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WaffleWorld 2: Syrup City

Archive: 22 posts


WaffleWorld 2: Syrup CityAwesomemans
The Forks have taken over Syrup City, and it's up to you to help them! Go defeat the Forks and save WaffleWorld from certain doom!
This is my second level in the WaffleWorld series, obviously, and I only stopped making this level because I reached the end of the creation space thing. Next time I need to remember to be more vertical.

Anyway, I hope you guys like this. I will have pics up soon (OR RIGHT NOW LOL!).

http://farm4.static.flickr.com/3096/4559465913_29c0acfd0b_o.jpg

http://farm4.static.flickr.com/3494/4559465915_63d2f48f8b_o.jpg

http://farm5.static.flickr.com/4046/4559465917_27b5cb7691_o.jpg

http://farm4.static.flickr.com/3588/4559465921_a2ba4ddc00_o.jpg

http://farm4.static.flickr.com/3034/4559465923_04283b422d_o.jpg

http://farm4.static.flickr.com/3467/4559465929_005686df88_o.jpg

http://farm5.static.flickr.com/4053/4560098030_6ab284f113_o.jpg
2010-04-18 09:29:00

Author:
qrtda235566
Posts: 3664


Oh cool, I'll have to try this one out!2010-04-18 09:31:00

Author:
shebhnt
Posts: 414


Sounds like fun!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-04-18 12:48:00

Author:
Blackfalcon
Posts: 409


Sounds fun. Love waffles! Haha!2010-04-18 21:23:00

Author:
piggabling
Posts: 2979


we will attempt your devious waffle challenge, good sir.2010-04-19 02:03:00

Author:
waffleking23
Posts: 535


Well I just played it and it was very good!

I really liked the style of all the characters. I thought you did a very good job with your fork enemies. I also just like the over all visual presentation. I thought the humor went well, really like the character your developing to be the waffle king. I thought your platforming and puzzles were very good and very fun. It was easy but still required a little bit of skill.

My only comments is that in the spot after you fall down and open up the chest thing to flood the area, there is a gap between the set piece that the players need to climb up and the material to the right of it that is big enough to fall down into it but if you do it squishes you. If you could fix that it would be great. I also think that the forks could say different things because by the end the joke lost its humor.

Can you check out my Retro Retribution?
2010-04-19 06:24:00

Author:
shebhnt
Posts: 414


Well I just played it and it was very good!

I really liked the style of all the characters. I thought you did a very good job with your fork enemies. I also just like the over all visual presentation. I thought the humor went well, really like the character your developing to be the waffle king. I thought your platforming and puzzles were very good and very fun. It was easy but still required a little bit of skill.

My only comments is that in the spot after you fall down and open up the chest thing to flood the area, there is a gap between the set piece that the players need to climb up and the material to the right of it that is big enough to fall down into it but if you do it squishes you. If you could fix that it would be great. I also think that the forks could say different things because by the end the joke lost its humor.

Can you check out my Retro Retribution?

Thanks for the feedback, I'll check out your level soon and go try and fix that section, though I'm not entirely sure what you mean. I'll replay it and try to find out, though.

EDIT: Ah, I found it. Yeah, I'll fix that. I meant to fill that crack with fire or something, but never got around to it.
2010-04-19 14:40:00

Author:
qrtda235566
Posts: 3664


I also think that the forks could say different things

I lol'd.

Although yeah, I found the same problem in the little gap. It happens while you're walking along the Waffle floor just after first encountering fire. Otherwise, an awesome level with tonnes of humour and charm. Nice colours and characters too. 4 Stars and a heart ^^
2010-04-19 20:08:00

Author:
Skeggers
Posts: 583


Skegger your sig rather distracting >_> I can't stop looking at it.

Anyway, I finished your level, and it was pretty great. I really enjoyed the gameplay more then anything else, the level always seemed to keep you busy. The scenery was quite odd because it was a mixture of cartoony waffles and realistic environment. I'd suggest using more of a cartoony/colorful world. With that said, the water also kind of felt awkward, it didn't match with the waffles. I liked the waffles though, they were cute and funny, the baby waffles made me laugh because of their diapers looked very disturbing. o_O maybe if you just put a underwear sticker on the actual waffle rather then creating a new material that is oddly shaped *ahem* would of been okay. The story was interesting, and I loved the enemies. xD The forks really helped support the theme. Overall, I had a great time playing your level.

