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Cloudy with a Chance of Teamwork

Archive: 141 posts


Cloudy with a Chance of Teamworkcomphermc
Your village needs you [and a friend]! Work together to complete these stratospheric obstacles and save the day!


http://img16.imageshack.us/img16/6909/icon0b.png


Hi friends! I've just finished my first cooperative level, which I had an absolute blast making. It's called 'Cloudy with a Chance of Teamwork.' It's currently locked behind a level of the same name. Due to the nature of cooperative levels and the high level of difficulty of this one in particular, I wanted to ensure that I wouldn't get any low ratings out of frustration of the lack of a partner.

That said, if you find yourself gadding with a friend, I'd appreciate the play. It's a puzzler, so be warned. If keys don't work for you, just find a friend who can get in for you. You need two players anyways, right?

Anyways, this level is a bit of a departure from the normal cooperative levels, in that it plays very much like a single player level. There is a simple story, which has you 'fighting' your way to a sacred windmill to save your sky village from an impending thunderstorm. At its heart, though, it's a puzzler. Some of the puzzles are easier than others, and I'm sure you'll be stumped at least once. Be warned! I should also note that there are two endings, depending on if you save the day or not...

I want to thank Morgana25 (for testing, decorating, and helping with the level badge), rtm223 (for his wheelie logic), mrsupercomputer (for helping come up with puzzle ideas and decorating), Javi_Haguse (for testing), Yarudark (for testing), Holguin86 (for testing), Jwwphotos (for testing), Aya042 (for testing), and many more who may have been roped into playing at some point. Thanks you all!

Here are just a few pictures to get the gist of the level. Below that are some pictures from create mode (it's too hard to take pictures by yourself in a coop level!).

http://img402.imageshack.us/img402/1622/aphoto4.jpg http://img710.imageshack.us/img710/576/aphoto5.jpg

http://img697.imageshack.us/img697/7552/aphoto6f.jpg http://img99.imageshack.us/img99/1305/aphoto7.jpg

http://img228.imageshack.us/img228/2252/aphoto8.jpg
http://img411.imageshack.us/img411/6712/aphoto9.jpg

http://img412.imageshack.us/img412/6502/aphoto10.jpg <---The Windmill!


2010-04-22 01:36:00

Author:
comphermc
Posts: 5338


Wooh, it;s up! The beta was really fun, creative challenges, great visuals, the whole package! I just have to get a friend to play it with! *runs to PS3* *trips* *gets back up* *trips again* *starts crying* *get back up* run to PS3* ...now I'm tired...

The name makes me think of meatballs for some reason. I just can't put my finger on it... (which may just happen to be my terrible hand-eye coordination, but I think there's more.)
2010-04-22 01:40:00

Author:
srgt_poptart
Posts: 425


Wooh, it;s up! The beta was really fun, creative challenges, great visuals, the whole package! I just have to get a friend to play it with! *runs to PS3* *trips* *gets back up* *trips again* *starts crying* *get back up* run to PS3* ...now I'm tired...

Hahaha. Thanks for that... Hope you enjoy the ending!
2010-04-22 01:42:00

Author:
comphermc
Posts: 5338


Woah! I just looked at ur page and was like.... hmmm, haven't played this yet!
Didn't even know it was new!
haha i'm in the middle of playin it!
2010-04-22 01:49:00

Author:
Shhabbazz
Posts: 746


How would one go about acquiring these "friends" you speak of?2010-04-22 01:51:00

Author:
qrtda235566
Posts: 3664


How would one go about acquiring these "friends" you speak of?

by accepting my Freakin Invite!! lol.... but really, accept it man... REALLY!!!!!!!!!!!!!!!


hahahaaaaa
2010-04-22 01:55:00

Author:
Shhabbazz
Posts: 746


Just played woith burnvictim... the "ladder" hint type obstacle was genius, and loved the chase.

./.. and I totally am not doing this just because nI know you. /runs
2010-04-22 02:08:00

Author:
RockSauron
Posts: 10882


Yay! It's out, I tested it, but I'll go play it again.

2010-04-22 02:21:00

Author:
X-FROGBOY-X
Posts: 1800


Wow... looks pretty incredible! Just need to go find somone to play with 2010-04-22 02:31:00

Author:
CCubbage
Posts: 4430


looks awesome.2010-04-22 02:33:00

Author:
AbstractSam
Posts: 332


Man, you post all of your levels when I'm laying in my bed... But no fears!! I will play as soon as possible! 2010-04-22 02:37:00

Author:
piggabling
Posts: 2979


awesome work comp i loved it good job keep it up2010-04-22 02:39:00

Author:
WESFUN
Posts: 1336


I played this with my sister and my dad, haha my dad never played before, and he was obsessed with the paint gun he was going BOOM BOOM!!!

and then he'd fall off a cliff... lol

We had a ton of trouble figuring out what to do at the cannon part btw, but it was an amazing level...

After we played that, we showed my dad some of my levels, and he was like WTF is this? haha because they looked so terrible compared to yours!
2010-04-22 03:08:00

Author:
Shhabbazz
Posts: 746


Okay dokey, some real feedback now! I loved the art style, it worked very well for the "Island in the Sky" sorta feel. I mean that in a totally impressive-as-James-Cameron type of way. I could tell it was inspired a bit by Avatar, but it wasn't a total rip-off, far from it actually. It felt origina, fresh, and just very well styled. Some levels (Zephyr Valley 2, The Sky Factory, Interstellar Infiltration) just give you this feeling of being immersed of the level. Nothing felt corny, nothing felt rushed, nothing felt overdone. Everything went to the overall enjoyability of the level.

The puzzles were actually very well thought out, the main puzzle element, the little thing where you'd push the other player under the obstacle, worked great and never failed me. The part with the first ladder, we actually couldn't figure out what to do. We actually were able to complete it without doing it, albeit with some popping. What we did was my friend got to the cube, I raised it, he took it out and put it on the platform on the left (which is possible, maybe just weight the cube a bit more) got in the cannon, I popped myself, and since I was dead, and he was the only player alive, the cannon read that as require all, so it fired him up to the next island. We figured out how to the ladder by accident, where he was hanging on the little piece of dissolve above the ladder, I jumped down in frustration and caught hold of him. The rest of the level was easy enough to figure out. When the first hint about the ladder appeared, I assumed we were to grab the ladder and swing over My favorite island for visual/awsum effects was the one with the tree, it just looked really amazing with the tree falling and all. My favorite part for gameplay was the island where the platform went under the island, and the other player grabbed a piece of dissolve underneath it. It just was pretty creative and I just loved it for some reason.

