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Will Level Patches Transport You Instantly?

Archive: 34 posts


So the info says that there are level patches that transport you to another level, making for seamless level series, but does that mean they will instantly transport you to another level, or that they will be set up much like the story levels in LBP1 with a picture and the level patches inside?

I'm very curious to see how this works and if they transport you instantly they could be used in RPG's to make a HUGE level spanning tons of large areas that you go to through level patches.
If they instantly transport you, a little creativity could go a long way

What do you all think?

[Edit] It is confirmed that the level patches are placed inside a level and can transport you to other levels (could be any community level, not just your own) in the middle of a level.
An example is given where a hub of your favorite levels are all put into a single level. This is just purely amazing, the possibilities of this are absolutely endless
2010-05-10 05:00:00

Author:
Fancy_Zombie
Posts: 226


i think its probably like you get to the scoreboard, and instead of taking you back to your pod, you go to the next level2010-05-10 05:20:00

Author:
poorjack
Posts: 1806


i think its probably like you get to the scoreboard, and instead of taking you back to your pod, you go to the next level

That sounds very likely, but they did say they were making RPG's possible, sooo... I hope it's the other way
2010-05-10 05:49:00

Author:
Fancy_Zombie
Posts: 226


im hoping its an INSTANT thing...like as soon as you touch the scoreboard the other level is instantly loaded and you do maybe like a running in the dark load screen (like LBPs screensaver) and then appear in the new level2010-05-10 05:54:00

Author:
Shadowcrazy
Posts: 3365


im hoping its an INSTANT thing...like as soon as you touch the scoreboard the other level is instantly loaded and you do maybe like a running in the dark load screen (like LBPs screensaver) and then appear in the new level

That sounds cool
But, I think everyone might be misinterpreting what I mean by instant, what I mean is that there is a way to go to another level mid-level without reaching the scoreboard to do so.
2010-05-10 05:59:00

Author:
Fancy_Zombie
Posts: 226


That sounds cool
But, I think everyone might be misinterpreting what I mean by instant, what I mean is that there is a way to go to another level mid-level without reaching the scoreboard to do so.

noooow i understand...that sounds pretty good too...would be awesome especially since then we could make doors that teleport you to different levels of rooms and such....would be perfect....just hope we have no level cap...and that we can hide those "room" levels from the public eye so they cant access it unless they touch that specific door in the level to get there
2010-05-10 06:04:00

Author:
Shadowcrazy
Posts: 3365


Ah, the difference between level "Exits" and the scoreboard I guess is what you're after. Yeah, if you could set up several exits in a level, each set up to take you directly to one of your other levels with only a load screen between, that would be very very cool... Very very cool. I'm not going to hold my breath, I think I'm expecting it to be more like just a way to string together the beginnings and ends in a linear series.

but who knows. imagine if you could edit a scoreboard and tweak the setting: "Warp to level", and choose another published level for the exit to take you into. Would open up a lot of doors for epic game concepts.
2010-05-10 06:12:00

Author:
Teebonesy
Posts: 1937


indeed....especially for collab projects....you could see the level transforming from your very eyes from your room into your friends room

or put a scoreboard as a door to a castle and have that castle level load up for you....this is going to make LBP2 one of the longest games to be played lol

and it's going to boost up PS3 sales off the charts....at least thats my prediction


EDIT: you know i was pondering something....they called them badges did they now?.....maybe....maybe its a checkpoint portal like the ones you enter to get to the level in the first place (the badges we put on our planet that we edit the icon and description) and when you touch it....it zips open...sackboy jumps in...and it closes...next thing you know you're in the next level
2010-05-10 06:38:00

Author:
Shadowcrazy
Posts: 3365


indeed....especially for collab projects....you could see the level transforming from your very eyes from your room into your friends room

or put a scoreboard as a door to a castle and have that castle level load up for you....this is going to make LBP2 one of the longest games to be played lol

and it's going to boost up PS3 sales off the charts....at least thats my prediction


EDIT: you know i was pondering something....they called them badges did they now?.....maybe....maybe its a checkpoint portal like the ones you enter to get to the level in the first place (the badges we put on our planet that we edit the icon and description) and when you touch it....it zips open...sackboy jumps in...and it closes...next thing you know you're in the next level

I was thinking it might be more like a badge you literally put down in between your levels on your published planet. And that just tells the game to load one up when the other is completed. It just tells the game to link them together, A to B. But again, I'm expecting it'll probably just be a linear thing.

