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#1

The seat thing

Archive: 25 posts


I think it's really stupid how you just jump in the seat and you can magically control whatever it's attacted to.

Oh yeah and first post im legendary!
2010-05-10 03:16:00

Author:
jonlolz
Posts: 155


Sorry I don't think you're legendary until you help out around the forums!

The seat sounds nice, as long as I don't see too much of it!
2010-05-10 03:18:00

Author:
warlord_evil
Posts: 4193


It's making things too easy for the noobs with premade objects.

And yes I am legendary!
2010-05-10 03:29:00

Author:
jonlolz
Posts: 155


It's making things too easy for the noobs with premade objects.

And yes I am legendary!

No. You're just annoying at the moment. -_-

I think the "controller chair" will be pretty cool, considering that you can assign different functions to different buttons on your controller. In fact, I wouldn't be surprised if we barely get to see the chair-thing at all! (Considering that the complexity of assigning actions to buttons may be a bit too much for some... *snicker*)
2010-05-10 03:36:00

Author:
Outlaw-Jack
Posts: 5757


I think it's pretty interesting. I wonder how well multiple chairs would interact with eachother. It could be interesting to make something like a giant robot where each player controls a particular limb or function. Hmmmm... maybe I should patent that idea. 2010-05-10 03:38:00

Author:
Gilgamesh
Posts: 2536


No. You're just annoying at the moment. -_-

I think the "controller chair" will be pretty cool, considering that you can assign different functions to different buttons on your controller. In fact, I wouldn't be surprised if we barely get to see the chair-thing at all! (Considering that the complexity of assigning actions to buttons may be a bit too much for some... *snicker*)

Are you implying something about me?
2010-05-10 03:41:00

Author:
jonlolz
Posts: 155


Are you implying something about me?

Well, you're not giving off good vibes when you exclaim "1ST POST!!! WOOO!!!" when posting. Because 1.) it's really not that exciting, and 2.) it's annoying (to me, anyways). So just calm down a little and perhaps I'll take you more seriously.


I think it's pretty interesting. I wonder how well multiple chairs would interact with eachother. It could be interesting to make something like a giant robot where each player controls a particular limb or function. Hmmmm... maybe I should patent that idea.

Power Rangers anyone? ^_^
2010-05-10 03:45:00

Author:
Outlaw-Jack
Posts: 5757


Well, you're not giving off good vibes when you exclaim "1ST POST!!! WOOO!!!" when posting. Because 1.) it's really not that exciting, and 2.) it's annoying (to me, anyways). So just calm down a little and perhaps I'll take you more seriously.

quoted for truth

also i dont see how this chair is stupid since now we can make vehicles and fighting robots with whatever controls we want
2010-05-10 03:48:00

Author:
Shadowcrazy
Posts: 3365


also i dont see how this chair is stupid since now we can make vehicles and fighting robots with whatever controls we want

I agree. This control seat will vastly expand our creating abilities.

@jonlolz I don't understand how you think this will not be awesome...
2010-05-10 04:02:00

Author:
Fancy_Zombie
Posts: 226


Well, you're not giving off good vibes when you exclaim "1ST POST!!! WOOO!!!" when posting. Because 1.) it's really not that exciting, and 2.) it's annoying (to me, anyways). So just calm down a little and perhaps I'll take you more seriously.

I second that!
(Or triple since the other guy agreed too or whatever)


Anywho, how can you not think the seat is good?
Well, anyways if you don't like it don't use it or just cover it up.
2010-05-10 04:22:00

Author:
Silverleon
Posts: 6707


Yea. Controll seat totally FTW in my oppinion. It allows for REMOTE controll... or at least thats what I got from some screenshots. so you will be able to controll the whole game from one concealed area... make for a better more immersive experience.2010-05-10 05:29:00

Author:
poorjack
Posts: 1806


I'm sorry what control chair are we talking about? Is there an example? Picture? Article somewhere?2010-05-10 08:41:00

Author:
Strangepom
Posts: 445


I think it's pretty interesting. I wonder how well multiple chairs would interact with eachother. It could be interesting to make something like a giant robot where each player controls a particular limb or function. Hmmmm... maybe I should patent that idea.