The ending chase scene was very well thought out, I always felt it wasn't too hard, but it kept me on the edge of my seat the entire way. The franticness of the running, and jumping, and the combination of all the gameplay elements introduced so far really just added up to a very nice chase scene. The two endings worked very well too, it encouraged me to go and play the level again. I liked the idea of letting the player skip all the way to the ending chase, it worked pretty well, but I'm not sure what would happen if you activated a checkpoint before you died. Or were you supposed to die when you put down the sticker? Because we didn't, so we just ran to the right and died. Overall though, I did like the ending, and enjoyed it a lot!

Even when I was actively searching for bugs, I couldn't find a single one anywhere. All the possible level holes/bugs/problems have been taken care of, to the point of where I think you might have invented some sort of level checker for bugs, like spell checkers do for grammar errors. I did find the easter egg though, the one where if you die you see the little space man near the gas. After getting my brother to continually jump down there, I was able to get the sticker off.

Overall, it's an almost flawless level that was a delight to play, and another addition to my best 2x list of all time, along with Howdy Partners, Industrial Assistance, and that one by ladylyn. I think this one would have been pretty fun to create, as you could have created all the parts seperately, because of the whole floating islands theme. My only gripe was that it felt a tad short, but time flies by when you're having fun, so I think that might have had something to do with it.
When I last checked, the key level is on page 4 on cool levels, and the level itself on page 9.

:star::star::star::star::star: and a hearty.
2010-04-22 03:58:00

Author:
srgt_poptart
Posts: 425


Brilliant, absolutely loved the ending. The cannon in the middle of the level got a bit quirky for some reason, but other than that - 5 star/heart. I love the idea of puzzles while running from something coming to kill you.2010-04-22 04:05:00

Author:
Jagrevi
Posts: 1154


Thanks, you guys... and 'wow' on the feedback poptart. I will respond to bits of it when I have more time. I'm glad you liked the collapsing tree... that part is the real shady part of the level, as Jagrevi mentioned above, but also for another reason. It's possible to break the level there, but it doesn't really happen unless playing with three people. It's actually possible to "block" the rock when it shoots out of the cannon. I have no idea how to fix that, so I'm praying that nobody does it (I'm banking on the fact that they'd be mesmerized by the whole scene). As for Jagrevi's woes... I really didn't want a mouth to come out and say, "All aboard" so I kind of left it open to be figured out.

Any ideas for hints there? For the record, he is referring to the fact that everyone needs to be in the cannon after the tree falls for it to fire.

And yeah, that Easter-Egg is a mrsupercomputer cutout. Lol.

2010-04-22 04:22:00

Author:
comphermc
Posts: 5338


If I was able to write almost a whole essay only complimenting your level, that's a good thing. It was a very nice level, hope it does well play-wise, it definately deserves it.2010-04-22 04:37:00

Author:
srgt_poptart
Posts: 425


I've loved watching this level as it's evolved! It's smart, it's stylish, it's exciting, I can't complain about a thing in it.

I have to say your meticulous building methods, logic mastery and thorough commitment to quality and fun never cease to amaze me. It was such a privilege to test it for you too. It's gorgeous.

btw - key worked! Guess the key bug has good taste 5 stars and hearted.
2010-04-22 05:45:00

Author:
Morgana25
Posts: 5983


The level looks very pretty and polished, I just need a friend now...2010-04-22 07:24:00

Author:
Arctos13
Posts: 258


Wish i had more friends to play this with!2010-04-22 11:46:00

Author:
austimerr
Posts: 385


Told you they'd like it.



I want to thank Morgana25 (for testing, decorating, and helping with the level badge), rtm223 (for his wheelie logic), mrsupercomputer (for helping come up with puzzle ideas and decorating), Javi_Haguse (for testing), Yarudark (for testing), Holguin86 (for testing), Jwwphotos (for testing), and many more who may have been roped into playing at some point. Thanks you all!

How come I'm not on the list? I'm sure I moved at least one corner with the corner editor.
2010-04-22 12:02:00

Author:
Aya042
Posts: 2870


Whoops! I've fixed that now. 2010-04-22 12:17:00

Author:
comphermc
Posts: 5338


Whoops! I've fixed that now.

No biggie.

Anyways. I've already played this level several times during testing, and can't say enough how awesome it is. The final 'chase' sequence is a gameplay masterpiece. Quite possibly your best level to date, and to give it fewer than five stars would be a serious injustice.
2010-04-22 12:46:00

Author:
Aya042
Posts: 2870


As Morgana said, it has been an absolute joy to witness the evolution of this level! It's a fantastic co-op puzzler that plays like an epic single player adventure! Well Done!


It's possible to break the level there, but it doesn't really happen unless playing with three people. It's actually possible to "block" the rock when it shoots out of the cannon. I have no idea how to fix that, so I'm praying that nobody does it (I'm banking on the fact that they'd be mesmerized by the whole scene). )

What if you emitted a thin layer of gas in front of the cannon for just a few seconds once the rock falls in? Or, you could make the tree timed with the cannon, so once the rock falls it starts a countdown that is timed with the rock hitting it, but if the rock is blocked for some reason, the tree will fall anyway. Doesn't make much sense, but it'd let the players continue the level.
2010-04-22 14:19:00

Author:
mrsupercomputer
Posts: 1335


What if you emitted a thin layer of gas in front of the cannon for just a few seconds once the rock falls in? Or, you could make the tree timed with the cannon, so once the rock falls it starts a countdown that is timed with the rock hitting it, but if the rock is blocked for some reason, the tree will fall anyway. Doesn't make much sense, but it'd let the players continue the level.

Lol, I just had a funny idea that is similar to blocking it with gas. I am going to try it out tonight... Basically, just before the rock would be launched, I'd sweep an invisible piece of gas over the path of the rock, thereby eliminating any "obstructions." Neato. Thanks for the idea...sorta.

-----

As of this morning, there was a grand total of 23 plays! Haha. Nice.
2010-04-22 14:48:00

Author:
comphermc
Posts: 5338


None of my friends are online atm.
Guess I have to wait until tomorrow. ;_;

Looks great btw!
2010-04-22 15:05:00

Author:
midnight_heist
Posts: 2513


This level is brilliant, great x2 gameplay and, really sweet design of the level
I played it twice, but I didn't save the village
5 stars (btw I made it from 4 stars to 5 ) and a heart of course for the action and fun
2010-04-22 15:15:00

Author:
Alec
Posts: 3871


Alec, where did you happen to die when trying to outrun the storm? It's really tough to get a grasp on these things when I know the level so well. Was there some part that was too confusing, or did you guys just happen to fall to your death?2010-04-22 15:27:00

Author:
comphermc
Posts: 5338


Alec, where did you happen to die when trying to outrun the storm? It's really tough to get a grasp on these things when I know the level so well. Was there some part that was too confusing, or did you guys just happen to fall to your death?

We just falled all time
2010-04-22 15:46:00

Author:
Alec
Posts: 3871


comph: Played this with 3 players (cheating a little haha), not sure if this is just a 3 player problem or not but:
When the chase started, we all missed the first jump to the second island, died, then infinite deaths on the first checkpoint ensued.

