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Enchanted adventure
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ENCHANTED ADVENTUREPSYNTENS Its a good adventure in the magic castle http://farm5.static.flickr.com/4052/4589828848_c0146c2af2_o.png Hello!! this is my first level in LBPC Is a medieval history where Sack turns into a powerful wizard and has to face with orcs and to fight to save a small village of the invasion to the castle. In you were finding some gifts that i have prepared for you, ah!! But it if you can for that to look very well to obtain them. It plays, amuse yourself and enjoy with this new and magic adventure created for you. You can live through the magic of 3D in a enchanted castle...:star: I wait your feedback, is very important for me and thanks for your time from see my level | 2010-04-30 21:26:00 Author: psyntens Posts: 562 |
thank you very much for all your comments | 2010-05-02 15:17:00 Author: psyntens Posts: 562 |
Hi psyntens Thanks for the feed back on my level. Writing as I play. WOW, oh WOW what a great begining! Your building and horse and carrige are AMAZING, well done! Nice draw bridge and use of 3D. Wow at the man dropping the bucket of hot coals, this is a VERY pretty cool looking level! wow, at alot of the game! GREAT job, I cant believe this hasn't had more attention. I really nice looking game, could do with a few more puzzles, but I didn't mind one bit. 5 stars well earned! | 2010-05-03 13:23:00 Author: Shade_seeker Posts: 328 |
WooooooooooooooWWW wooooow! the first comment !!!!!! LOL so glad to see that someone has seen my level and above all return the F4F thanks for all your comments, good to read this because it is a job that took its time, for now I'm with the 2nd part and I like the same form. Thanks for the stars. And welcome me like this in the forum | 2010-05-03 14:59:00 Author: psyntens Posts: 562 |
Wow your level I liked a lot, especially the part of the prison. even his enemies are made really well. compliments I gave :star::star::star::star: stars. 3d is also very well done. I've got some problems with the camera, but is an insignificant detail. Great job | 2010-05-03 17:50:00 Author: Sasukeuchica Posts: 73 |
Hey! thank you very much by your comment, and I am glad you enjoyed it thanks for the F4F | 2010-05-03 18:16:00 Author: psyntens Posts: 562 |
Whoa! I really like the design of this level. The 3D was done fantastically! I love that horse ride at the beginning. The enemy design was great too. Very detailed! Plus the level is fun and that is most important! I gave this level :star::star::star::star::star:!!! | 2010-05-03 18:41:00 Author: Turbo_Egg_Salad Posts: 57 |
Thank you very much for the comment and the stars that make levels like they like to Sack's, I'm with the development of Enchanted Adventure 2 and hope you like it as much as this. | 2010-05-03 18:51:00 Author: psyntens Posts: 562 |
This sounds and looks very interesting. I'll play it and give you feedback as soon as I can | 2010-05-04 03:01:00 Author: Fancy_Zombie Posts: 226 |
Greetings, Psyntens; Overall, I thought the level was a *great* demonstration of the use of the 3D layer glitch -- very well done there. Game-play and story-wise it seemed to be a bit lacking, rather hollow in feeling. This adventure was driven completely by the visuals, which isn't a bad thing -- I enjoyed just looking...all the way through. General comments: -- The entire level felt MASSIVE. This wasn't just some little Keep, but a huge fortress! The valley scene in the beginning also felt *huge*, with all of the open space and the manner in which mountains in the background disappeared into the mist. -- At the same time, the CONTRAST between the flat expanses of...well...flat material and the few highly detailed bits in the level (such as your messenger pigeon / bird in the beginning) was stark. The detailed bits brought out just how un-detailed everything else was (such as the land surrounding the hut in the beginning). The carriage and horse were cleverly done, but you rode through some pretty desolate...green, but desolate...countryside along the way. -- The soundtrack often changed rapidly from section to section, rather than tuning up and then tuning down tracks of one of the interactive music boxes. More seamless transitions would work better. -- Lots, and lots, and LOTS of walking and stair-climbing (grrr..I hate stairs in LBP), with very little platforming or puzzles in between. Which contributes to the "empty" feeling to the place. -- The 3D work did get a bit repetitive after a while. The same bits done over and over, except sometimes mirror imaged. Yep, a real-life Keep would do just that, I know, but this isn't real life...or so I've been told . Specific suggestions: -- The mechanism to open the drawbridge was annoying to operate, required repeated jumps to slowly work the sticky wheel around. Some sort of gate-house and fancier mechanism would have been much more impressive. -- You ought to have someone well versed in English go through your speech bubbles and help you clean up the dialogue. It was very obvious that English is not your primary language, and some of the wording was quite odd, although understandable. -- When the final boss de-spawned, he left his gaseous arms behind him (a green shadow). Again, I truly enjoyed this tour of what the 3D layer glitch can do. Now all you need is some work on game-play and story development, and you'd be doing great! -- Nanluin | 2010-05-04 04:57:00 Author: Nanluin Posts: 98 |
