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#1

Inverted gravity?

Archive: 46 posts


Does anyone else think it might be possible for the "Gravity" setting to go into negative numbers and allow Sackboy to walk on the ceiling? That could be pretty confusing, but interesting at the same time. Also, imagine Peach floaty that falls to the floor and metal slabs that float upwards, madness! 2010-05-10 16:44:00

Author:
Gilgamesh
Posts: 2536


What I think would be cool is if you could walk on walls and the ceiling with negative gravity, but the whole camera would rotate around so that it looks like you're walking on the floor still. 2010-05-10 16:48:00

Author:
Doopz
Posts: 5592


Well, surely the ultimate option would be gravity strength and gravity angle There is clearly plenty of need for a gravity pulling upwards and slightly to the left, right?

Admittedly, this adds a whole extra force to the horizontal vector, complicating the engine, but lets not worry about that
2010-05-10 16:49:00

Author:
rtm223
Posts: 6497


What I think would be cool is if you could walk on walls and the ceiling with negative gravity, but the whole camera would rotate around so that it looks like you're walking on the floor still.

They did say that there would be loads of diffrent power-ups, Right? So maybe walking onn walls is one of them...
2010-05-10 17:23:00

Author:
Tawarf
Posts: 457


Yep you can walk on walls, johnee showed us an example and it is very cool what you can do with the camera and gravity.2010-05-10 18:19:00

Author:
Shermzor
Posts: 1330


Yep, Strider like levels ahoy!


http://www.youtube.com/watch?v=st0qBRHWJ34
From 3:20 and forward.

This is what I always wanted!
2010-05-10 18:31:00

Author:
OmegaSlayer
Posts: 5112


Hey, wouldn't this allow for better sonic levels as you can have sackboy go through the loop properly?2010-05-10 19:08:00

Author:
Jedi_1993
Posts: 1518


So hey, is walking on walls/ceiling in LBP2 and whatnot possible? I'd like confirmation, I keep hearing that it is possible. 2010-06-24 21:58:00

Author:
Tyler
Posts: 663


I so would want gravity direction & strength level-specific. And objects could have their own gravity fields! (While your Sackboy walks safely on the ceiling, a metal block seems to be stuck on the right-side wall... )
And a prwup that would mess with these.
Would probably just aspload your PS3 though.
2010-06-25 19:36:00

Author:
Unknown User


Hmm, I would really like an material or an switch that you can put on a material that makes an own gravity field.
That would make people able to make crazy things tho
2010-06-26 00:12:00

Author:
Unknown User


Yep you can walk on walls, johnee showed us an example and it is very cool what you can do with the camera and gravity.

Is this actual a feature of the gravity settings? Or was it a clever camera trick?

Either way, walking on the walls would be a great idea for a space level. I've been playing a lot of Dead Space recently, can you tell?
2010-06-26 01:11:00

Author:
schm0
Posts: 1239


Hmm, I would really like an material or an switch that you can put on a material that makes an own gravity field.
That would make people able to make crazy things tho
That would be cool, a magnet switch (obviously not like the magnet key), where if you get too close to it, you get pulled/pushed to/away from it. It would be a good item to use for traps.
2010-06-26 02:21:00

Author:
Chdonga
Posts: 388


That would be cool, a magnet switch (obviously not like the magnet key), where if you get too close to it, you get pulled/pushed to/away from it. It would be a good item to use for traps.

You could probably do this fairly easy with movers and the invisibility properties.
2010-06-26 02:33:00

Author:
schm0
Posts: 1239


You could probably do this fairly easy with movers and the invisibility properties.