That said... I can picture what you're describing, and it would definitely be neat. Sort of like opening a wormhole or a Narnia portal into another level.
2010-05-10 08:25:00

Author:
Teebonesy
Posts: 1937


lol yeah the portal system sounds much much better haha...especially maybe when entering it the stage slowly dissolves and the music slows down to a halt....the other stage builds up and their music loads up to normal2010-05-10 08:41:00

Author:
Shadowcrazy
Posts: 3365


This is reminding me a lot of the pipes to secrets in Mario levels for some strange reason ...

Anyways, I don't think the badges will be placed on the planet like you suggested Teebonesy, firstly because of noobs who may trap people in a never-ending loop of their levels which load automatically regardless of whatever they do, and secondly, there should really be an esssence of optionality - either the next level is secret, or the player can elect not to load it straight after.
2010-05-10 14:56:00

Author:
Holguin86
Posts: 875


This is reminding me a lot of the pipes to secrets in Mario levels for some strange reason ...

Anyways, I don't think the badges will be placed on the planet like you suggested Teebonesy, firstly because of noobs who may trap people in a never-ending loop of their levels which load automatically regardless of whatever they do, and secondly, there should really be an esssence of optionality - either the next level is secret, or the player can elect not to load it straight after.

Good point about the never ending cycle. I hope that it will be like the story levels in the first one, as it allowed the player to stop and have a break.
Either way I cannot wait to implement this into my Spyro series.
2010-05-10 17:02:00

Author:
Jedi_1993
Posts: 1518


well hey they could have thought of the never ending loop...and added a "are you sure you wish to go into the next level?" thing so that people wouldnt mistakingly fall into one2010-05-10 18:39:00

Author:
Shadowcrazy
Posts: 3365


Well I just read an interview and they said that you don't return to your pod whatever that means. I think it means you don't go back to the planet and the next level appears, it just loads it automatically. Having said that we won't know if there is a loading screen in between this "seamless" transition. They used the word seamless though so that confuses me a bit. A loading screen would not be seamless.. All we can do is speculate for now, it would be amazing if it loaded level 2 as you progressed through the first, culling and clipping part 1 segments you have gone past. I think that sounds pretty tricky though but we'll see what happens.2010-05-10 19:38:00

Author:
OneEyedBanshee
Posts: 1370


In the trailer, it showed a level, then tons of smaller levels beside it when it was talking about this feature. Maybe there are multiple ways of going to the next level? Maybe it says do you want to go to the next level, when you complete a level, and if you dont, and return to your pod, it shows the rest of the levels incase you want to play them.2010-05-10 19:43:00

Author:
Kog
Posts: 2358


I'd imagine it loads up in those ten seconds that you stand around on the scoreboard, and they'll just add the option along with 'replay level' and 'return to pod'. Very handy for level series! (ahem).

It would be amazing if you could warp into another level halfway though, and access is only from that point. You could essentially have ten or so levels with access only from a hub level, which would make it feel like just one massive world.
2010-05-10 19:49:00

Author:
julesyjules
Posts: 1156


There definetely is a sequence where you see linked levels on the planet with pucks and everything.
It might be just the representation of your "game" on your planet but it also could mean that the puck layout would serve to purpose of being a "map" of your game, passing from levels to levels. You would in this case return to the planet and chose the next puck you want but you wouldn't quit to anywhere else unless you simply quite the person's "game".

Seamless while staying IN the level with Sackboy? No freaking way. I will sell my soul to MM if this happens (it will not).

.
2010-05-10 20:17:00

Author:
RangerZero
Posts: 3901


I'd imagine it loads up in those ten seconds that you stand around on the scoreboard, and they'll just add the option along with 'replay level' and 'return to pod'. Very handy for level series! (ahem).