oh! thank you very much for your comment, the commentary is more detailed than I have received, thank you for your sincerity and for taking the time to check every detail, at this level had many more ideas to make and bad luck the thermometer stopped me much more, so you're right in the sense of emptiness, and repetitive scenarios with the 3D could do no more believe me I still had plans for that, I'm actually working on the continuation of Enchanted and I hope to be much better because I was wanting to put much more interaction on the level. | 2010-05-04 10:29:00 Author: psyntens Posts: 562 |
This sounds and looks very interesting. I'll play it and give you feedback as soon as I can Thanks, hope you enjoy the level and tell me you thought. Cheers!!! | 2010-05-04 10:41:00 Author: psyntens Posts: 562 |
WOWZ! Pictures look great can't wait to play it!! | 2010-05-04 15:21:00 Author: Jovuto Posts: 2345 |
I've got mixed feelings on this level... While I'm usually a big fan of simplicity in visuals, your level seemed kind of empty. There were a few locations, such as the dark section with the bloody cages that had a nice balance, but the rest seemed to rely on the fact that it had 3D to make up for any real substance. Another problem I had with this one is that there wasn't much to do. Aside from the rolling rocks, the only real goal in this level was to get to the next magic wand and grab it. If you ever go back and work on this level, you might want to add some platforming or puzzles... or anything! The carriage ride was a neat touch, but like I read earlier in the thread... it lost a little something with the scenery (or lack thereof) around it. | 2010-05-04 18:20:00 Author: mr Radical 5601 Posts: 515 |
Good: Great Design Great Sound Effects Amazing 3D Effects Amazing Text WOW! LOLZ Corridors Very Long For A 3D Level Bad: 2ND Cutscene Looks Odd Bad Grammer Dark Bits Where Abit Confusing :3 Overall: Great :star::star::star::star: | 2010-05-04 18:43:00 Author: Jovuto Posts: 2345 |
Thank?s for ur comments, and my original language is not English so the grammar is not much to do, and as to the problem of playing two-person camera is 3D failure so there was nothing to do. I hope that in Enchanted Adventure 2 has no such problems, next will be published this level. | 2010-05-04 19:50:00 Author: psyntens Posts: 562 |
Awesome level and fun to play. Nanluin hit almost all of the complaints I had. It is rather empty but than again 3D is really hard to work with. It makes an important thin layer inmpossible to use. Sacraficing detail for the environment is one of the most common things I see in 3D levels. Not much gameplay going on except for the rolling rocks. I felt like I was cheating because my wand intantly killed each enemy (except the last). It just felt like a museum to me: A lot to see but not much to do. | 2010-05-04 22:14:00 Author: ZodiacX Posts: 29 |
Thank you very much for your comment , I'm doing Enchanted Adventure 2 and hope it is much more to your liking, I have taken into account the comments and I am improving the way of creation. Cheers! | 2010-05-05 13:27:00 Author: psyntens Posts: 562 |
This is a very cool level. Very effective use of the extra layers...this is really the first level I've played with such blatant use of the layer glitch and you made it work well. I really lked the passage ways in the castle with the torches, very convincing effect. There were a lot of nice details like the bird, horse and carriage, draw bridge, and dungeon that I thought were very well done. The castle gave a great impression of being immense but I would have liked to have seen more platforming sections, pits and ledges to jump over, things to swing on, etc. more secret passages like the one you open with a wand. Speaking of wands, I thought they were a cool idea...the spell wands that were 1 grab kills had nice effects like lightening but were a little anti-climatic. I'd also work on your score bubble placement (I have trouble with this too!)...they were just sort of laying about instead of being part of jumps and such where you had to try to build the multiplier. Anyway, really enjoyed it, great work! | 2010-05-06 05:32:00 Author: fullofwin Posts: 1214 |
I had fun playing your level. You grabbed me from the start with the white bird section. That was so cool and I loved your horse and carriage. Moving into the fortress I was really impressed at the scale of the whole thing. It felt huge and cavernous and I loved the passageways in the background with torches. The dungeon sections had some nice details too. As others have mentioned, the biggest improvement you could make would be to the gameplay. There was perhaps a bit too much simple running from left to right and vice versa and not enough variety. The gameplay elements that were there were well done though. The wands were a good idea and fun to use, though perhaps it was a little too easy being able to kill off the villains with just one shot Overall the level was fun to play because it had some cool visuals and a different look from a lot of other levels out there. You clearly have talent and I look forward to seeing what you do with your next level. I gave :star::star::star::star: | 2010-05-06 23:03:00 Author: shropshirelass Posts: 1455 |
