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#1
any one know how to make a randomizer
Archive: 19 posts
can some one give me the concept of a 4 ways randomizer or a level where i can get one. | 2010-05-01 16:29:00 Author: DJKrimz Posts: 187 |
Logic pack has one in its advanced logic vault. Im not sure about the quantity of outputs though. If my understanding of what you mean by 4 ways refers to 4 outputs then its simple to make quick adjustments to it. | 2010-05-01 16:35:00 Author: SteveBigGuns Posts: 423 |
I agree with SteveBigGuns. Every logics is very tuneable. I have never tuned the Randomiser to 4 outputs before... it looks complex to tune the Randomizer. | 2010-05-01 17:11:00 Author: ShiftyDog Posts: 293 |
Yes the Logic Pack has one, and Treas has a tutorial on how to make one. Check them both out. They're very helpful! | 2010-05-01 17:14:00 Author: piggabling Posts: 2979 |
it looks complex to tune the Randomizer. It would take a bit of time (recapturing the emitted blocks etc), but shuoldn't be too difficult. Guneye also has (or had) a pretty good randomiser. It's not as all-purpose as the logicpack one, but will work for the vast majority of applications. | 2010-05-01 17:26:00 Author: rtm223 Posts: 6497 |
It would take a bit of time (recapturing the emitted blocks etc), but shuoldn't be too difficult. Guneye also has (or had) a pretty good randomiser. It's not as all-purpose as the logicpack one, but will work for the vast majority of applications. Oh, okay. It's look like it's pretty hard to tune the randomizer. Is it the dissolve blocks that are emiting/dissolving and the hexagonal shaped wheel that spins fast and slow each time on it's left that you can tune? | 2010-05-01 17:52:00 Author: ShiftyDog Posts: 293 |
thats the problems.i dont have the metal gear kit.i just picked up and lbp didnt think it mattered.it wont let me go to edit and copy the object.so can someone copy it and send it to me. | 2010-05-01 21:53:00 Author: DJKrimz Posts: 187 |
someone plz reply asap | 2010-05-01 22:08:00 Author: DJKrimz Posts: 187 |
you should just buy metal gear its worth it and only 6 dollars. And a tip for a randomizer is it requires some type of player to object interaction to be truly random | 2010-05-02 00:48:00 Author: jonlolz Posts: 155 |
easy for you to say.i dont have a credit card.they dont sell psn cards at the gamestop im next to.and what do you mean by truely random? | 2010-05-02 03:55:00 Author: DJKrimz Posts: 187 |
A randomizer that starts off the exact same way when you go into a level will have the same outputs every time. A randomizer that is triggered by the player is different. The trigger is usually a sensor switch, and it's random to when the player gets to that area because of so many variables (skill level, chatting with friends, etc.) | 2010-05-02 06:26:00 Author: Incinerator22 Posts: 3251 |
A randomizer that starts off the exact same way when you go into a level will have the same outputs every time. A randomizer that is triggered by the player is different. The trigger is usually a sensor switch, and it's random to when the player gets to that area because of so many variables (skill level, chatting with friends, etc.) yup! even if they have to press a button or something at the start... but it'd be better to do a sensor switch further down the line because most players would press the button at the start around the same time | 2010-05-02 06:29:00 Author: Shhabbazz Posts: 746 |
All non-analogue 'randomisers' need to be seeded in order to make them appear random for multiple runs. This seeding sets them off on a different pattern, so to speak. With the randomiser I use, it has a pattern - obviously. It's only a simple-ish one. In one of my levels, it's seeded simply by the time taken for someone to read something, and enter into the game area. This ensures they enter at a different point in the randomiser's pattern each time. I did see quite a good ramdomiser consisting of many blocks being flung around an enclosed space, much like a bingo caller's machine. It did seem quite 'random', but the downside was that it didn't give results at regular intervals. I suppose you could make one that built up a queue of result 'balls', with a gate for allowing a single result read at any one time. | 2010-05-05 13:50:00 Author: Nakatsu Hime Posts: 59 |
well im just trying to get it to work 3 times | 2010-05-05 14:29:00 Author: DJKrimz Posts: 187 |
the best one i know is, argh D: its hard to explain in words. but i think its in one of my videos. go to 1:50 in the video http://www.youtube.com/watch?v=JA6ssq32ftM look above sackboy to the left the jumping box, thats a randomizer the elastic is set to 0 lenght, so its glitch and randomly jumps about. there are ways you could use this to make a 4 way thing. hope this helps. | 2010-05-05 23:18:00 Author: samalot Posts: 591 |
CVS sells psn cards and I think Walgreens does too | 2010-05-05 23:21:00 Author: jonlolz Posts: 155 |
well im just trying to get it to work 3 times Can you please be more specific??? What exactly do you want to use your randomizer for? | 2010-05-06 02:16:00 Author: Incinerator22 Posts: 3251 |
You need a manatee and a tank full of bingo balls to make a truly random randomizer methinks... | 2010-05-06 02:45:00 Author: Ungreth Posts: 2130 |
Can you please be more specific??? What exactly do you want to use your randomizer for? well its a mini game im making.theres 4 rooms.all 4 players get inside and well then the randomizers kicks in and kills whoever it lands on.who ever is last standing wins. the best one i know is, argh D: its hard to explain in words. but i think its in one of my videos. go to 1:50 in the video http://www.youtube.com/watch?v=JA6ssq32ftM never seen a randomizer like that?where can i find this. | 2010-05-06 04:01:00 Author: DJKrimz Posts: 187 |
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