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#1

Annoying bugs that need fixing

Archive: 3 posts


Yep. More bugs to report. Should I email these to Spaff or AceCreator? I'm not sure.

1. Pistons change angle randomly
2. Motorbolts change angle randomly
3. Dynamic objects can randomly go flying
4. Dynamic objects with springs on them can randomly go flying
5. You can pull the corners of objects inside other objects with the corner editor
6. If there is a hole in the middle of an object and you use the copy tool when the cursor appears for you to place the copied object, nothing's there
7. You can't use the copy tool by pressing square and going into an objects tweak menu, you have to press square then X
8. If you glue multiple objects together and want to copy them only one of the object's tweak menu has the copy function in it
9. If you go into a copied object's tweak menu, sometimes it only has the copy function(not any of the other functions)
10. If you highlight 2 or more objects and move them, if you shove them into another object, they change angle independently instead of together
11. If you shove 2 objects connected by a piston/rod etc. into another object, the piston bends
12. If you shove 2 objects connected by a bolt/motorbolt etc. into another object, the object connected by the motorbolt changes angle
13. Sometimes when you place a camera zone, the zone isn't infront of it

Please post anymore, thanks
2010-04-19 14:17:00

Author:
Unknown User


More:

Peach/Pink Floaty materials lose float property when turned to Gas.
Wobble bolts are still crazy. Something to do with pausing/rewinding in create I think.
Some solid/dynamic materials sometimes lose all collision detection in create mode.
With the thermo maxed out, you can delete things but then it won't let you replace them, even with the exact same thing.
Moving a captured object with 'Enemy Wheels' forward/backwards causes the wheels to displace.
Deleting tools like Rockets etc. from an object removes all the other attached gizmos.
Shut-off bug still occurs, normally when messing with switches/adding something new to a level/using the capture function
Bolts still 'migrate'... particularly when attached to home-made wheels. Not as bad as it used to be, but still happens (as of 2.04)
Scoreboards can't be made dynamic Maybe this is normal though, don't have the PS3 version.
Pushing any complex glued object involving pistons/springs/bolts etc. into another object causes all the mechanical components to bend/break.
Thermo sometimes DROPS after adding an object to a level, only to spring back up much later.
Levels found using the online search always display in the same order. Not exactly a bug but makes it harder for newer levels to become popular. Would be nice to be able to search for 'Random Levels, 4*+' or something.
You can glue objects together, corner edit them apart and they remain glued despite not touching.
2010-04-26 13:08:00

Author:
Bovrillor
Posts: 309


Sweet, just a few hours after posting, 2.05 was released. Supposedly fixes some of this stuff...2010-04-26 17:00:00

Author:
Bovrillor
Posts: 309


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