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What kind of levels do you make?
Archive: 37 posts
Races, survivals, minichallenges, costume levels, H4H levels, short levels or long and great adventure with a lot of gameplay? Or do you do only one kinds or all kinds of levels? | 2010-05-03 14:08:00 Author: FreeAim Posts: 2462 |
I mostly make adventure and survival levels. The adventure levels I make tend to be connected since I like to create a nerrative with a sort of story arc to follow but the problem is I tend to never be satisfied enough with one of them and thus don't publish any of the levels related to it and as a result I've literally put all the adventure levels I've made on the backburner. Survival levels I make because those tend to be the ones that are most accessable to people new to LBP and are the type of levels I show to people who come over to my house to get a feel of the game and keep them entertained, as a long, sprawling level wouldn't be the best thing to play in the midst of a real life party or something. I've never made costume or H4H levels and probably never will, but I may create some giveaway levels in the future just to give a chance for the many objects I've made for never published levels to see the light of day. | 2010-05-03 18:27:00 Author: Dapiek Absaroka Posts: 512 |
I try most types of levels. I get bored easily so I like to try new hings. | 2010-05-03 18:39:00 Author: SteveBigGuns Posts: 423 |
I make short, easy and lighthearted platforming levels, for people to relax before playing long and complex levels... | 2010-05-03 18:49:00 Author: dajdaj03 Posts: 1486 |
I prefer to create levels with atmospheres to make up for my lack of skill with making gameplay. And I have a giveaway level. :kz: | 2010-05-04 11:05:00 Author: Jazve Posts: 341 |
what big-guns said, with the addition of a lengthy series. Boy, I really hope I wont get bored with them untill I am finished. | 2010-05-04 19:08:00 Author: Luos_83 Posts: 2136 |
Mainly story driven levels, mostly inspired by other games but I try to put my own spin on them. I have done a couple original concepts (I've only published 4 levels). I am usually very ambitious and my levels are very short but packed. | 2010-05-04 20:23:00 Author: The Gentleman Posts: 360 |
I like to create realistic levels, but since I'm not good at creating "realistic" levels "fun". Instead I create something that just pops into my mind | 2010-05-04 20:34:00 Author: Alec Posts: 3871 |
Short Platformers. Short cos' I cant be botherd lol. | 2010-05-04 20:51:00 Author: Jovuto Posts: 2345 |
I make levels with crystals and ghosts. And mine carts. | 2010-05-05 03:16:00 Author: xkappax Posts: 2569 |
I'm a new creator, but all the levels I've been making/plan on making are always meant for story and visuals with some gameplay that fit the setting. | 2010-05-05 04:44:00 Author: AbstractSam Posts: 332 |
I like making versus levels. I don't like the way LBP's camera fights me when I create versus levels. I make the camera bend to my (and the player's) will as much as I can. I also like making weird levels. I'm currently working on a very odd platformer level with a very, very odd plot. | 2010-05-05 04:49:00 Author: TheLawnStink Posts: 98 |
The work I've been creating lately has a more flashy, cartoonish style that involve lots of player interaction and exlporing. I can't say I have a set theme since, well... all of my levels are different. The first level I ever published was SUPER cheesy. Then the next was just a character level (with a rather vicious dog... ). And the latest thing I ever published (for the LBPC: FOHG contest), it's very cartoony and filled with many tricky, simple mechanics. I just create whatever comes to mind (and whatever I have the attention span to finish... ). I have plans on making an entire level that you play upside-down (along with upside-down physics and fighting), but haven't gotten around ot it yet. Any takers? :arg: | 2010-05-05 04:59:00 Author: Outlaw-Jack Posts: 5757 |
I have been working on atmosphere a lot LATELY... never used to care bout it though I like making adventure levels but can never come up with unique gameplay ideas... | 2010-05-05 05:24:00 Author: Shhabbazz Posts: 746 |
Anything and everything! So far I've got: 2 survival challenges A rollercoaster level A puzzle level A story driven level A monologue/intro level And probably some others I'm forgetting Currently working on an epicz0rs level with Killzonequinn! | 2010-05-05 21:58:00 Author: Coxy224 Posts: 2645 |
Platformers. | 2010-05-05 22:17:00 Author: bonner123 Posts: 1487 |
-As the self-proclaimed "Master of the Shinan" i am obliged to make levels of high difficulty. No but seriously, i think difficulty lrevels are best ecause you're ACTUALLY playing the game and not just press ing forward. -I've been trying my hand at survival levels as well, but have one out only so far, -I've also gotten a lot into costume meaking, and am working on a massive costume gallery that shall contain hundreads of costumes (it already has over 200) So yeah, i got 2 music levels too, but i don't enjoy making music levels as much. | 2010-05-05 23:02:00 Author: Silverleon Posts: 6707 |
Weird ones | 2010-05-06 04:06:00 Author: Ungreth Posts: 2130 |
Blue! ...I think my better ones have quite a bit of blue in them. Nah.. I dunno.. I just make whatever I feel like, but I do like making story levels of sorts. | 2010-05-06 04:11:00 Author: jwwphotos Posts: 11383 |
