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LBW4 The Way of The Samuria

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LBW4 The Way of The SamuriaJarheadgunner514
http://www.lbpcentral.com/forums/attachment.php?attachmentid=15703My contest entry! You are a 'ninja' and your camp gets attacked by the Evil Samuria, this short venture is just the start though...
I may make a second but here are some pics!
http://www.lbpcentral.com/forums/attachment.php?attachmentid=15698
http://www.lbpcentral.com/forums/attachment.php?attachmentid=15705
http://www.lbpcentral.com/forums/attachment.php?attachmentid=15696
http://www.lbpcentral.com/forums/attachment.php?attachmentid=15694
2010-04-26 02:30:00

Author:
Emogotsaone
Posts: 1030


Looks fun I'll try it later/2010-05-27 20:54:00

Author:
supremeoverlord1
Posts: 117


Here goes.

The Good stuff :

- Nice progression, you don't quite know what's going to happen.

- That little boulder sled at the end was WIN.

- Altair? WHAT? Even if you say it wasn't intentional, i'm not listening lol. It's a good cross over.

- Good use of samurai stickers, made me LOL when he "drove" away.

Stuff to think about :

- This kept bugging me, do you mean Samurai? Like the old fashioned japanese warriors in big red platemail armor? Because you keep on spelling it Samuria in your level

- At the 'end', if you miss a key then you have to restart. To me, that's just cheap. Restarting is not a nice game play mechanic. Now, I did restart, and I found it straight away, but I didn't enjoy doing it. I did think it was a little unfair to hide on key in that hole with the black gas, so even if you do get it, you can't get back up and have to kill yourself. Maybe make that slope slightly shallower or jagged so you can get footholds.

- The visuals were a little start at times. Maybe add some buildings or tree's, use leaf decorations, things that move in the background to make the level seem more alive. You know, go to town on tarting it up, i'm sure you've got space on your thermo

:star::star::star: from me, I didn't feel comfortable giving you more than that until you iron out some of those game play hiccups...and the spelling But when you do, tell me, and i'll play it again and I shall re evaluate for you

My F4F level is my Seeking the Meaning level, part 1 and the prologue (don't worry, the prologue is only about 30 seconds long )
2010-05-28 02:57:00

Author:
Asbestos101
Posts: 1114


Here goes.

The Good stuff :

- Nice progression, you don't quite know what's going to happen.

- That little boulder sled at the end was WIN.

- Altair? WHAT? Even if you say it wasn't intentional, i'm not listening lol. It's a good cross over.

- Good use of samurai stickers, made me LOL when he "drove" away.

Stuff to think about :

- This kept bugging me, do you mean Samurai? Like the old fashioned japanese warriors in big red platemail armor? Because you keep on spelling it Samuria in your level

- At the 'end', if you miss a key then you have to restart. To me, that's just cheap. Restarting is not a nice game play mechanic. Now, I did restart, and I found it straight away, but I didn't enjoy doing it. I did think it was a little unfair to hide on key in that hole with the black gas, so even if you do get it, you can't get back up and have to kill yourself. Maybe make that slope slightly shallower or jagged so you can get footholds.

- The visuals were a little start at times. Maybe add some buildings or tree's, use leaf decorations, things that move in the background to make the level seem more alive. You know, go to town on tarting it up, i'm sure you've got space on your thermo

:star::star::star: from me, I didn't feel comfortable giving you more than that until you iron out some of those game play hiccups...and the spelling But when you do, tell me, and i'll play it again and I shall re evaluate for you

My F4F level is my Seeking the Meaning level, part 1 and the prologue (don't worry, the prologue is only about 30 seconds long )


Soo so so sorry i did not see your post. I know about the spelling but i forgot to change the in game stuff, only changed the title. I will play your level!
2010-06-01 17:05:00

Author:
Emogotsaone
Posts: 1030


So I played your level...
It's short. Quite short! I'm frankly surprised by it's shortness... You ran out of thermo? Or deadline?
I dunno, but still, here are my opinions;

What I liked:

The Character design - Pretty cool ninja + white ninja thing.
Effects - Pretty good, especially when the bridge fell open.
Nice vehicle!

What I was not so sure about: Sometimes, the checkpoint after the bridge gets automatically activated, but sometimes it doesn't making you have to restart. The bombs also fell on me so I died...
Having to restart from the beginning if I didn't find all the keys was extremely frustrating...
About 2 minutes of gameplay... Did you intend the level to be longer?
Absence of point bubbles... =(
Why is the ninja made out of paving stone?
Samurai on wheels? Wha??

I gave the level :star: :star: :star:... This level has great potential, though!
Could you please leave feedback on my level River Rush? Please click the link in my signature before playing the level.
2010-06-01 17:57:00

Author:
Richasackboy
Posts: 619


Mmm. Woah. Don't really know what to say. It was kind of...bad. <_< A level that forces you to restart if you did not get the keys in order is ridicilous. I only found 3 keys, and couldn't move on. The level was also incredibly short. Also, I saw ninjas, not samurais, and the visuals... they could of needed massive improvement. Try playing with the global lighting tool more.

Sorry if I'm sounding harsh. I gave it :star::star:.

Can you leave feedback on Farewell Ruins of the Moon: Chapter One (https://lbpcentral.lbp-hub.com/index.php?t=26787-Farewell-Ruins-of-the-Moon-Chapter-One) by AbstractSam? Thanks.
2010-06-02 00:15:00

Author:
AbstractSam
Posts: 332


I was meant to be just a preview/cinematic like level, but i may have to revise it and work out the bug for you guys...2010-06-02 14:44:00

Author:
Emogotsaone
Posts: 1030


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