



#1
What's your favorite new feature?
Archive: 41 posts
So we haven't seen all of LBP2's features, but out of all of the ones we've seen so far (sackbots, direct-control vehicles, cinema, more gameplay types, microchips, etc), which is your favorite? Personally, my favorite feature is the cinema/cutscenes. This will make levels way, WAY better, give them more emotion, etc. But the cinema feature wouldn't be so great without sackbots, so sackbots are also my favorite. I can't wait to create and see some LBP movies. | 2010-05-13 02:54:00 Author: AbstractSam ![]() Posts: 332 |
The control seat. Can actually make a Mech out of it and a vehicle with multiple functions, Accelerate, Brake, Boost, Weapons etc... | 2010-05-13 03:07:00 Author: Iudicium_86 ![]() Posts: 167 |
miccccc-rrrooooo cheeepp!!! | 2010-05-13 03:09:00 Author: JspOt ![]() Posts: 3607 |
control seat FTW | 2010-05-13 03:12:00 Author: horwitzer ![]() Posts: 255 |
Bounce pads and being able to do flips in mid-air.![]() | 2010-05-13 03:19:00 Author: warlord_evil ![]() Posts: 4193 |
For me it's the Sackbots, so many ideas. | 2010-05-13 03:24:00 Author: Killian ![]() Posts: 2575 |
Quite honestly the whole level linking badge thing that has hardly been emphasized excites me most. I can't wait to make a full-on series of levels to create my own "game". Haha. Although the other features are great, and it would be next to impossible to choose a second favorite, I feel that the level linking badges are my favorite as of right now. | 2010-05-13 03:27:00 Author: AeroForce22 ![]() Posts: 392 |
The Direct Control Seat. This thing is even more amazing to me now because just days before the LBP2 announcement I was going to post a topic called "Control Seat" about how I was really wishing for a device that's like a seat you can stick to objects that had wires connected to each button on the controller but I never got around to posting it. A few days later LBP2 is announced and I see EXACTLY THAT. EXACTLY what I wanted and how I pictured it. It's still freaking me out a little. Now I wish I posted the topic. lol There are a lot of other things that are exactly what I wanted too, but I hadn't thought about any of it for a long time and the control seat had been on my mind a lot lately. How often do you wish for something then a few days later it actually comes true? ![]() The level linking and cinematic tools are also high on my list. ![]() | 2010-05-13 04:50:00 Author: Reef1978 ![]() Posts: 527 |
Recording. I've always wanted to be a director. Just by reading a book I can plan out the shots =D | 2010-05-13 11:37:00 Author: Snappyguy ![]() Posts: 710 |
Is it ok if I have 4 features? Camera, sackbot, Direct control, and microchips. Ok, so I like evrything. ![]() EDIT: Now that i think about it, I like the grappling hook & jump pads. They would really help to make fun platformors. | 2010-05-13 12:39:00 Author: Schwem00 ![]() Posts: 255 |
The control seat. The fact that it keeps Sackboy firmly in place and allows full button-mapping gets rid of so many headaches for mech makers (such as myself). I can also see tanks and shmups being much more natural to control, plus I'm sure there will be a thousand other uses as well. | 2010-05-13 13:08:00 Author: Gilgamesh ![]() Posts: 2536 |
Out of the stuff revealed so far...sackbots. Depends on how customisable they are though. | 2010-05-13 13:41:00 Author: midnight_heist ![]() Posts: 2513 |
Tough choice. Direct control seems the ideal tool, but enabling top-down play is like a dream come true, as I'm a big fan of the old top-down RPG's. I also like sackbots a lot. Besides their obvious synergy with direct control seats, they're giving me an excuse to buy all those costumes I couldn't justify buying before. ![]() | 2010-05-13 14:23:00 Author: Rogar ![]() Posts: 2284 |
baisically all of them | 2010-05-13 14:53:00 Author: gili450 ![]() Posts: 70 |
