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LBP2 filmmaking (cut-scenes, movie levels)

Archive: 39 posts


LBP2 will work as a dedicated filmmaking device. You will be able to make "levels" that are not remotely playable, but are dedicated storytelling sequences. The "player" sits and watches a story, up to 5 minutes long, unfold.

There are tons of new camera options available. We can now animate moving cameras and define much more detailed and cinematic angles - even the depth-of-field.
Get right up to Sackboy's eye as your hidden emitter lets out a single tear...

Cut between areas of the level without having to see the camera zoom around from place to place.

Record custom audio and voices.

All movie levels will be clearly marked as movies, so players know going in that it's not a playable level, and to sit back and enjoy.

I'm already planning at least 2. I may begin to focus my LBP creating "career" to doing movies instead of playable levels, but we'll see. I may just not be able to resist all the awesome new gameplay options eventually.

Let's take a look at what to expect.

Let's tell a story about a wicked corporation devoted to pumping out products and sucking the soul from the land. The workers are robots. The world is decayed. But revolution is coming...

Here's what one stage of this story looks like from a traditional LBP camera.

http://img1.livegen.fr/00/00/27/75/0000277558.jpg

But now let's play with the new cinematic camera controls and see how we can make this a bit more dramatic.
Why not an over-the-shoulder view of the sackboy who will lead the revolution?

http://img1.livegen.fr/00/00/27/75/0000277560.jpg

Aah, that's the stuff.
Now let's add some narration and animate our camera to set the scene for our epic. Here the camera swoops in from a wide shot into a close-up of the can, with the line of robots marching past the camera in the foreground. Just as the camera arrives, one worker who looks a little... different... stops in front of us and looks up to the can... from which we hear a strange voice...

http://farm2.static.flickr.com/1228/4594844712_08de499479_b.jpg

http://farm2.static.flickr.com/1360/4594844916_63ddbe61ac_b.jpg

http://farm4.static.flickr.com/3397/4594230091_5ecc094a31_b.jpg

CUT! To a flashback. Now the camera does the reverse move, starts close and moves back to reveal a colorful, eerily-happy and cartoonish landscape - it's the same stage as we saw before, but instead of rusted and decayed, it's full of life and color. Clearly a flashback, as the man in the can tells the woeful tale of the fall of his world.

http://farm4.static.flickr.com/3258/4594230263_097c847a1a_b.jpg

http://farm2.static.flickr.com/1235/4594845504_85225be3e5_b.jpg

http://farm2.static.flickr.com/1139/4594845698_b022015b0b_b.jpg

http://farm5.static.flickr.com/4032/4594230851_f2a846766e_b.jpg

http://farm4.static.flickr.com/3364/4594846122_5eb799e91a_b.jpg

So here's an example of just an intro to a level, not even a fully-dedicated movie. From here you'll learn how to work with sackbots and help liberate them from the oppressive robot invaders' factory!

Any movie plans? Anybody else really excited about the new cutscene features?
2010-05-10 11:26:00

Author:
Teebonesy
Posts: 1937


I think this could make the licensed costumes much more desirable. Lets face it this won't be the best game ever, this will be the best piece of software ever.2010-05-10 11:33:00

Author:
Mkwone
Posts: 104


In terms of making things like Machinima, I think it will help those people out, and it will probably also help those "levels that play themselves!" people, but in terms of making actual movie on LBP, well, I think the end result would be kinda corny unless pulled off correctly. I think it'd be kinda cool to make a short film about a giant sackboy rampaging through some city, though.2010-05-10 11:38:00

Author:
qrtda235566
Posts: 3664


Nice work there already Tee. Just think what you can do when you actually get the game !

I'm wondering how the voice recording will work i.e. will we need a special microphone? Hope not. I hope you can use a mic you already have. Also will there be a limit on the amount of dialogue based on word count or time? I'm guessing there's bound to be some sort of limit.

