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#1

Wierd Emitter Bridge

Archive: 10 posts


i tried making a thing where

ther are three blocks: Red, Yello, and Blu

Red: dissolves Yello and emits Blu
Blu: dissolves Red and emits Yello
Yello: dissolves Blu and emits Red

so that it would go across the map with no rockets or wheels


Then this happened


http://www.youtube.com/watch?v=TNqb_MPHLpI
2010-04-19 03:31:00

Author:
Shhabbazz
Posts: 746


Now that a weird emitter lol 2010-04-19 03:50:00

Author:
Arnald23
Posts: 1843


LOL.
Off topic: Why's your thermo on the right?
2010-04-19 05:43:00

Author:
Jazve
Posts: 341


LOL.
Off topic: Why's your thermo on the right?

recording with a camera, so its mirrored basically.... and then it flips it...
2010-04-19 05:56:00

Author:
Shhabbazz
Posts: 746


Pretty neat looking actually, but weird nonetheless. Lol!2010-04-19 05:56:00

Author:
blanejoyner
Posts: 59


Isn't this just emitters set at 0.1 with a 0.1 liftetime on object?
Cause that causes this effect. O_o
2010-04-19 06:17:00

Author:
Fredrik94
Posts: 342


I agree. This effect occurs when you set it to emit at .01 and have a lifetime of .01. It is a weird effect though....2010-04-19 06:27:00

Author:
Silverpanther
Posts: 156


I agree. This effect occurs when you set it to emit at .01 and have a lifetime of .01. It is a weird effect though....

no the lifetime is at infinite... but it emits a thing that dissolves it... I wanted to create a chain that zooms across the map but its impossible to create what i wanted because you cant keep updating the emitter... cuz then u'd hav to capture that and update the other one and it goes on forever.
2010-04-19 23:22:00

Author:
Shhabbazz
Posts: 746


If the blocks emit at .1, your basically setting the lifetime to .1 :|2010-04-20 03:15:00

Author:
Testudini
Posts: 3262


wow, pretty, sorry don't know how to help though.2010-04-20 07:22:00

Author:
YEAH_NAH
Posts: 775


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