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Zap!

Archive: 4 posts


Zap!Turbo_Egg_Salad
Shocking, isn't it?
A level where everthing is electrified and you get a jet pack to maneuver through it's dangers! Mwahaha!!:eek:


http://i143.photobucket.com/albums/r143/tenchuhill/ff.jpg
Just like in the game Operation, don't touch the sides!

http://i143.photobucket.com/albums/r143/tenchuhill/ffffff.jpg
Some puzzles!

http://i143.photobucket.com/albums/r143/tenchuhill/fffffff.jpg
Two boss fights!

http://i143.photobucket.com/albums/r143/tenchuhill/ffffffff.jpg
I DARE you not to die!
2010-04-29 18:58:00

Author:
Turbo_Egg_Salad
Posts: 57


Hey, just played your level. I thought it was pretty awesome, TBQH. The concept you've used hasn't been done that much before, and you put it together really well. The difficulty's not too bad - just about the right level to appeal to a wide audience, I'd say. I particularly liked how you used the enhancement removers as traps - very cool technique. I liked the bosses too; they broke up the level nicely with a little change of gameplay.

As for improvements, the only thing I would really say is to decorate. There should be some contrast between the back wall and the obstacles, as they were a tad difficult to see at times. Also, add some stickers or decorations, like pipes or vents, to give it a sort of theme. The bosses looked awesome though.

Very nice level. :star::star::star::star: and heart - just add a bit more decoration and this level will be awesome. Surprised it hasn't got more plays. Try to be more descriptive in the level description - that might attract more people.

Could you review my latest F4F please? it's the trilogy one with two levels in one, in my sig. Thanks
2010-04-29 19:48:00

Author:
Holguin86
Posts: 875


Not sure what happened, but the pieces got stuck at the first conveyor belt.
The enhancement removers... like the concept of using them as obstacles a lot. The first time you encounter them seems a bit easy to get past them. Maybe increase the wheel speed?
The first boss... crazy stuff. Fun battle, but there seems to be an awful lot of protection for a defensive player to use.
The spinning piece of electric with the two buttons you have to press... another fun idea.
The camera angle when you're shooting the black and white targets seems to stick around too long. Why are these black and white? With everything else in the level being blue and red, those seem like the obvious choice. That jump right after opening the path is at a really weird angle because of it, and the following one is a total leap of faith.

In terms of visuals, I'm a big fan of simplicity. I don't think there's really a need for added decoration here ... it would detract from the vibe you've set. However, if you're going for visual perfection, there's a handful of odd edges and shapes that... are really the only thing that stand out.

Fun stuff dude. Would appreciate it if you checked out my new level "Dark Side of the Rainbow"
2010-04-29 22:53:00

Author:
mr Radical 5601
Posts: 515


I did go for simplicity here. That's why the level name is just on word expressing what is in store for the player. Same with the description. I don't think I need to decorate. But I will change the obsticles to a different material. And the speed of the first 'X' traps. I will change those darn black and white thingies. Mr. Radical is right about them. I mean duh. I wasn't thinking. Thank you so much for the feedback, homies!2010-04-30 16:42:00

Author:
Turbo_Egg_Salad
Posts: 57


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