#1
Incredible car
Archive: 40 posts
Well, it's actually pretty credible, but it heavily features stuff from the Incredibles pack, so... it's an incredible car. http://www.lbpcentral.com/forums/attachment.php?attachmentid=16081 I really like how the model turned out. It uses both halves of the pod vehicle thing from the Incredibles pack. Everything has been mashed together using the compression tool (https://lbpcentral.lbp-hub.com/index.php?t=24434-Merging-Objects-or-Materials-aka-Compression-Tool). It uses thack and thick layers to create varying levels of thickness for the hood area. The wheels are from the roller skate object (it's two wheels in one layer, which works perfectly for a one layer car--to get the wheels, you have to crush the roller skate). I wanted to give it headlights, but the spotlight object takes up a whole thick layer and it would've looked silly to have one headlight in the middle of the hood. Unfortunately, it uses two thin layers, so you can't set them up side by side to race each other. Controls: enter to close door. Tap/quickly release R1 to open door. Hold R1 to drive. Release R1 and then hold it again to drive in the other direction. Level name: Incredible car Psn: Sehven The car is given in a prize bubble at the end of the level. Feel free to use it in any city themed levels (or, you know, any non-city themed ones... but it would probably look out of place ![]() The background is Warlord_evil's Skyline background (https://lbpcentral.lbp-hub.com/index.php?t=23959-The-Skyline-Background). (I was too lazy to make my own) | 2010-05-05 08:54:00 Author: Sehven ![]() Posts: 2188 |
Really nice car! Looks like I may have to buy the pack after all! ...*runs off to crush some roller skates* | 2010-05-05 11:03:00 Author: croissantbuncake ![]() Posts: 572 |
Hey, for the headlights, I have a simple thin layer fix for you... Use a spotlight in the middle thick layer and merge it into the car so that you don't actually see it, but light still shows to the front... Then slap one of these in both the front and back of the car. Use pirates glass, stickered white, and it looks great: http://img232.imageshack.us/img232/4867/headlight.jpg And since ovals are default shapes, the geometry is easy. Cheers. ![]() | 2010-05-05 14:32:00 Author: comphermc ![]() Posts: 5338 |
I appreciate the suggestion, Comph, but I was going for a fully 3d car (which is why the pod thingies were so helpful). Making 2d headlights would ruin it. | 2010-05-05 19:44:00 Author: Sehven ![]() Posts: 2188 |
Looks... intriguing, will check it out. What do you mean by 'thack and thick layers to create varying levels of thickness for the hood area,' sorry if this is a stupid question, but is the 'thack' part a typo? | 2010-05-05 19:51:00 Author: blootack ![]() Posts: 32 |
It looks quite incredible, well done sir! I really like those wheelwells there ![]() @ blootack, it was not a typo, check out this thread for more info on the theck and thack sublayers: https://lbpcentral.lbp-hub.com/index.php?t=26293-Theck-and-Thack | 2010-05-05 20:06:00 Author: Burnvictim42 ![]() Posts: 3322 |
Thanks. I had been meaning to try to make a car out of the Incredibles pod since it came out and then the other day I noticed that the bottom half looked kind of like the rear end of a VW bug when you turn it upside down. From there it took off until I was finished. I'm not sure about the paint job, though. Unfortunately, all the detail becomes near invisible when it's black (the natural color for a 1940's gangster looking car), and sports car red just looked silly with this style of car. I tried a few other colors but this was the best I could come up with. I like the long hood. Kinda' reminds me of the Batmobile from the 90's animated series. Maybe I'll try making one at some point. | 2010-05-06 00:11:00 Author: Sehven ![]() Posts: 2188 |
Hold R1 to drive. Release R1 and then hold it again to drive in the other direction. This is exactly the logic thing I was talking about the other day (https://lbpcentral.lbp-hub.com/index.php?t=26188-Need-a-cumulative-timer-with-two-possible-outputs&p=456878#post456878), although it sounds as if yours is more complex as it has to open the door as well. Also, it relies on the wheels being double-bolted - can't really make a three-way out of invisible gas. ![]() Tough bit is catching you while you're online, due to timezone diffs. Meh. | 2010-05-06 01:41:00 Author: Aya042 ![]() Posts: 2870 |