Still it should make intro's for levels a lot easier hopefully.
2010-05-10 11:42:00

Author:
mistervista
Posts: 2210


In terms of making things like Machinima, I think it will help those people out, and it will probably also help those "levels that play themselves!" people, but in terms of making actual movie on LBP, well, I think the end result would be kinda corny unless pulled off correctly. I think it'd be kinda cool to make a short film about a giant sackboy rampaging through some city, though.

Well keep in mind there's a 5-minute limit! "Machinima" is all we're really looking at here. But within the universe of LittleBigPlanet, what a wonderful thing to be browsing the created worlds of people everywhere and be able to decide "you know what, let's go to the movies."

It seems it was meant to be for me. I've got just the perfect stories for this game. You can never let your movie take itself seriously - it's going to be sack-people, floppy and grinning and button-eyed. If you can find a way to create a funny, touching, whimsical tale using the tools provided, I think you could really surprise people with what's possible with these tools.


I think this could make the licensed costumes much more desirable. Lets face it this won't be the best game ever, this will be the best piece of software ever.

Yeah... Up until now I've avoided buying 90% of the costumes. I caved for the Ico pack, but that was about it.
This though. They go and do something like this. Time to reinstate the DLC binge.


I'm wondering how the voice recording will work i.e. will we need a special microphone? Hope not. I hope you can use a mic you already have. Also will there be a limit on the amount of dialogue based on word count or time? I'm guessing there's bound to be some sort of limit.

I'm sure that any headset or usb mic will work. Even the onboard mic on the PS Eye will work! If you have a mic that works on the PS3, you'll be able to record voice for cutscenes.

I'm also sure there will be a time limit. Nobody knows yet how long. 15 seconds? 30 seconds? I wonder how the quality will be too, hopefully not too distracting if it's from a cheap USB or bluetooth headset.
2010-05-10 11:42:00

Author:
Teebonesy
Posts: 1937


Yeah, Im so looking forward to this.

I think itcould be used as an ingame trailer to an upcoming epic level your about to release.

It could be used to introduce a story.... or a dramatic ending to a level...

The voiceover thing is going to be amazing.. I can already see people using as simply a way of getting whatever sound effects or music they want into a level.

Seriously there is just so much info being released about it its going to take a while for all the possibilities to really sink in.
2010-05-10 11:48:00

Author:
wexfordian
Posts: 1904


I probably won't be making any movies, but I will certainly be taking advantage to make levels much more cinematic. I think it'd be pretty cool for a Cause And Effect type level as well, I guess that kinda counts as a movie. But I'll have to see it in action first, not really sure exactly how it works.2010-05-10 11:59:00

Author:
TripleTremelo
Posts: 490


I probably won't be making any movies, but I will certainly be taking advantage to make levels much more cinematic. I think it'd be pretty cool for a Cause And Effect type level as well, I guess that kinda counts as a movie. But I'll have to see it in action first, not really sure exactly how it works.

What would be really awesome for Cause and Effect is to have the camera fluidly move in and out while it tracks along. I wonder how that would work, if it's even possible? Without cutting, having a camera either dolly in or zoom in slowly on a certain detail, and then zoom back out seamlessly. Hopefully they make this possible. You could design new Cause and Effect levels explicitly around how much the camera can see. And there have been shots so far showing some ridiculously zoomed-out views.

Hah, imagine if the level starts out looking like a normal cause and effect, with a ball moving and bouncing around, but but then it triggers something and there's this whole intricate city of tiny detailed things, and a wee little marble rolling around, barely visible... the camera zooms in, and you realize that all of that early stuff was actually freaking-enormous.

The possibilities, they open!
2010-05-10 12:02:00

Author:
Teebonesy
Posts: 1937


What would be really awesome for Cause and Effect is to have the camera fluidly move in and out while it tracks along. I wonder how that would work, if it's even possible? Without cutting, having a camera either dolly in or zoom in slowly on a certain detail, and then zoom back out seamlessly. Hopefully they make this possible.

