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Destiny by amazingflyingpoo **Spotlighted**

Archive: 119 posts


Destinyamazingflyingpoo
http://i609.photobucket.com/albums/tt179/amazingflyingpoo/Destiny1.jpgPart 1 of the Fate series: Take Destiny2 on her maiden voyage to retrieve a piece of Fate technology that was lost when the planet Destiny was destroyed.
This is my 5th PSP level, and the first level that I have ever made (on PSP or PS3) that is set in space.

The story for the level is this:

There was an ancient race of beings know as the Fate who lived on the planet Destiny. The Fate had powers and technology that made it so that they could manipulate space and time to control events around the universe to alter them for a better future for all living things.

Other races became jealous because of this incredible power, and through a series of events, Destiny was destroyed.

Now, 4 years later, you are the pilot of Destiny2, a ship who's sole purpose is to try to pick up the pieces and return hope to the universe.

With Shallow Springs and A Dingo Down Under I heard some complaints that there were no "gimmicks" that made the levels feel really unique, and I think that the people who were unhappy about that should be very happy with the mechanics of this level.

While I will admit that there are tiny bits of slowdown here and there, it is certainly not an issue that will be bogging you down for your playthrough. The only lag that I have noticed is when you move through an area and something moves (door opens, etc...), and the lag quickly goes away. Considering the tech that was in this level, I have no idea why there isn't a lag problem, but I am happy that there isn't :-)

I want to make a point about one thing in the level: There is a section of the level where your missions are listed. If you manage to complete part of a mission without ever actually having the mission assigned to you, then you will receive a check-mark, but you will never know what the mission statement was. This was intentional. I wanted it so that if there are completionists out there, then they will need to figure out what order to do things in to see all of the missions and to get check-marks for all of them.

One last point I want to make is that I tried to use people from this forum as the characters in the level. I did this on PS3 back in the day and it inevitably ends up hurting people's feelings who get left out. Please understand that there are only so many characters who get names, so that I cannot use everyone, plus there are names that I just can't use because they don't fit as names (i.e.: BlueBulletBill, ThisIsInsane, Fastbro, SeekingTruth, etc...). I actually plan on giving a shout out to these people in future levels if this level is accepted well and I follow through with a sequel, so please know that you have not been forgotten, and you ARE certainly appreciated by me!

Oh, and one last thing! A BIG thanks to Jeffcu28 and Taffey for some incredibly helpful feedback when they beta tested the level. As usual, I managed to hand them a terrible level, and they helped me turn it into something that might just be enjoyable

Ah-Ha! I bet you thought that I was done babbling! Well, you're wrong! Thanks to the awesomeness who is the person we call Taffey, I now have some great pictures:

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112455.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112523.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112559.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112707.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112739.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-112938.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113057.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113113.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113306.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113501.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113509.jpg

http://i900.photobucket.com/albums/ac207/tross13/Destiny/20100417-113651.jpg

Thank you so much for checking the level out!
2010-04-17 15:42:00

Author:
amazingflyingpoo
Posts: 1515


Hi, Poo! I am still here! And I am downloading your new level right now! Unfortunately I will have no internet access later today and all day tomorrow! So I will see your new level right now, but will post feedback just in Monday. See you and thanks again for great help with my new level!

BTW - level's story is wonderful!
2010-04-17 15:53:00

Author:
Domik12
Posts: 838


New poo level! I was just about to publish my blog entry, now I'm going to need to make a couple of adjustments...

Btw. This looks awesome!
2010-04-17 15:53:00

Author:
Fastbro
Posts: 1277


Hi, Poo! I am still here! And I am downloading your new level right now! Unfortunately I will have no internet access later today and all day tomorrow! So I will see your new level right now, but will post feedback just in Monday. See you and thanks again for great help with my new level!

No worries :-) I will be looking forward to your feedback because I always love feedback from you :-) As for your level, I had an absolute blast playing it. It is really a great level and I am glad that you let me have the chance to try it out early!

Thanks so much for downloading my level!


New poo level! I was just about to publish my blog entry, now I'm going to need to make a couple of adjustments...

Btw. This looks awesome!

Sorry about that Fastbro I didn't mean to screw things up for you, I promise! I have such troubles with having access to Wi-fi lately, so I wanted to publish it when I knew I would have access for at least 24 hours.
2010-04-17 15:57:00

Author:
amazingflyingpoo
Posts: 1515


Well, I knew I had missed out on nabbing that beta. I'll have feedback in a sec.2010-04-17 16:00:00

Author:
Voltergeist
Posts: 1702


When I come to Community Moon you level already had 1 download and one heart! 2010-04-17 16:01:00

Author:
Domik12
Posts: 838


Wow. Another level.
I wasn't expecting one. I'm glad I turned on my psp as I read this.
2010-04-17 16:15:00

Author:
Spark151
Posts: 801


@B3:


Well, I knew I had missed out on nabbing that beta. I'll have feedback in a sec.

You're actually lucky that you missed out on the beta Not only did it have a few issues that made the level extra hard (it's been toned down A LOT now), but I also had some serious issues publishing it. It took some trial and error that went on for much longer than I would have liked before I managed to get the level published for Jeff and Taffey. I was very relieved when it finally went up, because I was beginning to think that something was seriously wrong with it!


@Spark151:


Wow. Another level.
I wasn't expecting one. I'm glad I turned on my psp as I read this.

Usually it takes me well over a month to make a level, and it certainly hasn't been that long since A Dingo Down Under. Well, the reason that it came out so soon after A Dingo Down Under is that I had been working on it for a while before the WDSD competition was announced. I ended up deciding to put Destiny on hold for a while and then came back to it and finished it.
2010-04-17 16:34:00

Author:
amazingflyingpoo
Posts: 1515


Okay, here's my play-by-play.
Wow! A dramatic story scene! Sweet! Cool story too... Woah, nice alien. The glass on the elevator is a nice touch. The characters I'm seeing here are nice - you weren't kidding when you said after Shallow Springs you'd kick it up a notch, they all look great. Love the smoke from the sleep chamber. Back down the cool elevator. Nice fountain, and the window is beautiful, followed by the also awesome statue. (I'm getting into clitche adjectives at this point, but who cares.) Another smoky door, and I'm in the Destiny2.

