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#1

Graffiti City

Archive: 5 posts


Graffiti Cityp-ybbel-p
Sackboy enters Graffiti City to help restore it to when it wasn't as polluted and dangerous. Yet does he know what encounters he faces on the way.
Well I finished my first level Graffiti City, it is very fast paced and short. The level is about sackboy going to a polluted city called Graffiti city, to find out it is half destroyed and he meets a person on the street. The person offers to help him and i'll let you find out what happens next. But in the end sackboy ends up escaping the city. I hope you enjoy it even though it is quite short. I was a bit rushed making it.
2010-05-02 08:01:00

Author:
lbpawesomeness
Posts: 21


Hey lbpawesomeness, I never welcomed you to LBC, so welcome!! I hope you have fun here.

I really liked your level. The platforming was solid and fun and I liked your level designs. The stickering was eye popping. I really loved all the colors. I wish I could do stickers as good as you can. The race was fun too. Nothing bad here, just a fun platforming level. I gave you five stars and a heart plus one as creator, and good luck in the contest my friend!!
2010-05-11 23:01:00

Author:
VelcroJonze
Posts: 1305


Thanks VelcroJonze for the feedback, i'm glad you liked my level a lot. Thanks for welcoming me, anyways the stickers took me a while since there was so much of them and heaps of buildings. Good luck with the contest and keep making your great levels!2010-05-12 22:03:00

Author:
lbpawesomeness
Posts: 21


Hey lbpawesomeness,

Thanks for leaving feedback for my new level. Now it's my turn to leave a feedback on yours!

Sorry this is late, but I hadn't had the chance to leave as much feedback as I did before because school work has taken up most of time. Anyways, it's probably late to add alterations to your level at this point, but I hope I kept my comments general enough for you to improve upon on your next level.

First of all, I love your bold choice of theme. Living in Chicago, I've grown particularly fond of the grungy urban aesthetic, and I do consider and appreciate graffiti as a legitimate art form. In that regard, you captured the essence of graffiti art really well with your stickerwork. The point of graffiti sometimes isn't to be legible at all, but to focus on form rather than content, and it that sense, somewhat create a personal brand for the artist.

You did just that. The random juxtaposition of stickers may be disorienting or overwhelming to some, but that's somewhat the point of graffiti--again, to focus more on its form rather than formulate a clear message. You have a great eye for color, and I loved how some parts felt cohesive based on color scheme. I particularly liked the stone platforms with a piece of burning material wedged in between them during the race section. The warm color tones complimented each other quite nicely, and I really enjoyed the visuals in this section.

However, I would suggest a few things when it comes to visuals. While I did like how you carried the graffiti theme throughout the level, it was missing a quintessential urban theme. The background through me a bit off, and the visuals were squeaky clean. What I mean to say is that it's missing a bit of an urban grunge to it, so maybe incorporating things like rust, nails, tape, cracks, coffee stains, etc. will give it more of an urban edge. In addition, I would suggest using more metallic materials to signify the warehouse, rather than having a character tell you that it's a warehouse. Otherwise, it was rather difficult to tell that it was actually one...

Like VelcroJonze mentioned, the gameplay was solid, but I have few suggestions for improvement. First, it would've been nice if you incorporated the gameplay to the theme. For instance, there was one section where bombs drop from the sky, and this really didn't make sense if we consider the urban theme. You can simply add context to it through a storyline...perhaps sackboy/girl is in the middle of a gang war or something along those lines...

Another issue I faced was a lack of checkpoints after difficult obstacles. For instance, in the race section, you put a checkpoint at the beginning, but never add another one after the climbing obstacle and the switching planes one with electrified and burned materials. It's really easy to die in these sections, and it's frustrating to return all the way back to the beginning of the race. I know it may feel a little bit awkward to place checkpoints close to each other, but if a difficult obstacle is between them, it really makes the game more enjoyable for the player.

Anyways, I loved the theme you chose for this level and the solid platforming that accompanied it. There are lots of room for improvement, and I hope you listen to all the great feedback others have given you so far so that you can become the great creator I know you can be. I gave you 4:star:s for the bold, original visuals and solid gameplay and a <3 for encouragement. I look forward to seeing more great levels from you in the near future!


Spray-painting the warehouse,
jeffcu28
2010-05-27 23:57:00

Author:
jeffcu28
Posts: 648


Hi lbpawesomeness,

I am very late to the overall Feedback Party here on LBPC and am now trying to get back to it. Therefore i didnt read through this thread or any previous tips.

The Feedback:
I think your level is fun to play and has some nice areas in it. Especially the beginning, where you did justice to its name. But the looks arent that good in all of your level. In my opinion there are many empty spaces that should be filled. You should try not to build your level on the lower left side of the editor. Just start near the center (this depends on what you would like to create).
Besides that i think the obstacles are missing something. Maybe they are to simple. The Story is short and fits the level but maybe you can think of something more in your next level. (I think there is another one from you on my list so we will see).
After all i gave you 4 stars.
2010-06-01 12:42:00

Author:
Arrestor
Posts: 363


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