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#1
Wierd Emitter Bridge
Archive: 10 posts
i tried making a thing where ther are three blocks: Red, Yello, and Blu Red: dissolves Yello and emits Blu Blu: dissolves Red and emits Yello Yello: dissolves Blu and emits Red so that it would go across the map with no rockets or wheels Then this happened http://www.youtube.com/watch?v=TNqb_MPHLpI | 2010-04-19 03:31:00 Author: Shhabbazz Posts: 746 |
Now that a weird emitter lol | 2010-04-19 03:50:00 Author: Arnald23 Posts: 1843 |
LOL. Off topic: Why's your thermo on the right? | 2010-04-19 05:43:00 Author: Jazve Posts: 341 |
LOL. Off topic: Why's your thermo on the right? recording with a camera, so its mirrored basically.... and then it flips it... | 2010-04-19 05:56:00 Author: Shhabbazz Posts: 746 |
Pretty neat looking actually, but weird nonetheless. Lol! | 2010-04-19 05:56:00 Author: blanejoyner Posts: 59 |
Isn't this just emitters set at 0.1 with a 0.1 liftetime on object? Cause that causes this effect. O_o | 2010-04-19 06:17:00 Author: Fredrik94 Posts: 342 |
I agree. This effect occurs when you set it to emit at .01 and have a lifetime of .01. It is a weird effect though.... | 2010-04-19 06:27:00 Author: Silverpanther Posts: 156 |
I agree. This effect occurs when you set it to emit at .01 and have a lifetime of .01. It is a weird effect though.... no the lifetime is at infinite... but it emits a thing that dissolves it... I wanted to create a chain that zooms across the map but its impossible to create what i wanted because you cant keep updating the emitter... cuz then u'd hav to capture that and update the other one and it goes on forever. | 2010-04-19 23:22:00 Author: Shhabbazz Posts: 746 |
If the blocks emit at .1, your basically setting the lifetime to .1 :| | 2010-04-20 03:15:00 Author: Testudini Posts: 3262 |
wow, pretty, sorry don't know how to help though. | 2010-04-20 07:22:00 Author: YEAH_NAH Posts: 775 |
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