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#1

PC level designer

Archive: 31 posts


Just a thought -
But I would love to be able to create or work on my levels from a PC;

It'd be so much easier if we could manipulate the levels via mouse and keyboard on some intuitive tool kit on the PC - and then transfer that onto the PS3;

Kind of like the 'Blue-Print' java tool that's out there - but more comprehensive;

Even if it was just for laying down basic materials to get the overall shape and layout of a level (in the 7 3d layers);

The guys at MM would have used a PC tool like this for making their levels - they wouldn't have used the cumbersome PS3 controller.
It'd just be so much easier and quicker if you could knock out a basic level design on the PC - and then add the finishing touches (stickers - logic etc) once it's on the PS3;

Even if they charged us (say between ?5 or ?10) - for a tool that I'm sure is already in existance - they just need to make it user friendly.


What say you?
2010-04-19 18:46:00

Author:
Macnme
Posts: 1970


They probably under some contract saying they can't release a tool like that. Since the tool you're basically asking for is a PS3 development kit but for only LittleBigPlanet which would eventually be used to get CFW on the PS3. I agree it would be easier but we can't. I'm sure people would even be able to find ways to add their own materials and own pictures if they did release it.2010-04-20 02:38:00

Author:
Keyeszx
Posts: 65


Just a thought -
But I would love to be able to create or work on my levels from a PC;

It'd be so much easier if we could manipulate the levels via mouse and keyboard on some intuitive tool kit on the PC - and then transfer that onto the PS3;

What say you?

I completely agree that this would be a great, easier-to-use, tool that the community could definitely benefit from... but...


They probably under some contract saying they can't release a tool like that. Since the tool you're basically asking for is a PS3 development kit but for only LittleBigPlanet which would eventually be used to get CFW on the PS3. I agree it would be easier but we can't. I'm sure people would even be able to find ways to add their own materials and own pictures if they did release it.

First of all, what is CFW? lol
Second, I'm sure there are ways to block people from adding their own materials and pictures and that; if they didn't have a contract and could release something like this, they would find that way and block people from doing it.
and Third, unless Mm already has a tool like this, there would probably be a problem with importing levels to the PS3 from a computer.

But if they could develop this tool, or program, or whatever, without those problems, then it would definitely be awesome and I wish we had it
2010-04-20 03:00:00

Author:
Fancy_Zombie
Posts: 226


More to the point - we would pay cash monies for such a tool! 2010-04-20 15:04:00

Author:
Macnme
Posts: 1970


Bleh, this would introduce mods. I rigged my BAMBOO Tablet to my PS3 so I can just draw materials with ease! 2010-04-20 16:20:00

Author:
PoD CREW
Posts: 268


Bleh, this would introduce mods. I rigged my BAMBOO Tablet to my PS3 so I can just draw materials with ease!


So you are saying that I could attach my wacom to my ps3 and get it working in the editor?
if so id be able to finish the visuals in my level in a day or 2.
2010-04-20 16:48:00

Author:
Luos_83
Posts: 2136


but designing levels on a PC would kill the point of LBP. It's supposed to be a powerful building tool in itself.2010-04-20 17:02:00

Author:
trip090
Posts: 1562


still being able to use wacom/mouse in combination with a keyboard with shortcut functions would reduce building time a lot,
Id be all for it.
2010-04-20 17:10:00

Author:
Luos_83
Posts: 2136


I'm curios about this hack to use a wacom with LBP. I agree it would be nice to build on PC but if they could just as well allow you to use a mouse/ graphics tablet though ps3 it would be a lot less hassle I'm sure and would keep it contained on ps3 and presumably eliminate hacking ps3. I have my ps3 at my pc desk on the pc monitor so wouldn't be much of a stretch if I just had to plug usb mouse in. It would probably be as close to this as we could get.2010-04-20 17:45:00

Author:
OneEyedBanshee
Posts: 1370


I'm curios about this hack to use a wacom with LBP. I agree it would be nice to build on PC but if they could just as well allow you to use a mouse/ graphics tablet though ps3 it would be a lot less hassle I'm sure and would keep it contained on ps3 and presumably eliminate hacking ps3. I have my ps3 at my pc desk on the pc monitor so wouldn't be much of a stretch if I just had to plug usb mouse in. It would probably be as close to this as we could get.

Yeah, Graphics Tab + Mouse/keyboard support would be just about as good I suppose.

Make it so!
2010-04-20 18:52:00

Author:
Macnme
Posts: 1970


Aren't sackcast beta testing something like this?
Sackpad? I think it was that.
You design the level on the sackpad, making a plan to use in create mode.
2010-04-20 23:02:00

Author:
Jedi_1993
Posts: 1518


if they added this i would be like

http://dd.ourvfs.com/dd13jai/wordpress/wp-content/uploads/2009/12/Stormtrooper1.gif
2010-04-21 01:50:00

Author:
Joshofsouls
Posts: 1569


It wouldn't necessarily have to be on the PC... I would be equally as happy if they implemented this on the PS3, making it compatible with a usb or bluetooth keyboard and mouse. It would work just as well, and there wouldn't be any mod or hacking issues. Sadly, don't think it's gonna happen though. Maybe in LBP2?? *hint* *hint*2010-04-21 05:25:00

Author:
Duffluc
Posts: 402


If only Sony provided keyboard and mouse drivers that games devs could integrate with.... 2010-04-21 09:46:00

Author:
rtm223
Posts: 6497


Actually, now I think about it.

The new Sony Move controller would probably give greater speed, fluidity and ease of use than even a graphics tab would.

