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2.05 Bugs / Glitches

Archive: 26 posts


In the interests of assisting Sony Cambridge, I thought I'd start the ball rolling on fault-finding in 2.05



1) Create a large circle with the stamp (not the brush). Corner edit it but don't actually change anything. You now have an un-selectable object that you cannot edit or delete. DOH!

2) Jetpacks still drift.

3) Grabbing and detaching the little black tabs at the ends of Pistons, String etc. forces you to re-attach it somewhere (won't let you delete unless you select the MIDDLE)... however when you re-attach, the Piston/String/Whatever does not function, is invisible, and results in the connected objects essentially being 'glued' together. MESSY!

Info regarding release notes: Circles still aren't really circular. Make a big one and you'll see. Stamp Circles (not brushes) are now 24-sided though, which is a big improvement They actually act as 'perfect' circles, unless you corner edit it... just like PS3.

Please add any more issues that you've noticed...
2010-04-28 12:02:00

Author:
Bovrillor
Posts: 309


I do believe that while the circles "look" like they are 24 sided, they "act" as true circles until edited in some way.

ie. they roll without bopping up and down over the vertices.
It's the same on the PS3 version.
2010-04-28 12:48:00

Author:
mnimmo1986
Posts: 552


I do believe that while the circles "look" like they are 24 sided, they "act" as true circles until edited in some way.

ie. they roll without bopping up and down over the vertices.
It's the same on the PS3 version.

That's correct, I did mention it but it's worth re-iterating
2010-04-28 13:00:00

Author:
Bovrillor
Posts: 309


That's correct, I did mention it but it's worth re-iterating
Ah, so what you are saying is that you want them to "look" perfect too...?
2010-04-28 13:08:00

Author:
mnimmo1986
Posts: 552


Ah, so what you are saying is that you want them to "look" perfect too...?

Not at all, I merely included it in the bug report since it highlights an innacuracy in the official release notes. i highly doubt they will ever make them genuine circles, and the way it is now works for me
2010-04-28 13:20:00

Author:
Bovrillor
Posts: 309


Aha! i get it now. Must have skipped over that bit a bit too quickly and didn't take it in2010-04-28 13:28:00

Author:
mnimmo1986
Posts: 552


Not at all, I merely included it in the bug report since it highlights an innacuracy in the official release notes.

The release notes say...


Circular shapes are now true circles. Previously they were twelve-sided objects, and not really round at all. Now, observe their sumptuous circularity.

...which doesn't necessarily imply that they're supposed to look like true circles, but rather that they merely act as true circles, which is true.

The use of the word 'observe' in that sentence could mean in the sense of observing their behaviour rather than their appearance.

Whichever way you interpret it, it seems wrong to call this a 'bug', since its close resemblance to the PS3's behaviour strongly implies it's as per spec, and therefore not a bug.

Edit: It might also be worth noting previous bugs which have been fixed in this version. It looks as if the 'standby' bug is fixed, which is where if you put the PSP into standby mode while running LBP, it would (erroneously) tell you your data was corrupted when you started it up again, and had to quit all the way back to the XMB and restart to fix it.
2010-04-28 13:56:00

Author:
Aya042
Posts: 2870


Bug, misinformation, call it what you will. Pedantry aside, I'm going to leave it in the list as the information is still useful to know. My first thought when I enlarged one was 'they're still not round' Some people may not have realised that they ACT round.2010-04-28 14:05:00

Author:
Bovrillor
Posts: 309


i was the first to report the piston bug.

https://lbpcentral.lbp-hub.com/index.php?t=25954-PSP-Update-2-05-Cherry-Pie/page3
check post #45 =D
2010-04-28 15:33:00

Author:
fatcat1413
Posts: 132


i was the first to report the piston bug.

https://lbpcentral.lbp-hub.com/index.php?t=25954-PSP-Update-2-05-Cherry-Pie/page3
check post #45 =D

Well done. However that bug has been present for a long time, way before 2.05
2010-04-28 16:39:00

Author:
Bovrillor
Posts: 309


...which doesn't necessarily imply that they're supposed to look like true circles, but rather that they merely act as true circles, which is true.

The use of the word 'observe' in that sentence could mean in the sense of observing their behaviour rather than their appearance.