For the lights, have you thought about sticking creature navigators to the front? It's a perfectly possible option, but they look pretty funky. As for the car: Great work! It's without a doubt the single best use of glitched MM objects I've ever seen. You nailed the retro style. | 2010-05-06 01:59:00 Author: Incinerator22 ![]() Posts: 3251 |
You said you crushed the roller skate to get its wheels? But isn't there already roller skate wheels in the wheels section of the pop-it? | 2010-05-06 02:20:00 Author: warlord_evil ![]() Posts: 4193 |
You said you crushed the roller skate to get its wheels? But isn't there already roller skate wheels in the wheels section of the pop-it? I think the roller skate object has double wheels in one thick layer... if I'm not mistaken. | 2010-05-06 05:28:00 Author: comphermc ![]() Posts: 5338 |
Right. Really nobody is going to notice the dual wheels, but since I had the option and they looked good (once I white-walled them), I opted to use 'em. This is exactly the logic thing I was talking about the other day, although it sounds as if yours is more complex as it has to open the door as well. Not really the same thing. The other day I was asking about a cumulative timer (it's passed all my testing, btw). This is just a toggle in conjunction with a remote 3way and a tap switch in conjunction with a mutex. I'm terrible at explaining this kinda' stuff: it's given as a prize if you wanna' take a look at it, but it's not like it's anything ground-breaking logic wise. | 2010-05-06 10:09:00 Author: Sehven ![]() Posts: 2188 |
Not really the same thing. The other day I was asking about a cumulative timer (it's passed all my testing, btw). I thought this might happen, although I blame myself for not quoting it in my previous post. ![]() If you followed the link, it pointed to this post (https://lbpcentral.lbp-hub.com/index.php?t=26188-Need-a-cumulative-timer-with-two-possible-outputs&p=456878#post456878)... You should also check out this thin/theck gas logic device that comph recently built to replace my slightly clunkier device. Something that I hadn't thought of is that you can bolt an arbitrary number of overlapping theck gas layers onto the same thin gas layer in exactly the same location. What I didn't mention is that it was for a single-grab car-control system (since I had no idea at the time that you were working on something similar), so it can be directly attached to the car, and be completely invisible in play mode. Also makes it ideal for vehicles which have to be re-emitted many times in the same location. It was originally inspired by comph's tech demo level, and by your integrated mech logic, and I was only creating it as an example application of invisible gas for the level I'm working on. However, it sounds like it won't be much use in this particular case, since it's only useful with double-bolted vehicles. I guess you could integrate a remote three-way, but to keep it fully integrated into the vehicle, the three-way would have to be hidden somewhere inside it. Oh. Awesome-looking car by the way. I see you've found some more uses for the new incredibles pod, which it looks as if you've used for the roof and the wheel arches. | 2010-05-06 11:46:00 Author: Aya042 ![]() Posts: 2870 |
That car is amazing! | 2010-05-06 18:04:00 Author: Joshofsouls ![]() Posts: 1569 |
Looks awesome dude! great work. | 2010-05-06 18:46:00 Author: javi haguse ![]() Posts: 744 |
(since I had no idea at the time that you were working on something similar) Oh. Makes sense now. I actually wasn't working on this at the time. I started and finished this car like 2 days ago. I experimented with trying to compress the logic and stick it on the car, but the 3way turned out to be problematic. Even when you gas a 3way, the grabby part stays solid. I'm sure it's doable: I'd just have to cut a little pocket into the inside somewhere; but it was too much trouble. I managed to make a winch toggle out of an invisible gas wheel. That was a PAIN to get working. It was the kind where the winch snaps to zero and lets the block move past the winch, so that when the winch snaps again, it's pulling from the other direction. Not too hard to set up with a block, but tough to get working with a gas wheel. The other disadvantage of mounting thin gas logic onto something is it'll block you from using stickers: stickers will stick to the gas (but they'll be invisible) instead of sticking to the material behind it. You can actually use that to your advantage if you want to prevent sticker theft in your levels: throw a thin layer gas block in front of a stickered surface and nobody can steal the sticker. | 2010-05-06 19:58:00 Author: Sehven ![]() Posts: 2188 |