Not sure if you could do this with sackboy alone, sackbots? Yeah.
2010-06-26 16:59:00

Author:
Fishrock123
Posts: 1578


So hey, is walking on walls/ceiling in LBP2 and whatnot possible? I'd like confirmation, I keep hearing that it is possible.

i think i saw on a vid for LBP2 that aslong as you set gravity you can
i think it was sackinma or something
2010-06-26 18:52:00

Author:
AfterBurner9901
Posts: 113


I'd think it'd be easy to invert gravity. Simply turn the camera upside-down. And if you don't want inverted controls, hook up a DCS to a sackbot with the direction inputs switched.2010-06-28 04:35:00

Author:
Moony
Posts: 368


And possibly the movers and/or gyroscopes and Sackbots could replicate it?
And I can't wait to get to confuze players even more by making the camera spin. Precision Platforming with a spin! (up your controller stock already)
2010-06-28 13:52:00

Author:
Unknown User


Yeah. I was just thinking that if you put a Magic Jet tool on a sackbot pointing down, and wired him up to a direct control seat, then you could probably make a sackbot that could walk on walls & ceilings. Dunno about jumping, though.2010-06-28 21:04:00

Author:
Moony
Posts: 368


i don't see why they cant make a switch like the water switch except for gravity with the gravity angle and gravity strength.2010-06-29 20:40:00

Author:
ktmbillyjr
Posts: 177


It'd probably send the physics engine into conniptions.2010-06-29 22:30:00

Author:
Moony
Posts: 368


i don't see why they cant make a switch like the water switch except for gravity with the gravity angle and gravity strength.

Do we know for sure we can't?
2010-06-30 10:41:00

Author:
Kern
Posts: 5078


rtm223 AND me already proposed such a switch/feature (I added object's Very Own Gravity Fields).
I wonder if Magic Jets can effect from the circuitboard? It, a gyroscope, a mover and a Sackbot would replicate it quite good.
2010-07-01 08:11:00

Author:
Unknown User


Magic jet? you have obviously gotten more information than me, where?2010-07-02 23:48:00

Author:
Unknown User


Magic Rocket (not jet), from what I heard, replicates the effect of having one of the rocket engines on whatever its attached to, but has no physical piece, it's just a mover. Useful for when you don't want too much direct control. Not sure how much control you have over it, but basically unlike the normal X/Y coordinate mover, magic rocket should be just a simple rocket on/off deal.

Also, in a screenshot for LBP you can clearly see magic jet movers applied to circuit boards, so yeah, I think it will work just like any other mover.

Combine it with a smoke machine gadget and you've got yourself a custom rocket, or anything else you want to make.
2010-07-03 20:13:00

Author:
Vertrucio
Posts: 119


I think you could use sackbot (again!) and apply mover switches (specially rotation mover) to make inverted gravity, but still we don't know how mover switches will effect sackbots, but this looks like a simplest solution2010-07-03 22:47:00

Author:
Shadowriver
Posts: 3991


Pretty much. Also, you could rig up the rotation mover (again, we don't know how much those will affect sackbots) to rotate the sackbot as it nears a key that will slowly (or quickly) rotate him to match the incline of a surface, and make sure whatever mover you're using provides constant downward thrust, which pretty much the same as gravity.2010-07-03 23:38:00

Author:
Vertrucio
Posts: 119


Well we could use 2 different color par of switches and keys, one color turns on inverted gravity, 2nd turns that off, you put 2 switches in sackbot circuit and plug to set-reset, to better control of it since we in DCS we could assign 1 button for gravity switch and AND-gated it with 2 switches, then we could make switch pads controlling player where he can switch gravity, we could OR-gate 2 other key colors with AND-gates outputs to the mix for forced gravity switching you don't even need to play with this key-switch solution by just simply assigning the button.to toggle. For sure there will be other solutions depending what your level is about.2010-07-04 02:44:00

Author:
Shadowriver
Posts: 3991


Why not just get a camera and tweek it so it's upside down?2010-07-04 03:55:00

Author:
Jord-bord
Posts: 153


Why not just get a camera and tweek it so it's upside down?