I had fun playing your level. You grabbed me from the start with the white bird section. That was so cool and I loved your horse and carriage. Moving into the fortress I was really impressed at the scale of the whole thing. It felt huge and cavernous and I loved the passageways in the background with torches. The dungeon sections had some nice details too. As others have mentioned, the biggest improvement you could make would be to the gameplay. There was perhaps a bit too much simple running from left to right and vice versa and not enough variety. The gameplay elements that were there were well done though. The wands were a good idea and fun to use, though perhaps it was a little too easy being able to kill off the villains with just one shot Overall the level was fun to play because it had some cool visuals and a different look from a lot of other levels out there. You clearly have talent and I look forward to seeing what you do with your next level. I gave :star::star::star::star: Thank you very much for reviewing my level and give me your comments good that you've liked and enjoyed, you are quite right in what you say, it is easy to complete with orcs because I thought that maybe the players will get tired and then it would leave the level this increased difficulty and the intention was not to a level not so complicated so I decided that death was too easy for the villains, well who really designed to be 100% visual, detailing everything I like and although I would have loved put more decoration by bad luck the thermometer would not allow it, at the next level I'm trying to not have the same mistakes and try to make it much more playable and fun for Sack's even still with the same detail as possible to make an adventure that he likes to get involved and play time. Thanks for the stars. | 2010-05-06 23:18:00 Author: psyntens Posts: 562 |
This is a very cool level. Very effective use of the extra layers...this is really the first level I've played with such blatant use of the layer glitch and you made it work well. I really lked the passage ways in the castle with the torches, very convincing effect. There were a lot of nice details like the bird, horse and carriage, draw bridge, and dungeon that I thought were very well done. The castle gave a great impression of being immense but I would have liked to have seen more platforming sections, pits and ledges to jump over, things to swing on, etc. more secret passages like the one you open with a wand. Speaking of wands, I thought they were a cool idea...the spell wands that were 1 grab kills had nice effects like lightening but were a little anti-climatic. I'd also work on your score bubble placement (I have trouble with this too!)...they were just sort of laying about instead of being part of jumps and such where you had to try to build the multiplier. Anyway, really enjoyed it, great work! Thanks for the comment I like your taking the time to review my level, and mention what I could improve my design, you know I like that each level has something memorable and I think I succeeded Enchanted I did everything possible failure remain much better than at other levels, was the 1st time I used it and was a little anxious to make a level where they could play not only walk and I achieved a good level have little moments where you had to interact, in addition to the magic staff is and will be important throughout the course of history, only one question I mention that the power of the cane was sometimes anti-climatic and I refers to the moment where disappear with lightning and I want to explain that they remain up but the stick is the emitter, and this would represent it as precisely the power of lightning. Well I hope that the publication can visit Enchanted Adventure 2 and also give me your opinion. Cheers!!!! | 2010-05-06 23:30:00 Author: psyntens Posts: 562 |
Hi, I played you level. I found it beautiful. In particular, the use of the 3D glitch is impressive. Little bit more into detail: GOOD: - the visual aspect is correct. By one hand the castle is impressive, but on the other hand the walls seem to be too empty. In my opinion, the level looks rather empty sometimes. - the characters are really good - the intro, with the bird and the horse, are very good. Also the house is really cool THINGS YOU COULD IMPROVE: - the visual aspect, sometimes rather empty - the horse in the beginning is nice, but perhaps too slow... almost little bit boring. You could increase the speed to make it faster and make the way also longer if you wish - there is a serious lack of gameplay Sorry, but most of the time you just have to walk through. The only challenge is the final monster and the slopes with fire and stones falling... I think you should add more platforms/puzzles to the level Overall :star::star::star::star: since I loved the gates in the background and the atmosphere of being in an actual castle in the middle age Could you please play my F4F level and let me know your opinion? | 2010-05-07 13:33:00 Author: onturenio Posts: 138 |
