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#1

I wonder HOW smart sackbots are..

Archive: 37 posts


If you attach a direct control seat to a missle luancher, will a sackbot try to kill you with it

What about trying to crush you with a directional button attached to a piston controling a block of metal

Or mabye shoot the enmy with the missle luancher..
2010-05-13 01:41:00

Author:
Schwem00
Posts: 255


I don't think you can mix Sackbots with DCS, you can replace Sackbot with normal logic... but who knows2010-05-13 01:47:00

Author:
Shadowriver
Posts: 3991


Maybeh... just maybeh...2010-05-13 01:50:00

Author:
JspOt
Posts: 3607


Yo, OP, your siggy is dated.

And I hope you can make them advanced.
2010-05-13 05:17:00

Author:
KablooieKablam
Posts: 364


Yeah I wonder how they kill you if their set to hostile hmmmm......2010-05-13 05:20:00

Author:
agrx
Posts: 192


Maybe they have a tweak option for intelligence?2010-05-13 05:22:00

Author:
JspOt
Posts: 3607


tweak to dumb... creates level out of dark matter and says "H4H plz?"2010-05-13 05:26:00

Author:
poorjack
Posts: 1806


Hmmm. All I know is that sackbots won't be super smart. They're only puppets you know and can do limited things. Wait for the game to come out and see whats new with creating creatures.2010-05-13 05:30:00

Author:
Oreo
Posts: 16


I don't think you can mix Sackbots with DCS, you can replace Sackbot with normal logic... but who knows

I think they said that they can, but I can't remember where. Maybe they meant that if you're driving a sackbot, you can use it to operate a dcs. At any rate, even if they can operate dcs's, they wouldn't know how to aim a missile launcher unless you added aiming logic to it. If you're gonna' do that, you can just simulate the sackbot operating the missile launcher by giving the launcher its own A.I./aiming logic that only kicks in when a bot is present.
2010-05-13 06:09:00

Author:
Sehven
Posts: 2188


You can put a direct control seat on a sackbot, and then another sackbot can pilot that one around.... You have to tell them if they can use a DC seat or not in their settings. 2010-05-13 13:31:00

Author:
Spaff_Molecule
Posts: 421


You can put a direct control seat on a sackbot, and then another sackbot can pilot that one around.... You have to tell them if they can use a DC seat or not in their settings.

Oh wow that will be interesting to play around with!!! Thanks for the info
2010-05-13 13:34:00

Author:
Fenderjt
Posts: 1969


https://lbpcentral.lbp-hub.com/index.php?t=26625-Sackbots-%5D

https://lbpcentral.lbp-hub.com/index.php?t=26874-Sackbots-will-take-over-Sackpeople%21

https://lbpcentral.lbp-hub.com/index.php?t=26719-Sackbots-what-s-the-limit-on-this-AI

https://lbpcentral.lbp-hub.com/index.php?t=26878-Sackbots-and-Pseudosentience%21-O-O

Take your pick m8, they all talk about the same.

Oh hey nice of Spaff to drop by and give some details too.
2010-05-13 13:45:00

Author:
Silverleon
Posts: 6707


There looks to be a motion object (from the microchip picture) that can be used to do logic programming. I'd guess that the sackbots will come with some basic algorithms and people will make new ones so the intelligence will increase. This appears to be a major advance compared with the fairly basic flee, follow, ignore brain commands.2010-05-13 16:52:00

Author:
dcf
Posts: 468


You can put a direct control seat on a sackbot, and then another sackbot can pilot that one around.... You have to tell them if they can use a DC seat or not in their settings.

And I was just about to ask if a Sackbot could pilot a Sackbot. Now, this may seem idiotic, but could I have a Sackbot pilot a Sackbot who pilots an even larger Sackbot?
2010-05-13 19:07:00

Author:
michaelplacke
Posts: 39


I could see a situation where that could be useful, and I think the answer is yes. The only thing is, 1 sackbot would be pressing say, circle, which would tell the next sackbot to press circle, which would make something happen...kinda redundant...2010-05-13 19:18:00

Author:
Theap Pleman
Posts: 670


could 1 sackbot pilot another sackbot with a different control scheme from the original sackbot?2010-05-13 19:24:00

Author:
poorjack
Posts: 1806


Theap Pleman, I realize that, but I find it funny, and would love to implement that in a level, if I were to ever get around to building one.2010-05-13 19:25:00

Author:
michaelplacke
Posts: 39


It would have to, because the first sackbot's control scheme would all be made up of pressing virtual buttons. The second sackbot would react based on the button presses the first sackbot made. (for poorjack)

And yeah, I'm sure there are hundreds of awesome reasons to have sackbots controlling sackbots which control sackbots...who are possibly controlling sackbots?
2010-05-13 19:26:00

Author:
Theap Pleman
Posts: 670


No it wouldn't. When you enter a dcs, all your buttons get taken over by the device you're driving. It'd be the same for bots. So if, say, you were driving a sackbot, and had that sackbot hop in a dcs to drive a bigger sackbot, every button you press would only apply to the biggest one.2010-05-13 19:32:00

Author:
Sehven
Posts: 2188


Yeah, that's right...so I guess for poorjack, the answer's still yes, but for a different reason. The first one would have 1 control scheme, and then jump into the 2nd, then would just be controlling the second one which has it's own control scheme.2010-05-13 19:41:00

Author:
Theap Pleman
Posts: 670


i can already see a blackhole being created in the universe from this terrible infinite sackbot conundrum2010-05-13 19:48:00

Author:
poorjack
Posts: 1806


Hmm. One thing I'd like to know: If whatever you're piloting via DCS is destroyed (Or if it dies, in the case of a bot), do you die along with it, or do you just jump out of that DCS?