Guess I'll just wait for the MOVE update - any words on when that would be?
2010-04-21 18:09:00

Author:
Macnme
Posts: 1970


I think the sony move controller or whatever it's called won't be very precise. If you dont have a very steady hand it will be a pain to create levels imo.2010-04-24 20:17:00

Author:
TjoxYorro
Posts: 220


The new Sony Move controller would probably give greater speed, fluidity and ease of use than even a graphics tab would.

Guess I'll just wait for the MOVE update - any words on when that would be?


whuahaha,
Really?
Thats way way not true,
The move controller is all but more accurate, faster and fluid compared to a decent graphtab.
2010-04-25 12:36:00

Author:
Luos_83
Posts: 2136


whuahaha,
Really?
Thats way way not true,
The move controller is all but more accurate, faster and fluid compared to a decent graphtab.


But Graphics Tabs are not officially supported - by either Sony or Media Molecule. The Move Controller will be though.

It's also got more gadetry inside it than a graphics tab to tell the PS3 exactly where the controller is in 3D space - Graphics Tabs are not 3D, but 2D - and while a 'good' graphics' tab may give better accuracy on a 2D plane - the cost of a 'decent' graphics tab , compared to the Move Controller is prohibitive.

And on top of that, the Graphics Tab isn't even guaranteed to work.

I'm just interested to see how they impliment the Move Controller into the Create Mode, is all I'm saying
2010-04-28 15:31:00

Author:
Macnme
Posts: 1970


I think the sony move controller or whatever it's called won't be very precise. If you dont have a very steady hand it will be a pain to create levels imo.



I've heard it has 'sub-millimeter' accuracy.

And what you said doesn;t make sense...

It's not precise... but is precise enough to detect the slight shaking of your hand and render it unusable?
2010-04-28 15:33:00

Author:
Macnme
Posts: 1970


thats what they do in objectives (for cameras) nowadays,
image stabalizer, wouldnt be hard to implement into cursor-related software/hardware like the move controller.

Though, personally.. for editing.. I rather have a wacom than the Move,
as the Wiimote allready resulted in making my arms even more fubar.
(never gonna touch that crap again)
constantly repeating the same movements is not good for your hands and arms, just like typing and mouse-using are.
2010-04-28 15:39:00

Author:
Luos_83
Posts: 2136


The story levels were actually created on the PS3 with the in-game editor.2010-04-30 07:18:00

Author:
KablooieKablam
Posts: 364


Then they should hire me,
I spend around and sometimes more than 10 hours a day on lbp,
all they need to give me is food, drink and a bed at the office and Id be their perma-editor.

I was an envirment artist back in the day,
but my arms got Fubar and thankfully can still use my thumbs without any pain,
cant find any work but I can sure as hell spend my time creating levels.
I can probably do this till I die day in day out without getting bored.

so if they want the least expensive employee ever that would have a smile on his face the moment he wakes up because gamedesign and enviromental art is what he is about...
they should hire me.

"Will work for food"
and this is no pun.
This is dead serious.
2010-05-01 12:03:00

Author:
Luos_83
Posts: 2136


This just wouldn't work, sorry, it just wouldn't.

LittleBigPlanet is a game made for a Console, and the actual add-on would be waaay to hard to program, to sinc with the PS3.
2010-05-01 18:25:00

Author:
DaSackBoy
Posts: 606


Maybe playstation MOVE will be like creating with a mouse?

EDIT: Darn I just noticed I was a few post late on the Playstation MOVE topic on this. T_T
2010-05-01 19:44:00

Author:
Keyeszx
Posts: 65


Id like to use the PSeye and draw with a little thing to put on the end of your finger!2010-05-01 19:54:00

Author:
flamingemu
Posts: 1872


recreating create mode on PC is like making a whole game so it would take a long time you know?2010-05-02 01:02:00

Author:
jonlolz
Posts: 155


recreating create mode on PC is like making a whole game so it would take a long time you know?

Epic wrong.
2010-05-02 14:13:00

Author:
Luos_83
Posts: 2136


Epic wrong.

Not really. To recreate create mode properly you'd need the entire system recoded for windows. It's not anywhere near a case of recreating the entire game but it's far from a trivial task to carry out, which was the jist of the post.
2010-05-02 14:40:00

Author:
rtm223
Posts: 6497


I think the fact that Mm's level designers use the dualshock controller themselves say a lot.

With all the technology available to them surely they'd chose to use the most comfortable and efficient...
2010-05-02 17:05:00

Author:
jackofcourse
Posts: 1494


Jacks right, MM use the pad themselves, says it all really 2010-05-02 17:11:00

Author:
GruntosUK
Posts: 1754


Not really. To recreate create mode properly you'd need the entire system recoded for windows. It's not anywhere near a case of recreating the entire game but it's far from a trivial task to carry out, which was the jist of the post.


as far as my knowledge goes, I assume that MM does it like any other company.
When I visited EA they explained me the gist on how they port their code onto various consoles, but their compiler also made it possible to play the ps2/xbox version on their pc,
but for most testing they'd just press a button combination on the keyboard and their software (http://www.nxn-software.com/) would send it to the compiler-software and you could try it out on the console.
as the pc's back then where more powerfull than most consoles.. they needed to test it all on the consoles anyways.
But for i.e. basic ball-physic tests they would try it on the pc first.

I assume that MM can do the same, and both test/play lbp on the pc as on the ps3.
So there should be a decent chance that MM allready has the software to play lbp on a pc.
Might need to be modded if that is the case, and yes.. thats something you dont do in a few days.
But its not like you need to recreate the whole game.

porting nowadays is easier than ever.
(but that also depends on how they started to work on the game)


also when I say pc, i both mean mac and pc..
im lazy.
2010-05-03 12:13:00

Author:
Luos_83
Posts: 2136


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