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Metal Gear Solid - Shadow Moses Part 1

Archive: 6 posts


F4F: Metal Gear Solid - Shadow Moses Part 1Mike0_o
My remake of the first game MGS steath sneaking mission
This level was one of my first and has been edited many of times and finaly ready to actualy post for community feedback on
PSN: Mike0_o
Level : Metal Gear Solid - Shadow Moses Part 1
I know what your thinking also another MGS level many of those on the search bar for MGS
try this level cause it stands out on its on in my opion from the rest of the mgs levels created
I took many of the same aspects of the game and incorporated them into the level . Warning not alll things are in it for the thermometer is full but plz let me know what you guys think of my MGS level that I made
Thanks to MrTak hard work on level filming try his levels out
http://www.youtube.com/watch?v=hmfQ2NwE8eI
2010-04-20 23:50:00

Author:
Mike0_o
Posts: 51


AWESOME MAN... I love this one bro.. Great song too.2010-04-21 00:07:00

Author:
MrTak
Posts: 12


First of all, the level was a pretty good re-enactment of the real mission!

The gameplay was enjoyable with plenty of enemies and obstacles.

Visually, the level is okay. The stairs in the level would look better by using the grid. Also the standard sackboy shape used for the enemies could've been changed using the corner editor so all they don't look the same.

Try not to use too many Mm objects. They use up more of the thermometer more quickly than if you were to make the objects by yourself.

I'd appreciate it if you could give my level some feedback! (The link is in my sig)
2010-04-21 00:37:00

Author:
Rhys125
Posts: 841


ok Rhys125 thanks for the feedback will do some editing2010-04-22 09:00:00

Author:
Mike0_o
Posts: 51


Hi mike, I played the level. I liked it. The atmosphre is nice and catches the spirit of the MGS pack. Good job. Overall, the level is cool, but I found several things that can be fixed. Overl, 4*. Little bit more into detail:

GOOD:
- you catched the atmosphere of MGS
- lot of enemies
- long level with several bosses

THINGS YOU COULD IMPROVE:
- in general there are gaps in the elevators. You can fall and get stuck (I did and had to retry the level). You shoould try to fix these gaps, avoiding the player to fall
- the machines are directly taken from the MGS levels. This makes the level less original
- in both machines (the tank and the one former), you can avoid and beat them easily if you go behind them. You could improve this by just modifying the geometry. In the case of the tank, you could add another layer, to avoid the player walking behind the tank
- the espetial effects when you beat a boss are not impresive. Try using more explosions
- the pink area is little bit out of context in the rest of the level
- the final leader to reach the roof of the building is too long, it's little bit boring


Well, I hope you use this to improve the level. If you have time, please take a look at my F4F, which is in my sig.
2010-04-22 13:39:00

Author:
onturenio
Posts: 138


I will thanks for the feedeback will go through and replay to adjust some of these things
thnx again
2010-04-22 21:50:00

Author:
Mike0_o
Posts: 51


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