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#1
How? Simple flipper
Archive: 2 posts
Ok, this sounds like a really noobish question, but I really need help. In my new level there is a cannon which fires sackboy over a wall. The barrel is quite small and i'm having trouble trying to make the pusher(basically a block of glass attached to a piston) work. It either goes off in a funny direction or goes bezerk and blows up in my face. Can anyone help me? | 2010-04-20 17:31:00 Author: The Forgotten Posts: 316 |
Anytime pistons go off in wacky directions, there is always "tension" to blame. This usually results from the dynamic object pushing against or impacting a static object as part of its piston motion; the effect typically becomes more pronounced at higher piston speeds. I would suggest making sure your glass block is not touching the sides of cannon. Reduce the size of the block considerably and make sure there is plenty of clearance. The gaps should be clearly visible, but not so big that Sackboy will fall through them. Another suggestion I have is to avoid using the "flipper" setting. I know this seems counter-intuitive, but to be honest it doesn't work all that well. The flipper motion is too fast for the game to register it properly, and anything more than a tiny hop usually won't work right. Also, a proximity switch set to one-shot is very hard to time right, as it will usually go off before Sackboy is fully in contact with the object being flippered (i.e., the block). I would suggest changing the piston motion to normal (non-flipper), and set the transit speed to something relatively fast, like 1 second. Set your proximity switch to on/off and there you go. It should work much better. | 2010-04-23 16:38:00 Author: Taffey Posts: 3187 |
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