Why not one sackboy in each seat, and each seat controls a Transformer? Then there could be an epic battle where one Transformer dies and the other player wins. Ah, the possibilities!
2010-05-10 14:51:00

Author:
Holguin86
Posts: 875


its really nice that its in lbp 2 because i always wanted something like this in lbp 1. should be useful for vehicles with lots of controls like flyers because then you wouldnt have to move to another area on the vehicle which would make it unbalanced2010-05-10 19:47:00

Author:
ADS_LEGEND
Posts: 140


As it stands my one issue with direct control and users mapping controls for actions is that there won't be a standard. SO you can go from one level to the next and one will use R2 to accelerate, another will use the direction pad, another could use X.2010-05-10 19:52:00

Author:
Mkwone
Posts: 104


It's making things too easy for the noobs with premade objects.

How is it?

You realise it's impossible to make this on your own? It basically changes the controls of all the buttons to whatever you want. So are you saying anyone who can't make that in LBP 1 is a 'noob'? Hm?

I rest my case.
2010-05-10 21:04:00

Author:
Doopz
Posts: 5592


It's been in other thread, here image how seat outputs will look like in circuts
http://farm2.static.flickr.com/1138/4594846556_9047526ccf.jpg

All abuttons except R3
SixAxis motion detection outputs included ;]
Buttons will work like normal switches
L2/R2 like 2way switch on speed mode (probbably, since they output analog data from 0 to 1)
Analog sticks, Motion detection, D-Pad as 3way switches on speed mode
Also all PS3 pad buttons except L3/R3 Start Select are pressure sensitive, this might apply too
2010-05-10 21:15:00

Author:
Shadowriver
Posts: 3991


As it stands my one issue with direct control and users mapping controls for actions is that there won't be a standard. SO you can go from one level to the next and one will use R2 to accelerate, another will use the direction pad, another could use X.

that's the beauty of it....if it had a standard....then that would limit the almost infinite possibilities we have with this game...making it so we can set up the controls however we want is part of LBP2s charm...its adding to their statement that this game is now a PLATFORM for games instead of just a normal platformer game
2010-05-10 21:19:00

Author:
Shadowcrazy
Posts: 3365


The level of epicness it will bring is unbelievable.
Controllable robots, animals, vehicles, sausages, ninjas, the possibilities are endless! :3
Plus, you could throw it in a car, and it'll be ideal. It'll fix all of the driving problems and will just be amazing. Also, FLYING.
2010-05-10 21:44:00

Author:
Fish94
Posts: 554


It's been in other thread, here image how seat outputs will look like in circuts
http://farm2.static.flickr.com/1138/4594846556_9047526ccf.jpg

All abuttons except R3
SixAxis motion detection outputs included ;]
Buttons will work like normal switches
L2/R2 like 2way switch on speed mode (probbably, since they output analog data from 0 to 1)
Analog sticks, Motion detection, D-Pad as 3way switches on speed mode
Also all PS3 pad buttons except L3/R3 Start Select are pressure sensitive, this might apply too

B. E. A. Utiful!
I cannot wait to see some of the vehicles other people come up with!
2010-05-10 22:02:00

Author:
Jedi_1993
Posts: 1518


The problem I have with the seat is it might be like the collectibles in the goody bag that every noob spams and mindlessly puts it on a block and it's suddenly a vehicle. I don't know much about what exactly you can tweak yet so yeah we'll see.2010-05-10 22:13:00

Author:
jonlolz
Posts: 155


As it stands my one issue with direct control and users mapping controls for actions is that there won't be a standard. SO you can go from one level to the next and one will use R2 to accelerate, another will use the direction pad, another could use X.

There will no doubt be some sort of menu that tells the player the control scheme. Or a magic mouth *cough* erm, cutscene would show you what to do.
2010-05-10 22:59:00

Author:
Holguin86
Posts: 875


The problem I have with the seat is it might be like the collectibles in the goody bag that every noob spams and mindlessly puts it on a block and it's suddenly a vehicle. I don't know much about what exactly you can tweak yet so yeah we'll see.

...putting a control seat on a block does nothing to the block....the block doesnt magically grow wheels and drive....i dont think you understand the control seat AT ALL
2010-05-10 23:22:00

Author:
Shadowcrazy
Posts: 3365


The problem I have with the seat is it might be like the collectibles in the goody bag that every noob spams and mindlessly puts it on a block and it's suddenly a vehicle. I don't know much about what exactly you can tweak yet so yeah we'll see.

Dude, really, its not an issue, the seat is going to HELP the player making a really fun level, err Game. Not to give noobs the opportunity to Spam, okay? Sorry if I sounded Rude.
2010-05-10 23:48:00

Author:
DaSackBoy
Posts: 606


I like the Idea of the seat because I can make a vehicle without having to sacrifice space to add controls for details2010-05-11 00:19:00

Author:
agrx
Posts: 192


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