:star::star::star::star: and a "cute" tag. I'm looking forward to the next level.
2010-04-22 20:41:00

Author:
AbstractSam
Posts: 332


I really enjoyed this level. You kept things varied and I never felt like I was repeating anything. I liked your choice of materials. I too think that using cartoony images and realistic ones was a bit confusing though. I'd stick with one or the other. Saying that the forks were very funny. I also liked the areas where you hid bubbles. Oh, and the level really flowed nicely. I enjoyed it from start to finish. Good job!

4 stars and hearted! Can't wait for more from you.
2010-04-23 00:30:00

Author:
TheCountessZ
Posts: 537


- Can you open the treasure at the start? If not you should.
- Before I pulled the first switch, I swam down the bottom right (under the rock) and got squished. Corner edit would help here.
- Bomb bridge was just luck, no skill.
- Didn't like the black gas/skull swing. Solid hazard platforms would be better for the player to see clearly.
- I killed the forks before I could read what they said.
- There are a few thing not glued down, but it doesn't break anything.

The characters reminded me of spongebob, but not much you can do about that.
Pretty fun level, I liked swinging on the wheels and how the rocks/etc raised the water level the best.
Definitely worth a play!
2010-04-23 01:42:00

Author:
midnight_heist
Posts: 2513


Hi awesomemans, I played your level. Overall I liked it more than the former version . The characters are well done, especially those who move the a long arm. I rated it 4* and labeled beautiful.

GOOD:
- the enemies are cool
- the general humour of the level. It's a funny level
- the series is becoming better and better
- the difficult and the gameplay are correct

THINGS THAT CAN BE IMPROVED:
- I also got squished, just like mignight hehe
- there is a skull that you have to grab at some point... well, it's too dark and it's not easy to see. You could add a light or something
- I have the feeling that the level something else at the end. I mean, you are supposed to help the waffles, nevertheless you only go through the level and kill some forks, and the level finishes. Perhaps needs something stronger to finish the level. A lot of enemies, like the forks army, or something similar to a boss... don't know

Nice level. I can't wait to see the rest of the series . Could you take a look at my new level "The tanks factory"? It's a lager version of the level "The equilateral tank" that you already played". Now it's a whole level, instead of just a boss.
2010-04-23 15:28:00

Author:
onturenio
Posts: 138


I played this level yesterday night. I enjoyed myself throughout the level. I like how you did the forks and waffles, they look awesome. There are no major criticisms but I do have some minor ones. Mentioned before, the treasure chest in the beginning (I think on the second layer?) I do agree that the player should be able to open it and find some score bubbles inside . I remember a part where I swam left and found a conch and nothing else. I thought the conch was funny (I have weird humor) but I could've also done with a little more like score bubbles and such. Oh, and the waffle that spins around, he pushed me into a fork enemy lol. I didn't like that but then again, it looks as though it was intended to happen. Hmm, tryin to remember some more but nothing else comes to mind.. Great job! I gave it 5/5 . Keep up the brilliant work!2010-04-23 16:49:00

Author:
MrTran
Posts: 216


I will check this out today and post back by this evening.

Please try my level, "The Dream Catcher", and let me know what you think.

Thanks!

http://https://lbpcentral.lbp-hub.com/index.php?t=25832-The-Dream-Catcher
2010-04-24 15:18:00

Author:
CYMBOL
Posts: 1230


Alright - played and enjoyed. Fun level, nice to look at, and silly.

Constructive critisism - some areas are a bit dark. Got squished several times at the beginning trying to figure out what to do - then, it became unplugged. Some areas I just jumped and grabbed and lo' and behold, there was something there.

I would recommend adding some lighting here and there to brighten up the level in areas where there are obstacles.

The forks were a fun/funny adversary. Although I felt you missed some opportunities to be more inventive. Have them stabbing at you from above, or creating a spinning wheel of forks rolling after you. Or forks at the bottom of pits or something. Not bad at all, just a suggestion.

Jumping on the spinning wheels did get a bit redundant towards the end. Vary the gameplay next time.