I actually pretty much do this exact thing in C&E5, it's pretty simple. There's the original camera on the moving device, zoomed out all the way. Then along the way there are extra cameras with that zoom in a little, when it goes by it pretty smoothly goes to the new camera angle, then pretty smoothly reverts back.

The other ideas are great. I want to make a gigantic chain reaction, using Sackbots, it'll be epic.
2010-05-10 12:12:00

Author:
TripleTremelo
Posts: 490


I've always wanted to do machinima with LBP, however, my lack of capture card or currency to purchase one has put me at a disadvantage. This looks like a real break for me. I don't care about the 5 minute limit. Don't forget, I can make each 5 min segment seperately and edit them in seperately. All this still about camera movements is really getting me hyped up!2010-05-10 12:52:00

Author:
The Gentleman
Posts: 360


No more annoying lists of cumbersome magic mouths you have to cancel! They looked so unprofessional.2010-05-10 13:39:00

Author:
Holguin86
Posts: 875


Sack the legendary would not be the same if I could use such cut-scenes.
for me its another editor gift from heaven.
2010-05-10 16:27:00

Author:
Luos_83
Posts: 2136


Hell yes 2010-05-10 17:20:00

Author:
ARD
Posts: 4291


This is gonna be so epic.
I'm gonna create movies,trailer and intro and much more with this
2010-05-10 17:26:00

Author:
Alec
Posts: 3871


brilliant for scary levels, imagine walking with some friend-sackbots into a room, the darkness going to 100% and then suddenly a flash with a sackbot-zombie's face nearly facing the screen, a scream and now you're the only sackboy left with sackbot-zombies raoming towards you.2010-05-10 17:33:00

Author:
flamingemu
Posts: 1872


This is my dream! The amount of machinima's LBP2 will get! 2010-05-10 17:50:00

Author:
Leather-Monkey
Posts: 2266


Heh, CANNOT wait to see what you do with this, Tee. Enochroot is another creator who is probably happy as larry at this upgrade.

I can't even imagine the sort of stuff we're going to be seeing once people start getting to grips with it all.
2010-05-10 17:54:00

Author:
julesyjules
Posts: 1156


To think I spent a full day last week developing various zooms and angle changes etc... to see its all going to be done so easily now!2010-05-10 18:04:00

Author:
wexfordian
Posts: 1904


So we'll be able to export them to the HDD as movie files which can be played on the computer and put into things like Windows Movie Maker and Sony Vegas?

If that is the case, then I might just have the best heart attack i'll ever have!
2010-05-10 18:06:00

Author:
The Gentleman
Posts: 360


Well... there's goes my life. 2010-05-10 19:30:00

Author:
Kog
Posts: 2358


This is the best thing EVER!!!

This is what I've been wanting since it came out! Finally I can use all that film stuff I learned in college and instead of trying to get a career I can spend the time making amazing movies!!!

In all seriousness, this is what excites me the most about the sequel. I feel like also I could really go to town with it. I also feels like I am going to have to re start my blog once it comes out because I can finally use real examples of camera work and dialogue to show my points.

This also means that the idea of writing scripts for levels is finally justified in my head... time to pull up the ol' Final Draft.
2010-05-10 19:37:00

Author:
shebhnt
Posts: 414


I didn't realise the cut-scene maker was this deep!
Wow Tee, I am looking forward to what you will pull off with all of this
2010-05-10 20:10:00

Author:
RangerZero
Posts: 3901


This cinematic tool is quite the godsend to those who wish to create a good plot. I'm more of a gameplay person, so I probably won't use this tool too often, but I'll still take a good look at what it can do. I am very glad though, I thought cinematic tools were going to be overlooked, but turns out I'm wrong.2010-05-10 22:43:00

Author:
lk9988
Posts: 1077


This is going to make new collaborations. One person working on the gameplay and level, someone else working on the plot, cut-scenes etc.2010-05-11 00:35:00

Author:
Unknown User


New details! this stuff from IGN's article (http://uk.ps3.ign.com/articles/108/1088513p1.html):

you've full control over camera position, movement (including tilt, zoom and shake), transitions and timings. You can even record full voice work for your happy parade of Sackboys, should you want to really set your directing chops noshing. Cameras alone add a whole new level of polish to the game - and can significantly alter the action itself with a bit of creativity. Yet they're only the first phase in expanding LittleBigPlanet's scope exponentially.

