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The Corp. Secret Headquarters

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The Corp. Secret HeadquartersBrandonW6
The first level in my series of Secret Agent Levels.
You will need your wits, and some clues provided via the Mission Laptop Level right next to it..
Hey Everyone!

What started out as a Vault for my best items and objects. Eventually became so fun and tricky I just had to modify it into a playable level. May I Present "The Corp. Secret Headquarters"

Yes one day I realized that I had so many cool items I needed a "Vault" in which to store them, one that only I knew how to open. So I built a big keypad that needs a code. After that there is a Security system that is deviously simple yet devilishly clever. And you must disable it before you reach the Inner depths of the facility.

Did I mention that there is autonomous robots deployed on incorrect password attempts, and Sackboy targeting auto-Turrets? Thats right...

In fact by the time the level was ready, the thermometer was 3/4 full! Not much space for many objects...

But as it stood it was much to difficult, as no one would ever get in.. So I built a special object.. A Mission Briefing laptop https://lbpcentral.lbp-hub.com/index.php?t=26053-Mission-Briefing-Laptop-%28Shows-a-Movie-Advertising-my-Series-of-Secret-Agent-Levels%29%29&p=451688#post451688

I was giving this out by hand at first. Anyways It holds the clues to the first mission. Which leads me here.
Please Try out the level (Watch the Briefing First) let me know what you think.
I know its tricky, especially the Alarm system... I don't know if anyone has ever figured it out. But when I show people they are amazed at the creative approach! ( Think outside the box!!! )

Do you have what it takes to be a Secret Agent?

-BrandonW6
2010-04-28 23:59:00

Author:
Unknown User


This sounds great. We dont have enough Secret Agent type levels in LBP, only a scant MGS few and some other creative ones.2010-04-29 00:22:00

Author:
orang3dragon612
Posts: 243


I wanted to play levels like this, levels where you need clues, and there are tricky puzzles to solve. Also I plan to make the clues spread out across my other levels.
So a person who plays the whole thing will have had quite an adventure discovering what to do next!

It still looks like not one single person has figured out how to disable the alarm... Perhaps its too difficult? Not enough Time to figure it out?

Ok, So I just Tripled the amount of time you have to disable the Alarm, 60 seconds ought to make it easier..
2010-05-01 13:52:00

Author:
Unknown User


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