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#1

The Importance of Acing

Archive: 11 posts


I've been creating my first level for quite some time. The LBPC community has been incredibly helpful to that end. I hit a major stumbling block recently and I wanted to ask the pro creators for their advice.

To quickly summarize: I ran out of horizontal real estate. I was so focused on managing the thermometer, it never occurred to me that I'd run into the level's border. But my left-to-right scrolling level did just that as I ran out of room to continue creating in that direction.

Fortunately I have plenty of vertical space free. So I figured I could "teleport" the player to a "2nd floor" and resume the horizontal level design. Not a bad solution, right? That's what I thought until I realized "teleportation" requires killing the player. And that means it will be impossible to Ace the level.

Is the inability to Ace a level a deal-breaker when you play other Creators' levels?

I'm trying to decide if I should radically alter my level layout or just use the teleportation solution. Neither approach is ideal. So I'm simply choosing the lesser of two evils and I would appreciate your feedback on publishing a level that is impossible to Ace.

Thank you in advance for your help!
2010-05-10 07:22:00

Author:
Unknown User


I'd reccomend perhps making a sort of tansportation that'd quickly take you back to the other side w/out killing perhaps?2010-05-10 08:06:00

Author:
Silverleon
Posts: 6707


why not make it continue right to left? just use an elevator or something2010-05-10 08:09:00

Author:
Alismuffin
Posts: 1328


I don't mind not being able to ace levels, I'd prefer a un-aceable better level, then an aceable worse level.

But this is a good idea..


why not make it continue right to left? just use an elevator or something
2010-05-10 10:10:00

Author:
MattAstr
Posts: 99


Are un-aceable levels common?2010-05-10 20:34:00

Author:
Unknown User


Very common..
I miss the whole "Big up" y'get when you ace a tricky-improbable level. :c
The Bunker was a legendary moment. ;-;
2010-05-10 20:54:00

Author:
Unknown User


That's exactly the reason I hesitate to use a teleporter, Mao Mao. I don't want to deny the player that "Big Up" experience.2010-05-10 21:56:00

Author:
Unknown User


I find acing a level as a cool thing, but not the most important thing. I allways make my levels ace'able, because if some people wanted to try and ace it. They should be able to.2010-05-10 22:03:00

Author:
ghik16
Posts: 311


Honestly, why do you have to make your level Ace-able? If it has good gameplay, then Acing the level will be the least of the players worries.2010-05-10 22:55:00

Author:
CyberSora
Posts: 5551


So long as your not a complete butthole and put an Ace fight at the very end, I personally wouldn't mind either way.2010-05-10 23:12:00

Author:
Silent_Wyvern
Posts: 9


I noticed you didn't respond to the suggestions to use a non-lethal means of transportation. Is there a reason why you wouldn't want to use a vehicle sequence of sorts to get to the second part? With some clever cinematics that suggest forward movement, it will be very hard to tell you're actually moving backwards.2010-05-11 14:22:00

Author:
Rogar
Posts: 2284


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