Huh, a captain named Jonze. Wonder where you got such an odd name? Leonard too? I swear, if there's not a Bill or Blue in here, I'm gonna be sad. SORA!?! Seriously? Spark. Taffey, Jeff. Ugh. Idk what to do at this point, after finding Phalasia. You really need to make a guide for this one. Guess I'll follow JEFF's advice and talk to the Admiral again. Yay for backtracking! I'm gonna try to find some of this magic material from people on the ship. I head up and jump in the elevator, and I'm stuck! No clue, but I broke your level. Oh well, that's what retry is for. Huh, I get it, the two bonus missions give me more. To the controls! By this point, the cloud of speech over *JEFF's* head is enormous. Time to explore some planets. An idea - It would help if there was a map. Found a meteor, so time to explore.

Dramatic space scroll! Ok, so he's fine. Now some tricky platforming, and I've got some more material! Those tall rocks could have been wider, as I kept slipping off. Back to the ship! I'll save the base missions for later, as I want to avoid backtracking as much as possible. Oh. Of course, the planet Saleri. Nice. Lots more material here, and some really good platforming - nice to have a break from mind-numbing RPG. Joy, a timed door. Two tries later, and - ha! I don't have PS3 LBP, but I still get it. Good one. Time to find the third planet. You know, it would be nice to just have a auto selector instead, I mean, just pull one switch to go side-to-side. These controls get tiring. Ugh. I cannot, for the life of me, find the second meteor, just the one where 'Sora' was on. Gotta keep searching. Still can't find it. I decide to check the large meteor one more time... Yup, the same. Gonna head back to the ship to cash in my bonuses. Oh. I went up to see if there were any hints, and saw you couldn't make my name fit. Well, try Blue or Bill next time!

Ok, missions cashed in, I'm headed for Phalsia! It's too bad I can't find the bonus meteor, I'm sure it would be fun. Woohoo! I hurry through, and get to the end. Nice work, and I hope you got all of my rambling summary. I can't wait for the next level, and for meeting Blue/Bill! 5/5 and a heart!
2010-04-17 16:59:00

Author:
Voltergeist
Posts: 1702


Wow. WOW! wow..... Dam, it's really good. Time for Feedback now. You know how to create a space theme.
You did an awesome job to make one. You made the doors look awesome, for the space station place.
I enjoyed the scenery, I thought it would be straight up space, but it was like a city in space. (You know, like Star Wars)
I thought the level was awesome. As I saw the "In Memory of Destiny" picture I thought it looked cool. After I went back to talk to Admiral Domik, (Nice touch) I looked at the "In Memory of Destiny" picture again. Then I noticed something. I thought "How did you make that scene look 3D like?" I mean, on the right side its on the back layer. The left side is on the front layer.
Then the planet is in between the two layers. You made it look like the ship revolved around the planet. As I looked closer, the left side was really in the back layer, and the ship alone was in the front.
You confused my mind for a moment. You made that scene 3D.

Fantastic characters too. Forgot to mention, your sticker work was BOMB. It was very awesome sticker work.
You made cool creatures with simple stickers. Fantastic usage of work there. You thought all my attention was just on the level making? Nah, it's not just about stickers and materials. Something you wanted to show is the work with your mechanics. Like I mentioned before, the doors were awesome. You use the rockets to add an effect to the doors. Interesting, but not the best. What was best was the part with controlling the ship. No one on the psp has pulled that off.
Well, I kind of, but it wasn't the same. You know how I used the Fog Visor in Solid Journey? I was thinking of doing something like that for more puzzles, but I didn't.
You on the other hand, you controlled the whole ship and view. Whatever planter you looked upon, that is where you could land on. That was very, I mean very great usage of Mechanics. I couldn't see them, but I can pretend to visualize it. You controlled how to land in a certain area.

The storyline was good and it became interesting. Collecting those (I forgot the word) things that gave you more time to live through heat. That was an Amazing idea to do. The planets were awesome too. A nice touch to the level was the fact that you added people's names to the storyline.
I was mentioned. Taffey, Jeff, Domik. I think there was more.... Saleri was a planet. I was thinking something about mentioning people's names in Solid Journey, but I didn't...
The ending of the level was great. I enjoyed this level very much and will be looking forward to the whole series.
To end this all, I gave you 5 stars :star::star::star::star::star:, of coarse, and a heart for this level.

Until we meet again,
-Spark
2010-04-17 17:23:00

Author:
Spark151
Posts: 801


Woo-hoo! I've been waiting for my first feedback for the published final version of the level, so thanks for pulling through for me B3 :-)


Wow! A dramatic story scene! Sweet! Cool story too...

I'm glad to hear that you thought that there was a good back story. Diving into this back story will be the basis for future levels, so it would suck if it wasn't intriguing.


you weren't kidding when you said after Shallow Springs you'd kick it up a notch, they all look great.


This is GREAT to hear :-)


Love the smoke from the sleep chamber. Back down the cool elevator.

It sounds like you went and got the side missions right off the bat, which is exactly what I was hoping for :-) I did a pretty bad job of explaining the side missions in the beta version, so that is one thing that Taffey and Jeff struggled with. It's very encouraging that you figured it out right away.


Huh, a captain named Jonze. Wonder where you got such an odd name? Leonard too? I swear, if there's not a Bill or Blue in here, I'm gonna be sad. SORA!?! Seriously? Spark. Taffey, Jeff. Ugh. Idk what to do at this point, after finding Phalasia.

