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Create a Game Model

Archive: 7 posts


The impact of 3D has been everlasting in gaming, and more than likely this is the reason why many have gotten into game art and design. Although playing 3D video games today is amazing the process behind it can be tedious and sometimes even frustrating. In this article I?m going to briefly summarize how you could create 3D Game Models using any animation software.

The process of creating a three-dimensional character or object that is later put into a game sounds exciting (as it is), but in reality it is a static creation cycle similar to how an architect would create a building or design a city. Before you start the real video game work you define shapes, objects, and sizes and then proceed to insert your colors and textures. Of course everything comes ?alive? once you insert the models into the game, because this is the part where the game starts taking its true form. But to create any model in the first place you will need animation software.

Some Popular 3D Modeling Software Applications:

1.) Maya- Considered to be the application at the helm in industry work today, especially in larger video game studios. Like 3Ds Max it's professional and also used to make other media forms like movies; the student version or scaled down version is the most affordable.

2.) 3Ds Max- As mentioned above, 3Ds Max is also popular in the game making world, and you could even say it's widely known for competing with Maya.

3.) Blender- Open source and completely free software package with great abilities, a good start for someone with no budget.

A generic overview to creating your Model:

1.) Much like your own body your bones and joints define how you move; this is what makes up the first step in the 3D modeling process, designing a skeleton for the model.

2.) Design a texture-less skin and colorless one around the bones and joints. It is not meant for appearances, just to see how your model will look in shape.

3.) Adding in detail is the next step, and this occurs as you color in the skin to get the look you want. Then you complete it by adding in necessary parts like eyes, clothes, etc.

4.) Telling the model how to behave by directing what bones and joints will move in what directions. In 3D modeling software this process saves you time because after you dictate the beginning and end locations, it usually automatically fills in the middle steps.

5.) Export the model into a video game design software compatible format. Most 3D modeling software programs have this exporting tool built in, and are able to export to a variety of formats for game development.

In short, creating a 3D game model is not a hard process, but still not a brain dead easy one; it takes dedication and a learning curve to work over. Once this is accomplished you can do this as a hobby or even do it as a profession. Nevertheless, it will take practice, persistence and developing creative talents as an artist.
2010-05-05 00:04:00

Author:
nicknite86
Posts: 4


The impact of 3D has been everlasting in gaming, and more than likely this is the reason why many have gotten into game art and design. Although playing 3D video games today is amazing the process behind it can be tedious and sometimes even frustrating. In this article I’m going to briefly summarize how you could create 3D Game Models using any animation software.

The process of creating a three-dimensional character or object that is later put into a game sounds exciting (as it is), but in reality it is a static creation cycle similar to how an architect would create a building or design a city. Before you start the real video game work you define shapes, objects, and sizes and then proceed to insert your colors and textures. Of course everything comes “alive” once you insert the models into the game, because this is the part where the game starts taking its true form. But to create any model in the first place you will need animation software.

Some Popular 3D Modeling Software Applications:

1.) Maya- Considered to be the application at the helm in industry work today, especially in larger video game studios. Like 3Ds Max it’s professional and also used to make other media forms like movies; the student version or scaled down version is the most affordable.

2.) 3Ds Max- As mentioned above, 3Ds Max is also popular in the game making world, and you could even say it’s widely known for competing with Maya.

3.) Blender- Open source and completely free software package with great abilities, a good start for someone with no budget.

A generic overview to creating your Model:

1.) Much like your own body your bones and joints define how you move; this is what makes up the first step in the 3D modeling process, designing a skeleton for the model.

2.) Design a texture-less skin and colorless one around the bones and joints. It is not meant for appearances, just to see how your model will look in shape.

3.) Adding in detail is the next step, and this occurs as you color in the skin to get the look you want. Then you complete it by adding in necessary parts like eyes, clothes, etc.

4.) Telling the model how to behave by directing what bones and joints will move in what directions. In 3D modeling software this process saves you time because after you dictate the beginning and end locations, it usually automatically fills in the middle steps.

5.) Export the model into a video game design software compatible format. Most 3D modeling software programs have this exporting tool built in, and are able to export to a variety of formats for game development.

In short, creating a 3D game model is not a hard process, but still not a brain dead easy one; it takes dedication and a learning curve to work over. Once this is accomplished you can do this as a hobby or even do it as a profession. Nevertheless, it will take practice, persistence and developing creative talents as an artist.

Nice, but this is really kind of broad. Either way, I find that most people who only try to model because they think games are cool end up having little patience in the area. As a result they often seem to fail pretty miserably... This would be a little more useful if you showed off some basic modeling, or linked to some of the many tutorials out there. That's what should be focused on, not the fact that you could put it into a game, in my opinion at least.
2010-05-07 15:06:00

Author:
microchirp
Posts: 412


I've noticed that every post or thread Nicknite makes is broad and he never even seems to follow up on them. I honestly don't know what sort of greater overall point he is trying to get across (and this is coming from someone who does know some 3D design software) other then typing up information akin to a wikipedia page.2010-05-07 17:46:00

Author:
Dapiek Absaroka
Posts: 512


Pointless thread is pointless.

There are threads where people may be interested, post there instead of making a new thread for general info that probably came from wikipedia anyway.
2010-05-07 18:59:00

Author:
Unknown User


Alex do you ever go into a thread to have useful input? All I've seen is complaining the last few months lol.

Nevertheless... I will agree with you on this one. This is a strange topic... and I can't tell if he put all this effort in to do an in depth post or copy and pasted this. :S
2010-05-07 20:55:00

Author:
ryryryan
Posts: 3767


Alex do you ever go into a thread to have useful input? All I've seen is complaining the last few months lol.

Nevertheless... I will agree with you on this one. This is a strange topic... and I can't tell if he put all this effort in to do an in depth post or copy and pasted this. :S

Well he's pasted it on several other forums, I really don't see the point of what they're doing but considering that the identical message is on multiple forums this could potentially be considered spam.

Also microchirp why did you quote OP when you were the first reply?!?!
2010-05-07 23:07:00

Author:
Shermzor
Posts: 1330


Alex do you ever go into a thread to have useful input? All I've seen is complaining the last few months lol.

Nevertheless... I will agree with you on this one. This is a strange topic... and I can't tell if he put all this effort in to do an in depth post or copy and pasted this. :S

Do i need useful input? No one pays attention anyway.
2010-05-08 00:02:00

Author:
Unknown User


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