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Red Eagle 3: Angel of Death - Beta is now up

Archive: 11 posts


IMPORTANT: Before you read my log of making this, please note that the beta version is now open to all of LBPC. Just ask me (via PM here or a PSN msg.) and I'll tell you the code you need to enter in my lockbox level.

When at the end of the part two I decided I would make AoD only a boss level, I knew I'd disappoint people. But seeing those "Looking forward to part 3" messages from great creators such as TheAdipose and Camden1... I couldn't stand it anymore. I went to my Moon and said "Screw it!" and made a new level (I couldn't destroy my much-memories containing 1st version at any cost!).

Began working: Hmm... B2 didn't have the submarine sidescrolling scene I wanted to make. Let's make a space sidescroller for the start of AoD! Concept began to grow in my head: A shooter frame that would allow turns, loops (loops didn't make it to the final product: They were too cheesy and unpractical) and checkpoints! Now, I just need to execute it. I also have some ideas for enemies- this might be my last level in LBP for some time, so it will include many of the (mini)boss ideas I've had over the years, ever since I first began working at a level: Technology realm (which was abandoned in favor of UFO invasion...)

Edit 1:
Shooter frame is now complete. Crude intro is made. Begun developing space background. Hope this thread draws more attention and lots of people will find my way too obvious bugs in the BETA version, which will be up in the next few weeks.

Edit 2:
I made an awesome flashback-styled intro... Basic enemies and obstacles... Background is made... Got the checkpoint system working... Had lots of fun playing levels with NiKfY and PaddyJ... Err... Going to make more enemies and obstacles to the shooter sequence, but it's going to turn out pretty short, because of the limitations of my design (OMG, there's limitations! Let's not play this level when it comes out!)

Edit 3:
Here's some pictures for ya! I updated the ship with a better engine and stuff, and it's now set on fire when you hit 1hp

One of the cinematic cutscenes I made for this level
http://www.lbpcentral.com/forums/attachment.php?attachmentid=17359
The start screen should look pretty familiar to Red Eagle veterans. (The "start" font was premade, I was lazy, will make my own sometime)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=17358
You pilot a starfighter, encountering different kinds of enemies(If anybody has glitched rubber that doesn't round the edged, I'd be infinitely grateful)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=17357
The ship is set ablaze! Watch out, or You're toast! Also shows the angle-changing feature on the shooter frame.
http://www.lbpcentral.com/forums/attachment.php?attachmentid=17356
Okay, you've now survived the traps and enemies in the space and fortress, so It's time to face THIS!
http://www.lbpcentral.com/forums/attachment.php?attachmentid=18331
Some logic behind the beast:
http://www.lbpcentral.com/forums/attachment.php?attachmentid=18330

The beta version is up. Currently there is, in addition to the shooter, a little stealth "tutorial" as well.

Ok, I replaced the ship in the pictures with a smaller, more agile one. hope people will like it!
2010-04-25 17:28:00

Author:
Arradi
Posts: 183


It's getting there... I'll hope to make the BETA soon!2010-05-07 15:01:00

Author:
Arradi
Posts: 183


Hope you'll let me test! I loved Red Eagle 2. Shooter sounds cool!2010-05-07 17:37:00

Author:
Unknown User


Pictures of my current version are now up! They may not always be up-to-date, but hope you get all hyped up and stuff by watching them 2010-05-25 14:41:00

Author:
Arradi
Posts: 183


Great to see you're progressing with the level.2010-06-13 16:42:00

Author:
ghik16
Posts: 311


A new update, showcases the new boss, F9-Scythe.2010-06-20 10:12:00

Author:
Arradi
Posts: 183


just thought i'd say, if you make invisible rubber (make it as small as possible and copy it on top of itself and repeat) i can loose its rounded edges.

oh yeah, and this is looking really good.
2010-06-20 10:59:00

Author:
trip090
Posts: 1562


BETA VERSION IS NOW UP!

PM me here or msg me via PSN to get the code to use in my lockbox level.
2010-06-25 18:18:00

Author:
Arradi
Posts: 183


The shooter design is inspired and innovative, but the size of the ship REALLY lets it down. it moves clunkily and it absolutely dwarfs the playing area. I have an idea for a better ship. Just join me whenever. Also, don't use rubber as the black space background. It has a reflection that mucks up the darkness look.2010-06-25 18:40:00

Author:
Unknown User


@Paddy: Thanks for the feedback. I knew you hated the size of the ship, and this time you got me "overspoken"

I tried making the ship smaller (it was more than 50% smaller. but to Make it to the scale of Strikewing etc. I would have to change the way the ship works as a whole AND that would mean a necessary death at the end of the section. No way!), but it started glitching in various ways: The ship tilted while playing, no Idea why. The checkpoints didn't work anymore. The magnetic "suck" on F9-Scythe was so enormous you couldn't help but crash into it. I probably could resolve those with time, and probably will, but I think I'll check your design first.

edit: NVM, got it working.

As for the rubber bg, tell me another way to make it so that the enormous stickers don't glitch and I'm all ears.
2010-06-26 13:16:00

Author:
Arradi
Posts: 183


Anyone else want to try, I've gone rampant with the level editor and a new version should be available pretty soon. As for now, you can complete the Shm'up section and the little stealth tutorial... More to come, also, I guessed this could help getting plays, so here's the code to use in my lockbox level (lockbox template credits to Comphermc) : 557 192. Have fun! 2010-07-19 15:49:00

Author:
Arradi
Posts: 183


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