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Mm History Chapter 3: Building the game

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When we launched this new web site type place into your life a few months ago, we also published a couple of history articles looking back at the beginnings of Mm and of LittleBigPlanet, which we put together by trapping Alex Evans in a room with a tape recorder, shouting “Go!” and then sitting back for a few hours. This of course means that we are relying on Alex’s notoriously twisted memory, and should take it all with a pinch of nutmeg: we already found out one thing was a total lie, but the rest seems to be quite true!

The first couple of chapters looked at the founding of the studio, pitching the game to Sony,  and building the team up. We left it on a cliffhanger of sorts…. which we will now continue with <a href="http://www.mediamolecule.com/about/history/pt3/" title="">Chapter 3: Building the game.</a> If you haven’t read the other parts, then <a href="http://www.mediamolecule.com/about/history/" title="">I recommend you do so immediately.</a> No not later, now, just do it!

<a href="http://www.mediamolecule.com/about/history/pt3/" title=""><img src="/images/assets/history-title-chapter3.jpg" width="648" height="120" alt="{title}" /></a>

<blockquote>After a fairly intense six months, the small gang of Molecules had been given the green light from Sony to go into full production. Up until now the company had been formed entirely of Lionhead leavers and friends, but now there was a game to make, and some money to make it with, so Media Molecule started to grow.

They advertised, interviewed, hired, all whilst continuing to work on the game?



“<em>It was a weird one, we?d hired key people, but we were all working on such independent things. We didn?t really work together, we discussed together, but there was so much to do that we just? well I could work on a 3D engine, but there was no hope of it integrating with Dave at that stage, Dave was working on a level editor? the PC editor was one of the first things that was made - post green light, we very much focussed on creative tools.</em>”</blockquote>

<a href="http://www.mediamolecule.com/about/history/pt3/" title="">Read the rest…</a>
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2010-04-20 16:50:00

Author:
Spaff_Molecule
Posts: 421


Great read Spaff!
Are you sure that shotgun technique has been taken out?
I could swear i've played a few levels that look like they've been carved out with a shotgun!
2010-04-20 17:15:00

Author:
Rhys125
Posts: 841


The first time I played Ramp I couldn't stop laughing for half an hour. It was that great.2010-04-20 17:22:00

Author:
BasketSnake
Posts: 2391


Interesting read definitely! Thank you for taking the time to give us this insight Alex, Spaff and the rest of the guys!

I thought the different link between create and play was very interesting. Have blocks that when you stand on gave you the abilty to create, and when off them, only able to play! Sounds interesting! I'd maybe like to see something like that in a flash game or something.
Also loved the name "BrainFluff" from part 2. But you went with the right name in the end!
2010-04-20 18:33:00

Author:
KQuinn94Z
Posts: 1758


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