Gonna play with 2 players now hopefully.
2010-04-22 15:47:00

Author:
midnight_heist
Posts: 2513


Hm... I will have to destroy that checkpoint then. What happens is that the next island checkpoint activates (you get two free checkpoints and then it becomes a one-shot-or-you-get-the-bad-ending scenario). What must have happened is that someone re-activated the checkpoint... Should be an easy fix to just demit the checkpoint.

Sorry about that... :blush:
2010-04-22 15:56:00

Author:
comphermc
Posts: 5338


I want to thank Morgana25 (for testing, decorating, and helping with the level badge), rtm223 (for his wheelie logic), mrsupercomputer (for helping come up with puzzle ideas and decorating), Javi_Haguse (for testing), Yarudark (for testing), Holguin86 (for testing), Jwwphotos (for testing), Aya042 (for testing), and many more who may have been roped into playing at some point. Thanks you all!



What??!! How long was a fricking in that level, testing AND giving feedback on puzzles, difficulty etc and I don't even get a mention D:< It was my sole purpose to appear in this thanking section, and look, I'm not there... *Hangs self*

Can't wait to play the final version and rate it 1 star!

I really can't wait to play it though!
2010-04-22 16:27:00

Author:
KQuinn94Z
Posts: 1758


I want to thank [...] and many more who may have been roped into playing at some point. Thanks you all!

There you are, KZQ!
2010-04-22 16:32:00

Author:
comphermc
Posts: 5338


The part where the tree collapses is amazing!

The sections with the ladder was genius!

I really liked how you didn't give instructions to the players, telling them exactly what to do.

Five star gameplay! Five star visuals, Five star level!

That's all I can say!
2010-04-22 16:33:00

Author:
Rhys125
Posts: 841


Unappreciated as usual.. Not happy... You're no longer my favoruite mod... 2010-04-22 16:35:00

Author:
KQuinn94Z
Posts: 1758


Hmm, looks pretty awesome.
Now to find / force someone to play with me when I get home tonight
2010-04-22 16:38:00

Author:
Serph
Posts: 53


Haha. I just noticed that 4 out of 5 of my create mode pictures show the location of hidden point bubbles. Whoops!2010-04-22 16:44:00

Author:
comphermc
Posts: 5338


Ok so I played it 2p with gravel, tons of fun!
Goes without saying, but nice visuals/music/sounds/etc
That chase scene is the most frantic fun I have had on LBP in a long while. So much chaos; "the switch, the switch!"
First time we got the bad ending, then used the shortcut and got good ending.
We replayed it from the very start, only to stuff up on the final obstacle!! Arh! Why did we switch places why!? Because we were too much in a hurry.
I must replay to get perfect game.
What material was the rock you used? It had cracks in it or something and looked pretty nice.
2010-04-22 17:07:00

Author:
midnight_heist
Posts: 2513


Brilliant level. Lovely scenery and great puzzles to boot I was playing 2 player and the collapsing tree part broke first time I played through. Didn't get the good ending yet though! Will have to go back and do it again! Wasn't my pod but will be giving 5 stars and a heart I'll probably play more critically next time and give some more detailed feedback.2010-04-22 17:16:00

Author:
OneEyedBanshee
Posts: 1370


Made it 4# on the score board!

Can someone say perfection, cause this is it. I love it. It's great in every way!
The puzzles, the secrets, the action, the design. I could smell the brilliance...

One problem thou, the very first part of the storm, the first switch. I played it twice and not even once did we come across because the automatic layer change didn't react.
(I got the good ending!)

Still I rate it infinity out of 5 stars and of course heart it
2010-04-22 18:00:00

Author:
blizzard_cool
Posts: 752


Ok so I played it 2p with gravel, tons of fun!
Goes without saying, but nice visuals/music/sounds/etc
That chase scene is the most frantic fun I have had on LBP in a long while. So much chaos; "the switch, the switch!"
First time we got the bad ending, then used the shortcut and got good ending.
We replayed it from the very start, only to stuff up on the final obstacle!! Arh! Why did we switch places why!? Because we were too much in a hurry.
I must replay to get perfect game.
What material was the rock you used? It had cracks in it or something and looked pretty nice.

Haha. I'm glad you enjoyed it. That material is cream wood, given a stickering overhaul. Basically 1-2 stamps of brown or black gradient, and then intermittently placed crack stickers. I think it looked pretty nice, too.

Thanks!


Brilliant level. Lovely scenery and great puzzles to boot I was playing 2 player and the collapsing tree part broke first time I played through. Didn't get the good ending yet though! Will have to go back and do it again! Wasn't my pod but will be giving 5 stars and a heart I'll probably play more critically next time and give some more detailed feedback.

Hm... that tree is proving to be quite the annoyance! I should be home in 3 hours, so after wrapping up and announcing the winners of the switch contest, I shall fix as many of the issues mentioned as possible.


One problem thou, the very first part of the storm, the first switch. I played it twice and not even once did we come across because the automatic layer change didn't react.

Darnit. I don't know why that's happening. It used to be worse, but I thought I fixed it. I guess I'll have to do a little redesigning there...

Also... what did the brilliance smell like? Was it brownies? I love brownies!
2010-04-22 18:02:00

Author:
comphermc
Posts: 5338


It kind of smells like new shoes and perfume...2010-04-22 18:14:00

Author:
blizzard_cool
Posts: 752


That was amazing! Apart from at the end we failed and nobody had collect community prizes on. ....

Ah well, was there anything after that part?

EDIT: I would rate 5 stars and heart it, but I can't because of the key glitch...
2010-04-22 19:13:00

Author:
Doopz
Posts: 5592


That was amazing! Apart from at the end we failed and nobody had collect community prizes on. ....

Ah well, was there anything after that part?

Just a happy ending. ...with a rainbow.


EDIT: I would rate 5 stars and heart it, but I can't because of the key glitch...

It's the thought that counts! I will unlock it soon enough.
2010-04-22 20:33:00

Author:
comphermc
Posts: 5338


I played this yesterday with Chuck, Joey, and Morgana, and this was awesome, though it wasn't too puzzling, though that's probably because I was with people who all already knew how this level worked. The end was hectic and awesome. I loved it. Gave it 5 stars.2010-04-22 21:06:00

Author:
qrtda235566
Posts: 3664


5 stars and a heart to this level. Beautiful visuals and gameplay. My friend and I had a fun time, and the ending was epic. xD2010-04-22 22:27:00

Author:
AbstractSam
Posts: 332


I just updated the level with a slew of fixes and changed the level badge. I wasn't happy with it before, and I like it now. Wonderful!

Fixes:


Planeshifting on the first jump of the chase should be fixed.
Checkpoints during the chase are now demitted, so hopefully no more infinite respawn/deaths.
It is now much harder to break the 'Tree' puzzle.