Well, I did warn you in this thread (using your name specifically) that this level left you out because I couldn't think of how to use it. I guess I could easily include Bill in the next one :-)


I head up and jump in the elevator, and I'm stuck! No clue, but I broke your level.

Hmm... this is disturbing. It's a bit too vague for me to understand what is going wrong. I just tried riding the elevator up and down about 10 times, and I cannot get it stuck. In fact, in all of the times that I have ever tested the level throughout the cycle of building it I haven't ever had it get stuck, and that elevator has had some serious issues with get out of alignment, but it still always got from top to bottom or bottom to top, it would just scrape. I have no idea why it would get stuck. It is at least good to hear that a retry would fix it, but I still hate to hear that there was an issue for you :-( Sorry about that!


By this point, the cloud of speech over *JEFF's* head is enormous.

LOL, in my defense, I actually went through the trouble of making the entire level so that all of the old text bubbles would go away. Once I was nearing completion, the level was maxing out, and for some reason I was having issues with having switches set off dissolve material. I don't know if I just had too many wires or what, but things weren't working. By this point the level was so maxed that I couldn't even publish (but I could save and play it), so I just gave up and deleted the wires that were supposed to make the dissolve disappear. So, long story short, I tried to make that dialog go away, but I failed due to the game not working correctly :-(


Those tall rocks could have been wider, as I kept slipping off.

This is where you were talking about the meteor. I meant to make that part a bit harder. I wanted that Enthalpium to be obvious, but a bit trickier to get.


I don't have PS3 LBP, but I still get it. Good one.

LOL, good!


Time to find the third planet.

Uh-oh! I tried to have Domik's dialog say specifically that there are 2 planets and a meteor just so you don't end up searching forever to find things that aren't there. I'm sorry that you were led to believe that there was a 3rd planet and a 2nd meteor :-( I had actually planned on having a 3rd planet and a moon, but the thermo wouldn't allow it. In the sequel I do not plan on having the space station, and all of that thermo space can be used on new planets (all of the planets were built on a quarter of the overall thermo! So without the space station taking up a lot of thermo, there can be a lot more to fly around to )


You know, it would be nice to just have a auto selector instead, I mean, just pull one switch to go side-to-side. These controls get tiring.

LOL, it sounds like you want exactly what I had on Now and Then where you just flip a switch. I wanted to give the player something new and let them actually feel like they are exploring. I'm sorry that it felt tedious for you.


Ok, missions cashed in, I'm headed for Phalsia!

For some reason it made me really happy to hear you say this. For one, it showed that you knew exactly what you needed to do, and that is very encouraging. Secondly, it's just fun to hear that you think of it as "cashing in".


Thank you so much for taking the time to play the level. I'm sorry that you ran into the elevator problem (I just used the elevator another 10 or 15 times and still couldn't break it).
2010-04-17 17:27:00

Author:
amazingflyingpoo
Posts: 1515


AMAZING LEVEL!!!!!!!!!!!!!
I cant wait for part 2!!!! 5 stars and heart!!
2010-04-17 17:37:00

Author:
himoks
Posts: 734


Perfect timing for my PSP's online to mess up... I eager to give this a go!2010-04-17 17:42:00

Author:
Fastbro
Posts: 1277


You are always excellent at giving great feedback soon after I publish Spark! Thanks so much!


I thought the level was awesome. As I saw the "In Memory of Destiny" picture I thought it looked cool. After I went back to talk to Admiral Domik, (Nice touch) I looked at the "In Memory of Destiny" picture again. Then I noticed something. I thought "How did you make that scene look 3D like?" I mean, on the right side its on the back layer. The left side is on the front layer.
Then the planet is in between the two layers. You made it look like the ship revolved around the planet. As I looked closer, the left side was really in the back layer, and the ship alone was in the front.
You confused my mind for a moment. You made that scene 3D.

I'm very happy to hear that you paid so much attention to that, because I tried very hard to make it look neat since it sort of the central idea of the entire level (the destruction of Destiny which led to the Destiny2 project).


Fantastic characters too. Forgot to mention, your sticker work was BOMB. It was very awesome sticker work.
You made cool creatures with simple stickers. Fantastic usage of work there.

I'm excited to hear this since one of the biggest complaints about all of my previous levels (other than A Dingo Down Under) was that the characters were just boring Sackboys. I said that for this one I would go all out, so the sackboys (Jeff and Taffey characters) are both carefully made, the aliens were all made with various stickers, and though I used the space-man, I tried to be conservative and only use him where it made sense.


What was best was the part with controlling the ship. No one on the psp has pulled that off.
Well, I kind of, but it wasn't the same. You know how I used the Fog Visor in Solid Journey? I was thinking of doing something like that for more puzzles, but I didn't.

I'm glad that you thought that that was the best part, because that was sort of the main mechanic that got me wanting to build the level in the first place. I built Destiny2, the flying mechanic, and the start of the planet Salieri so that you could land on it just so that I could make sure that I could actually pull off the things that I wanted to do with the level before I took a break to work on A Dingo Down Under. I knew I would be coming back to this, because I was (and am) really excited about the mechanic

I was already hard at work on then when I played Solid Journey, and I was actually pretty worried that you were going to do something like this when I saw the visor. I was very relieved when you didn't! I was also worried that Salieri was going to do something like it with his Star Wars level when I read the description about flying around, but his was completely different. Both of your levels were AWESOME, but they just used much different mechanics than this one did.


The storyline was good and it became interesting. Collecting those (I forgot the word) things that gave you more time to live through heat. That was an Amazing idea to do.

I was especially excited about using this idea because it sort of makes it so the level is based around a timed run through Phalaina, but it is up to the player to decide how long they will have. A really good player could complete Phalaina without doing any of the side missions, or by doing the side missions but collecting none of the Enthalpium, but if someone just wanted to see everything in the level, or they wanted to have an easy run at the end, they can collect everything and then there is no pressure :-)


A nice touch to the level was the fact that you added people's names to the storyline.
I was mentioned. Taffey, Jeff, Domik. I think there was more.... Saleri was a planet. I was thinking something about mentioning people's names in Solid Journey, but I didn't...

