook can go or will it just be preset with no possible changes?2010-05-15 14:17:00

Author:
Tomeh999
Posts: 763


Has thermometer space increased and if it has by how much?

This relates to one of my main questions - will we be able to view the "separate" thermometers (perhaps change the view or expand it to see the separate gauges). And, is there a plan to finally increase the amount of content we can hold (i.e. use our hard-drive space), so that I don't have to delete community objects to make room for more (I've been having to put objects in a level(s) on my moon so I don't lose them.)

Are there any specific glitches that are planned to either be "fixed" - OR glitches that have been embraced and will simply be added as a feature.
Examples - the "3D" glitch, grabbable materials (glass and other items), none slip glass, etc. etc.

Thanks.
2010-05-15 14:46:00

Author:
CYMBOL
Posts: 1230


Will there be a beta like the original LBP had?2010-05-15 14:54:00

Author:
Kobe24Life
Posts: 150


is the 3d glitch in it? are is it now not a glitch anymore but somthing real?2010-05-15 14:55:00

Author:
Unknown User


I know the answer to all your questions but I dont want to ruin the suprise but i have a 3very good question that must be answerd

1.)Will there be more poppit colors added?
2.)Are they going to let us share our coutumes with our freinds and community?
3.)How much of the thermo has been added?

Thank you
2010-05-15 15:44:00

Author:
Unknown User


Can you add your own musics to your levels from your ps3 system and store your musics to My Musics section in popit?2010-05-15 16:01:00

Author:
ShiftyDog
Posts: 293


Can you add your own musics to your levels from your ps3 system and store your musics to My Musics section in popit?

This probably won't be possible, copyright issues etc.
2010-05-15 16:08:00

Author:
FlipMeister
Posts: 631


1. will there be a music maker
2. will there be more thermo space for lvls
3. will the RPGs be turn based
2010-05-15 17:01:00

Author:
Unknown User


Will we still be able to sell our levels like you guys at MM promised us around LBP's launch, or did you just give up on this idea all together?2010-05-15 20:08:00

Author:
CyberSora
Posts: 5551


They also promised us an image import tool 2010-05-15 20:13:00

Author:
Incinerator22
Posts: 3251


Ooh, I finally have a question: Can the grapple hook pull? Meaning, if something is light than sackboy, and not glued, can he pull it towards himself with the hook? This is a simple question, but it could be very interesting in many level. 2010-05-15 21:47:00

Author:
RobotCrash
Posts: 121


Ooh, I finally have a question: Can the grapple hook pull? Meaning, if something is light than sackboy, and not glued, can he pull it towards himself with the hook? This is a simple question, but it could be very interesting in many level.

Yes, it can. Please look around a bit before asking questions. Sorry if you have looked, but look harder! xD
2010-05-15 22:07:00

Author:
moleynator
Posts: 2914


Ok, I like these questions from above,

1. LBP1 is compatible with any generic keyboard, but no mouse. Will LBP2 have the option of using a keyboard and mouse for creating purposes? (PowerShifter)

2. Will there be the ability to change the characteristics of Sackbots with switches? Eg: A Sackbot is chasing, an event occurs and Sackbot becomes scared. (Killian)

3. Will there be a sticker editor of sorts so we can control the creation process of our custom stickers more? (OneEyedBanshee)

4. Since objects can move between layers, does this mean sackboy can freely move between layers while swimming or equipped with a jetpack? (rys125)

5. Can sackbots use powerups such as paintinator/grapple hook/jet pack? (ryan)

6. Will there be 'dynamic' water, unlike the current 'static' water? So things like water slides, watermills, waterfalls, water cannons etc could be created? (blootack)

7. Will we be able to move objects/vehicles between layers in play mode? (mistervista)
2010-05-15 23:35:00

Author:
bob is named bob
Posts: 64


How do you make things fly like that hovercraft? If the hovercraft is not a custom object, will we be able to create and customize our own aircraft?2010-05-15 23:35:00

Author:
JspOt
Posts: 3607


Ok, I like these questions from above,

1. LBP1 is compatible with any generic keyboard, but no mouse. Will LBP2 have the option of using a keyboard and mouse for creating purposes? (PowerShifter)

2. Will there be the ability to change the characteristics of Sackbots with switches? Eg: A Sackbot is chasing, an event occurs and Sackbot becomes scared. (Killian)

3. Will there be a sticker editor of sorts so we can control the creation process of our custom stickers more? (OneEyedBanshee)

4. Since objects can move between layers, does this mean sackboy can freely move between layers while swimming or equipped with a jetpack? (rys125)

5. Can sackbots use powerups such as paintinator/grapple hook/jet pack? (ryan)

6. Will there be 'dynamic' water, unlike the current 'static' water? So things like water slides, watermills, waterfalls, water cannons etc could be created? (blootack)

7. Will we be able to move objects/vehicles between layers in play mode? (mistervista)

1 is a yes. According to Mark Healey you can "Use the mouse for drawing and stuff".
2010-05-16 01:15:00

Author:
moleynator
Posts: 2914



LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.