2010-04-22 23:14:00

Author:
comphermc
Posts: 5338


Wow i didn't even realise you had a new level out, loved your most recent one so im looking forward to playing this at the weekend. By looking at the pictures it looks very interesting, cant wait to see how it is!2010-04-22 23:19:00

Author:
Fenderjt
Posts: 1969


I never actually got to do the tree glitch... How bad did the level break? Just so you couldn't complete the level, or something more along the lines of a level hole?2010-04-22 23:19:00

Author:
srgt_poptart
Posts: 425


Yeah, it was a level breaker. If you managed to block the rock when it was shot at the tree, it would get stuck and the tree wouldn't fall. I think I've patched up all holes, but I can't be certain. I didn't get a chance to test before I had to leave... I'm sure someone will manage to break it, though! ...even though it's only possible with 3 or more players.

2010-04-22 23:47:00

Author:
comphermc
Posts: 5338


Comphyyyyyyyy!

I played it on my own because I'm pretty anti social like that. Awesome awesome awesome.

I'm ashamed to say that the 'ladder' part had me stumped for a bit. (Which is terribly embarrassing considering the idea was first posted in my IA2 thread!!!) I thought it was used brilliantly, especially the second one. Just adding it into the middle of a puzzle made it that extra special.

Obviously seeing as I played it on my own I got beat by the storm (I got pretty far though!)

I found one problem, on the winch pull in = tree break part...the switch that I'm guessing you're supposed to have to pull down to open up the guard for the wheel was already down. Also, because I didn't go up there first, I didn't collect the bubbles and therefore the rock just rested on the bubbles that are in the little cannon alcove. I had to jump in and get the bubbles while the rock was leaning on them to continue.

It's beautifully awesome. All the new bits that you have done since I last visited your moon are fantastic.

Well done sir! Lots of love!
2010-04-22 23:54:00

Author:
jackofcourse
Posts: 1494


Crap, thanks Jack. I managed to break that... and I'm not even at home... Argh! 2010-04-22 23:56:00

Author:
comphermc
Posts: 5338


It's alright, it's nothing level breaking, just means it doesn't work quite as smoothly for now 2010-04-22 23:57:00

Author:
jackofcourse
Posts: 1494


Whew!

*catches breath*

I rushed home and fixed it!
2010-04-23 00:03:00

Author:
comphermc
Posts: 5338


I can't wait to play this one. I saw it fairly early on watching jw on the next TF over. It's brilliant! Once I get a partner I'll head over and play it.2010-04-23 00:24:00

Author:
TheCountessZ
Posts: 537


W-O-W! All I have to say. Played it about 15 minutes ago and have just about all of it still in my memory (quite an accomplishment, considering I'm a pig).

Well anyway, it was just beautiful. It really reminded me of a mrsupercomputer level when I just looked at it, but when I played it, it felt totally comphermc-esque. The gameplay was great and pretty challenging. I like the pacing of the level. It was slow but not put-you-to-sleep slow; just perfect.

The chase was absolutely amazing! I never thought running from clouds would be so epic and fun! Just about the best chase I've ever seen. Got the 8th highest score and made it to the happy ending, but I have to say; I was about 3 sackboy feet from death...

Well, my memory's fading fast so I've got to wrap it up here. >__>

It was a brilliant level that gets :star::star::star::star::star: and a great, well-earned, big, juicy, beating, red, vein-filled, grotesque heart! :eek:
2010-04-23 01:09:00

Author:
piggabling
Posts: 2979


You're on a roll Comph!

Just a total joy to play. Really original 2P stuff going on, and i loved the ladder bit, so glad that technique has got into a level. That'll be the bit that'll get people stumped, its so outside the box. : ) I initially played with three, and it all works surprisingly well, having 3P doesn't defeat most of the the puzzles. We didn't work out the tree bit with three, but somehow i got launched from the cannon, leaving my team-mates behind, going straight over the top of the next island and onto the one after. Dunno what was going on there! No such problems in 2P on that bit. I would comment on the visuals, but to be honest, I was so busy enjoying the puzzles I barely took in any details. All the cannons and collapsing cliffs were perfectly executed though. We didn't manage the scoreboard (yet), but the end section is a riot, great stuff.

Really great to see 2P levels coming into their own lately. Will we ever see a 4P only level?

Awesome all round!!


Only issue was the OMG sticker (smart choice to do this) didn't seem to do anything.....?
2010-04-23 01:30:00

Author:
julesyjules
Posts: 1156


The 'OMG' sticker just activates a checkpoint. I guess I can gas the whole area too, huh?

Edit: lightning now strikes the sign and gas kills off the player.
2010-04-23 01:35:00

Author:
comphermc
Posts: 5338


Great level but I found 1 problem. Somehow I got inside of a cannon and shot up to the second challenge with a ladder without doing the first challenge that included a ladder. Being shot out of the cannon killed my partner but he came back at the next check point. Sorry that I couldn't give more info on the problem. Besides that this level was mind blowing! Great job!2010-04-23 01:44:00

Author:
austimerr
Posts: 385


I didnt know you published this until I played with a friend as keys dont work for me . You done an amazing job with this level. Its has both great gameplay and amazing visuals. I really liked how you managed to have a chase scene at the end which incorporated fast paced puzzle solving and then how you backtracked through the same location towards the scoreboard. Well done again, sadly I cant rate or heart it.2010-04-23 03:04:00

Author:
SteveBigGuns
Posts: 423


Thanks, Steve. I'll give it a couple days of mature players before unlocking the actual level. 2010-04-23 03:13:00

Author:
comphermc
Posts: 5338


Awesome level.. Still has me staring at times, thinking about bits while not realizing I should actually do something and my partner is waiting on me yet again!! Great work!! Loved all the puzzles as well as some very interesting and inspiring platforming that at times is almost a puzzle in itself.

Really classy storm chase sequence. Really liked how it continued the co-op theme and also involved a goal to achieve more points as well as an alternate ending.

Ingenious stuff there for sure!!

50 stars and a quite a few warm fuzzy hearts... though unfortunately in LBP rounds down to 5 and a heart.
2010-04-23 03:58:00

Author:
jwwphotos
Posts: 11383


]Only issue was the OMG sticker (smart choice to do this) didn't seem to do anything.....?

That's the problem I had. I was standing there for a while while waiting to die, so I ended up just running to the right. Glad to see you fixed it Comph, I wanna see that lightning!:eek:
2010-04-23 05:00:00

Author:
srgt_poptart
Posts: 425


Sooo, I'm thinking I should probably get on LBP at some point really.... Part of me is pleased that my little puzzle idea got in there and nobody would ever guess it was me (it doesn't even have any logics in it!! Woop Woop).2010-04-23 11:01:00

Author:
rtm223
Posts: 6497


Part of me is pleased that my little puzzle idea got in there and nobody would ever guess it was me (it doesn't even have any logics in it!! Woop Woop).