I'm glad that you liked that. I actually did this with a PS3 level of mine a long time ago (LBL#3), and I had a great time doing it once again. This level included you as well! Don't forget about that! You are the important guy that helps people get down to the planets and also teleports them up right before they die! The level includes references to Jeffcu28, Taffey, Corey, Phalaina, Salieri, Spark151, Lleonard_Pler, CyberSora, and VelcroJonze. Like I said in my original post, I hope to make sequels to this level, and include other forum members to those in special ways (and obviously, Spark, Jeff, Taffey, Lleonard, and VelcroJonze will still be in it since they are major characters on Destiny2).
2010-04-17 17:49:00

Author:
amazingflyingpoo
Posts: 1515


Best level yet poo! Keep it up! 2010-04-17 17:52:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Man, I am doing terrible keeping up with feedback. I actually thought I was going to double post with my feedback to B3 and then my feedback to Spark, but I ended up having two posts between them.

@himoks:


AMAZING LEVEL!!!!!!!!!!!!!
I cant wait for part 2!!!! 5 stars and heart!!

Thank you so much for checking the level out, and I'm very happy to hear that you liked it!


@Fastbro:


Perfect timing for my PSP's online to mess up... I eager to give this a go!

Well bummer, I'm sorry to hear that you are having issues :-( I was not only having issues with publishing the BETA earlier today, I was also having trouble downloading levels to try and leave feedback, so I feel your pain.


@xX-Epic_Meatwad-Xx:


Best level yet poo! Keep it up!

Thanks so much! I'm very happy to hear that you liked it!
2010-04-17 17:53:00

Author:
amazingflyingpoo
Posts: 1515


Wow, AFP, this level is absolutely amazing! The sticker work and corner editing is incredible. That Destiny statue is particularly lovely. What I was really blown away by here was the mechanics- steering the ship to dock at different planets, then the little escape pod dropping to a different one depending on where the ship was "pointed"... the ingenuity blows my mind! I loved the side missions and the mission tracker, never seen anything quite like that before either. The characters were awesome, and I love that you used names of people in LBP PSP community! Running around gathering all that spacerock stuff was cool too, and how it changes the amount of time you have on the hot planet was just... amazing! Totally novel (in my experience )

I am absolutely amazed by this piece of work, AFP, easy 5 stars and a heart! This is definitely my favorite story-type level from you so far! I can't wait for part 2
2010-04-17 21:44:00

Author:
SeekingTruth86
Posts: 151


Sounds great! I can't wait to give it a go!2010-04-18 00:15:00

Author:
memorex
Posts: 91


Also can't wait for a sequel! 2010-04-18 00:38:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Well I played your level and it was amazing. No lag what - so - ever! I'll have to give you my full feedback later. I'm working on a video project for school And it will be my longest feedback ever, trust me.

P.S. I will always use the word "Amazing" in my feedbacks for your levels.
2010-04-18 01:21:00

Author:
TheNerd
Posts: 840


Heck Yes! I am always worried about waking up on the morning after I publish a level because I am scared that there will be a slew of complaints about the level or someone will say that it had a major break (I had to republish both A Dingo Down Under and Shallow Springs multiple times), so it makes me very happy that things are going well for you guys!


@SeekingTruth:


What I was really blown away by here was the mechanics- steering the ship to dock at different planets, then the little escape pod dropping to a different one depending on where the ship was "pointed"... the ingenuity blows my mind!

I'm so glad that you liked it, and I'm still a little surprised that it all works correctly. With all of the bugs that are in the game, and all the problems that I experienced while building this level, it's hard to believe that the entire "Go to Planet-Go to Drop Ship- Drop Planet Side-Explore-Go Back to Ship-Fly Somewhere Else" mechanic ended up working as well as it did. But the great news is that now that it is all built, it will be very easy to implement into a sequel!


I loved the side missions and the mission tracker, never seen anything quite like that before either.

I'm glad you enjoyed this. I was worried that all of the stickers that went into the mission descriptions would have taken up too much tech, but things worked out alright and I am very happy with the end result :-)


The characters were awesome, and I love that you used names of people in LBP PSP community!

I had a lot of fun including people's names. For those of us that know the people on the forums, it almost gives us a bit more personality for the character :-D


Running around gathering all that spacerock stuff was cool too, and how it changes the amount of time you have on the hot planet was just... amazing!

I'm very glad that this was fun for you. On the Beta version that Jeff and Taffey played, the Enthalpium was not as obvious, and the side missions were much more hidden (and I did not make it obvious that you would get Enthalpium if you did the side missions). On top of all of that, the Enthalpium added a lot lot less time to the amount of time that you could survive on Phalaina (around 1/2 to 2/3). So, the level was basically so hard that it was irritating. I owe them a lot of thanks for fighting through the level and giving me incredibly helpful feedback so that the level could be a lot more playable.


I can't wait for part 2

Good! Because I would love to make part 2


@memorex:


Sounds great! I can't wait to give it a go!

Thanks :-) I'd love to hear some feedback if you ever get the chance



@xX-Epic-Meatwad-Xx:


Also can't wait for a sequel!

Like I told SeekingTruth, I'm excited to make one. The hardest part was building the mechanics for the ship, and that is already built


@TheNerd:


No lag what - so - ever!

Woo-hoo! I am so happy for this. I'm seriously not sure why there is no lag since the level is very tech heavy, but I am thankful for the lack of lag!

Good luck with your video!


Thanks so much to everyone for the replies!
2010-04-18 03:00:00

Author:
amazingflyingpoo
Posts: 1515


I have been out of town for a couple day's with no access to internet and I got home today and found out you published a new level. I was so happy. When I play one of your levels for the first time it's a surreal experience for me, you make such good levels. I waited until everyone went to sleep and turned on my psp and started you new level.