If I'd say that this level is good I would lie... It's BRILLIANT! Bad: -Cutscenes could have been better, but oh well... Good: +Visuals: Fantastic, horisontic and sometimes even weird (in a good way) +Gameplay: Long enough to enjoy it fullest! No annoying parts. +Audio: sounds and music were great! Critic: :star::star::star::star::star: and <3 Great atmosphere and fun gameplay together would have been enough, but with good audio and even better visuals it becomes BRILLIANT. No level is perfect but if you want to reach close to it, play this level. (btw I liked how u used 3d layers well...) All feedback on my level The Cellar thank you.... | 2010-05-07 14:42:00 Author: FreeAim Posts: 2462 |
Thank you very much for your comments, and its ratings, I regret not being able to add more to Enhchanted but there is no space on the thermometer, I would have liked it much more decorated so sorry if sometimes it is empty. Enchanted Adventure 2 I'm doing and I hope to meet their expectations in the game I hope you can enjoy it when ready. i will see ur levels and promise to provide feedback. | 2010-05-07 21:27:00 Author: psyntens Posts: 562 |
Good level. I liked the beginning of the level where you ride the horse and it has a nice "Lord of the Rings" atmosphere. The level has great 3D background and a bunch of neat obstacles. The only flaw is that some areas of the level feels empty as you only walk instead of jump, swing, and stuff, the horse ride could use more speed, and needs a bit more stickers and decorations [You probably mentioned that the thermometer is full but just a reminder if you're making a sequel]. Overall, it's a 4 star level. F4F my levels after you played them when you get a chance. | 2010-05-08 16:41:00 Author: JustinArt Posts: 1314 |
Rather than repeat what everyone else has said about the contrast between detailed set pieces like the guards and the empty bits of levels, i'm going to make some suggestions for details in the empty bits. -Grime! Castles, even when they were in full use, were never that clean! Use streaks of the grass material or some clever sticker usage to make it look like moss in some of the areas. Put some cracks in, put some brown gradient stickers in to make it look like dirt. -Arrow holes in some sections might make them stand out more. -Maybe add a bit of a stables when you first go inside the castle, like with some horses and hay and stuff. -Maybe turn one section of level into an armory of sorts, build some weapon racks and suits of armor, i'm sure you can manage it. If you can start to assign sections of level to different bits of a castle then it'll really bring it alive. -Add some rolling hills on the horse ride at the begining. Also flowers and maybe some fencing. If you can build a 3d layer farm in the back ground that'd look amazing too. -The second cutscene where you are reading the scroll didn't look as good as it could do, tweak the arm motion a little and add some more background. Just to clarify, I did like the level overall, gave it 4 stars but to make it a 5 for me, you'd have to do some of these things ^^. The 3d layer glitch is a double edged sword, it can make your levels look massive and whole, but at the same time it just means that you've got to put lots of detail into an even bigger space than before. I don't tend to use it beyond just clouds (mainly because they are easy ) | 2010-05-08 17:17:00 Author: Asbestos101 Posts: 1114 |
Thanks for reviewing me level I must say, the 3D layer glitch was used really well in this level, I especially loved the part when you first enter the castle walls, it makes it seem like you are actually inside this place, and not just the other side of a 3 plane wall. The characters were also well made, especially the last boss. The gameplay was good, maybe a bit slow at times, but it was pretty fun aside from that. I loved the intro too, with the bird flying there, it looked awesome Now, some things you may want to change: -The horse part was a bit slow, maybe speed it up a bit. -Some of the background was a bit bland, maybe add some stickers or decorations. -The wheel you must spin to open the main gate can crush you, and can get stuck if you push it the wrong way. Maybe make it so it can only move towards you. -Final boss was a bit too easy, maybe give him more health. Overall, a great level, I gave 5 stars and a <3 | 2010-05-08 20:13:00 Author: Kog Posts: 2358 |
