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Lake of Lost Souls's Remade (First Cavern)

Archive: 17 posts


Lake of Lost Souls's Remade (First Cavern)MetaHybrid
Traverse an underground Lake filled with the Souls of Heart for Hearters. Swim through deadly waters while avoiding monsters who do nothing but pester you for a Heart or two. Make sure you don't give in to these monsters pleas, or else you might just join them for eternity.

[1 Player recommended]
This is a remake of a level I made a long while ago for a contest. I never got around to finishing that level, so when the Pirates pack was released, I figured I might as well remake it from scratch.

I'm still working on it, so it shouldn't take you too long to beat, unless you look for all the points bubbles. Level difficulty is fairly easy, but there is one part of the level where you can lose instantly with no chance of continuing. If you play the level please tell me if this happens to you, cause so far not many people have completed it.

http://img830.imageshack.us/img830/2976/aphoto.jpg

http://img413.imageshack.us/img413/9339/aphoto3v.jpg

http://img714.imageshack.us/img714/4240/aphoto2m.jpg

http://img838.imageshack.us/img838/2575/aphoto1u.jpg

Give it a try

EDIT: I forgot to mention. The level that this was based off of is still up. Check it out if you want. It was one of my first levels, so it's probably a little........unpolished.

EDIT2: The level with "First Cavern" in the title is the one I want people to play. If you start the level in Heaven, you played the wrong level, but hey, now you get twice the fun!
2010-04-27 09:13:00

Author:
MetaHybrid
Posts: 27


I'm disappointed that this level isn't getting much attention. It's a great level!

The visuals are quite good! Everything is crisp and consistent - I didn't find any spots in the level that looked strange. This level looks good and plays good at the same time, which is pretty rare from what I've played.

The concept of the level is cool. It gives a creepy take on the whole Heart 4 Heart madness.
There are also hidden prize bubbles, which is a plus!

The trap was kind of annoying. When I first played the level, I *spoilercoughgrabbedtheheartspoilercough* just to see what it would do, but it turns out that it was a horrible trap and that I had to restart the level. You should've put that part just a bit earlier into the level.

Another problem I found was the last limited lives checkpoint. That part was pretty difficult and long. I'd suggest that you either put in another checkpoint at that part or just make the checkpoint have unlimited lives. I can't blame the people that put a giant "Frustrating" tag on your level.


Despite these nitpicks, you get an honest 5 stars and a heart from me! I absolutely love it!
2010-09-10 22:19:00

Author:
crazymario
Posts: 657


Thanks for the comments. I'll change the checkpoint, but I don't want to change the placement of the trap. I'll add another speech bubble warning about Hearting. I thought the message at the start was enough.2010-09-11 00:25:00

Author:
MetaHybrid
Posts: 27


Hey thanks for the feedback on my level, I really liked your idea about adding red tint to the lighting to make things look creepy as the story unfolds, that is a very good idea.

Now for your level, love the concept about H4Hers, brilliant.
It looks like you used the extra layers glitch, but without any slowdown, which was awesome.
I liked how you used teleport to get in and out of the ship.
I liked the point crates too.
The begging hands are really funny.
Some of the hands underwater are not glued down, I'm not sure if this was by design or not. The one by the 3rd checkpoint(not counting the one inside the ship) makes that part easier, but the one to left of the point bubble to unlock the boat made it pretty tough to get through. Just out of curiosity I checked the one to the right of the point bubble and it too was unglued. I could still get through, it was just much harder that way.
Simple, yet fun boating part.
The persistent skull part(trying not to give too much away) with the platforms and barrels was intense.
I like the ending part, after the teleport. I won't say what so I don't spoil it, but it is an area full of tricks and surprises. I actually lost all of my lives there the first time being greedy, not even realizing how close I was to the exit.

Overall it was a really fun level, with a very cool design style. It deserves more plays :star::star::star::star::star: <3
2010-09-12 05:39:00

Author:
Unknown User


Thanks for the feedback. I think all the Hands are in the right positions, but just to make sure I republished it. Some Hands are there for show, some are there to hinder you.

And thanks for the compliment about the Layer Glitch, because I didn't use it anywhere in my level. I found it a bit annoying to use ,so I never bothered. All the objects like that are just given the illusion that they are far away by scaling them down and making them thin.