Dingo Down Under was a departure from your regular style but you nailed it and ended up making one of the best platformers on psp. This is a return to your rpg roots, and honestly I think this is the best rpg you have ever made. This level took me around twenty to thirty minutes to complete because I wanted to see everything and talk to everyone, your dialogue is always so good. The references to the members of this forum was very classy on your part, and I feel honored to be included in the story, so thank you so much.

Technically, this level was a showcase of all your talents. Your use of of the lbp tools to tell your stories is second to none. You are the best story teller in lbp. Visually this was a treat too. I loved how the space station looked, with the people you could talk too, the fountains, and the statue of the original Destiny was gorgeous. Exploring your universe was a blast, and you nailed the controls perfectly for the ship.

The level worked great too, I had no problems what so ever.This was another awesome level bro.

You always get a heart and five stars from me!!
2010-04-18 04:20:00

Author:
VelcroJonze
Posts: 1305


When I play one of your levels for the first time it's a surreal experience for me, you make such good levels. I waited until everyone went to sleep and turned on my psp and started you new level.

Wow, VelcroJonze, thanks for that. That was a Super Nice thing to say, and one of the nicest things anyone has said about my levels :-) Much appreciated!


This is a return to your rpg roots, and honestly I think this is the best rpg you have ever made.

Woo-Hoo! It's great to hear that you feel this way!


This level took me around twenty to thirty minutes to complete because I wanted to see everything and talk to everyone, your dialogue is always so good.

It's good to hear that you did that, and that you WANTED to! In the version that I had planned on publishing (and that I had Taffey and Jeff test), I basically forced the player to do at least one of the side missions in order to be able to reach the Fate technology. Taffey and Jeff both didn't like the way that that worked so well, so I switched the timing around on Phalaina so that you could reach the Fate technology by collecting all of the Enthalpium on the planet/meteor, but doing none of the side missions. This way, if the player wanted more to do then it is there (and it is displayed on the missions log with Lleonard), but if they just want a shorter experience then they can easily just collect the Enthalpium from the Meteor and Salieri and try to reach the technology with that. It also provides a bit more challenge to try to reach the technology with as little Enthalpium as possible. It would have been fun to add point bubbles for reaching it will less and less Enthalpium, but I just didn't have thermo for that.


The references to the members of this forum was very classy on your part, and I feel honored to be included in the story, so thank you so much.

I was glad that I could include you :-) It was a lot of fun including members from the forum!


Exploring your universe was a blast, and you nailed the controls perfectly for the ship.

I'm glad to hear it! I know that getting used to the controls can take a minute, but I hoped that they would feel natural pretty quickly


The level worked great too, I had no problems what so ever.


That's what I like to hear

Thanks so much for the awesome feedback VelcroJonze!
2010-04-18 04:46:00

Author:
amazingflyingpoo
Posts: 1515


Awesome new level!! I loved it. And you using LBPC names was rather amusing, yet fitted perfectly. I felt like I was playing ratchet and clank or sthing. I did have issues w/ flying the spaceship tho. i think instead of the way you had it you could have gone for three way switches. Anyways really unique level with some very nice mechanics (emitting magic mouths am i right?) and very nice atmosphere

obviously 5stars and a heart
2010-04-18 05:01:00

Author:
Alismuffin
Posts: 1328


Hoopty Doo Poo,

Whoa whoa whoa. Hold your horses. You thought that last PM was my feedback? Hehe. I had more to say than that! Oh well, I guess I can share with everybody what I intended to say on my official feedback.

I read over at Fastbro's blog about how you're constantly looking to revolutionize LBP, and with each subsequent level you publish, you seem to be doing just that. Each great creator is innovative in some way, but I feel each of them clings to his or her signature style. You however, seem to have single-handedly pioneered the open-world genre on the PSP by consistently showing us its limitless possibilities. I like how you never shy away from realizing the impossible, and I hope you inspire others to do the same...after you share with us your secrets first that is!

Okay so you gave us time-traveling, a multi-ending story, peel-away reveals, and now we have a spaceship hub. I really like the idea of navigating around an open-world (make that open-universe!) with a checklist in hand. It gives the player more control, but there's still a defined mission to complete. And of course, having characters named after some familiar creators added a nice personal touch.

I know I had problems with the "side-missions" during the beta test, but I didn't hate it. The problem is that they aren't technically "side-missions" if one of them was necessary to complete in order to finish the level. I remember reading something about meeting others before trekking off to the universe, but it wasn't obvious at first, and after I boarded Destiny 2, I simply assumed that I triggered all the events in the Space Station already. My bad.

However, I did like the changes you made with the final version. The side-tasks were presented more obviously, particularly with the clarification of the checklist: how the tasks on the left side were optional while those on the right side were obligatory. I hadn't realized that organization at first, but now it makes a whole lot more sense. I also wanted to suggest clarifying the instructions for the drop-ship, but you already have that covered.

You fixed my issues, so where does that leave us? I guess it's perfect then. I loved your character designs this time around--I even had to whip out my sticker tool to figure out which stickers you used! The memorial and entrance to Destiny 2 were also meticulously detailed, and I was glad to see those signature trees (circular leaves and skinny branches wrapped in vines FTW!) again in this level. They really tie all your levels together nicely in a subtle yet significant way.

Wow, all this and I didn't mention the Enthalpium mechanism yet? I still have no idea how that works, but I guess that's part of the magic of your level. Funny thing is that during the beta test, I made it across the grab-ceiling and reached the entrance of the cave, only to meet the heat wave. Little did I know that I was so close to end! Hehe. Oh, and Enthalpium...Enthalpy...you thought nobody could draw that connection did you? See, I can be a mechanical engineer too!