It would be amazing if you could warp into another level halfway though, and access is only from that point. You could essentially have ten or so levels with access only from a hub level, which would make it feel like just one massive world.

lol now that you posted you've reminded me of something a bit off topic


lol you know we have sackbots now....any chance of making the clone wars? lol not that i enjoyed the clone wars but it seems sackbots are useful for armies and such....actually what id REALLY want is for you to make your very own sequel of the star wars universe since lucas is so stuffed with money doing prequels that he doesnt care for doing sequels
2010-05-10 20:30:00

Author:
Shadowcrazy
Posts: 3365


But isn't going back to the planet screen returning to the pod? I dunno, agh, really can't wait for E3 now and hopefully get answers!2010-05-10 20:32:00

Author:
OneEyedBanshee
Posts: 1370


Usually you get a box coming up saying Replay level and Return to pod. In LBP2 it could be Replay level, Return to pod AND Play next level. (If there are multiple levels then there'd be a list to select from, and the rest would be added to your queue)2010-05-10 23:44:00

Author:
Holguin86
Posts: 875


It's confirmed in an interview! They are badges that you put IN YOUR LEVEL and they work as warp points to other levels! You don't even have to link them to your own levels - any community level anywhere. The example given is a "cafe" hub where a reviewer compiles all of his favorite levels for people to come and play.

But just imagine the possibilities here. You could create real epics. Hub world A links to Levels 1, 2, 3, 4, and Hub world B. Hub world B links to levels 5, 6, and 7 - in level 7 you learn a new tool that will unlock new areas in levels 1, 2, and 3. You could play entirely within your game using these badges, or if you wanted to, you could "quick-warp" to any area or level you wanted by exiting to the pod and choosing the level from there.

There's only one thing it needs now:

Multiple entrances. If you could place several entrances and LABEL them, and then choose which entrance you want a badge to take you to, we would seriously be in business.
2010-05-11 02:38:00

Author:
Teebonesy
Posts: 1937


It's confirmed in an interview! They are badges that you put IN YOUR LEVEL and they work as warp points to other levels! You don't even have to link them to your own levels - any community level anywhere. The example given is a "cafe" hub where a reviewer compiles all of his favorite levels for people to come and play.

But just imagine the possibilities here. You could create real epics. Hub world A links to Levels 1, 2, 3, 4, and Hub world B. Hub world B links to levels 5, 6, and 7 - in level 7 you learn a new tool that will unlock new areas in levels 1, 2, and 3. You could play entirely within your game using these badges, or if you wanted to, you could "quick-warp" to any area or level you wanted by exiting to the pod and choosing the level from there.

There's only one thing it needs now:

Multiple entrances. If you could place several entrances and LABEL them, and then choose which entrance you want a badge to take you to, we would seriously be in business.

Darn you beat me to it lol
I was gonna quote the example of the cafe hub of community levels.
Thanks anyways
2010-05-11 02:41:00

Author:
Fancy_Zombie
Posts: 226


Ah, I forget where I saw it, but it was stated that a well placed cutscene can make level transitions seemless. Use your imagination based on that.

2010-05-11 02:45:00

Author:
comphermc
Posts: 5338


Ah, I forget where I saw it, but it was stated that a well placed cutscene can make level transitions seemless. Use your imagination based on that.



Really? You can cover up loading with a cutscene? That WOULD be amazing... but I still can't imagine it working! Sometimes big levels in LBP1 take FOREVER to load. Maybe the transition itself, while loading, shows a black screen, or some stock sackboy loading screen, and if you make your cutscene end on the same shot that the "load" screen begins, it might SEEM like part of the cutscene?
2010-05-11 02:48:00

Author:
Teebonesy
Posts: 1937


Really? You can cover up loading with a cutscene? That WOULD be amazing... but I still can't imagine it working! Sometimes big levels in LBP1 take FOREVER to load. Maybe the transition itself, while loading, shows a black screen, or some stock sackboy loading screen, and if you make your cutscene end on the same shot that the "load" screen begins, it might SEEM like part of the cutscene?

well if you make your cutscene for the load screne and it becomes too long maybe they will put a button prompt for you to cut the cutscene short if you've already watched it or just dont want to watch the extra stuff...thats how FF13 loads up their save files...they give you a recap of what happened and some of them are too long to read so once the game is loaded you can press X to skip it and go on to your game
2010-05-11 02:51:00

Author:
Shadowcrazy
Posts: 3365


Ah, I forget where I saw it, but it was stated that a well placed cutscene can make level transitions seemless. Use your imagination based on that.