Camera position, movement, TRANSITIONS, and timings. So we may see options like dissolving between cameras and fades in and out.

It's also been confirmed that you can jump into a sackbot to record your own animations to use for the cutscenes as well.

Getting better all the time. Now if only custom foregrounds and backgrounds would be implemented...

One quote somewhere - forgot where - said that using the new cinematic angles, "people won't need the layer glitch" because the wider variety of camera angles will add more depth to shots that are usually more flat.

But this doesn't give me certain shots I want to do, like a camera floating past objects going forward. With the layer glitch and a "dolly in" move, you could create a full bustling street with the camera walking down it, giving the impression of a wide open, fully-3D sandbox world. without custom backgrounds and foregrounds, this will not be possible, or we'll have to rediscover a layer glitch for LBP2...
2010-05-11 01:17:00

Author:
Teebonesy
Posts: 1937


I'm looking forward to this feature. Don't you think it'd be cool as an intro to a series of levels that you might be making - to kind of set the mood, and tell people what's going on before the player leaps into the action!2010-05-11 01:22:00

Author:
standby250
Posts: 1113


I'm looking forward to this feature. Don't you think it'd be cool as an intro to a series of levels that you might be making - to kind of set the mood, and tell people what's going on before the player leaps into the action!

And if you wanted, you could create an optional standalone story intro that people could skip if they wanted to get straight into the action.

Another cutscene shot:

Deep in the mushroom kingdom...
http://imgur.com/AfN8n.jpg
2010-05-11 01:27:00

Author:
Teebonesy
Posts: 1937


You sure can zoom out far. To be honest, I think it'd look better with a clear background, maybe with a few more clouds.

And I wonder what those weird front thin layer shapes are about...
2010-05-11 01:45:00

Author:
Darth
Posts: 186


HUGE new details from Alex Evans!


If you use the cut-scene camera [in LBP 2], the first button you get is “angle.” Change the camera angle. You don’t have to know anything about cinema to get that. But if you want to go deeper into the onion skin, you get to depth of field, rack focus, dollying, all these different features. They’re there for you. You can discover them at your own pace.


I would make some abstract interface for editing timelines, and Chris, the guy who implemented it was like, “No, it’s very simple. You’ll take a camera, and you’ll wire it to the next camera you want physically. So if you want a sequence of cameras, you’ll just wire them together in a daisy chain.”

Very elegant-sounding system. But this is also a confirmation of dolly moves, focus tweaks, and how "editing" works.

I just can't wait to dig into this.
2010-05-11 02:05:00

Author:
Teebonesy
Posts: 1937


so TEE does this mean that i can expect the sequel to the legend of the DEEP ONE to be a movie made by you? because i really would love to see a monster flick and that level makes me anticipate a sequel for LBP2....let me know im getting too excited just thinking about it2010-05-11 03:51:00

Author:
Shadowcrazy
Posts: 3365


Awesome cutscenes and lbp levels that are movies in reality!
WWWOOOOOHHHOOOOOOOO!!!
2010-05-11 03:55:00

Author:
JspOt
Posts: 3607


Tee, what is 'dollying' exactly?

Man I have some good ideas now, the wait is about as short as we could hope for and it's still agonizingly long... and it's only been a few hours...
2010-05-11 07:26:00

Author:
TripleTremelo
Posts: 490


Dollying is refers to when you set your camera onto a dolly which can look like many different things but all are basically platforms on wheels. Dollying is the movement of pushing the dolly and thus moving the camera.

You see it all the times in movies, the character walks down the street and the camera moves along with him. The character realizes something and the camera moves in towards his face.