Do you have a testing level? because that car is just amazing. | 2010-05-07 13:26:00 Author: Emogotsaone ![]() Posts: 1030 |
From the first post: Level name: Incredible car Psn: Sehven | 2010-05-07 18:37:00 Author: Sehven ![]() Posts: 2188 |
Oh, never saw that... | 2010-05-07 23:58:00 Author: Emogotsaone ![]() Posts: 1030 |
Here's an idea for the head lights, how about experimenting with creature navigators merged into the body, with a merged spotlight as the light source? | 2010-05-08 14:15:00 Author: croissantbuncake ![]() Posts: 572 |
I've been meaning to try that ever since Incinerator suggested it, but I've shifted my focus back to working on my mech for the last day or so. I'll mess with the car s'more (and maybe build a new one) later. | 2010-05-08 20:23:00 Author: Sehven ![]() Posts: 2188 |
Woohoo! I can't describe it, it's too awesome! | 2010-05-08 23:49:00 Author: JspOt ![]() Posts: 3607 |
Thought you might like to see this Sehven: http://www.orange.co.uk/cars/picturegalleries/pics/7072_1.htm?linkfrom=hp1&link=secondary_pos_3_link_title&article=100509x1000x6sec3carstheworldsmostexpensiv ecar | 2010-05-09 11:42:00 Author: mistervista ![]() Posts: 2210 |
Nice. Maybe I should try building one of those in lbp. Then I could sell it for 20 million little big pounds. | 2010-05-10 00:05:00 Author: Sehven ![]() Posts: 2188 |
ah, I never saw incinerator's post. A different idea (having seen that link) would be to deform a round vent into an oval for a grill on the front. | 2010-05-10 12:53:00 Author: croissantbuncake ![]() Posts: 572 |
That looks really cool! I like the whole design of it. Seems that cars are your thing. *thumbs up" @croissantbuncake You should really buy that pack because you finaly get a blank metal material! I don't know about you but that was something I was waiting for since I bought LBP! | 2010-05-10 13:11:00 Author: Chrree ![]() Posts: 554 |
Seems that cars are your thing. *thumbs up" Thanks. The funny thing is I don't even like making cars in lbp, 'cuz they're so limited. You pretty much can just drive straight forward or back: there's no gameplay involved. But when I saw how the Incredibles' pods would work for this, I couldn't resist. Now mechs: those are my thing. Hopefully I'll have the new one finished soon. Got a few bugs to work out and trying to figure out how to squeeze 6 weapons or so into 3 layers without them blocking each other. would be to deform a round vent into an oval for a grill on the front. That might be pretty cool. I've been experimenting with deforming decorations into blades for a helicopter propellor. It's actually pretty simple since decos distort so much when you stick 'em on the back of the drill object. The trick is finding a deco that looks decent for it: the best I've come up with is the decayed metal plate, but the blades are still a bit short for my taste. | 2010-05-10 21:17:00 Author: Sehven ![]() Posts: 2188 |
Hmm, and the only similar thing I can think of other than that is the longMGS armour plate, but the that would be too thick. | 2010-05-10 21:31:00 Author: croissantbuncake ![]() Posts: 572 |
Thanks. The funny thing is I don't even like making cars in lbp, 'cuz they're so limited. You pretty much can just drive straight forward or back True! Even though LBP has the most complex editor ever it is still very limited because you can only do sidescrollers! That is why I can't wait for LBP2! | 2010-05-11 00:26:00 Author: Chrree ![]() Posts: 554 |