I want to see more gameplay sooo bad!!!
I can't wait for E3 and I really hope they show more of this stuff that we're only speculating on now...
Cutscenes for seamless transition would be amazing!!!
2010-05-11 03:03:00

Author:
Fancy_Zombie
Posts: 226


If you break your level down enough I'm sure it wouldn't take too long to load. I think our issue really is trying to cram too much into one level! If you managed to make several small levels and seamlessly warped from one to the next the player probably wouldn't be able to discern one part from the next making it seem like one big epic. But the question is what's the limit for our levels? If we can only have 20 then we could easily clog up our levels page fast. I really wish MM implement higher limits. Maybe even like youtube have different statuses as a creator. The general user has standard max 20 say. Advance to level 2, you have max 50 and so on. Obviously would need to figure out a way to level up, creator hearts? Not sure what on earth limit might creators like Steve might have though lol unlimited! Either way I think the more passionate creators definitely deserve more level slots than your average user.2010-05-11 03:05:00

Author:
OneEyedBanshee
Posts: 1370


The only issue I have with these patches is how abusable they may be. For example, people that try to make you play their other levels by placing like 6 level keys near the scoreboard. Imagine if people could just force you into visiting their other levels with this? Maybe they will have an onscreen prompt where you have to acknowledge that you wish to transport to that level. Or maybe there will be a way of seeing levels that are linked together before you even enter them?2010-05-11 03:19:00

Author:
Karkle
Posts: 11


The only issue I have with these patches is how abusable they may be. For example, people that try to make you play their other levels by placing like 6 level keys near the scoreboard. Imagine if people could just force you into visiting their other levels with this? Maybe they will have an onscreen prompt where you have to acknowledge that you wish to transport to that level. Or maybe there will be a way of seeing levels that are linked together before you even enter them?

im sure Mm has a way to fix this...and if those people force you to play through those other levels...well looks like those people will have a low author heart(star?) count because nobody likes spam

but yeah im sure there won't be any huge issues with the badges and im sure you'll have to do somethin to activate the badge...not just walk right into it
2010-05-11 03:39:00

Author:
Shadowcrazy
Posts: 3365


I'm wondering how they are going to implement the portal between adjoining levels.
I'm probably sounding overly pessimistic, but I can't see how they could do it without either quite a few problems if they stay with the way levels are loaded currently.

I like loading a somebodies level and playing it by myself, mainly because of bad lag issues with multiplayer, it can just make a level unplayable, plus you can explore at leisure and really appreciate the thought and effort somebody has gone to build their level.
This might become more problematic with level joining.

Take this hypothetical situation for instance with LBP2 and joined levels, while using the current loading of other peoples levels.
You read about some LBPC's forum members brilliant levels that you have yet to play, they have joined 3 of them together to make one.
So you load up the first of the 3 levels as a single player, all good so far, you get to the end of LV1 and are waiting at the portal to LV2, unknown to you there is another player ahead of you in LV2, likewise for LV3.
What happens now?
Are you left stranded at the portal waiting for LV2 to load?, with the possibility of a time out error message and possible disconnection.
Does it wait until the player ahead has finished before putting you in LV2?
Or does the game send a "join request" to the player ahead?
If it does, that now either puts you in a multiplayer situation, which you didn't want, or your request is rejected and your left in limbo.
The Badges & Hubs mentioned in previous posts would still leave you in the same basic situation as I see it.

Anybody else see the possible problems with this?
I agree something like level joining is both needed & wanted, but if it's going to be a frustrating experience to use it might end up with a lot of levels being bypassed, either by technical issues or players quitting.
Hopefully MM will see and sort these potential problems with some sort of new queuing/loading protocol put in place.
2010-05-11 04:19:00

Author:
blackwiggle
Posts: 84


wait...i hope you can have saves for RPGs!2010-05-11 05:36:00

Author:
theswweet
Posts: 2468


saves? i dont think there's going to be saves in levels...just checkpoints so when you die you respawn...like normal LBP...unless somebody develops a save system for LBP22010-05-11 05:44:00

Author:
Shadowcrazy
Posts: 3365


well... maybe STICKER saves for checkpoints?2010-05-11 06:13:00

Author:
theswweet
Posts: 2468


@blackwiggie: I don't think this is going to be a problem. You already have the opportunity to play on your own in LBP1 without joining other people. If there is a player in a level you are warping to and your status is set to play on your own, the game will just load an instance of that level without someone in.2010-05-11 08:21:00

Author:
Holguin86
Posts: 875


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