Just played, Psyntens. All I can say is "wow," man. I don't even want to imagine the amount of hours that making this level must have taken. Your use of the 3D glitch is amazingly polished and smooth; and also the single best use of it that I've ever seen. The castle looked AMAZING. Very grim and dark. It felt just like a medieval castle should feel like. Also, the torture chamber bit was very well done. Especially how you have to turn on the light in order to see what's around you. Shows that you wanted the gore to be a surprise. Also, the intro cutscenes were awesome. Very original, and it gave the level a perfect medieval tale tone. I loved the bird that comes down and stands near the house. The carriage and the title font were amazing as well. So polished. Also, this is the key word about this level: "polished." Everything ran smoothly and looked like it was planned with a lot of effort to work just like it did. There is one little detail that didn't work very smoothly, though: once you kill the final boss, the gas clouds that are behind his spears remain floating in the air. But that's just a litte complain about an otherwise perfectly executed level. The platforming was great as well. All the obstacles were the kind of obstacles that you would expect to find in a castle. And everything was fun to avoid, too. A very, very good level. ?Buen trabajo! 5 stars. | 2010-05-09 12:18:00 Author: figuer39 Posts: 108 |
Thank you very much for your comments I am glad you liked my level, I feel unable to make further changes that I have mentioned but all their opinions are being valued for the continuation of the saga, I hope you will publish the second part of Enchanted, I like and meet your expectations game, I also hope you can review when published. Thank you very much for its stars and for the time spent at my level | 2010-05-09 17:04:00 Author: psyntens Posts: 562 |
Thanks for reviewing my level, playing yours now... Wow! How did I not notice this level before? The visuals are very good. I love the use of the 3D here, although it does look a little plain in some areas. I liked the torture chamber bit where you used the wand as light. For Enchanted adventure 2 I recommend that you add a bit more gameplay elements. It seemed that I was simply walking through the level a lot. Still, I gave you 5 stars and a heart. Great level. | 2010-05-09 17:34:00 Author: DreJ1212 Posts: 240 |
Thank you very much for reviewing my level and especially the comment that you give me, and of course I hope Enchanted Adventure 2 is much more playable, this is the main goal I have for now in the time of creation, hope you like both or more. Thanks for the stars and heart. We continue to see the forum. Cheers!!!! | 2010-05-09 17:50:00 Author: psyntens Posts: 562 |
AWSOME i loved it definately:star::star::star::star::star:!! | 2010-05-10 16:56:00 Author: Unknown User |
My returned F4F: This level was amazing...there was great use of 3D amzing visuals...the few puzzles there were, they were amazing. Good job! Five stars and a heart. | 2010-05-10 22:38:00 Author: Unknown User |
Hey dude!!!! thank you very much for checking my blood and return the feedback, I'm in the development of Enchanted Adventure 2 and I hope you like it when it is published. Cheers! | 2010-05-11 17:34:00 Author: psyntens Posts: 562 |
Just played your level, that was awesome ! o_o I really liked how you used the 3D glitch, the introduction is well, the horse and the begining too ^^ There are good ideas, but sometimes is too easy ( when the rocks are falling and the begining :/ ) | 2010-05-11 20:41:00 Author: adenis Posts: 6 |
Just played your level, that was awesome ! o_o I really liked how you used the 3D glitch, the introduction is well, the horse and the begining too ^^ There are good ideas, but sometimes is too easy ( when the rocks are falling and the begining :/ ) Thanks to comment on the level, and well it's true that it's easy but it's only the beginning of the story, meant to be a level where you learn to play, understand the magic stick is the most important tool to show the power of magician. I hope that when you publish Enchanted Adventure 2 and then check it enteder?s easy because I put the first part of the saga. | 2010-05-11 23:23:00 Author: psyntens Posts: 562 |
I like your level. ^^ It looks really god and I like how you used the 3D glitch. It has a nice atmosphere and you had very good ideas like the bird in the beginning or the battles. The only thing that I didn't like was that some parts were a bit empty. I gave you 4 stars for that. :-) | 2010-05-11 23:52:00 Author: Chrree Posts: 554 |
I will play this level! | 2010-05-11 23:53:00 Author: zen513 Posts: 18 |
Heyyyy thanks for playing my level, I was just wondering if somehow i could get those pictures you said you got . Also il play your level as soon as my brother gets off the Ps3, it looks really cool. thanks again | 2010-05-12 04:10:00 Author: drei Posts: 158 |
Hey, thank you for the review of my level. I got the chance to play this and it was pretty good apart from a few small problems. What i liked is that the part at the begin was pretty cool, i like the way you made the mountains in the background, and the house looks very good too. The horse was good but the legs of it didn't seem to run realisticly, i dont know why, but it's ok. Because I tried to make a horse once but miserably failed so i know its hard to make this sort of creatures. The part in the castle was good too but i suggest you add more camera angles because on some parts there is no camera angle and you see the forderground layers so thats a bit annoying. The level is not really challenging because all you have to do is to grab a magic staff and the enemy automaticly dies, and then walk to the next part. But yeah, you have some good skills at using the layer glitch so well done on that. Overall i've given you :star::star::star::star: stars, | 2010-05-12 16:47:00 Author: thi766 Posts: 135 |
