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#1

Trying to make a butterfly fly across the screen.

Archive: 16 posts


I was trying to make the butterfly decoration fly across the screen with nothing visibily attached to it. I could easily do it with rods or shrink down an unleathalized plasma ball but there are problems with each. I would just rather not have to suspend the butterfly using rods and the if the player touches the plasma ball the butterfly obviously disapears.

So I tried sticking it on an invisible piece of pink floaty, unfortunately the pink floaty doesn't react the way I tought it did. I used to think if it was pushed in a certain direction it would keep going a a constant speed untill it hit something, turns out it slowly comes to a stop.
2010-04-27 09:15:00

Author:
SR20DETDOG
Posts: 2431


The easiest way that I've seen to make invisible materials (can't remember who I watched do it) is to turn the medium grid on, paint a square that's 4 or more grid units (2x2), shrink it down to one square, L3 copy it and smear the copy to paint it back up to the 2x2 size, then repeat the shrinking/smearing process until it becomes invisible. At first I thought floaty couldn't be made invisible but the person who demonstrated this technique for me did it with peach floaty to show me that it could be done.2010-04-27 10:53:00

Author:
Sehven
Posts: 2188


The easiest way that I've seen to make invisible materials (can't remember who I watched do it) is to turn the medium grid on, paint a square that's 4 or more grid units (2x2), shrink it down to one square, L3 copy it and smear the copy to paint it back up to the 2x2 size, then repeat the shrinking/smearing process until it becomes invisible. At first I thought floaty couldn't be made invisible but the person who demonstrated this technique for me did it with peach floaty to show me that it could be done.

Yeah that's what I ended up doing, except without the grid measurements. The annoying thing is the pink floaty wasn't even helpful the way I planed it would be. Oh well, back to the drawing board.
2010-04-27 11:04:00

Author:
SR20DETDOG
Posts: 2431


What are you trying to do?2010-04-27 20:33:00

Author:
Sehven
Posts: 2188


What are you trying to do?

As you can see i've changed the thread so the info's at the top.
2010-04-28 12:15:00

Author:
SR20DETDOG
Posts: 2431


Have you tried putting it on a "Thin Layer Invisible Barrier"?

It's basically thin layer gas that was created with a creature brain and an emitter.

I'm pretty sure you can put decorations on it... I think... (Might need someone with a better memory...)

Anyway, it's invisible, it can go through walls, so it is really flexible. (You can make it not go through walls...)

You could put it on a piston, or a wheelie car hidden above the level or something, and have it flutter around.

I dunno, just an idea... I'm not sure where you could get some. I have some though. (I thought I invented it at the time...)
2010-04-28 12:48:00

Author:
KlawwTheClown
Posts: 1106


Have you tried putting it on a "Thin Layer Invisible Barrier"?

It's basically thin layer gas that was created with a creature brain and an emitter.

I'm pretty sure you can put decorations on it... I think... (Might need someone with a better memory...)

Anyway, it's invisible, it can go through walls, so it is really flexible. (You can make it not go through walls...)

You could put it on a piston, or a wheelie car hidden above the level or something, and have it flutter around.

I dunno, just an idea... I'm not sure where you could get some. I have some though. (I thought I invented it at the time...)

Well it's not exactly what I'm after sice I don't really want to use pistons, cars or the like but...
it does sound very interesting, I'll take a look and see what I can do with it, I might just have to give in to using a piston or something. I won't get it now though, I have school in the morning and i should probably be going to sleep soon.

Thanks
2010-04-28 12:57:00

Author:
SR20DETDOG
Posts: 2431


A piston? You know you can make them invisible right?2010-04-28 13:23:00

Author:
Emogotsaone
Posts: 1030


A piston? You know you can make them invisible right?

Yes, but I would much rather have the butterfly just emit and do it's thing rather than setting up structures that hold the other end of the piston, car etc. When it's attached to something it also means it can't interact with the environment in a natural way either.
2010-04-28 13:29:00

Author:
SR20DETDOG
Posts: 2431


It's basically thin layer gas that was created with a creature brain and an emitter.

I'm pretty sure you can put decorations on it... I think... (Might need someone with a better memory...)

