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Sackbot Factfile

Archive: 42 posts


http://www.lbpmedia.co.uk/wp-content/uploads/2010/05/header.png

In my opinion, they are one of they best things coming with LBP2, but what do we actually know ?

there is lots of information about these on many threads, but lots of it is withing big lists. This thread is specificly for sackbots and an orderd file of what we know.


The basic wodden sackbot, is the template.
Players can choose weak spots on the sackbot
They can be programmed to be scared of heights
The can follow a recorded routine.
They can be given any costume sackboy has, making them look like a sackboy
You can have the "random costume" option to, works the same way as it does for sackboy.
-
If you want you can just copy the AI (logic) from one sackboy to another, saving time.
You can record you own sound as audio for the sackbots.
They can be changed size, making them giant or tiny.
Sackbots can be controlled by a direct / control seat.
You can make them harmfull, electrified, flame.... and so on.
You can grapple sackbots
-
You can grab sackbots
They can travel through the "suction tubes".
An obvious fact, but. Just like LBP1's magic eyes. they will look at sackboy if near.
They can be set to follow a player
They have a trigger radius
If set to follow, they can get in vehicles with a player
-
Options include: costume; behaviour; monster head; hostile; awearness radius; and more (that has not yet been seen)
"its possible to spanw 20 or 30, the limet is defined by the thermoneter" EDGE.
A good conept mm used is aobut rescuing sackbots from a factory
Sackbots can be crushed
There are pre set behaviours for you to choose from
They can chase you (maybe thats the same as follow )
-
They have a circuit board aka microchip
They can be as intelligent as you want them to be
movesets include: robotic - zombified
zombie sackbots will chase after you arms streached out (like zombies)
They can switch planes
you can set them to patrol a certain area
-
you can make them change behaviour, eg: a normal sackbot turns to a zombie if it see you.
they can jump
they can avoid danger
they can be actors in your films / cutscenes
sackbots can activate switches (like buttons or the lever switch)
"I read somewhere that you'll be able to change the texture of the base Sackbot with materials from your inventory. I don't know if it's true though"
-
you can add decorations onto them
From videos, its appears that an inital sackbot cost lots on the thermo but any placed after dont cost much at all. This might change.
You can open its curcuit board and add logic, for example, alter its gravity.
It can be set to follow waypoints, which you can place in your level
You can give them names
You can change its walking speed
-
you can stop them from changing layers
You an stop them from jumping
for each power up, you an choose if sackbot is able to use it.
You can loop action recordings
Using multiple select, you can edit many at once
Sackbots can use bounce pads




Videos
All about Sackbots - Gevurah22

http://www.youtube.com/watch?v=yYXRINyk4wg&feature=player_embedded


Please remember, this is new, if you know anything else. Please post and it will be added.
Pictures will also be added to the factfile over time.
2010-05-12 17:10:00

Author:
samalot
Posts: 591


you forgot to put the fact that they are a product of Skynet and must be killed before they get to John Conner. add that.2010-05-12 18:49:00

Author:
poorjack
Posts: 1806


This is pretty obvious but... they can have control seats. (did you put that already?)2010-05-12 19:23:00

Author:
octopus_567
Posts: 116


This is pretty obvious but... they can have control seats. (did you put that already?)



Sackbots can be controlled by a direct seat.




I think that counts
2010-05-12 19:34:00

Author:
Psibat
Posts: 27


Nice compilation. I didn't know they could switch layers, which is definitely a plus. ;D I'm glad for that. Thanks.2010-05-12 20:57:00

Author:
AeroForce22
Posts: 392


Nice compilation. I didn't know they could switch layers, which is definitely a plus. ;D I'm glad for that. Thanks.

Its a good thing they could. Remember that level during the wedding with the dog... I hated that level. The path which the dog traveled had no real obsticals . Besides that you could just ride the whole level.
2010-05-12 21:07:00

Author:
767
Posts: 123


with the Patrol & Zombie settings, im usre we will be able to create quite the epic levels.2010-05-13 00:13:00

Author:
Schwem00
Posts: 255


Wow, stealth levels will be so cool if we can have sackbots stalking the corridors2010-05-13 00:26:00

Author:
Karkle
Posts: 11


Im pretty sure you can add decorations onto them. Pretty obvious thing though...2010-05-13 00:41:00

Author:
moleynator
Posts: 2914


I read in some posts that you could change their head size. Has this been confirmed?