I don't think they worded it right. They said right out that they are perfect circles... which is physically impossible, especially in a 3D space. The circle could have 3,000,000,000 sides and it still wouldn't be genuinely perfect. They should've said "Circle shapes now behave like true circles, and they're also now much smoother" or something of that nature.

Either way, the way they worded it tells me that they look, and behave, exactly like a perfect circle.
2010-04-28 20:46:00

Author:
xero
Posts: 2419


Well done. However that bug has been present for a long time, way before 2.05

i neverhad this glitch problem before :/ maybe it was present when the game first started.
2010-04-28 21:18:00

Author:
fatcat1413
Posts: 132


Does anyone know if motor bolts still move off center, and don't work properly?

I would try myself, but I don't have access to a PSP atm.
2010-04-28 22:21:00

Author:
MattAstr
Posts: 99


i think they would work correctly but i dont know :/ my psp is not on me atm. but ill check tonight and then post if its still buggy or not =D2010-04-29 02:23:00

Author:
fatcat1413
Posts: 132


Does anyone know if motor bolts still move off center, and don't work properly?

I would try myself, but I don't have access to a PSP atm.

I don't know what you mean by 'dont work properly' , but it appears they do still drift a bit.
2010-04-29 10:22:00

Author:
Bovrillor
Posts: 309


ANOTHER GLITCH

If you Flip an object with stickers on it, some of the stickers disappear.
2010-04-29 20:42:00

Author:
ConverseFox
Posts: 2333


ANOTHER GLITCH

If you Flip an object with stickers on it, some of the stickers disappear.

They actually stay in the same place and position as before the object was flipped(for example, if you flip to the right, the stickers would still be on the far left)
2010-04-29 21:06:00

Author:
Unknown User


I did some testing with this and for me, the stickers stayed in the exact same relative position they started in. In other words the entire object, stickers and all, flipped perfectly with no problems.

My stickers and objects were fairly simple though, so there may be an upper limit to the overall complexity before errors start showing up.
2010-04-29 21:32:00

Author:
Taffey
Posts: 3187


Just noticed another annoying bug, may have been present for some time though. If an emitted object has a gadget attached, that gadget will always be visible, even when set to hidden.2010-05-03 19:04:00

Author:
Bovrillor
Posts: 309


Just noticed another annoying bug, may have been present for some time though. If an emitted object has a gadget attached, that gadget will always be visible, even when set to hidden.

I also noticed this, with my current YWMTMW? contest entry.
2010-05-03 19:52:00

Author:
xero
Posts: 2419


Agh, that's unfortunate. Haven't seen that one yet.

I was just messing around with a contest entry yesterday and created an emitted object with a magnetic key on it. The key remained invisible, so clearly not everything with regards to emitted invisible gadgets/stuff is broken.

What types of gadgets specifically have you come across that demonstrate this bug?
2010-05-03 21:35:00

Author:
Taffey
Posts: 3187


Sound FX objects definately have this problem... I was sure magnetic keys did too, I'll go check...

Edit: Forget that, turns out I had a bugged level. All gadgets display correctly when emitted.
2010-05-04 13:59:00

Author:
Bovrillor
Posts: 309


Agh, that's unfortunate. Haven't seen that one yet.

I was just messing around with a contest entry yesterday and created an emitted object with a magnetic key on it. The key remained invisible, so clearly not everything with regards to emitted invisible gadgets/stuff is broken.

What types of gadgets specifically have you come across that demonstrate this bug?

For me, it was a magnetic key attached to an object. Though, it might only appear "visible" in the afterimage that results from the object disappearing when re-emitted.
2010-05-04 22:59:00

Author:
xero
Posts: 2419


For me, it was a magnetic key attached to an object. Though, it might only appear "visible" in the afterimage that results from the object disappearing when re-emitted.

I think you may be right!
2010-05-05 16:32:00

Author:
Bovrillor
Posts: 309


I think you may be right!

That appeared to be the case, but my object emits and re-emits very quickly, so it was difficult to tell. Based on what we've learned so far however, we can deduce that this is the case.
2010-05-05 22:18:00

Author:
xero
Posts: 2419


Well there's definately something amiss there, I will mention it with the other issues on the LBW boards for AceCreator to read.2010-05-06 11:37:00

Author:
Bovrillor
Posts: 309


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