Sadly decorations become invisible when attached to thin gas, or at least they did last time I tried.
2010-04-28 19:39:00

Author:
Aya042
Posts: 2870


Greetings,

I think Luos_Desruc's method for animating a butterfly is still the most "realistic" looking: The butterfly is attached to a piece of sponge (kept hidden behind the butterfly), which is attached by an (invisible) elastic to a small piece of cardboard/wood (out of sight), which is attached by a winch to a piece of DM (also all out of sight). The winch is allowed to free-run with a period of about one second, and by only a short distance (a few units). This produces a nice, jerky, butterfly-flight bouncy motion down at the visible butterfly.

If you want it to move across the field-of-view, mount the above on a moving block, rather than DM. If you don't want it on a track, and you only want it to be short-lived, then try using a large block of Pink or Peach Floaty as the upper mounting point for the winch (above), scan the whole assembly, and emit it at some low velocity. I think that the block of fuzzy will need to be large enough to have significantly more momentum than the winch/small block/elastic/sponge/butterfly assembly --> else the (out of view) Floaty block will do most of the moving (relative to the winch) and not the desired butterfly part.

Experimentation needed -- I've not tried the above to verify it would work as I imagine it might.

My primary point is that simply mounting a butterfly on an emitted piece of Floaty will cause it to just 'glide' oddly across the screen. Butterflies don't usually glide. They have to work to stay airborne.

-- Nanluin
2010-04-28 20:04:00

Author:
Nanluin
Posts: 98


Greetings,

I think Luos_Desruc's method for animating a butterfly is still the most "realistic" looking: The butterfly is attached to a piece of sponge (kept hidden behind the butterfly), which is attached by an (invisible) elastic to a small piece of cardboard/wood (out of sight), which is attached by a winch to a piece of DM (also all out of sight). The winch is allowed to free-run with a period of about one second, and by only a short distance (a few units). This produces a nice, jerky, butterfly-flight bouncy motion down at the visible butterfly.

If you want it to move across the field-of-view, mount the above on a moving block, rather than DM. If you don't want it on a track, and you only want it to be short-lived, then try using a large block of Pink or Peach Floaty as the upper mounting point for the winch (above), scan the whole assembly, and emit it at some low velocity. I think that the block of fuzzy will need to be large enough to have significantly more momentum than the winch/small block/elastic/sponge/butterfly assembly --> else the (out of view) Floaty block will do most of the moving (relative to the winch) and not the desired butterfly part.

Experimentation needed -- I've not tried the above to verify it would work as I imagine it might.

My primary point is that simply mounting a butterfly on an emitted piece of Floaty will cause it to just 'glide' oddly across the screen. Butterflies don't usually glide. They have to work to stay airborne.

-- Nanluin
I've come the conclusion that this is what i'm going to have to do or something similar, which annoys me but I guess there's no other way for now. But I wont stop trying somehow I will make this work, someday, for now I'll just give in.

Thank you everyone
2010-04-29 07:14:00

Author:
SR20DETDOG
Posts: 2431


I was actually going to suggest almost exactly what Nanluin said. What's the problem with using pistons, anyway? I've found they don't interfere with the action at all.2010-04-29 07:39:00

Author:
BabyDoll1970
Posts: 1567


I was actually going to suggest almost exactly what Nanluin said. What's the problem with using pistons, anyway? I've found they don't interfere with the action at all.

Well I swear I have a mild case of OCD, that or I'm very stubborn sometimes. Anyway, the reason I don't want to use a pistons, rods etc is because I would then have to set up places within the level where the other end of the piston would sit, I would much rather just stick an emitter where ever I want and let it do it's thing.

And also, I think I have just come up with an ingenious way of doing exactly what I want, maybe. If it works the way I think it will I will, I will... do something... like post the results on LBPC.
2010-04-29 07:51:00

Author:
SR20DETDOG
Posts: 2431


I watched a level named Nirvana and he/she made a very good butterfly effect about halfway through ill find the link and author if you want to contact them.

EDIT:

Video:
http://www.youtube.com/watch?v=FeDBQXiiVZY&playnext_from=TL&videos=iMpeCSARKA4

Author:
xCHAZBEARx

Butterfly Scene in Video:
0:23
2010-04-29 23:50:00

Author:
Emogotsaone
Posts: 1030


I'm sorry but I really don't get what you mean about pistons and emitting. Couldn't you just emit a piston attached to invisible dark matter? Make thin dm attach that to butterfly via piston and then capture that, then emit. Or am I missing something?2010-04-30 00:24:00

Author:
OneEyedBanshee
Posts: 1370


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