Personally, I think the level should be "brighter". It was a fun level - why so dark?

I now it sounds like I had a lot of issues - but really, just trying to be constructive. Most of these are personal preferences and do NOT indicate a problem with your overall level.

Nicely done.
2010-04-24 18:40:00

Author:
CYMBOL
Posts: 1230


Greetings Awesomemans;

I looked over your level today with my 9-year-old, and overall, we had great fun with it. Please take the following as constructive suggestions and feedback:

General comments:

-- The atmosphere was very much POTC throughout, but with very cartoon-ish characters in the story. My overall impressions was "Sponge Bob invades the PIrates of the Caribbean" --> yes, set against a beach & seaside-village background, your waffle characters all looked like Sponge-Bob to me. I found the mixture to be a bit disjointed (cartoon characters in a pseudo-realistic setting), but not horrible...just odd looking.

-- The plot didn't build up to much of a climax, before the King declared your victory. I sort of felt like we were a one-man army running around slaying forks until it was declared we were done. I'm not saying you need a boss fight, just some kind of finale to wrap up the quest.

Specific comments:

-- The rockets on the King in the beginning remain visible (smoke) and audible after he has "flown off" You may want to let him fly further away from the player before stopping him.

-- The King seems awfully rude (initially impatient for you to join him, then flying off whilst you are forced to swim). Was he that way in the first level? Is that your intention?

-- I flailed around for a bit trying to figure out how to raise the rock in the beginning. Squeezing the sponge up in the cave was a matter of trial-and-error to find it.

-- Is there a way to put the two eyeballs into an actual skull of some kind? It wasn't clear why those eyes needed to go there (beyond the paint to mark the spots) -- it would be nice to put the eyes into, well, something that needed eyes.

-- I would recommending decreasing the "darkness" level in your fort/castle (the place where Ghost Ship is the background music. I honestly couldn't see where I was going / what I was supposed to jump to next in several places.

-- I was a bit surprised to see only two kinds of Fork enemies. You might add a bit more variety, and include some coming down from above or up from below (vertical forks). You could even make a joke of having a Pitch-Fork cousin show up.

-- I didn't get the bit with the fork that had fallen and couldn't get up: is that a poke at the elderly or something? And then you come along and kill a wounded enemy solder on the ground asking for help....

Overall, it was a fun level, and my kid enjoyed it a lot. With a little more fleshing out, the story and gameplay could be that much better!

-- Nanluin
2010-04-25 07:02:00

Author:
Nanluin
Posts: 98


Very fun and enjoyable level. The cartoony characters look very nice and the whacky humor just hits the spot. Those forks really are despicable

The level design looks good. I really liked the way you made the decorations look like fire, very clever.

The gameplay is fun, not too hard and varied. One small point that could be improved: when swinging on the skulls to get down, it's almost impossible to see where the dark gas below you is. (At least on my tv-set )

All in all: great, smooth level. And did I mention funny... yeah I did...

If you have the time for 4F4 it would be great if you could check my newest level: The Strange Denizens of Interzone.
2010-04-25 10:47:00

Author:
pickled-punk
Posts: 598


Sorry I haven't got time to give feedback. I have been busy.I try this asap!2010-04-25 13:50:00

Author:
FreeAim
Posts: 2462


The level is good but not great. However I enjoyed the humor and platforming of this level. The swinging skeleton part should be much lighter in the lighting and I have no idea what's with that moving hand near the bridge [wait what's that in the prologue level?]. Overall it's a fun level and not too difficult for beginners and has a nice basic platforming. I like the character designs too. Keep it up Awesomemans.

If you have time, F4F my level series. I played your Waffleworld levels in favor of adding a feedback to "Future City Los Angeles".
2010-04-27 01:06:00

Author:
JustinArt
Posts: 1314


@Nanluin- Thanks for the extensive feedback. I think it's pretty obvious I'm still learning a lot as a creator, I think I'm just starting to use all of the tools in Create Mode together (I didn't even bother with the corner editor until the WaffleWorld levels), so I expected a lot of flaws. The darkness in the castle/dungeon thing seems to be a common complaint, I'll go mess around with the global lighting there.