Comphy, is that the part you said was a bit crappy but you had to put in to stop a ninja crying?

All makes sense now.
2010-04-23 11:05:00

Author:
jackofcourse
Posts: 1494


haha. That is pretty much what happened

I've actually looked through the thread and a couple of people have mentioned it, so that makes me happy. It really is nothing, just a stupidly simple concept I thought up and comphy stole. He does that a lot you know
2010-04-23 11:11:00

Author:
rtm223
Posts: 6497


He does that a lot you know

Yeah, original ideas are not really my thing...
2010-04-23 11:26:00

Author:
comphermc
Posts: 5338


You do steal from enough sources to call it "inspiration" though, so it's all good 2010-04-23 11:29:00

Author:
rtm223
Posts: 6497


Never mind about the puzzles and gameplay, the visuals are jaw droppingly beautiful! My eyes fairly popped. I couldn't concentrate on what I was supposed to be doing! Gorgeous level Comphermc, simply gorgeous.

Icey
2010-04-23 11:30:00

Author:
IceMaiden
Posts: 1057


You do steal from enough sources to call it "inspiration" though, so it's all good

I like to call it researching well.

...and thanks, Icey!

Also... correct level badge:


http://img16.imageshack.us/img16/6909/icon0b.png
2010-04-23 11:32:00

Author:
comphermc
Posts: 5338


Wow, this looks absolutely wonderful, I love this kind of atmosphere in the sky.

I gotta find a buddy I'll be able to play with !
2010-04-23 11:34:00

Author:
Oddmania
Posts: 1305


Wow. I finally got around to playing this, and it was awesome! Played it through the first time with 4 players, which was a terrible idea lol. You'd think it'd be easier, but somehow that just wasn't the case... Second time I went through with 2 and that was great fun! Loved the chase at the end! I also really liked the part where you had to pull the two islands together, and the part where you had to smash the tree down. Those were both great ideas! I hope that, if you decide to unlock this, it gets the treatment and respect that it deserves!2010-04-23 20:05:00

Author:
Duffluc
Posts: 402


Btw, its 'faint' of heart. ; )2010-04-23 21:29:00

Author:
julesyjules
Posts: 1156


I was playing the short introduction level today and since i had no one joining me i was just standing there watching the brilliant atmosphere with the rain, the lightning...

I think you put more effort in this small section than most people invest in their entire levels.
Later when I had the chance to play the main level with one of my friends I was not surprised to find the same great quality in design as well as in platforming and puzzles. 5 :star: for that one definitely.

Sadly this level is another example that the number of plays and hearts do not reflect the quality of a level. I guess if we want more hearts and plays we gotta start making ?SHARK SURVIVAL 9999??

Thank you for another great experience ? that?s the kind of levels why LittleBigPlanet never gets boring?
All the best from Austria
EKR-Malo
2010-04-23 21:30:00

Author:
EKR-Malo
Posts: 14


I played this yesterday, brilliant as always.

GAMEPLAY

There was some ingenious 2 player gameplay elements in this level, classic and new. Such as the part with the hint that involved the ladder. The chase at the end was a well thought out idea also, it added suspense and made the level a lot more interesting. The very beginning part was a great start to the level gameplay wise, it also brought back a classic 2 player type gameplay element.

VISUALS

The visuals really contributed to make this level as awesome as possible. The simple use of Cream-wood with the black gradient sticker (and the damage crack stickers) gave the level a simple, yet detailed look. I also like how you transformed the checkpoints. The stormy weather that got worse as you went along was a very good idea. One more thing I'd like to add is the windwill, it looked really nice.

STORY

The story was simple but still had a great impact on the level's quality. The two possible endings part really made the level interesting. It was also good to see it in a movie type style.

In coclusion, this level had style! Keep up the good work CompherMC.

:star::star::star::star::star: and a heart.
2010-04-23 22:04:00

Author:
X-FROGBOY-X
Posts: 1800


Played it through the first time with 4 players, which was a terrible idea lol. You'd think it'd be easier, but somehow that just wasn't the case...
Yeah, it seems as if you almost get in each others' way.


I hope that, if you decide to unlock this, it gets the treatment and respect that it deserves!Me too, but we know how the Cool Pages kiddies are. It remains locked for now.


Btw, its 'faint' of heart. ; )
Fix'd.


I was playing the short introduction level today and since i had no one joining me i was just standing there watching the brilliant atmosphere with the rain, the lightning...

I think you put more effort in this small section than most people invest in their entire levels.

Nah, lol. I mostly copied that from the 'bad-ending.' I probably spent no more than an hour making the key room. I spent longer on the level badge!


Later when I had the chance to play the main level with one of my friends I was not surprised to find the same great quality in design as well as in platforming and puzzles. 5 :star: for that one definitely.
Thank you!


I played this yesterday, brilliant as always.

2010-04-23 22:41:00

Author:
comphermc
Posts: 5338


I played this with a friend just awhile ago. We were blown away by the visuals, and the game play was top-notch. There was never a dull moment and we found ourselves laughing through the whole level. We didn't manage to make it the first time...the storm got us. So, we did the sticker so we could play the storm, and made it through almost to the end. We were about to jump over to the scoreboard to end the game, but somehow he and I both managed to fall and die. lol Another good laugh. Thanks for the fun. 2010-04-24 02:25:00

Author:
TheCountessZ
Posts: 537


Oh god, what an inspiring level. I can't believe you could fit such awesome visuals, AND awesome gameplay and even great logic! This level is something that deserves playing over and over and over again, without getting bored.
:star::star::star::star::star: rating, and a heart. Keep up the good work comphy!
2010-04-24 07:52:00

Author:
TNSv
Posts: 302


We were about to jump over to the scoreboard to end the game, but somehow he and I both managed to fall and die. lol Another good laugh. Thanks for the fun.

Aw, dang. There is now a little bridge to prevent such a thing from happening in the future.

2010-04-24 16:30:00

Author:
comphermc
Posts: 5338


Aw, dang. There is now a little bridge to prevent such a thing from happening in the future.



Cool! It was actually our fault though. We were acting up, talking, got stupid, and weren't very careful.
2010-04-24 16:47:00

Author:
TheCountessZ
Posts: 537


I had the chance to play this one with rtm when it wasn't completed, almost 3 weeks ago and it was wonderful, like everyone comphy releases from his deepless hat.
The puzzles are very fresh, the overall look is cool and you can feel an eerie sense of "skysickness" during the whole level.
I hope I will have the chance to play it again soon when I found someone around.

Again, comphy never ceases to amaze me.
2010-04-24 17:50:00

Author:
OmegaSlayer
Posts: 5112


Well, I finally got around to playing this with my boy this morning. We had a great time. Got the failure ending first (I missed two jumps and the boy just sat there yelling at me to, "Jump! JUMP!!") We laughed pretty hard. But we got it the second (fine! the THIRD) time around. The whole thing is fantastic (all the great bits mentioned already - you know what they are) and the chase scene is crazy exciting.

