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#1

JPG Importing Support

Archive: 16 posts


How cool would that be!!!? =D2010-05-10 04:04:00

Author:
Iudicium_86
Posts: 167


Rather than that, I would prefer high-res image support.2010-05-10 04:10:00

Author:
warlord_evil
Posts: 4193


That as well, but either way I'm dying for some kind of image importing from your HD. Would make all kinds of things easier and better.2010-05-10 04:12:00

Author:
Iudicium_86
Posts: 167


I agree. I wanted this since LBP 12010-05-10 05:30:00

Author:
poorjack
Posts: 1806


YES. I will cry from happiness if I'm able to take a texture (say, brick wall) off of Google and put it in LBP.2010-05-10 06:24:00

Author:
KablooieKablam
Posts: 364


Yes, that would be amazing. Especially with textures. There should be a blank material for each type like sponge, metal, wood and such that's capable of having a JPG image such as a texture applied to it and constructed with as it simply repeats the pattern like the regular materials do anyways.2010-05-10 06:38:00

Author:
Iudicium_86
Posts: 167


Yes, that would be amazing. Especially with textures. There should be a blank material for each type like sponge, metal, wood and such that's capable of having a JPG image such as a texture applied to it and constructed with as it simply repeats the pattern like the regular materials do anyways.

Tweakable materials with editable weight/grabbability/floaty/Dark Matter.

So you could have a grabbable material that sinks, or something.
2010-05-10 07:16:00

Author:
KablooieKablam
Posts: 364


Umm.. you do realize its just a new game, that doesn't make it immune at all against copyright laws which is the reason it wasn't added to LBP1, right?

Altho they did add an audio recordere, but it may just record short amounts of time to prevent placing whole songs...
Hmm... there might be a chance, but my guess is no for the abpve reason.
2010-05-10 08:12:00

Author:
Silverleon
Posts: 6707


I could have sworn I heard image importing was confirmed for LBP, sometime ago.

Wouldn't surprise me... they are letting us record things.
2010-05-10 08:38:00

Author:
TripleTremelo
Posts: 490


My guess is 30 seconds audio record time for the sole reason that you can't nick whole songs.2010-05-10 10:26:00

Author:
Mkwone
Posts: 104


My guess is 30 seconds audio record time for the sole reason that you can't nick whole songs.

You guys are aware that copyright isn't limited to whole songs, right? Even a 5s clip of a copyrighted material would still qualify as infringement. However, remember that the owners of the LBP servers would be likely to get away with not having to take responsibility for the content uploaded until complaints are made (as per the youtube thing, although that's a bit of a grey area legally as well afaik).

Essentially, I can't see any reason why sound recording would open up any less chance of copyright infringement than image import.
2010-05-10 10:51:00

Author:
rtm223
Posts: 6497


You guys are aware that copyright isn't limited to whole songs, right? Even a 5s clip of a copyrighted material would still qualify as infringement. However, remember that the owners of the LBP servers would be likely to get away with not having to take responsibility for the content uploaded until complaints are made (as per the youtube thing, although that's a bit of a grey area legally as well afaik).

Essentially, I can't see any reason why sound recording would open up any less chance of copyright infringement than image import.

I think the difference is that we'd be way more likely to see far more "infringing" happening on the image side and less on the audio side. For one, the audio recording isn't implemented for music boxes, just for magic mouths. I suppose people doing movie tributes might record the actual sound from the movie for certain scenes or lines?

But I think would be way more common to see people importing images, logos, etc from copyrighted work. Which isn't particularly appealing to me, just something I'd expect to see a whole lot of.

I would love to see how image importing affects stuff like kiminki and jump_button levels, where we might see an incredible degree of custom artwork and totally unique-looking levels as a result.

buuut, at the same time I've really fallen in love with recreating all that stuff within LBP, and then snapping a screenshot sticker of that stuff. You get a real stylized version of whatever it is you want. Even if we could import images, I might still choose to stick with this style and keep the entire creation process within LBP's boundaries.
2010-05-10 11:13:00

Author:
Teebonesy
Posts: 1937


Forza 3 have image import for car painting, if Turn 10 find some law workarounds, MM can do them too. Theres only one sucrafice.... sticker packs, they would became useless in marketing state point, but on other hend they can concetrate on model packs (more of those nice casset tapes, plz)2010-05-10 14:05:00

Author:
Shadowriver
Posts: 3991


You can't import pictures in forza 3. All the artwork there is done using the ingame tool set.2010-05-10 14:53:00

Author:
Mkwone
Posts: 104


You can't import pictures in forza 3. All the artwork there is done using the ingame tool set.

O rly? i didn't know, thanks for info ^^ that would be nice solution for LBP too. Replace some stickers with brashes
2010-05-10 14:58:00

Author:
Shadowriver
Posts: 3991


JPG image importing would be good, but the biggest sticker-related tool they need to add is the sticker cutout tool. I hate sticking something then cutting it out painstakingly with the corner editor. Although the shape cut out by the tool may end up having too many vertices .. it's still something they need.2010-05-10 15:10:00

Author:
Holguin86
Posts: 875


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