thanks for returning the feedback, I like that you played well in previous comments and explained the poque Enchanted Adventure is easy (as you say you) in the next chapter of Sack's and know what to do and then you can unleash strong powers and then ma enemies will be more difficult to defeat. Thanks for the stars and we continue to see here | 2010-05-12 19:32:00 Author: psyntens Posts: 562 |
Wow! your level is perfect, from the beginning to the end I have spent great, the bird, Sack's hands to read the letter is an excellent idea, the house is completely realistic, the car with the horse loves them, the fund is a typical medieval landscape, just enjoy the journey because there is nothing else to do, the idea of opening the door mechanism is very good, the castle is impressive, the first part where you see the windows in the distance is as existential as you're in a castle really, the enemies are funny and I loved the use of the stick is nice, you enjoy discovering all the powers that can trigger the idea of pot managed by the enemy is excellent, the use of 3D fault is amazing, it's one of my favorite levels in this type. The final enemy is incredible, they have good detail to create, thanks for making gifts are perfect for Sack's help we are less creative. This level is PERFECT, I gave you :star::star::star::star::star: and <3 Cheers dude!! | 2010-05-14 13:13:00 Author: juanis Posts: 16 |
I love the pictures, I will review then your level. | 2010-05-14 17:16:00 Author: babydoll Posts: 5 |
Great level, thanks for playing mine. xD I actually played this a while back. I really loved the way you designed the enemies, and the openess. It kind of felt a little empty, there wasn't much going on in the 3D, mainly just huge walls. The carriage at the beginning was also neat. xD I loved the way you created obstacles more then anything. (like when the guys are dropping fire from above your head) Overall, I liked it. Minor problems, but still a fun play. :star::star::star::star: | 2010-05-14 20:04:00 Author: AbstractSam Posts: 332 |
I'll try it. | 2010-05-14 23:48:00 Author: Emogotsaone Posts: 1030 |
i wait ur comment thnks | 2010-05-14 23:57:00 Author: psyntens Posts: 562 |
So i played your level, i liked it. Pros: *The bones and gore scene *The 3D glitch use *The whole wand thing *Tha carridge *Detailed orcs Cons: *The rocket was a little close to the bird at the begining *The horse's legs got jammed and only 2 were running *The falling bolders just kinda roll you down the hill instead of killing you *The end was confusing, i killed the big guy, nothing happened Recommendations: *Corner editor *A few more stickers and decorations *Keep using the 3d glitch See Ya! | 2010-05-15 13:43:00 Author: Emogotsaone Posts: 1030 |
Thank you very much for reviewing my level and give me your opinion, greetings dude! | 2010-05-15 19:21:00 Author: psyntens Posts: 562 |
Thanks for the review, glad you liked it! I'll definitely give it a spin when I get home! | 2010-05-15 20:03:00 Author: javi haguse Posts: 744 |
Hey in return for your feedback on my level I had a go of this! I thought the sense of depth was really great, your use of 3d added a lot to it. I am a bit obsessive about animation at the minute lol so I thought the horse could have a bit more to it animation wise. It's legs just didn't seem very energetic and like it was pulling you along. Maybe somehow you could introduce a bit more colour in the castle, it just seems very grey at times. Other than that I found it very enjoyable and nice to look at. :star::star::star::star::star: | 2010-05-15 22:11:00 Author: OneEyedBanshee Posts: 1370 |
Thank you very much for your comments or suggestions you give me. | 2010-05-16 14:24:00 Author: psyntens Posts: 562 |
I've been with you all the creations that make me realize the great work you do and though I know you wanted to make things more perfect than they are sometimes the thermometer, other days the bugs that give some pistons, or any complicated thing that I know you're still frustrated but still retaining the imagination so large that accompanies you to these levels, you know you're a good creator and the Enchanted Adventure has a lot to do with patience and detail done and for the great work I congratulate you my love. Do not let anything or anyone off this brilliant mind and although there are many creators for me will be my favorite.:star::star::star::star::star: I lov u <3 | 2010-05-16 15:11:00 Author: Unknown User |
Hi thanks for giving feedback on my level. Now it's my turn to return the favour. I think it was a level of two parts. The first is the graphics and atmosphere. In terms of mood and detail i thought it was very good although a tad bare. I'd agree that with a bit more design elements to break it up it'd take it up a notch. In terms of gameplay thoough it was a bit disapointing. I liked the design and ideas of the of orcs but they very rarely possed a danged and where very easy to dispose of, just touching the staffs/wands. maybe if the orcs moved and you had to rotate the wands to aim it would make it a bit more compelling. Generally i echo everybody else statments. I gave it :star::star::star:. Which i feel a little guilty about as asthetically it's far higher, but the gameplay lets it down. | 2010-05-16 19:17:00 Author: Mkwone Posts: 104 |