Well, fantastic job on another level Poo. You're always raising the bar when it comes to possibilities, and I'm sure your unprecedented game mechanics will inspire others to also think out-of-the-box. This is easily one of my favorite PSP levels of all time, so I hope you continue with the series...


You are now free to move about the cabin,
Pilot jeffcu28


P.S. Lleonard has two "L"s .
2010-04-18 05:53:00

Author:
jeffcu28
Posts: 648


Thanks for all of the feedback Jeff and ali! I am going to dive right into responses

@ali:


Awesome new level!! I loved it. And you using LBPC names was rather amusing, yet fitted perfectly.

Thanks ali! I'm glad to hear that you liked it As for the names, I enjoyed using them. I have wanted to do this, but I wanted to do it for a series of levels so I could keep using the names, so this was the perfect time BTW, who would have thought that Phalaina and Salieri would make such AWESOME planet names


I did have issues w/ flying the spaceship tho. i think instead of the way you had it you could have gone for three way switches.

Uh-oh! You said so little here, but for me to reply I need to say sooo much! So... shall I get started?

While flying the ship around may seem rather simple in theory, there were MANY intricacies that I ended up needing to add that I never thought of when I was designing the level my head. Initially, I thought of using two 3-way switches as well, but once I began building I realized that that is not possible.

The issue is that for the level to really work, the ship actually needs to sort of "lock-on" to the planet when you point at it. You may not have noticed this happening when you played the level, but when you are flying around and you point near a planet/meteor/space station, the ship won't move for 3 to 5 seconds. This gives the player the chance to decide to either stop at that planet, or to keep flying around without having the ship jump all around (which happens when you let go of the controls) or accidentally moving it further.

This, among other issues, is what led to me having the controls be the way they are. Trust me, there is A LOT of tech and thought that went into the whole Flying-the-Ship part of the level. Perhaps there is a better way to do it all, but this is my favorite method that I came up with, and I rebuilt it a number of times.


Anyways really unique level with some very nice mechanics (emitting magic mouths am i right?) and very nice atmosphere

Some of the magic mouths were emitted, and some were just setting around all over the place. The ones that were emitted were the ones that I needed to have show up over and over again (like when Spark beams you up "before" you die, or when Jeff tells you what planet you are hovering over after Domik tells you that you can fly wherever you want).

Thanks so much for the feedback ali!


@Jeff:


You are now free to move about the cabin,
Pilot jeffcu28

LOL! I love this!!!!


Whoa whoa whoa. Hold your horses. You thought that last PM was my feedback? Hehe. I had more to say than that! Oh well, I guess I can share with everybody what I intended to say on my official feedback.

I'll admit that I was hoping for more since your last message was sort of "Man, this level is awesome... but help me because I can't finish!!!". Obviously it was longer than that and much much more helpful than that message would have been (and in Jeff's defense, Taffey had the same issues that Jeff had, so it wasn't that Jeff was stupid, but rather that I did a bad job designing some things before the two of them came along and guided me on the right path).


I read over at Fastbro's blog about how you're constantly looking to revolutionize LBP, and with each subsequent level you publish, you seem to be doing just that. Each great creator is innovative in some way, but I feel each of them clings to his or her signature style. You however, seem to have single-handedly pioneered the open-world genre on the PSP by consistently showing us its limitless possibilities. I like how you never shy away from realizing the impossible, and I hope you inspire others to do the same...after you share with us your secrets first that is!

Wow, thanks so much for the ridiculously nice things you said. I must admit that I don't feel deserving of the praise though! I had a great time being interviewed by Fastbro, and I am very grateful that he picked me


I know I had problems with the "side-missions" during the beta test, but I didn't hate it. The problem is that they aren't technically "side-missions" if one of them was necessary to complete in order to finish the level. I remember reading something about meeting others before trekking of to the universe, but it wasn't obvious at first, and after I boarded Destiny 2, I simply assumed that I triggered all the events in the Space Station already. My bad.

Nope, I wouldn't say that it was your bad at all. Neither you or Taffey figured out that you needed to even get the side missions, and if I remember right, Taffey ended up wandering a lot at the end and just got lucky enough to run across Corey to get the extra 4 seconds that he needed to finish Phalaina. I would have to classify this under "Poo's Bad", not "Jeff's Bad". You and Taffey seriously helped me make a world of difference with just about 4 extra sentences of dialog that were sprinkled throughout random characters. It managed to clear up so much


I loved your character designs this time around--I even had to whip out my sticker tool to figure out which stickers you used!

YES! This is great to hear. I remember that one of your major complaints about Shallow Springs was about the characters (and I had many other people complain as well). I'm very glad that I managed to craft some aliens that looked interesting enough that you had to pull out the sticker tool to figure out how they were made :-) I must admit, it is much easier to make a custom alien than it is to make a custom sackboy (that actually looks good) though


I was glad to see those signature trees (circular leaves and skinny branches wrapped in vines FTW!) again in this level. They really tie all your levels together nicely in a subtle yet significant way.

It made me happy to read this :-) I was glad to have the trees once again


Wow, all this and I didn't mention the Enthalpium mechanism yet? I still have no idea how that works, but I guess that's part of the magic of your level. Funny thing is that during the beta test, I made it across the grab-ceiling and reached the entrance of the cave, only to meet the heat wave. Little did I know that I was so close to end! Hehe. Oh, and Enthalpium...Enthalpy...you thought nobody could draw that connection did you? See, I can be a mechanical engineer too!

WOW! You made it across the ceiling!! Didn't you say that you only got 2 Enthalpium from Salieri, 1 from Spark on the ship, and one from the meteor (so you were missing one from Salieri as well as all of the side missions)? Perhaps you meant to say that you had 3 from Salieri, but if you were really missing one from Salieri and all of the side missions then you are INCREDIBLE to have even made it to the cave! I guess that even if you had it all and didn't do the side missions it is still pretty incredible because I built it and I struggled at it! Either way, I'm glad that you voiced you opinion about the difficulty of this part if you don't do the side missions, because I think that it led to a lot of improvement for the level!