I think I might have to fix the skull chase part. If you die to him, he moves towards the starting position. If you don't wait for him to return, he'll kill you again when you try to pass him.
2010-09-12 06:14:00

Author:
MetaHybrid
Posts: 27


This level was brilliant, The H4H lost souls concept was great. The visuals were excellent, platforming and plot were good. The level wasn't too hard but still tricky, the chase part, the collapsing bridges and timed platforms. I couldn't see the broken hands, and didn't really see much wrong with it. The fact that it has so few plays really disappoints me. I swear some of the best levels get no attention. I was going to say it, but I can't find it in my hearted levels... either way, fantastic level. 5 stars and a heart from me. Good luck with the success of your level.2010-09-12 06:20:00

Author:
ElementalPenguin
Posts: 83


It wasn't so much where the hands were or that they would float up or anything, but that some of them were movable so by swimming into the base I could reposition them. The one by the angled platform near the third checkpoint, I could push it against the wall and eliminate any danger from it. But again, I'm not sure if that was the way you intended it to work or not.

Wow, for just using the normal layers you did a phenomenal job of creating depth. It looked like some of the walls and candles were forever away from the foreground giving the cave this huge feel to it. I am even more impressed now knowing you did all of that with just the normal layers.
2010-09-12 06:30:00

Author:
Unknown User


Thanks for the compliments guys.

And thanks Robot, I see now, I'll have to glue them down.

EDIT: All done. Also made it so when you enter the area where it says boats are needed, a Sensor switch changes your Spawn point to the one on the boat. I noticed if you died trying to release the boat, you go back a ways. Not fun.

Also made the last checkpoints a double. I hope it wasn't a double before.
2010-09-12 06:59:00

Author:
MetaHybrid
Posts: 27


Oh my goodness this was like the 10th posting I have hit submit on and have it give me that error...I really need to copy before I post...here I go again.

So funny level, great desing on the intro, the themem was a bit off because I know there is no sackboy heaven, on the great knitting needle in the sky that restitches us for the next level. I loved the stairs, well done, maybe allow the player to go that way and fall to a cut scene death...I really wanted to go over there. The anti matter cloud took away from teh scene, perhaps a white stickered cloth on a piston so it was floating? Liked the speech bubbles, the fall down was good, but the with blobs on the walls looked so-so. The hell or hades area was good, maybe more red or lighting like you had a bit later that looked very good. The lack was good, a seond layer of waves could add, if those columns are in the way change them into stalagmite columns? The background was well done, but I sould see some seems, a few more columns to hide them would make it better. the boats spawn was good, but the hands would still kill me right after I died because they went up that high...so I ended up always dieing three tiems in a row, hand in boat, hand on spawn, and me moving to right when spawned to avoid third death from hand, and falling into the lake. The set of several in a row did not go low enough or slow enough it seemed. I was very lucky to get through, which would have been less of an issue if the one death there did not result in several more in a row while spawning. The next area looked good, but I thought the foreground layer could use something else other than gree cloth to stand out form the lake. The Skull had a switch on it I could see, and the boat had a motor I could see. The gun (very evil one shot gun) was hard to get at times because I could not see where the gas was on the hand. I also wished I was fighting the fog monster behind the skull, it looked good. The graves were all well done and the ending was nicely set up. You could hit the edges a bit more to give more style, redden up parts below...oh I liked the spawn in of the sackdemon...well done. I am sure I forgot somethings this time around. Good level was very tempted to leave a H4H comment but I resisted...or did I??? Brew hah hah hah!!!!
2010-09-18 02:21:00

Author:
celsus
Posts: 822


Thanks celus for you feedback. It was reading your post, and it completly threw me off for a second. You actually played the wrong level that I was advertising.

You should try "Lake Of Lost Souls Remade (First Cavern)" That's the one I want people to play. The other one that you played, like I said before, was one of my first levels, and is a bit unpolished. It was the one I made before water came out. The "First Cavern" level is a remake. Which adds water and other things.

I'll actually be updating the remake soon, which I'm calling.

DARK TEMPTATION UPDATE.

oooooooh. (Just made that up at the top of my head)

I'll make a post about it when it's done. Thanks again. You made me realize how much better I've gotten.

EDIT: To say a few things about the level you played celsus. The fall to hell once looked a bit better, however it was taking up to much space in the thermometer so I had to change the look. The Stairs in Heaven I actually wanted to keep off limits, since when you're dead, you can't really go back down to the Earth, or this case, Little Big Planet.

I wanted the boss fight to be tough, so I made the Paint Gun only have one bullet. Otherwise, people would just keep on firing until he was dead.