Hi thanks for giving feedback on my level. Now it's my turn to return the favour. I think it was a level of two parts. The first is the graphics and atmosphere. In terms of mood and detail i thought it was very good although a tad bare. I'd agree that with a bit more design elements to break it up it'd take it up a notch. In terms of gameplay thoough it was a bit disapointing. I liked the design and ideas of the of orcs but they very rarely possed a danged and where very easy to dispose of, just touching the staffs/wands. maybe if the orcs moved and you had to rotate the wands to aim it would make it a bit more compelling. Generally i echo everybody else statments. I gave it :star::star::star:. Which i feel a little guilty about as asthetically it's far higher, but the gameplay lets it down. In some past comments I have commented that Enchanted Adventure was a lesson for those who follow the other chapters, my intention was not to make a game difficult and much less frustrating and that's why the ground that the magic staff to easily defeat enemies ... or is it not the magician is always better than any enemy? because that is the case of Enchanted and yes gameplay, since you would then have to do something totally different, and yes people do not understand the principle it would be a bit hard to understand when the chapters that follow. | 2010-05-16 19:44:00 Author: psyntens Posts: 562 |
Hello and thanks for the feedback on my level. I liked your intro but thought the horse and buggy should have ran faster to build excitment more. I loved your text looked very nice and story bookish. I thought the castle was great but I enjoyed the 3D in the castle better than what you did outside. Outside was a bit plain. Inside I really liked the halls in 3D but thought it was overused. I know there would be alot of them in a large castle but we dont need to see all of them. As someone said before seeing other stuff would have been nice...like weapons racks and stuff. That doesnt mean I didnt like though...I really did! I thought the atmosphere was perfect and loved the story. It is a nice start and I am looking forward to how you improve the next chapter. I gave 4 Stars | 2010-05-16 20:10:00 Author: AJnKnox Posts: 518 |
heyyyy, i played your level along time ago and thought it was really awsome. But i forgot all the details for writing a review. o.o So im just going to replay it and update my info here. :d Alsooooo i remember you played my level "Strange" and liked it , so I'd reeealllly like if you played it again since I changed so many things and republished it, to see if i messed up the feel you liked about it. you dont have to but I think i might have messed it up, and your one of the few that played its older version. Im currently about to play your level. | 2010-05-17 20:58:00 Author: drei Posts: 158 |
Good level with great use of the 3d layer glitch. Story seemed to disappear upon entering the castle. Too easy, I'm sorry but all that happened was run up to the wand/staff and grab it. Overall :star::star::star::star: but no heart. | 2010-05-17 21:52:00 Author: Tomeh999 Posts: 763 |
Thanks for the feedback on my level. Your level looked really cool. Great use of the 3d layer glitch. Although at certain points I felt like I was running long and huge corridors with hardly anything in it. They still looked good, but were a bit boring for me. The wand thing was well done, and the enemies looked really cool. A few more puzzles wouldn't be out of place in the level though Still, really cool level I enjoyed playing. 4 :star: from me. | 2010-05-17 22:04:00 Author: Serph Posts: 53 |
Thank you very much for all your comments, you are almost running Enchanted Adventure 2 and hope you like much more than this and meets all expectations of the game. | 2010-05-18 16:16:00 Author: psyntens Posts: 562 |
I must say that the level looks good but there are a few touch-ups that you could do. I will list them: 1. Maybe you can change the dissolve material mountains to something more visually pleasing? I personally hate the look of dissolve material but it is all up to you. 2. I noticed that the back wheels of the cart and the back legs of the horse didn't move. All you have to do is just put motor bolts on the carriage, then stick on the back wheels proceeding by the front. 3. The hole in the wall of the castle with the black shadow looking at you could have some bricks as an outline because seeing that the castle didn't stretch out that far (referring to the deep tunnels) ruined the effect. 4. I don't think a dungeon was an appropriate place for a level key 5. The level seemed to be less worked on and more worked on in some areas more than others. Just keep out on the lookout for these things Now for the good part of the review. Very well detailed and I can see a lot of time went into making this level. A bit short and easy but the scenery in some parts is just great! 4 stars! | 2010-05-18 21:11:00 Author: singularik Posts: 130 |
