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Emitters in LBP2 (Oh please oh please oh please)

Archive: 22 posts


I hope that Mm reads this, because it's a feature I want very much to see in LBP2: The ability to say yes or no to the smoke effect when an emitted object expires. Many times, the look (and, God knows, the SOUND) of "demitted" objects completely ruins the mood of a level.

It would be a simple matter of adding another little slider onto the tweak menu of an emitter. Anyone else feel this would help out?
2010-05-13 06:18:00

Author:
KablooieKablam
Posts: 364


Definitely and I hope they change the design of the emitter cause that thing is just ugly.2010-05-13 08:21:00

Author:
blizzard_cool
Posts: 752


Well, they couldn't change the design of the emitter because they're trying to make all the LBP levels as backwards compatible as possible. Sooo, changing it would affect all the other levels that have already been made.

Also, who cares what it looks like? Just make it invisible, mate
2010-05-13 10:20:00

Author:
KablooieKablam
Posts: 364


Design (look) have nothing to do with backward compatibility 2010-05-13 15:21:00

Author:
Shadowriver
Posts: 3991


Yea. Smoke effects when something dies or dissolves need to be tweaked2010-05-13 15:27:00

Author:
poorjack
Posts: 1806


Definitely, I mean, c'mon, I had to put a special sound effect on it that hardly made a sound to get that thing to be quiet! 2010-05-13 15:56:00

Author:
DaSackBoy
Posts: 606


I wouldn't mind if dissolving materials made no smoke or sound by default. Or maybe use another material for dissolve.2010-05-13 19:21:00

Author:
Darth
Posts: 186


Design (look) have nothing to do with backward compatibility

Yes it does, if say they made it bright pink in LBP2 (which would be pretty weird anyway) What about people who used an emitter somewhere just for looks, like a decoration. They might have a really dark, black looking level with a bright pink emitter slapped in the middle of it.
2010-05-13 22:14:00

Author:
Doopz
Posts: 5592


lol you right... but i don't want to think how people used that as decoration 2010-05-13 22:18:00

Author:
Shadowriver
Posts: 3991


Yes, yes, yes. Quite. The more control over your creation the better.2010-05-13 22:36:00

Author:
Ryuhza
Posts: 355


There's a complicated way to make a smokeless emmiter -- sorta. Put an object in an emitter, emit it with a set lifetime, and save the emmited object. That object will always completely disappear, without any smoke, after the set lifetime of the original emmiter has passed. So, then, put the dissapearing object into a new emmiter.2010-05-13 22:42:00

Author:
Incinerator22
Posts: 3251


I think it may already be implemented. While watching the announcement trailer (for like...the 100th time), I noticed when that ram thing breaks down the wall of stones, they disappear with no smoke effects. Here's hopin'! 2010-05-13 22:43:00

Author:
GreyMRP
Posts: 588


I find the whirring noise when you have multiple emitters going at once quite comforting, though it can be tiresome. Putting it behind glass seems to stop the smoke effect with some things. But of course, the more options we get, the better.2010-05-13 22:47:00

Author:
Unknown User


YES!!!!! that would be so much better.2010-05-14 03:03:00

Author:
horwitzer
Posts: 255


The sound it what bothers me the most.2010-05-14 03:16:00

Author:
KablooieKablam
Posts: 364


The sound it what bothers me the most.

Same here. The sound needs to go!(Or change...)
2010-05-14 15:06:00

Author:
Swift488
Posts: 11


I think it may already be implemented. While watching the announcement trailer (for like...the 100th time), I noticed when that ram thing breaks down the wall of stones, they disappear with no smoke effects. Here's hopin'!

They could be Creature Brained too...
2010-05-14 18:05:00

Author:
Unknown User


I'd like the new emitters to have a new kind of option with the On/Off: when the Emitter is turned On, it would emit an object. When it would be turned Off, the emitted object would disappear. Although it could be made to seem the same with the non-poof Emitters. Its just that if the emitted object was to move, it wouldnt work. But using the tip from Incinerator22, the new kind ow On/Off thingy could be done, with only a tiny flicker. 2010-05-14 18:10:00

Author:
Unknown User


coaster... You CAN attach switches to emitters. You know that, right?2010-05-14 23:43:00

Author:
KablooieKablam
Posts: 364


What he means (at least if I didn't get this wrong) is an entirely new switch function, specifically designed for use with emitters. As soon as the attached switch is turned on, the emitter emits one object. The emitted object then stays in the level as long as the switch remains turned on. As soon as it is turned off, the emitted object vanishes. This "flexible lifetime" would be a simple, but GREAT addition in my eyes.2010-05-15 00:17:00

Author:
Treas
Posts: 223


I can think of a complicated way to do that but that might be useful.2010-05-15 00:26:00

Author:
KablooieKablam
Posts: 364


You probably mean demitting. Yes, there's a workaround for nearly any lacking tool or option in LBP1, but LBP2's goal is to simplify all those working steps, so that newbies could then easily get into the advanced stuff while the pros could create even more fascinating contraptions.

I, for example, have a level up ("Sacksquash"), where a total of 92 emitters, each emitting up to 10 instances of the object at any given time, are working together to create a minigame. Now "demitting" isn't really an option for controlled dissolving. I'd have to split the whole thing up into 920 emitters in order to do that. Both my mind and the thermo say "NO" to this. Dissolve material isn't a solution either, as the objects are complex and need certain properties of other materials.

I'm also happy to hear that we can now tweak the settings of multiple tools/attachments at the same time. Back in the days, I had to re-tweak the lifetime setting from 360s to 120s on ALL 92 emitters. Took me over half an hour. Now, with added keyboard support and multi-tweaking, it would take approximately 5 seconds. I'm already in love with LBP2.
2010-05-15 00:55:00

Author:
Treas
Posts: 223


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