Level linking badges and sackbots. <3 | 2010-05-13 15:09:00 Author: Testudini ![]() Posts: 3262 |
Because everyone is saying sackbots and direct control seat, I'm gonna go with the grappling hook. I love gameplay like that, if anyone has ever played around with the ninja rope in a worms game you'll know ![]() EDIT: Now that I think about it, before I knew about LBPC I posted an idea about a grappling hook on LBW... But I'm pretty sure Mm didn't take that from there... | 2010-05-13 15:18:00 Author: napero7 ![]() Posts: 1653 |
LOL Same. The 3 things I thought Mm should put in LBP was a grappling hook, machinima, and a thing that activates animation for your player. | 2010-05-13 15:49:00 Author: AbstractSam ![]() Posts: 332 |
Sackbots by far. | 2010-05-14 00:30:00 Author: SackBolt ![]() Posts: 97 |
Direct control seat + Microchips. I mean this as one thing. Because.. Imagine a world with LBP mechs WITHOUT logic above them! | 2010-05-14 06:39:00 Author: KablooieKablam ![]() Posts: 364 |
Because everyone is saying sackbots and direct control seat, I'm gonna go with the grappling hook. I love gameplay like that, if anyone has ever played around with the ninja rope in a worms game you'll know ![]() I'm really hoping it is like more like the worms ninja rope and less like R&C swingshot, ninja rope has far more dynamics (like pulling yourself in to fling yourself up and over a ledge). From a gameplay POV, the grapple is going to be cool. But from creation, sackbots all the way I think. TBH though, most of the features I've seen I'm looking forward to someone using them well, even if it's not something I'll be able to handle effectively (the cinematic elements for example) | 2010-05-14 12:59:00 Author: rtm223 ![]() Posts: 6497 |
Definately the direct control seat, as it was my #1 pick on my spotlight and I NEVER thought it would actually exist. Unbelievable! | 2010-05-14 13:05:00 Author: CCubbage ![]() Posts: 4430 |
Controlseat and the new camera angels ![]() | 2010-05-14 13:07:00 Author: Alec ![]() Posts: 3871 |
Controlseat and the new camera angels ![]() What are these camera angels you speak of!? ![]() ![]() I'm looking forward to the sackbots and the revamped cool pages! | 2010-05-14 13:12:00 Author: Rhys125 ![]() Posts: 841 |
What are these camera angels you speak of!? ![]() ![]() I'm looking forward to the sackbots and the revamped cool pages! http://farm2.static.flickr.com/1142/4596295440_03e852a757.jpg http://farm2.static.flickr.com/1137/4596295058_3aa1e63d0c.jpg http://farm2.static.flickr.com/1056/4595675367_60d28aace9.jpg That ![]() It will so much more realistic. | 2010-05-14 13:20:00 Author: Alec ![]() Posts: 3871 |
For me it's the grappling hook! That gives you a whole new gameplay aspect. I'm sure there are lots of things you can do with it and I can finaly make my own BCR levels. | 2010-05-14 14:59:00 Author: Chrree ![]() Posts: 554 |
I'm really hoping it is like more like the worms ninja rope and less like R&C swingshot, ninja rope has far more dynamics (like pulling yourself in to fling yourself up and over a ledge). From a gameplay POV, the grapple is going to be cool. But from creation, sackbots all the way I think. TBH though, most of the features I've seen I'm looking forward to someone using them well, even if it's not something I'll be able to handle effectively (the cinematic elements for example) I agree with you. Even though the direct control seat is my favorite, I'm still rubbish at making mechs/logic. I think I'll get more use out of the camera angles. | 2010-05-14 19:38:00 Author: KablooieKablam ![]() Posts: 364 |
Anyone that knows me knows that I'll go with the dcs for all my mech (https://lbpcentral.lbp-hub.com/index.php?t=26982-The-most-advanced-bipedal-mech-in-all-of-lbp&p=468696#post468696)/car (https://lbpcentral.lbp-hub.com/index.php?t=26340-Incredible-car)/spaceship (https://lbpcentral.lbp-hub.com/index.php?t=21545-Flying-spaceship-with-near-perfect-control-Starfighter) making needs. But those people would be wrong! For me the most looked forward to feature is the sackbots! Finally all the costumes that I can't seem to keep myself from buying will have a use! | 2010-05-14 19:47:00 Author: Sehven ![]() Posts: 2188 |