I guess I didn't plan this as well as I should have. This level goes pretty much straight from left, to right, I definitely should have made it more vertical, as I was going to have some kind of fork-general boss thing, but I didn't have the space because I was at the end of the level. The solution seems so obvious in foresight, though (made an elevator of some sort to turn you around), but I've already moved on to other things and I don't want to mess around with the basic construction of this level. I'll definitely keep the climax in mind for the next level in the series, though. I understand that the ending is a let-down, that's definitely one of my regrets with this level.

I'll make the king fly further, and add some lights in the parts you said were too dark, definitely. About the eyeball puzzle thing, that's supposed to be a jagged face, thing. I thought the fangs made it evident, but perhaps it's too dark to see the face. I'll add some lights there, too, or redesign it if it's not obvious then. I'll definitely keep enemy variety in mind for the series, though the next level won't have too many forks (you have to go into the caverns of Aunt Jemima to get her blessings).

Okay, and on to the other, not gameplay based complaints...I guess I have a strange sense of humor. The whole "I've fallen and I can't get up" thing was inspired by two things: laziness and Family Matters. Some kids spiked Urkel's drink, he fell of the roof of a building from drunken shenanigans, caught on to the side of a ledge, and said "Help! I've fallen and I can't get up!", making fun of the Life Alert commercials. It's just kind of a random thing .

On the topic of the Waffle King's rudeness, he's a waffle! You want him to get all soggy and vulnerable? It's just part of the humor of the level, though it may not have been as successful as I hoped. You meet him at the docks so he can give you orders, but then it's like he has a random super power and you don't, and to him, you getting to Syrup City is kind of an afterthought. See? LOLOLOLOL!

I'll definitely check out your level, it looked awesome and I was going to anyway, though I didn't know you left feedback on this until just now. Thank you for the honest feedback.

@pickled-punk: Thanks for the feedback. Yeah, I even have problems with that black smoke section. I'm going to replace it with spikes, though. Don't know why I didn't use spikes in the first place to be honest. I'll check out your level. It has an awesome name.

@FreeAim: I totally understand. Sometimes things come up, or sometimes you just don't feel like playing, it's cool.

@JustinArt: Thanks for the feedback. I know what you're talking about, and yes, that hand is in the prologue (which I renamed the introduction, because it's really not a prologue :kz, and I was just bored so I decided to put in a random sticker switch that emits a hand that does absolutely nothing. I like seeing people think that they need the hand to advance.

I'll play all your levels soon, guys. Thanks for all the feedback.
2010-04-27 06:42:00

Author:
qrtda235566
Posts: 3664


Omg pics lol:

http://farm4.static.flickr.com/3096/4559465913_29c0acfd0b_o.jpg

http://farm4.static.flickr.com/3494/4559465915_63d2f48f8b_o.jpg

http://farm5.static.flickr.com/4046/4559465917_27b5cb7691_o.jpg

http://farm4.static.flickr.com/3588/4559465921_a2ba4ddc00_o.jpg

http://farm4.static.flickr.com/3034/4559465923_04283b422d_o.jpg

http://farm4.static.flickr.com/3467/4559465929_005686df88_o.jpg

http://farm5.static.flickr.com/4053/4560098030_6ab284f113_o.jpg
2010-04-28 08:05:00

Author:
qrtda235566
Posts: 3664


Ok this is what I think
Bad:
-Music: it would have been something else than ''Deep Blue Quay'' after city was attacked
-Shapes: Like the rock-cubes material in beginning. It would have not been more unrealistic.
-Enemies: They were cool at first time but then when you made same enemies all along the level they got boring
-Checkpoints: why did you put checkpoints with 3 lifes? Try to put infinite next time'
Good:
+Visuals: You really made it LOOK like PotC level kit pack. I loved the buildings! You didn't take the ones from pack but created your own!
+Gameplay/obstacles: Gameplay was solid. Whatever you say about enemies, killing them was fun, but place near the end were thos annoying fire pits. Try to imagine something funner next time.
+Characters: Were good but if somebody doesn't see them the way I saw, they were bad.
Critic: :star::star::star: It was ok, but could have been a lot better. Try to put some singns in there.
2010-04-28 13:12:00

Author:
FreeAim
Posts: 2462


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