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#1

Level building advice

Archive: 25 posts


How do you like to build your levels, and do you like using stickers or the corner-editing tool?
And what materials do you think work the best together? How do you save thermo?
This is basically just an advice thread.

Thanks.
2010-04-28 15:55:00

Author:
AgentBanana
Posts: 511


Corner-editing tool is your best friend, pick a set of materials for that level (with the light setting befor starting the level, first thing I do) and try not to over think things like logic.

Use triangle dark matter to hold thing up?
2010-04-28 20:52:00

Author:
jump_button
Posts: 1014


Don't set your goal to high.2010-04-28 21:49:00

Author:
warlord_evil
Posts: 4193


I think setting your goal to unbelievebly high expectations is good, because you try different things and you become much more wiser by experimenting. It's not good when you get smug, though.2010-04-28 22:44:00

Author:
AgentBanana
Posts: 511


Well, I set it too high, start building the level, find it too time consuming, and quit. 2010-04-29 00:53:00

Author:
warlord_evil
Posts: 4193


Adding a lot of realistic stickers, but not going into overload, and corner editing EVERYTHING will make your visuals nice.
Platformingwise, I tend to go play some spotlighted levels, anything by Deftmute, and then go through my hearted levels and steal platforming from all of them XD
Like jump said, Making sure you have a coherent theme is important.

Well, I set it too high, start building the level, find it too time consuming, and quit.

I do this for about 85% of the levels I start
2010-04-29 01:09:00

Author:
nitewalker11
Posts: 222


Dude. Corner Editing sucks. Unless its great. Also, don't put too much emphasis on stickering, except that stickers are awesome. I usually don't worry about game play issues, unless i want people to have fun playing my level. I also don't use puzzles when I'm creating levels when I want stupid people to play.2010-04-29 05:49:00

Author:
RoharDragontamer
Posts: 397


I though there were like 3 other level building advice threads already, were there not?
Oh well, whatever, just thought i'd let ya know.
2010-04-29 06:41:00

Author:
Silverleon
Posts: 6707


Wow, really? I suck. Actually, I bet this sentence was written by 3 other people aswel.2010-04-29 07:26:00

Author:
AgentBanana
Posts: 511


I try to use only basic materials like wood, metal, stone, cardboard and sponge. After the dark matter the cheapest material is actually cardboard. I found out that most expensivest material to thermometer is dissolving material. So if you want to make something grabbable, but don't like borders of sponge never use dissolving material! Remember that styrox is grabbable too! Corner edit tool has always been the most important thing in my levels. You just can't make good shapes without it, and without good shapes your level will not be good. Wood is the material I use most because:
1. It doesn't blow
2. It isn't grabbable
3. It possibly CAN NOT have any side effects to any areas of level
Remember that size of materials wont move thermo any way. It's all about HOW MUCH do you have different materials in your levels. Thats why I use ground materials (like wood) instead of dark matter in logics, IF dark matter isn't one of main materials I use in the level!
2010-05-01 06:43:00

Author:
FreeAim
Posts: 2462


Make sure your level doesn't turn out being a shark survival.

Use great lighting

Get to stickering!

DONT use the basic materials. The only excpetion is Cardboard or Glass. And if you use Cardboard, definitely get to stickering!

Puzzles, races, and other things that will entertain the player!

Theme! It wouldn't be very nice to go from safari to tundra to gardens or w/e!
2010-05-01 06:49:00

Author:
GreatWhite000
Posts: 673


You made sumin'? Improve it to be better! Sticker it, Corner Edit it, blah blah blah etc etc... The better it is the better the level! But don't go too overboard, remember the thermo (cause it's watching you...:kz.
-Dr-, wadda u mean only cardboard and glass? Dark M holds things up, dissolve is wonderful, and stone and metal have perfect textures at times.
And rubber is just great for cars!
2010-05-01 06:54:00

Author:
JspOt
Posts: 3607


^I meant by using visible materials.
Btw, call me DR, when I was regging I had to have over 3 characters in my name.
2010-05-01 07:25:00

Author:
GreatWhite000
Posts: 673


'k, DR.
Detail, detail, detail! Detail is important!
2010-05-01 07:28:00

Author:
JspOt
Posts: 3607


Dude. Corner Editing sucks. Unless its great. Also, don't put too much emphasis on stickering, except that stickers are awesome. I usually don't worry about game play issues, unless i want people to have fun playing my level. I also don't use puzzles when I'm creating levels when I want stupid people to play.

......HUH? No really, read that again. HUH?
2010-05-02 06:06:00

Author:
KablooieKablam
Posts: 364


My best advice: watch the thermo.

Oh, and make sure you skim through the boards before you decide to post a previously discussed topic.
2010-05-02 06:49:00

Author:
Outlaw-Jack
Posts: 5757


Don't use more than 5 materials, basic doesn't count
And yes, the corner editor is your best friend!
2010-05-02 08:52:00

Author:
Alec
Posts: 3871


Don't use more than 5 materials, basic doesn't count
You can easily fit more than 5 materials into a detailed level.
2010-05-02 08:58:00

Author:
Syroc
Posts: 3193


You can easily fit more than 5 materials into a detailed level.

Yeah, I know but I think it's the best that way, others may think different
2010-05-02 09:00:00

Author:
Alec
Posts: 3871


in my levels i use all caboard, but GLITCHED cardboard! cardboard darkmatter, grabable darkmatter cardboard, dissolve cardboard, rubber cardboard... um... glass cardboard depending if i want it look look like a slippery floor2010-05-02 11:58:00

Author:
Joshofsouls
Posts: 1569


-Keep it simple, but also unique and innovative
-treat your creation as a piece of art, style is the most important part of a level!
-MM gave us 3 layers for a reason, use them! The only way to achive good scenery id good layer usage.
2010-05-02 16:30:00

Author:
Fallonjam
Posts: 29


Ever think of looking at mm levels. They are the best to take inspiration from even if its not your gameplay or theme. You can learn a lot of things from the layout, stickering and how do pinpoint that very difficult thing to get: Charm. I still haven't got it, but people who definitely have are hallm3, lokomotivetoto, tobsn08, keldur, mammett-box, blahyourhamster, chicoleunis, warlord-evil, oneeyedbanshee and LordMagicPants. It's actually quite a rarity to get it right. I've been trying for over a year... still nope...

If anyone disagrees with my tip then feel free to ignore this.
2010-05-02 16:55:00

Author:
KQuinn94Z
Posts: 1758


I would argue that your fantastical adventure levels, particularly the second one, have loads of charm.2010-05-02 19:29:00

Author:
monstahr
Posts: 1361


build the places where stuff will happen i.e some rooms, and then build the stuff
also, use as many materials as you want if you think it will make the level look better, but it's better to just use a sticker of that material.
2010-05-02 20:22:00

Author:
flamingemu
Posts: 1872


@monstahr: I believe I do... but haven't quite hit the nail on the head as the likes of LordMagicPants has.
Still trying to further it...
2010-05-02 21:46:00

Author:
KQuinn94Z
Posts: 1758


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