Hmm, and the only similar thing I can think of other than that is the longMGS armour plate, but the that would be too thick. Yeah, that was the first thing I tried. It looked.... awful. The decayed plates actually look awesome (they stretch out really long). I'll have to do a bit more experimenting, but I don't really have any helicopter plans in mind, so it's kind of a theoretical thing atm. Before anybody asks, you don't need to ask to use the propeller idea: there are no copyrights on ideas in lbp, and it drives me crazy when people think that they hold exclusive rights to an idea. I would love to see somebody make a decent looking/handling helicopter with an actual spinning propeller. I've also experimented a bit with a jet engine: I stuck several of the triangle shaped cardboard supports onto the back of a drill to form the vanes and then stuck the drill inside a potc mug (after crushing the theck and thock parts of it so the drill could fit inside). I finally got around to trying the creature navigators. If their brightness could be tweaked, it would be an awesome solution, but alas, they can't. It ends up looking like an led is hovering in front of the navigator when you angle it sideways, cuz the actual shining part doesn't angle. | 2010-05-13 19:59:00 Author: Sehven ![]() Posts: 2188 |
I think you should make a thread about your mech in the ideas and projects forum. I'm looking forward to it! | 2010-05-13 21:00:00 Author: Incinerator22 ![]() Posts: 3251 |
hmm... what would work cool is if you made a custom sticker for the drill so it looks like the spiral painted on the cone inside a 747's (well, any jet) turbine | 2010-05-13 23:41:00 Author: croissantbuncake ![]() Posts: 572 |
I think you should make a thread about your mech in the ideas and projects forum. I'm looking forward to it! It's getting pretty close to being finished. I've dropped one of the more ambitious ideas but I don't think it'll be missed: the plan was to allow the player to select their weapon loadout at the beginning of the level, but most players won't be patient enough to want to go through that, and there always ends up being one weapon that's better than all the others, which makes the whole thing pointless. All that's left is to add the secondary weapons for both players (a single tap will switch weapons) and add a third seat for an additional gunner (maybe... might just scrap the extra gunner and leave it as a two player mech). I'm working on a lightning gun super weapon: the visual effect came out awesome looking, so now I just need to build a convincing looking weapon to fire it from and rig the logic. Then all that's left to do is add a second weapon for the other player and it'll be done. I started that paragraph with the intent of saying that it's so close to being done that starting a new thread would be pointless, but then I rambled on enough to start a completely new topic. Maybe you're right and I should start a new thread. hmm... what would work cool is if you made a custom sticker for the drill so it looks like the spiral painted on the cone inside a 747's (well, any jet) turbine That's an idea. I was actually using the back end of the drill so that the vanes would stick out like they should, but it might be possible to create a cool effect with it facing the other way. I'm not really working on any jets atm, so it's not a huge priority for me: just one of those "what if?" ideas. | 2010-05-14 00:51:00 Author: Sehven ![]() Posts: 2188 |
Nice!!! Nice!!! | 2010-05-15 07:52:00 Author: Gui_Rike ![]() Posts: 184 |
I repainted it and uploaded some photos ![]() I would have gone and experimented with it but turns out it uses the valentines pack... If it is possible, could you please do a version without the pack? | 2010-05-16 11:28:00 Author: napero7 ![]() Posts: 1653 |
Whoa. I completely forgot about that. Yeah, I think I used a Valentine's material for the dashboard. I'll see about changing that in the version given in the prize bubble. | 2010-05-16 23:07:00 Author: Sehven ![]() Posts: 2188 |
Are you talking about the rollerskates that you get from "The Garden" or are there rollerskates in the Incredibles pack also? | 2010-09-26 15:38:00 Author: dragonember ![]() Posts: 607 |
The garden--it gives you a single layer object that looks like two wheels. You can also crush the skateboard to extract its wheels: it gives you a two layer object that looks like two wheels. | 2010-09-27 00:04:00 Author: Sehven ![]() Posts: 2188 |
Ok, I thought so. Whenever I try to crush the rollerskates the whole thing disappears. Edit: I found out how to get the wheels, thanks. | 2010-09-27 01:30:00 Author: dragonember ![]() Posts: 607 |
LOL, I just played that level today :S GREAT car ![]() ![]() | 2010-09-27 07:53:00 Author: YEAH_NAH ![]() Posts: 775 |
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