Microchips. Very interested in them. | 2010-05-15 03:58:00 Author: VnGamer234 ![]() Posts: 111 |
How can you choose? Level-linking is what so many people have wanted for so long. It's going to see an increase in series, and maybe, just maybe even make some of the H4H'ers work on making their own game that isn't a bomb survival ![]() The microchip though is something that will make rtm drool - imagine all of his tasty logic in a tiny bitesized chip!? Is the world going crazy if they don't want to see that? I for one can't wait for what exciting new options it'll open up thermometer wise. Especially looking at what rtm did with the current thermometer in sub. setbacks - that level was huuuge! Then there's the slight, tiny light changes that'll really add to the atmosphere of levels. Look at the lighting in a morgana25 level... now imagine it being built into the game so she has more thermo to add more lights! ![]() Sackbots open up so many possiblities though too.. I really can't decide - there are just too many reasons to love Mm! ![]() | 2010-05-15 11:48:00 Author: Coxy224 ![]() Posts: 2645 |
lbp.me and scrapping 'cool levels' hopefully. | 2010-05-15 12:12:00 Author: mistervista ![]() Posts: 2210 |
If I have to pick one thing, I think the direct control seat is what I am most interesting in trying out. | 2010-05-15 14:01:00 Author: jwwphotos ![]() Posts: 11383 |
Direct control switches and sackbots and video making | 2010-05-16 19:14:00 Author: Junkyardassissan ![]() Posts: 164 |
Sackbots, definitely...... ...and maybe the Direct Control Seat..... ...and the micro chip.... ....and the new cut-scenes.... ....and.... all of it!!! ![]() | 2010-05-16 19:23:00 Author: Doopz ![]() Posts: 5592 |
Direct Control Seat, and Cinematic Camera Zones. I love camera zones as they are, and now I'll be able to play wif 'em even moarz! Also, the Direct Control Seat looks kinda useful... Just a bit... ![]() | 2010-05-16 21:19:00 Author: KlawwTheClown ![]() Posts: 1106 |
Sackbots, sackbot, sackbots, and GIANT sackbots. | 2010-05-16 21:22:00 Author: Silver39 ![]() Posts: 1703 |
Tough choice...But I gotta say Sackbots! It's what I really can't wait for. No more days of loneliness in Create Mode! Just pop in a Sackbot and I have someone to play with. ![]() | 2010-05-16 21:49:00 Author: TheZimInvader ![]() Posts: 3149 |
By far the sackbots. It adds so much more life to your level than a cut-out of a sticker :/ And the fact that they can follow you, grab to things, etc is wonderful. I keep getting ideas each time i'm talking about them.. ![]() | 2010-05-16 22:07:00 Author: Chump ![]() Posts: 1712 |
The direct control seat | 2010-05-16 22:18:00 Author: cheesemuffins99 ![]() Posts: 102 |
Gravitay!!!! (Yes, it was purposely misspelled) | 2010-05-17 01:09:00 Author: Tomeh999 ![]() Posts: 763 |
As if it needed to be said. I am excited most about the new camera controls. Hopefully they will let me make even more epic, immobile camera angles. | 2010-05-17 01:50:00 Author: Deftmute ![]() Posts: 730 |
Personally, there is not really one that could be my favorite, Everything links together and makes each other awesome! Without the Sackbots, you'd be lonely if you had no friends to sit around with. If no cinematic feature, you'd be at a loss and there'd be one less use for Sackbots. No control seat, no easy made mechs and vehicles. No microchip your thermo would fill up, and one less use for that. Personally if i HAD to choose.....i would have to choose the Sackbots, Cinema Tool, and control seat........ and everything else | 2010-05-17 02:13:00 Author: Maxi ![]() Posts: 1176 |
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