What kind of person on this site does h4h!? I make something usually peaceful nowadays. | 2010-05-06 04:15:00 Author: JspOt Posts: 3607 |
dark ones making a resistance level | 2010-05-06 20:42:00 Author: Unknown User |
I have plans on making an entire level that you play upside-down (along with upside-down physics and fighting), but haven't gotten around ot it yet. Any takers? :arg: Upside down physics? Are you saying sackboy can play while walking on the ceiling? And by ceiling I mean top of the screen with sackboy upside down walking on it. If that is what you meant how?! Since I have never encountered a level like this I'm doubting it is possible | 2010-05-06 20:54:00 Author: OneEyedBanshee Posts: 1370 |
I make levels with absolutely no game play in them whatsoever! | 2010-05-06 21:26:00 Author: IceMaiden Posts: 1057 |
I make levels with absolutely no game play in them whatsoever! And the Frog Chorus is one of my favorites! Honestly, I myself prefer a level with rich chocolatey mood to tons of fun-filled gameplay. It's great that there are audiences for both in this game. Up until now I've attempted to mix the 2 in my levels, but if I do ever get back into creating, I'm definitely going to go less gameplay, more mood/visuals. Simply because I'm not so good at the "fun-filled" part when it comes to gameplay. and let's be honest, lately the type of levels I've been making are non-existent. Or invisible. yeah, that's it. Invisible levels. | 2010-05-07 00:41:00 Author: Teebonesy Posts: 1937 |
I like to make platformers, but they have stories and all that other great stuff.. | 2010-05-07 02:43:00 Author: X-FROGBOY-X Posts: 1800 |
I make all types of levels. I usually get bored of a theme after I complete a level, so I dont generally (but am doing, how ironic) sequels. I love this quote that I heard somewhere that somehow reminds me of building a level: 'amateurs practice to get it right, experts practice so they can't get it wrong.' | 2010-05-07 18:00:00 Author: AgentBanana Posts: 511 |
At heart I'm a sucker for visuals! I like creating atmospheric, story driven levels! I love playing with lights and adding little dumb details that nobody notices I've been learning to compromise a bit and add more gameplay... slowly but surely! | 2010-05-07 18:14:00 Author: javi haguse Posts: 744 |
Im completely random with the levels i like to make. Every one is and will be different from the last. I want to have a library of levels that is diverse. But youll never see me publish a level that is all gameplay and no theme/ atmosphere. | 2010-05-07 19:38:00 Author: Jrange378 Posts: 573 |
I have some GOOD survival challenges on my moon, but i dont think i should publish them. im TRYING to make a platformer like level but i cant get the looks down, witch is the hardest with me... | 2010-05-08 02:30:00 Author: Unknown User |
Platformer is my DNA. I hate making story levels imo because I don't know what I do well. Also I like challanges (score or survival), so yea, I don't do story levels, just Platformers and challanges | 2010-05-09 23:07:00 Author: ShiftyDog Posts: 293 |
Hmm my last level that i made was a story level, it was my best level (It was still very bad to most people ) I have made a race level too so pretty much i have only made 2 levels but i plan on a 3rd! i have made a few other levels but im pretty sure they are walking in a straight line and another is glitched so you start at the end but it wasn't good anyways! | 2010-05-10 15:04:00 Author: Snrm Posts: 6419 |
I make overly hard platforming levels with minimal amounts of story that usually end up with very low ratings and a bad community response because they are of such challenging difficulty. I'm good at creating an attractive visual style, but bad at creating gameplay that is unique and of a "universal" difficulty level. I also have a soft spot for survival challenges, so I've made a few of them too. | 2010-05-12 20:31:00 Author: lk9988 Posts: 1077 |
I normally try to make generic platformers, but I'm going out on a limb and making a properly working RPG. I want to see if it can be done well on LBP 1's engine. So far its looking good. The logic has a few kinks in it, but I'm making progress. Hopefully I can get some pictures up soon. The story and visuals are half the fun, so I'm trying to do well with that too. | 2010-05-14 03:51:00 Author: RottenAvocado Posts: 319 |
I like to make whatever I feel like at the moment, so it could be anything. | 2010-05-14 04:01:00 Author: warlord_evil Posts: 4193 |
I always something different even if all we do is always having platforming roots of course... Dig It! --- 2 players mini-game Sack's In The City and Sack's On The Beach --- adventure Crazy Train --- highscore challenge Beginners and Girlfriends --- easy platformer A Bark In The Dark --- platformer + sidekick for sackboy Space Sack's Adventures: The Blue Planet --- platformer with "Metroid style" layout | 2010-05-15 19:53:00 Author: RangerZero Posts: 3901 |
I like visuals and a bit of story in mine. I haven't published most of what I've made though. | 2010-05-15 20:52:00 Author: TheCountessZ Posts: 537 |
Platformer!! Platformer!! Also, usually I make my levels peaceful. | 2010-05-15 20:55:00 Author: JspOt Posts: 3607 |
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