I played this level, and I didn't really like it, as you probably know there was really no challenge at all... It was basically a movie, and that isn't why I play videogames. If I were you I'd make the monsters harder to kill... It'll get a high rating though because a lot of people like cinematic levels. | 2010-05-18 23:42:00 Author: Devonushka Posts: 95 |
I played your level and know I have to renumber everything because I really liked a lot: 1. the dove and house are very well detailed. 2. The use of 3D fault in the mountains and the castle are great 3. The typography is well crafted and very well 4. The idea of using a spinning wheel to open the original door is 5. The main castle scenes are well designed 6. The enemies are easy to kill but are nicely decorated and suitable for the environment 7. The idea of falling rocks is somewhat difficult but really is very well done 8. The gifts I have really enjoyed and I managed to all but are well positioned strategical 9. The dark area is really grim and fantastic 10. The use of magic gives a special touch to your level Overall I really enjoyed playing, and I've read other posts and I hope that is the second part of the story i gave you :star::star::star::star::star: and <3 | 2010-05-19 11:52:00 Author: babydoll Posts: 5 |
The Pics. look awsome! I'll play it later! | 2010-05-19 14:18:00 Author: Eoghan11 Posts: 145 |
Thanks for ur good comments, and not feel much like what the game will always like some other level or not. | 2010-05-19 16:18:00 Author: psyntens Posts: 562 |
Wow what a stunningly beautiful level. However it was very long and it struggled to keep my attention to be honest. That said, :star::star::star::star::star:<3 Thanks for the F4F | 2010-05-25 14:54:00 Author: wilkesy88 Posts: 73 |
Oh wow!! thank u so much for ur comment is a good surprise for me. Thanks for all Cheers!!! | 2010-05-26 17:31:00 Author: psyntens Posts: 562 |
I apologize for the very late F4F. I haven't been on LBP Central for awhile and on LBP (been playing Red Dead Redemption and Modnation Racers). I just saw my Ashes to Ashes Part 3 topic just now and was surprised there were more feedbacks. The last time I checked was 3 weeks ago. Thank you for your feedback. I really appreciate it. I have just played your level and I am very impressed. The mechanic with the magic staff was really good. It made me feel I was an actual wizard. The first scene with the flying bird and the message was brilliant. The carriage and the horse and the beginning were very well done. Especially the lettering on the title itself. Great job on that! The torture chamber was top notch. It had great lighting and the lighting definitely helped with the mood. The final boss was very nice and very intimidating. Very nice use of the 3d glitch! The only thing that gave me problems was the last boss. It's not because it was difficult but because I didn't see the magic staff in the middle right away so I died a couple times trying to figure out what to do. But once I was noticed it, it was a piece of cake. This level was brilliantly made. Great use of the 3d glitch! The magic staff was a really nice idea. I gave this :star::star::star::star::star: and a <3! Very well deserved! | 2010-06-06 06:18:00 Author: Whitemon Posts: 57 |
I played this a while ago, and I wasn't a big fan. There was far too much running for my taste. It looked very good. You used the 3D layer glitch pretty well, I thought, but it was just boring to me, way too much running, boring combat, and not enough platforming. I 'd recommend that, for your next level, you put more effort into interesting gameplay, as you showed real talent. I gave this 3 stars. | 2010-06-11 17:10:00 Author: qrtda235566 Posts: 3664 |
Thank you very much for your comments | 2010-07-04 18:25:00 Author: psyntens Posts: 562 |
Hello there, considering its one am were I am and I should probably be asleep, I'll play your level tomorow, all would you care to check out my level: OddWorld: A Bizarre beginning. Thanks, huntedstorm. | 2010-07-08 13:50:00 Author: huntedstorm Posts: 488 |
Okay, I'm sorry it took me sooooo long to get back to you with feedback, but I played this level a looong time ago and I forgot to give you feedback after playing sorry pros: - Great use of the 3d throughout the level - It actually looked and felt like a huge castle - The enemies looked really cool - The horse-drawn carriage was excellent - I liked the idea of the level - The magic stuff made me feel like an amazingly powerful wizard cons: - The level felt very empty - The gameplay was very boring - The beginning with the field needed more variety to the environment All in all, I think it was a great first level Just make sure to add more gameplay elements in your next level and you'll be great because the visuals in the level were very good. I rated :star::star::star::star: | 2010-07-11 00:17:00 Author: Fancy_Zombie Posts: 226 |
Thank you very much for writing itself, and especially for giving me your opinion detailed, i am working in her 2 Enchanted's part and wait have acceptance great more and it expires with all the espect?tivas of the players Cheers | 2010-07-28 19:46:00 Author: psyntens Posts: 562 |
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