Like I said, I am already thinking about how I need to redo my film maker's blog so that it covers actual camera techniques.
2010-05-11 08:33:00

Author:
shebhnt
Posts: 414


Well, it's confirmed: LBP2 will have an over-the-shoulder view to look down the planes. ZOMG

I would LOOOVE to finish Legend of the Deep One and to make it really epic and fun. I think I'd rather make it playable actually, but it's surely something I'll revisit in LBP2. Glad to hear you like it! Sorry for never finishing it. It just sort of sits there now, in the water, full of potential but really only halfway there.


Tee, what is 'dollying' exactly?


When I refer to dollying here, and I think when most of the articles refer to it, we're specifically talking about the camera itself moving forward and back - as opposed to just ZOOMING in and out which gives a different effect... hopefully we can zoom in and out too.
Hah, which means you could animate a "vertigo" effect and zoom in and while dollying out (or vice versa). Will be especially great if we can manage to get a sackbot to remove his sunglasses and say "oh my GOD."
2010-05-11 08:39:00

Author:
Teebonesy
Posts: 1937


I have a feeling that heavy metal mullet planet will turn into a rock concert.2010-05-11 09:43:00

Author:
BasketSnake
Posts: 2391


So basically dollying is exactly what I wanted for a C&E level Cool.2010-05-11 10:52:00

Author:
TripleTremelo
Posts: 490


I liked your narration of the cutscene shots. Does anybody else think it was a metaphor for the war in Isaq?


You can never let your movie take itself seriously - it's going to be sack-people, floppy and grinning and button-eyed. If you can find a way to create a funny, touching, whimsical tale using the tools provided, I think you could really surprise people with what's possible with these tools.

On the contrary, I think an lbp movie that took itself extremely seriously would be hilarious in an ironic way. You'd have to do it just right, though. Otherwise it would just be corny. I doubt there's very many serious lbp creators who could pull it off.
2010-05-11 11:32:00

Author:
Sehven
Posts: 2188


On the contrary, I think an lbp movie that took itself extremely seriously would be hilarious in an ironic way. You'd have to do it just right, though. Otherwise it would just be corny. I doubt there's very many serious lbp creators who could pull it off.

Hah, you're absolutely right about that, but doesn't the knowledge of the irony strip it of its "seriousness"? If you know the tone will make it MORE funny, then you're aiming for comedy!
Except of course for the many out there that may not realize this simple truth, and will accidentally create hilarious movies. Oooh, that's going to be entertaining!

You're totally right though, doing a grimly earnest and serious story could be hilarious.
*dollying behind sackboy as he walks down street. other happier sackpeople populate the streets, pushing babystrollers with tiny sack-babies with giant heads*
gravelly voice over: The days were blurring together. I knew my father's killer was out there. He was just waiting for me to find him.
*cut to reverse shot, looking at sackboy with an angry face, walking toward the camera, passing all the other sackpeople*
gravelly voice over:Laughing at me. I could see his face in my memory. Could hear that laugh. Like he was right there. In front of me. A man don't forget a face like that.

*cut to a picture hanging on a wall along with newspaper clippings and notes. The picture is of a sackboy, he's so adorable! His little angry face and eyepatch. He's got a bandana on like he's so tough, it's just the cutest thing!*
"Jonathan Kage his name was. The rain fell outside my window. In every drop I could hear the echoes of his laughter as the light left my father's eyes."
*cut to closeup of a smoking ashy cigarette in an ashtray*
"I'm going to find him. I'm going to find him and I'm going to kill him. There's just something I've got to do first."
*cut to sackboy sitting oh-so-cute on his couch*
"I'm going to finish this whiskey."
2010-05-11 11:45:00

Author:
Teebonesy
Posts: 1937


As soon as I read "...my father's killer..." I cracked up. That would be hilarious.

You could even go all Joss Whedon and make something silly and funny, but with a serious undertone and a tragic twist ending.







.........................I'm talking about Dr. Horrible's Sing Along Blogs for those who didn't get the reference.
2010-05-11 11:51:00

Author:
Sehven
Posts: 2188


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