Because from what I can see, putting Sackbots in Sackbots in Sackbots using the DCS could have a potential as being a Multi-stage boss (for instance, defeat the Fire Sackbot and the Electric Sackbot piloting him will pop out, defeat that and a normal sackbot will pop out as you weaken his defenses bit by bit. Or maybe he gets more aggressive with each form you defeat, it's your choice.)

Alternatively, a Multi-Sackbot thing could help you simulate a "limited hits" system (Hit the spikes, lose your first Sackbot but keep going until you hit an electric seat, then the last hit will make you lose your life.

There's a surprising amount of reasons you'd want to "nest" sackbots within each other, you just need to put your mind to it!
2010-05-13 19:49:00

Author:
ChazFox
Posts: 132


That's actually a very good point chazfox...the only thing it if it serves as a "life" system...it could be kind of odd that you're shrinking everytime you get hit...unless you workt that into your level as a feature or something...

I've heard we can set up a HUD so that it has something like legend of zelda with the hearts, so wouldn't that mean we can adjust the number of hits sackboy can take now? Or is that wrong...?
2010-05-13 19:54:00

Author:
Theap Pleman
Posts: 670


Hmm... That's true. I guess if you don't want to do an HUD life system the multi-DCS system would work.

Shrinking with each hit might be a good game mechanic for some ideas (Reminds me of Vib RIbbon where if you kept missing notes you'd regress in form until you were a mere worm, then you'd die.) I'm pretty sure you can put a DCS on a similar-sized sackbot. Maybe there's an option for the sackboy to disappear when they enter the DCS, so it looks like they're actually playing -as- the Sackbot, rather than as a Sackboy piloting a Sackbot.

Still, I'd defintely use the "Multiple Form Sackbot" idea in some levels if it does work that way.
2010-05-13 19:58:00

Author:
ChazFox
Posts: 132


could a huge sackbot pilot a tiny one???2010-05-13 19:59:00

Author:
poorjack
Posts: 1806


Sackbots would make cool enemies for war-type games 2010-05-13 19:59:00

Author:
AbstractFlesh
Posts: 837


could a huge sackbot pilot a tiny one???

If they can, I would totally do that just for laughs.
2010-05-13 20:05:00

Author:
ChazFox
Posts: 132


I believe that sackbots are actually very smart: they have all the same basic commands as normal creature BUT they can also change layers, use vehicles, grab sponge, use switches and stuff. I believe that if they are as smart as that the whole LBP2 will be far beyond LBP.2010-05-13 20:26:00

Author:
FreeAim
Posts: 2462


Hmm.... I wonder if a sackbot will change layers to avoid a hazard instead of running into a wall, though.2010-05-13 20:31:00

Author:
Schwem00
Posts: 255


Perhaps it can be programmed? I'm not sure of the list of things a Sackbot can be programmed to do yet, but the ability to move between layers would definitely be a bonus.2010-05-13 22:33:00

Author:
ChazFox
Posts: 132


Lol bubushka sackbots (errr what ever its spelt)2010-05-13 22:35:00

Author:
Snappyguy
Posts: 710


http://static.guim.co.uk/sys-images/...planet-007.jpg

A grabbing Sackbot
2010-05-14 03:37:00

Author:
KablooieKablam
Posts: 364


Wow, sackbots look like they can do lots! *gets prepared to make a giant Gurren Lagann sackbot*2010-05-14 07:26:00

Author:
Matimoo
Posts: 1027


One thing I'd just LOVE: One Sackbot, many programmings. Such as: a peaceful Sackbot trods around in a small platform unregardless of anything else, until a Magnetic Switch gets activated, making that poor Sackbot hopelessly addicted to any Sackperson near/farby. if a Sackbot can have multiple "personalities", the things you've imagined would be much very possible and rather simple!
Or, using your idea of a Sackbot controlling a Sackbot controlling a Sackbot (etc) could also be kind of useful... the first one above would just be more awesome.
Think of a random Sackbot, changing personalities every 5 secs... "kill kill kill" "OOH A BUTTON IMA PRESS IT" "I love you Sackboy!" "..." "..." "kill kill kill"...
2010-05-14 18:28:00

Author:
Unknown User


Maybeh... just maybeh...

If have yet to meet one who can outsmart BULLET!
2010-05-15 03:25:00

Author:
PoD CREW
Posts: 268


Haha I'm going to make a sackbot controling another sackbot, who in turn controls the first sackbot.
MUAHAHAHAH, the evil-ness of the paradox.
2010-05-15 03:51:00

Author:
nitewalker11
Posts: 222


Knowing we can record movements for the sackbot would make it very simple to make it appear as though it it controlling something (wave your arms as a computer console to look like typing! ) But I don't think they would be able to aim at you without some logic linked to a weapon. (maybe they can shoot with paintinators though, that would be simple-ish)2010-05-15 07:58:00

Author:
RobotCrash
Posts: 121


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