And, thanks for this. I'm deeply excited with sackbots!
2010-05-13 00:44:00

Author:
Incinerator22
Posts: 3251


I've seen a few images with Sackbots grabbing things. I'm pretty sure I read somewhere that you'll be able to change the texture of the base Sackbot with materials from your inventory. I don't know if it's true though.2010-05-13 01:11:00

Author:
Sack-Jake
Posts: 1153


If you can get a Sackbot to grab a Sackperson (or even use the Grappling tool) that'd be pretty sweet.

For instance, you could possibly have a Sackbot cling on to you while you're hanging on something else (Kind of like how Sackpeople could hang on to each other in 4-player mode, sometimes as a way of crossing obstacles co-operatively). Alternatively, it might be a way of being passively hostile (You pass by a Sackbot and it latches onto you, slowing you down (if it's a tiny Sackbot) or rendering you helpless (if it's larger than you). Likewise, with the grappling hook, they might try and pull you back while you navigate a stage filled with deathtraps.

Now I'm getting all sorts of sneaky fun ideas. XD
2010-05-13 18:26:00

Author:
ChazFox
Posts: 132


I saw a interveiw with one of the devs. he said sackbots can activate switches (like buttons or the lever switch) may want to ad that2010-05-13 21:31:00

Author:
Delirium
Posts: 349


I read in some posts that you could change their head size. Has this been confirmed?
I think so.
If you see the Qore video of LBP2, it shows Sackbots on there with somewhat puny heads in comparison to their bodies.

http://img340.imageshack.us/img340/3153/40904322.png
2010-05-13 21:38:00

Author:
mnimmo1986
Posts: 552


Wow, stealth levels will be so cool if we can have sackbots stalking the corridors

awesome, I'm thinking L4D hunter-style.
2010-05-13 21:41:00

Author:
oldage
Posts: 2824


thanks for the help
I have added:

sackbots can activate switches (like buttons or the lever switch)

I read somewhere that you'll be able to change the texture of the base Sackbot with materials from your inventory. I don't know if it's true though.

you can add decorations onto them
2010-05-13 21:45:00

Author:
samalot
Posts: 591


Not only can sackbots be controlled by control seat, but they can USE control seats.2010-05-21 08:24:00

Author:
Super_Dork_42
Posts: 1874


can we kill the sackbots ? i was thinking of making them as zombies,i would make a zombie survival lvl !can we kill them doe?2010-05-22 16:07:00

Author:
SackBoy98
Posts: 588


from what I know, its not yet been confirmed. but what we do know is:
"you can set their weak points"
so im asumung from that you can

But to be honest,even withouth proof, Im99% sure you will be able to. seems like somthing mm would not miss out.
2010-05-23 22:18:00

Author:
samalot
Posts: 591


from what I know, its not yet been confirmed. but what we do know is:
"you can set their weak points"
so im asumung from that you can

But to be honest,even withouth proof, Im99% sure you will be able to. seems like somthing mm would not miss out.

true, but they did miss out on making sackboy plushes the first time.
2010-05-28 09:29:00

Author:
Super_Dork_42
Posts: 1874


I think modifying sackbots within their own programming would be a little easier than outsourcing plushies... 2010-05-28 10:02:00

Author:
croissantbuncake
Posts: 572


Indeed ^^, I heard that they can do EVERYTHING sackboy can. Including using all the new powerups.2010-05-28 10:44:00

Author:
fruitmanlolli
Posts: 151


I'm so looking forward to Sackbots, they will be awesome 2010-05-28 18:30:00

Author:
Fish94
Posts: 554


Remember that Sackbots don't have to part of the game. They could just substitute cardboard cutouts - so if your making a level in the city, I'm sure you could make it so they are just pedestrians on the street. I'd like to make a level that takes place in a certain location, with just loads of sackbots going around their everyday lives2010-05-29 01:24:00

Author:
standby250
Posts: 1113


errm... it isnt about this tread but hopefully it will have a costume that only lasts for the first week its out like "The First Week T-shirt" that would be cool coz like wen lbp2 gets old :/ people would be like WTFBBQSAUSE? coz they havent got it if u no what i mean. http://img404.imageshack.us/img404/681/weekone1.jpg:"The First Week T-shirt"2010-05-29 23:47:00

Author:
lbpdan99
Posts: 18


The wait to E3 is killing me.....I want them to show off the Sackbots!!2010-05-30 00:43:00

Author:
jjmusicman
Posts: 234


Yes this years E3 is going to be great 2010-05-30 00:55:00

Author:
fruitmanlolli
Posts: 151


you forgot to put the fact that they are a product of Skynet and must be killed before they get to John Conner. add that.