Also... I too could taste your brilliance. It does NOT taste like brownies. It tastes like poo. This is because you have it and I do not. Had it been my brilliance, I have no doubt it would have tasted exACTly like brownies.
2010-04-24 19:42:00

Author:
v0rtex
Posts: 1878


Alright, I have this habit of publishing a level and then immediately move onto the next thing. I've already kind of done that, but I just wanted to make sure that nobody had any niggles with the level.

Planeshifting? Confusion? Bad Cameras? Anything...?

I really would like to know the nitpicks so I can fix them. Thanks for everyone playing thus far. I appreciate it!

2010-04-24 22:24:00

Author:
comphermc
Posts: 5338


No, no nitpicks for me... I think it's perfect!

Played it 1 hour ago with Chuck_18mp, and I loved it! We really had fun
Beautiful theme and visuals, great gameplay elements and 2P interaction, and some nice effects or animations!

As usual, really Great work Compher!
:star::star::star::star::star: + heart
2010-04-24 22:37:00

Author:
dajdaj03
Posts: 1486


WOW I need to play this level later 2010-04-24 22:48:00

Author:
Arnald23
Posts: 1843


Played it. Awesome, 5 Stars and some Love for you (Heart)
stunning visuals and the last scene, ive never had so much fun, i had to laugh, because the puzzles were so easy but with that storm behind you, your brain doesnt work
you say in your lvl description, your puzzles are hard. everything was quite obvious and i wished it would be more brainbending. but thats just a very small negative aspect
2010-04-25 17:58:00

Author:
TOBSn08
Posts: 143


I just can't stop playing playing this 2010-04-25 18:07:00

Author:
Alec
Posts: 3871


Me 'n' Incinerator22 played this twice yesterday. Good stuff!

I lurve the scenery. It's clean, simple, and easy to see where you're going. I like the orange colors you added to let folks know, "Hey! You're supposed to grab this!". Gameplay was fun and unique! Not too hard, not too easy. Good balance.

Niiiice puzzle solving! My favorite would have to be the section where one player would grab onto an overhang while the other player kinda slides down the side of the cliff and grabs player one before falling to their dooooom. You hardly ever see anything that involves using another sackperson as a means of swinging.

Oh...and who could forget the HIGHLY STRESSFUL (but in a good way xD) ending! Luckily we made it both times...I thought sure I was gonna be the one to kill us both.

If I was the one hosting, I would've given it 5 stars and a big, fat heart. I'll get around to it today probably lol.
2010-04-25 19:08:00

Author:
GreyMRP
Posts: 588


Beautiful level. Awesome ideas. We managed to break it.

During the ending part with the cloud chasing you, a little island (I can't tell you which specifically, it had a checkpoint on it though) just kinda fell.. and we were stuck inside the cloud below.

Rated 1 star and griefed because we couldn't finish it. PWNED.
2010-04-25 21:11:00

Author:
monstahr
Posts: 1361


That is weird. The thing that triggers that checkpoint to fall is the thing that triggers the bad ending. I'm not sure what happened exactly. Was one of you still on the island when it fell? I may have to work something out with that.

2010-04-25 21:21:00

Author:
comphermc
Posts: 5338


Both of us were, I think.2010-04-25 21:31:00

Author:
monstahr
Posts: 1361


One this that was messed up is those sliders where one sack gets in the basket and the other sack pushes. If you have 2 players in the basket working simultaniosly of moving it, you can. Me and my friend were able to skip a very hard part in it.2010-04-25 21:55:00

Author:
Emogotsaone
Posts: 1030


I already told you your levels great, so im just gonna tell you a part i found that can be done with 1 person. It was in the middle somewhere, a part where you had to pull a lever to lower a platform to get a crate on there to bring it up. You can grab the crate and pull it onto the platform without lowering it. I just thought i should tell you, its not really a big deal.2010-04-25 22:00:00

Author:
Jrange378
Posts: 573


That was great! The chase was really cool, and my Brother and I were stuck on the ladder puzzles for ages! We were able to get past the first one using the method in the post above me. When I finally realised what you had to do on the second one I felt so stupid for not realising before! 2010-04-25 22:22:00

Author:
Otune
Posts: 131


Check out all these problems people are finding!
You're such a rookie Comphy!
You're lucky it's still on 4 stars
2010-04-25 22:54:00

Author:
jackofcourse
Posts: 1494


I haven't played any of your levels yet, so I'll have to give this one a try. Sounds exciting!2010-04-25 23:07:00

Author:
CYMBOL
Posts: 1230


Went in and fixed the potential issue of falling with the island only to be infinitely respawned into gas. You now get the bad ending!

I also made the shortcut gas all layers over the whole area, so no more players having to pop/jump. In addition, I finally got the sounds working correctly in the intro. No more silent lightning.

2010-04-25 23:47:00

Author:
comphermc
Posts: 5338


Went in and fixed the potential issue of falling with the island only to be infinitely respawned into gas. You now get the bad ending!

I also made the shortcut gas all layers over the whole area, so no more players having to pop/jump. In addition, I finally got the sounds working correctly in the intro. No more silent lightning.



Good work boy-o. Off-Topic: Did you win your crown from this website/contest/or on LBP?
2010-04-26 14:26:00

Author:
Emogotsaone
Posts: 1030


I have been trying to think of feedback, but to be honest, have very feint, hazy memories of playing this on Thursday with you. I'll have to replay it again, no bad thing because what I can remember was awesome 2010-04-26 21:04:00

Author:
GruntosUK
Posts: 1754


To stop people blocking the rock(I'm assuming it fires out the cannon?) just make some invisible gas come down on a piston2010-04-26 21:17:00

Author:
Unknown User


Good work boy-o. Off-Topic: Did you win your crown from this website/contest/or on LBP?

comph was crowned along with the rest of the Logic Pack crew for their work on the LBPC Logic Pack. Should have given 'em personalized crowns with "smarty pants" or "genius" engraved across the rims imho
2010-04-26 21:27:00

Author:
Morgana25
Posts: 5983


To stop people blocking the rock(I'm assuming it fires out the cannon?) just make some invisible gas come down on a piston

Yep. I've done that...


comph was crowned along with the rest of the Logic Pack crew for their work on the LBPC Logic Pack. Should have given 'em personalized crowns with "smarty pants" or "genius" engraved across the rims imho

Geeze, Caryn!! Stay on topic! Lol. No, I had already sent him a visitor message about it so as to not go off-topic here. Clever Silly, girl.

By the way, thanks for bringing this thread's post count up over the century mark.

@Grant - alcohol does funny things to your memory.