As for Enthalpium --> Enthalpy, you are 100% correct! I was trying to come up with something that sounded like an element, and I started thinking about heat which naturally lead me to Enthalpy (wouldn't it naturally lead anyone to Enthalpy?... Right???). Nice catch! It's great to hear that someone got that


P.S. Lleonard has two "L"s

Uh-oh... hopefully he will forgive me!


Thanks so much for the feedback Jeff! You incredible help with Beta feedback and then this feedback couldn't be more appreciated :-)
2010-04-18 07:17:00

Author:
amazingflyingpoo
Posts: 1515


Oh yea i see now. Its impressive how u did it anyways!

yea the repeating magic mouths were a nice touch. i really hadnt thought of doing that before so good job!

oh yea i ran a nice "lets kill amazingflyingpoo's level" and i found a couple of bugs. The elevator one mentioned before and a pod bug. i went in the pod thing but for some reason i ended up on the top of it which left me unable to escape and i had to restart
2010-04-18 08:33:00

Author:
Alismuffin
Posts: 1328


Hello Poo,

I loved the story telling as I start the level. As I start, I get out of my sleeping chamber and move on. But, I noticed a second chamber, so I was thinking something was in there. Then I head to the elevator, but I noticed "Corey." I talked to him, and right there, I notice I had to go back to him later. I head downstairs and go right. I talk to Admiral "Domik" and he gives me my mission!

I head to my left and talk to some friendly and well made characters. The first one told me that someone in the other chamber needed help, so I went up and talked to her. Now, I have a side mission to find "Sora"!, and guess what?, he's on a meteor. I'm glad that there are cool side missions. Then I went to "Corey" again and get his mission to find 'Dark Matter' I assume that's an item from PS3?

Now I go back down and go through the awesome doors to my left. "Pshhh", the doors open and I walk across to "Destiny2." Now I meet the guy in charge of the air-lock and his name is, ohhhh I forgot! Darn it. Next I meet "Lleonard" my missions director. I look at all the missions and proceed on. Then I finally meet, "Taffey"! and the pilot "Jeff"!

Now I learn how to fly this baby! Very confusing at first, but I got it. I first find the planet "Phalaina", I noticed that the name was familiar. Then, I remembered the "Moflee" entry for the "YWMTMW", and there you have it another member from LBPC. I use the drop pod, completely ignoring "Jeff's" advice, and I land and "BAM!" I teleport back up.

Next, I go to the meteor that "Sora" is on. He says he's fine, and I almost missed the Enthalpium on the ledge. Now, I travel to the planet "Salieri", and its a jungle! I imagined it to be a techy planet in the case that it's named after "Salieri". So I grab the Enthalpium and open the door to the 'Dark Matter'. I head back to the lobby and gave "Corey" the dark matter and informed *Sue* about "Sora".

I head back to Phalaina and star running for the "Fate" technology, before another heat wave. I retrieved it and completed the mission! And I am now waiting for Part 2!!!

I loved the use of LBPC members as characters. The story is very "Amazing" as the level is also. I did have a problems with the drop pod and elevator. I used the elevator to head down and I end up on top of it. I retried and continued safely. The drop pod, I headed back up from the meteor and I jumped! Then, I flew out of the stage and saw the blank background. It's okay though, I mean who would jump at a point like that?

I'm wondering how did you do the Enthalpium timer, for the heat on Phalaina. Very clever mechanics you have in this level.

Here's my rating :star::star::star::star::star: and a heart.....and a few more stars just for the fun of it :star::star::star::star::star:

EDIT: Congratulations! You have received my longest and greatest feedback so far!
2010-04-18 10:42:00

Author:
TheNerd
Posts: 840


Yeah! More feedback

@ali:


oh yea i ran a nice "lets kill amazingflyingpoo's level" and i found a couple of bugs. The elevator one mentioned before and a pod bug. i went in the pod thing but for some reason i ended up on the top of it which left me unable to escape and i had to restart

Man, it sounds like my level is doing all kinds of interesting and unintended things that I wish it wasn't doing. The thermo is so maxed out that the level won't let me do anything with it even if I delete stuff (I deleted about 5 blocks of material, 2 mag switches, a grab switch, a magic mouth, stickers, and a bunch of wires, and I STILL could connect a single wire up to anything! So trying to fix an issue would be a MAJOR pain.

As for the elevator... I have no idea what is going on. I went through the trouble to have that glass move in front just to make sure that there are no issues, so WHY in the world is this happening? I just don't understand. I have used that elevator literally hundreds of times in my testing, and not ONCE have I had a single issue with it... Grrr.... Oh well, I'm sorry about the issue. In all honesty, I'm not sure what I would even do to fix it since I'm not sure what went wrong (and I've never experienced it for myself). Hopefully it didn't hurt your experience too much.

LOL, as for the Pod... I have no excuse. I actually tried messing around up there, but all I ever managed to do was kill myself, and I had to really try to even do that.

Thanks for breaking my level ali


@TheNerd:

Thanks so much for the write up telling about your whole experience. It's good to hear your thought process so that I can see that you understand what you were supposed to do in the levels (mainly regarding the side missions). Thanks so much for writing all of that up for me!


I did have a problems with the drop pod and elevator. I used the elevator to head down and I end up on top of it. I retried and continued safely. The drop pod, I headed back up from the meteor and I jumped! Then, I flew out of the stage and saw the blank background. It's okay though, I mean who would jump at a point like that?

Hmmm... I'm sorry about the problems that you experienced. I already wrote a lot about it in this post just above my reply to you, but like I said there, I have no idea why the elevator problem is happening. I put extra tech in place just to make the glass keep you in the elevator, so it is irritating that people are having so many problems with it. Especially since I have ridden the elevator hundreds of times while testing it and I have never had a problem I wonder if the level is loading wrong or something...