Well do that too, but then you can't switch it probably during play, only thing that come up in mind is rolling whole level lol
2010-07-04 03:58:00

Author:
Shadowriver
Posts: 3991


If you are so obsessed with going upside down why not just make a vehicle that does that? It would be the same, maybe better...
Its even easy to do in LBP 1 with some rockets or rails.
2010-07-08 23:55:00

Author:
Unknown User


i heard that there was a thing for the curcit board that u put in it to change the gavity
for that object... so u can put all sorts of crazy logic into it....
thats just screams transforming hover car
2010-07-09 22:38:00

Author:
Photon Man54
Posts: 47


could vacuum material hold sackboy against a wall? can't that stuff be made invisible to aid the illusion?2010-07-15 04:02:00

Author:
sellfcon
Posts: 79


What do you think vacuum material does? I think you need to visit this thread, Mr. Uninformed: https://lbpcentral.lbp-hub.com/index.php?t=28726-New-Tools-Features-and-Updates-in-LittleBigPlanet-22010-07-15 05:19:00

Author:
Moony
Posts: 368


What do you think vacuum material does? I think you need to visit this thread, Mr. Uninformed: https://lbpcentral.lbp-hub.com/index.php?t=28726-New-Tools-Features-and-Updates-in-LittleBigPlanet-2

well that's a misleading name for a material, when there's nothing vacuous about it.
perhaps the name is just alluding to VFD's (vacuum fluorescent display).
2010-07-15 11:27:00

Author:
sellfcon
Posts: 79


Yeah, it is confusing, I don't know why they don't just call it "holographic material". That seems to be what most people are calling it anyway.2010-07-16 07:44:00

Author:
Moony
Posts: 368


Well first off, the game is still in development, nothing it set in stone yet. Second, the material does more than just be holographic, and may have other uses we don't know of yet.2010-07-16 09:48:00

Author:
Vertrucio
Posts: 119


It would be cool of you could if you could place switches on objects that give them their own gravitational pull.

I mean kind of like planets... Just picture a flat circle and the sackboy running around it, kinda like the loading screen. (But instead of the earth moving, the sackperson would).

And yes, I am thinking of some Super Mario Galaxy style levels... (Please don't flame me...)
2010-07-16 11:13:00

Author:
The Last Stop
Posts: 240


I'd much prefer it to be called holograph material. Even the devs call it holograph - I don't think I once heard any of them call it vacuum lol. Good point on the VDFs though, but still, I want me some holograph material


What was this thread about again?
2010-07-16 11:14:00

Author:
rtm223
Posts: 6497


after x-box stole ps3's idea of lbp with limbo we should get back at them by making a gravity device so wherever you put it that is where gravity is attracted and set the range, great for space levels while running away from a black hole.2010-07-29 04:19:00

Author:
coolfoolsss
Posts: 7


Wait wut? How is Limbo a rip off of LBP?2010-07-30 05:06:00

Author:
Moony
Posts: 368


Wait wut? How is Limbo a rip off of LBP?

Coolfoolsss Did not mention anything about Limbo being a rip off of LBP but did imply that LBP and Limbo are similiar.
2010-07-30 05:17:00

Author:
Darkcloudrepeat
Posts: 606


He said that "x-box stole ps3's idea of lbp with limbo". That's basically saying that Limbo's a rip off of LBP, just with 'stole' instead of 'ripped off'.2010-07-30 08:07:00

Author:
Moony
Posts: 368


Everything is a rip off of LBP according to the LBP community

BTW, limbo had demo videos around on the web in 2006 - the year before LBP was announced. If it's stolen, I think they deserve full credit for the fact that they managed to steal something from the future

*has deja-vu of misinformed posts about 9 being an LBP rip off*



Now, did anyone ever actually confirm if gravity could be inverted, or if it would be just 0-100%??
2010-07-30 09:59:00

Author:
rtm223
Posts: 6497


dannit! There goes my conspiracy theory =( Inverted gravity would be dreat for a cuople of my ideas for lbp2
hasn't been confirmed yet. or maybe never...
2010-07-30 10:02:00

Author:
IIIDevoidIII
Posts: 86


Wouldn't just flipping the cam and/or building the level upside-down make the illusion of universal inverted gravity?
I Wants Personal Own Gravity Fields for objects, as Peach Floaty does.

(if the gravity setting COULD go negative, then gravity could change mid-level, assuming that Mm stuffs the gravity setting to the Global Gontrols Switch)
2010-07-30 10:08:00

Author:
Unknown User


I Wants Personal Own Gravity Fields for objects, as Peach Floaty does. Movers can do this, to a certain extent.2010-07-30 10:37:00

Author:
rtm223
Posts: 6497


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