2010-04-27 00:31:00

Author:
comphermc
Posts: 5338


ok.... Finally got a chance to play this. ended up playing with my son, so I got to 8-year-old test it.

Great stuff! We had no issues whatsoever, except him treating it as a point competition instead of a coop, which made it infinitely more difficult. Of course, we got clobbered at the last part and got the bad ending, so I need to find a non-8-year-old to play with for the good ending.

Suggestion? How about renaming it Zephyr Valley Coop?

Gotta stop now.... A bit hard typing this out on my new iPad.....
2010-04-27 02:38:00

Author:
CCubbage
Posts: 4430


Grant - alcohol does funny things to your memory.

Yep, added to the fact it was in the early hours here to, stupid timezones.


Gotta stop now.... A bit hard typing this out on my new iPad.....

Checkout Mr Fancypants and his new ipad
2010-04-27 06:57:00

Author:
GruntosUK
Posts: 1754


Right, so I'm actually two people (twins) and we love 2-Player levels. We were really looking forward to this, and we were most definitely not disappointed.

The level looks gorgeous, a lot like Zephyr Valley and Up and Away in Skytown. Perfect visuals.

The puzzles were fantastic, very innovative, loved the variety. Some really cool ideas here, well done. The only thing that really stumped us for a bit was the human ladder (nice one!) and a moment of panic on the final set of puzzles, but we got on fine and saved the town, and had an absolute blast in the process.

But at the end, we saw that despite making no real effort to do so, we were on the leaderboard at number 10. So we thought, what if we properly went for it? And so we went through the level again, and it felt as fresh and just fun as ever. Tried not to die and failed miserably, although we denied it was our fault. The final chase scene really was something to behold; we navigated the puzzles at lightning speed, hearts in our mouths. Everything came together perfectly, but wow was that a tense gaming moment! As we approached the final switch I noticed that we had improved our score. Great, but the storm cloud was gaining on us! We pulled the switch and the maelstrom came to a halt right in front of my sackboy. Only now do I appreciate what an amazingly exciting level this is. We gadded merrily to the scoreboard and were delighted to discover that we had topped the leaderboard. Hurrah! And the thing is, I will be genuinely disappointed when we are knocked off the top spot. I am proud to have scored the highest on your level, something I can't really say for any other level in all of LBP.

So thanks Comphermc for such a great experience! =D
:star::star::star::star::star: and a heart well deserved.

http://i265.photobucket.com/albums/ii220/blackfalcon_album/APhoto-1.jpg
The winning moment! =D

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-27 19:36:00

Author:
Blackfalcon
Posts: 409


Nicely done! ...and thanks for all the kind words! 2010-04-27 22:55:00

Author:
comphermc
Posts: 5338


Bah! I still need to find someone to play this with.

I saw it on the cool pages the other day - it only had 3 stars, so I'm sure it must not be that good.

Btw, after playing "All Mine" - I've directed several people to that level - has to be one of my favorites.
2010-04-28 05:52:00

Author:
CYMBOL
Posts: 1230


it only had 3 stars, so I'm sure it must not be that good.

Trust me, it isn't.

JUST KIDDING!
2010-04-28 06:07:00

Author:
srgt_poptart
Posts: 425


Twas one of the best co-ops evah!2010-04-28 12:53:00

Author:
Emogotsaone
Posts: 1030


I saw it on the cool pages the other day - it only had 3 stars, so I'm sure it must not be that good.
That is the key room. Incidentally, they are right next to each other!


Btw, after playing "All Mine" - I've directed several people to that level - has to be one of my favorites.
Thanks! I do enjoy that level a lot.
2010-04-28 13:07:00

Author:
comphermc
Posts: 5338


Played this 4 times at the weekend lol i loved it. Some of the different challenges amazed me! What great ideas.
The level flowed well, some 2 player levels are kind of awkward but yours was really well laid out.
The whole concept of the level was great, loved the 3D islands in the background too.
The ending was exciting and if i failed it made me want to go back and try again! I don't think i would get bored of this level.
Well done Compher, another great level. 5 Stars and a well earned Heart
2010-04-28 14:36:00

Author:
Fenderjt
Posts: 1969


Thanks for playing everyone. It is now unlocked for anyone to play since my 7 days have expired. I thought that getting over 1000 plays on such a niche level was to do quite well. Especially considering the nature of it being locked. Thanks again, all.

2010-04-29 04:09:00

Author:
comphermc
Posts: 5338


I had been wanting to play this for a few days, then last night Okisaan joined me and I instantly checked it out. Too much fun thwarting his efforts in this level. Love the design and concept. Nice touch with the broken ladders. Why on earth does this only have a 4 star rating?2010-04-29 22:19:00

Author:
cdubb024
Posts: 247


This level is very interesting, you have brought a new game-play style to all those 2* player level out there. The game-play is very innovate and the visuals are simply amazing. Keep up 5*.2010-04-29 23:06:00

Author:
ferrrch
Posts: 429


I'm glad it's unlocked, I played the key level like 6 times trying to unlock it (key bug)

MM needs to fix it.
2010-04-30 07:35:00

Author:
TripleTremelo
Posts: 490


Awesome level! Great concept, platforming, and use of 2 players and the paintinator! Well done!2010-05-02 18:09:00

Author:
Phosphorus15
Posts: 463


Hmmz, another level I hearted.

I can slowely start my own comph level page on lbp.
2010-05-04 17:18:00

Author:
Luos_83
Posts: 2136


Bah! I still need to find someone to play this with.

I saw it on the cool pages the other day - it only had 3 stars, so I'm sure it must not be that good.

Btw, after playing "All Mine" - I've directed several people to that level - has to be one of my favorites.

CYMBOL, play it with me next time we're on together! I played it with someone else the other day, and the story element of saving the village kicked in, the visuals changed to stormy weather, and the pace of play sped up, and my friend and I were fumbling around before we realized that we weren't able to enjoy the ending that everyone is raving about.

But besides not being rewarded with the ending, I felt the level is absolutely ingenious. The puzzle aspect of the level is truly intriguing, and the complexity yet brilliant simplicity (paradox, but once completed your realize the simplicity of everything) really rewards players.

Comphermc, I dunno, mate. I enjoyed this level a ton, and while All Mine! and Interstellar Infiltration are pretty incredible, this may top those two levels for me. And that statement alone showcases your ability to continually improve on all qualities with each new level. I'm really tempted to record your levels and showcase you in my LittleBigShowcase series on YouTube...because every level of yours I've played has been fantastic!

Well done. But, I really don't know how your next level could be better. haha
2010-05-05 03:32:00

Author:
obsoleteXeo
Posts: 134


[...] I really don't know how your next level could be better. haha

It probably won't be... haha. Thanks for the kind words. It makes the low play count worth it!
2010-05-05 04:23:00

Author:
comphermc
Posts: 5338


hey, u wrote "thanks to Javi_haguse (testing)" how bout inspiration? we all know this level was dedicated to me LMAO!