Everything else you said about was pretty much spot on. Deaths in places were you should be safe, ugly darkmatter, switches showing up when they should be invisible. All the results of an early creator.

If you want, play the level again, but this time, place a Star Sticker on the green submarine on the Planet, at the very beginning of the level. You'll get a surprise.
2010-09-18 03:17:00

Author:
MetaHybrid
Posts: 27


Lol, I never notice you posted back it was the wrong version...I will give it a try when I am on tomorrow. How about a sack god that zaps you with thunder if you try and go down the stairs...it just looked to tempting to go down them to be blocked by an invisible wall...heck you could do a camera fade to black...have the fade in at your dead h4h body and then the grim reaper kill you and make you spawn back at the stairs again.

OK just played the correct one this time. The boat at the start was very well planned out, for some reason it seemed like the spawn point would be better on it than the shore because when you spawn out of it you appear on the shore on the deck...that and anypoints you gain in it will get lost when you spawn in and out...I did it too many times and went back to zero...so maybe more points in the cool barrels. The boat over the water worked sooo much better, I like the skeleton hands this time too, in a few of them it seemed like you could add a bit more of the skeleton to make it complete, but it was just a few of them later on because the area did not have all the cool sunken boats. I only noticed one seem in the background mid way through, and right before the first heart there was some anti grav in the foreground layer right at water level (infront of one of the islands you stand on). The second heart you grab confused me a little, so possibly a hint that it was ok to touch...and if you could more it to the left a little more because that angled slope caused me to jump and hit it and bounce into the water and die. I loved teh detail of the sunken ships, and the boats you ride, both fun levels, but this one was funny and you had great style i nthe design. If you are looking to add, just hide the seam, the anti grav, add a little to a few of the arms to mix it up more, more that heart back...did think your level could have a feeding the fishes part where you toss hearts in the water to feed the skulls (that was what I thought would happen when I saw the second heart. Thanks for the great feedback before.
2010-10-06 05:31:00

Author:
celsus
Posts: 822


I just played your level and heres my feedback:

Positives:
+Visuals looked really good on this level
+Scenary was well done
+Liked the 3D usage
+Gameplay went by very smooth
+Like the heart concept thing you had going throughout the level

I feel disappointed in giving you :star::star::star::star: when it does deserve a 5* sorry about that, I guess at the time I didn't think it was. F4F: SSBB- Battleship Harlberd Interior
2010-10-07 02:36:00

Author:
Sabre_
Posts: 653


Ok, my first review-

Pros-
.Cool boats
.Well made platforms
.Interesting gameplay
.Nice use of string
.Good lighting
.brilliant use of sound
.Very impressed with the world cracking apart

Cons-
Some parts are a little confusing
.Could use some more corner editing
.Candles looked a bit odd just floating. Maybe add some ledges for the candlesto sit on?
.Fairly challenging, though to more experianced players that is a pro.


overall, i felt obliged to give it :star: :star: :star: :star: and a <3

NAO <3 MAH LVLS PWEES!? lol jk.
2010-10-07 05:10:00

Author:
AA_BATTERY
Posts: 1117


Fairly decent level Meta! I did happen to get stuck in the Lake of Lost souls, but i'm not mad at you...

The visuals were decent...could use a little polishing...but the story line was funny. I liked the use of skeletons for enemies...overall i had a good time

4 stars

Shawn
2010-10-07 20:58:00

Author:
shawneboi
Posts: 221


Ahh, I didn't even know a bunch of people played this level until just now.

Thanks for all the feedback, I'll try and remove the Dark Matter, and fix the second heart.

Also agree about the candles, they do look kinda odd.

Also once again, no 3D layer glitches were used in making this level.

Also Also, That World Cracking cutscene is only visible if you find the Lost Souls Relic in the Ship. You have to grab it every time you want to see the cutscene, but I'm working on fixing that
2010-10-08 07:16:00

Author:
MetaHybrid
Posts: 27


Hey I saw that, it is cool that was the reason...but I still wish there were more points in the boat because I lost many points just switching in an out of the boat exploring.2010-10-08 07:42:00

Author:
celsus
Posts: 822


Hey I saw that, it is cool that was the reason...but I still wish there were more points in the boat because I lost many points just switching in an out of the boat exploring.

I can probably fit some in the Barrels you open. and a few here and there, but that won't be until I release the update, and I've been busy lately.
2010-10-08 07:46:00

Author:
MetaHybrid
Posts: 27


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