That just made my day lol.
2010-06-20 01:42:00

Author:
supremeoverlord1
Posts: 117


UPDATE -
From videos, its appears that an inital sackbot cost lots on the thermo but any placed after dont cost much at all. This might change.
You can open its curcuit board and add logic, for example, alter its gravity.
It can be set to follow waypoints, which you can place in your level
You can give them names
You can change its walking speed
-
you can stop them from changing layers
You an stop them from jumping
for each power up, you an choose if sackbot is able to use it.
You can loop action recordings
Using multiple select, you can edit many at once
Sackbots can use bounce pads
2010-06-22 16:29:00

Author:
samalot
Posts: 591


Anyone know if:
They can be slapped?
When crushed, do they just break (like an object) or perform a death animation (like sackboy)?

Also, the video that is meant to be in the box on the OP isn't there?
2010-06-22 18:59:00

Author:
Matimoo
Posts: 1027


*facepalm*
I put the video in img tags :/
fiex now XD
2010-06-22 20:19:00

Author:
samalot
Posts: 591


Can you glue things to them?2010-06-24 00:58:00

Author:
SackBolt
Posts: 97


I'm planning on using them for a Ghost Recon Style command level. Giving out orders you know.:kz:2010-06-25 17:42:00

Author:
DaSackBoy
Posts: 606


I must ask, is it possible to make the DCS invisible, or make it so you literally go INSIDE the sackbot?2010-06-25 20:09:00

Author:
Fish94
Posts: 554


you forgot to put the fact that they are a product of Skynet and must be killed before they get to John Conner. add that.
lmao, Get to Da Choppah!
2010-06-25 21:24:00

Author:
AfterBurner9901
Posts: 113


Yes! i can use 2 to make my Mortal Kombat level, like dress them as Sub-Zero and Scorpion, and make it so they have health bars and are controllable and make Scorpion have a grapple hook and every time he uses it he Shouts "Get Over Here!!!" Thank you MM, your the Best!2010-06-25 21:33:00

Author:
AfterBurner9901
Posts: 113


When u put the sackbot to hostile,in what way does sackbot kill sackboy???2010-06-28 21:12:00

Author:
SackBoy98
Posts: 588


UPDATE -
From videos, its appears that an inital sackbot cost lots on the thermo but any placed after dont cost much at all. This might change.
1/4 of a thermo - geez that's alot... i guess that the price you pay for an awesome feature, (come to think of it it's probally cheaper than the current AI we have) - this so far to me is LBP2's best feature though, it'll add so much more life to game levels and such
2010-07-01 16:43:00

Author:
Spyre-wolf
Posts: 63


If I recall, the new thermo was far from complete when the game jam happened, it's likely they were using the same incomplete code for E3 since it was reasonably stable.2010-07-02 00:12:00

Author:
Vertrucio
Posts: 119


in the trailer it shows the direct controll seat can be put on the sackbot does that mean u can put an emitter on them? for example since u can controll sackbots and give them ur own designed animations could u make a bioshock level and with custom controlls tap button to emit fire from ur hands if so this will be amazing!2010-07-12 19:50:00

Author:
artise
Posts: 353


Sackbots have their own circuit boards, you don't need to put a controllinator on them to get a circuit board. Since emitters can be placed on circuit boards in general, then yes, you can place emitters on sackbots.

However, it's still unknown whether there is any control over sackbot animation beyond reproducing player inputs. Nothing so far indicates you'll be able to do stuff like have a sackbot hold up it's hand, or look in a direction to aim, all the while still controlling the sackbot's basic platforming movements.
2010-07-12 22:35:00

Author:
Vertrucio
Posts: 119


Sackbots have their own circuit boards, you don't need to put a controllinator on them to get a circuit board. Since emitters can be placed on circuit boards in general, then yes, you can place emitters on sackbots.

However, it's still unknown whether there is any control over sackbot animation beyond reproducing player inputs. Nothing so far indicates you'll be able to do stuff like have a sackbot hold up it's hand, or look in a direction to aim, all the while still controlling the sackbot's basic platforming movements.

if u can i bet there be so many levels like bioshock, star wars, super heroes loads of stuff i cant wait to get my hands on lbp2
2010-07-12 22:58:00

Author:
artise
Posts: 353


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