I forgot to comment on this, but as you well know, I think this levels is simply flawless!
Definitely my favorite 2x level of all time!
2010-05-05 17:00:00

Author:
javi haguse
Posts: 744


wow, what a nicely done level!! I played this one a while back, but forgot to comment! definitely enjoyed it!2010-05-06 22:11:00

Author:
koneko
Posts: 95


Sooo... That was long, but I finally found buddies to play this level !

We were 4 players, so it was a bit messy but we could enjoy its awesomeness anyway. Seriously it's grandiose, simply magnifique !

I was greatly impressed by the puzzles you made, I have seldom seen stuff this clever, but the design was also... wow, there's a lot of great ideas, such as the stitched mountain. One the most original thing I've ever seen ! :hero:

Sorry, I would usually replay the level to write a longer and better feedback, but it's a bit tricky with multiplayer levels
2010-05-13 16:47:00

Author:
Oddmania
Posts: 1305


I would like to suggest a reason why there are only three stars. A friend and I have tried to play it twice now, absolutely loved it, but both times we have been unable to finish it because it kicked us out right after the cannon cloud. We would have given it 5 stars, but were unable to do so. At first we thought it was our connections but to end at the same place in both instances is suspicious. Do you have any idea what is going on here? We really want to complete it. If others are having this problem and cannot get to the end to give it 5 stars, will it cause the average to go down?2010-05-13 19:12:00

Author:
gamegirl
Posts: 101


I would like to suggest a reason why there are only three stars. A friend and I have tried to play it twice now, absolutely loved it, but both times we have been unable to finish it because it kicked us out right after the cannon cloud. We would have given it 5 stars, but were unable to do so. At first we thought it was our connections but to end at the same place in both instances is suspicious. Do you have any idea what is going on here? We really want to complete it. If others are having this problem and cannot get to the end to give it 5 stars, will it cause the average to go down?

That's strange, we were 4 this afternoon and we had absolutely no problem The only problem was the ending, we didn't manage to save the village and everyone died, mwhuahahaha !
2010-05-13 19:50:00

Author:
Oddmania
Posts: 1305


OK, well then it must be our connections. Just curious why it happened both times in the same place.2010-05-14 16:32:00

Author:
gamegirl
Posts: 101


The storm that is emitted tends to really tax the system. I can't really do much about it, since a subpar connection will result in problems. And, last time I noticed, it has 4 stars. Thanks for the feedback, though.

2010-05-14 21:51:00

Author:
comphermc
Posts: 5338


In our recent weather report, there was an "Cloudy With a Chance of Teamwork" and me and my PSN friend played it together and we had an blast. The co-op obstacles are great and there's a lot of puzzles that had me and my friend kept on guessing until we get it right. We really enjoyed your level even if we failed to stop the stormy cloud. Awesome 2 player level.2010-05-15 17:13:00

Author:
JustinArt
Posts: 1314


17050


I was bored so I made this
2010-05-15 17:29:00

Author:
Woflgod
Posts: 295


Okay, so I am a bit behind the times. I finally got someone to play this with me. I really enjoyed it a lot. My friend and I were doing really well until I got the box stuck at the very end and we both died a horrible death. We failed our town and were cast out forever.

Anyway, it was a really good level. Sorry it takes me so long to do things.
2010-05-30 16:57:00

Author:
xkappax
Posts: 2569


Hey comphermc I hope is not to late but me and my friend Memodrix recored your level, the bad thing is this

2 players+Lag= dieing to many times lol


http://www.youtube.com/watch?v=ceA-FSRzewA
2010-06-20 17:41:00

Author:
Arnald23
Posts: 1843


You created this level?! Wow.

This is one of my favourite LBP levels of all time; the balance between gameplay and visuals is just perfect, and some of the puzzles are ingenious!

It's been a while since I played this level, though I can remember that there was a sticker switch at the beginning which we had no idea how to trigger, any tips?

Anyway, hats off to you sir, congrats on a darn fun level
2010-06-22 19:28:00

Author:
Unknown User


You created this level?! Wow.

This is one of my favourite LBP levels of all time; the balance between gameplay and visuals is just perfect, and some of the puzzles are ingenious!

It's been a while since I played this level, though I can remember that there was a sticker switch at the beginning which we had no idea how to trigger, any tips?

Anyway, hats off to you sir, congrats on a darn fun level
The trigger was to skip the level up to 'The Cloud' if you failed.

I played this with my brother and my best friend and it was a blast! My friend doesn't have the game so it was entertaining to see him trying to do the simplest of jumps. Though he fell on the cloud and me and my brother couldn't continue because we went the same path. Hence why I know about the sticker trigger.
5 stars and a heart, Can't wait to play it again when friends come round.
2010-06-22 19:44:00

Author:
Jedi_1993
Posts: 1518


Yep. If you fail in the final bit of the storm chase, you have the option of using the sticker to skip to the end to give it another go. Basically, there are two endings, one more cheerful than the other. You must have gotten the good ending... so congrats!

2010-06-23 05:05:00

Author:
comphermc
Posts: 5338


This is my favorite multi-player level ever! Its just awesome! I've played it tons of times.2010-06-23 05:38:00

Author:
SackRacer77
Posts: 153


A master class in co-op play.

Stylish, intelligent and above all FUN.

Probably the best co-op level published.

If I had a hat, it would be off to you sir.
2010-08-11 13:44:00

Author:
Macnme
Posts: 1970


Thanks, Macnme. Sorry I didn't respond sooner, but I didn't notice this here. It's great to receive this kind words after all these months. 2010-08-14 19:32:00

Author:
comphermc
Posts: 5338


ok. after playing this about 4 times and seeing how my noob cousin just GETS it like ind assistance... and playing jacks, and my own 2x stuff like twin towers, and as many 2x i can find - im pretty sure this is my favorite 2x lvl. zephyr type looks, jack type polish/fun, and compher type innovation. the puzzles and mechanics are perfect and no player is ever doing more or less - the storm race gives me that ccubbage adrenaline.2010-08-19 00:00:00

Author:
Unknown User


Great level! its got great visuals, great gameplay, great... everything!2010-08-20 19:33:00

Author:
Unknown User


Of the year I've LBP, this is by far my favourite level, second only to your Aperture Science remake.
The style's just so pretty and the puzzles are great fun! The Storm was a great addition to it, and I felt great once I had finally cleared it with my friend.
It's amazing and definitely worthy of a <3.
2010-08-20 19:50:00

Author:
WilsonLBP
Posts: 128


Still haven't managed to save the villiage on this one.... my partner always lets me down 2010-08-23 16:37:00

Author:
Macnme
Posts: 1970


Still haven't managed to save the villiage on this one.... my partner always lets me down

Haha I know what you mean dude. lolz
2010-08-25 01:33:00

Author:
Phazerz123
Posts: 440


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