That is sure an interesting issue with jumping out of the level from the drop ship. There is nothing I can really do about that, but congrats at finding a way to literally jump through thick solid walls to get out!


Congratulations! You have received my longest and greatest feedback so far!

HECK YES! I got 4 TheNerd heads!
2010-04-18 11:41:00

Author:
amazingflyingpoo
Posts: 1515


ur welcome but srsly they arent too major. especially since its rly hard to actually screw them up!2010-04-18 11:49:00

Author:
Alismuffin
Posts: 1328


When I started playing the level, I only knew two things: the title, and that you had created it. Your levels are always very special and unique, and I didn't want to spoil the surprise by reading the description or checking screenshots.

I was happy to see a refreshing environment from you: space. Very different from your previous levels, and that is a good thing. In the first rooms, I also noticed that you opted for a more realistic approach (even if the characters are still funny), very fitting given the story. Then I started exploring the mothership. Like I said, I didn't really know what to expect from this level. After speaking with every character in the base, I was very curious. This looked like a kind of RPG set in space. But how was I supposed to explore the space?

Then I went to the spaceship and I was happy to find a missions and sidequests scoreboard. But then I was stunned by the navigation interface. What a great, intuitive device you created. When I started exploring the space and picking my first destinations, I couldn't believe my eyes. This is a true masterpiece of level design.

I admire how you always find unique solutions to keep pushing the gameplay of your levels. You really are the most innovative, experimental creator in all LBP PSP, and I feel like all your levels are lessons that every other creator must play and learn from. The Community should be very proud of having a creator like you that keeps demonstrating how powerful the LBP PSP editor is.

You know that I always give honest feedback. I've been wondering for 5-10 minutes what flaws should I point out from this level, but I can't think of any. Saying that it's too short wouldn't be fair: there are so many wonders packed into this level, that obviously you couldn't fit more without the thermo exploding. So I just want to ask a favor: make "Destiny: Part 2". I need more missions and sidequests.

5 stars and hearted. Everyone: go play this level.

PS: Thanks for including me in the level, I was very happy to see it! ^___^
2010-04-18 12:12:00

Author:
Lleonard Pler
Posts: 277


Hey AFP! I've tried your level. It's great! It's awesome. You get an absorbing fealing, when you play the level. And when get into the space, you really want to go explore everything. Nice that there were a lot of different quests to do. It's kind of amazing that this is a PSP level.. It almost feels like a PS3 level, and there's no lag. Really good.

I like how you used names from the community. It was pretty nice. I'm very much looking forward to the sequel. It would be great. I can't really say more things, that haven't been said before.
2010-04-18 12:18:00

Author:
ghik16
Posts: 311


Yes! Feedback from my good friend ghik and the legendary Lleonard_Pler!


@Lleonard:

Getting feedback from you is always great since you have created some of my favorite levels, but this time it was even better since you went into it knowing nothing and I got to see how you experience the level with no prior knowledge about it


But then I was stunned by the navigation interface. What a great, intuitive device you created. When I started exploring the space and picking my first destinations, I couldn't believe my eyes. This is a true masterpiece of level design.

Wow, thanks so much Leonard :-) I am so glad to hear that you liked the mechanic!

You were so nice that I felt bad even quoting that last comment, and I would feel bad to quote any more, so all I can say is thank you so much for the very encouraging words Lleonard. You are certainly one of my favorite creators, so it is awesome to hear this from you!


So I just want to ask a favor: make "Destiny: Part 2". I need more missions and sidequests.

Sure thing


@ghik:


You get an absorbing fealing, when you play the level. And when get into the space, you really want to go explore everything.

It's awesome that you felt this way. What I really wanted was for people to feel like you described when they realized that they could actually control where they fly and understood what they could do


It almost feels like a PS3 level, and there's no lag.

I'm still surprised that there is no lag :-) I guess that I still have a lot to learn about what causes lag.


Thanks so much for the feedback!
2010-04-18 12:46:00

Author:
amazingflyingpoo
Posts: 1515


Wow! Thats the only word i can think of to describe this awsome level! The character desighn is unique and a real pleasure to play through! The mechanisms actually look quite tricky to make but they worked amazingly! I for one would never be able to make something like that actually work! The Visuals in the station were pristine and expertly made. The drop ship confused me for a bit but after i understood what the guy was saying I managed to figure it out. I loved the way that you explore space and can go to each place individually without having to go to them in order! I thought that the last planet could have been a bit more polished and there could have been mmore of a background to it.
Overall, an excellent level! :star::star::star::star::star: and a Heart!
2010-04-18 12:53:00

Author:
The Forgotten
Posts: 316


Hidy Ho The Forgotten! I don't know if I have had a chance to personally congratulate you on you win in the WDSD competition (well... I guess I did post on your level thread), so congratulations!


The character desighn is unique and a real pleasure to play through!

This is so great to hear! On all of my previous levels (other than A Dingo Down Under), people have been relatively unanimous on being unhappy with the characters. It's great to hear that you liked the character design for Destiny!


The drop ship confused me for a bit but after i understood what the guy was saying I managed to figure it out.

Sorry that it confused you, but it is encouraging that the dialog cleared it all up!


I thought that the last planet could have been a bit more polished and there could have been mmore of a background to it.

I can actually agree with you that it feels a little empty in the background. It would have made sense to actually have a set background now that you mention it... LOL, it really sucks that I am thinking of this now :-P Oh well, I'll hope that it isn't too big of a deal. I usually avoid pre-set backgrounds because I want to force myself to be creative but in the case of this level I am completely out of thermo (can't place a square of material or a single sticker), so setting a background would have been a good solution that somehow alluded me until now.

Thanks so much for the feedback!
2010-04-18 13:14:00

Author:
amazingflyingpoo
Posts: 1515


Looks good I can't wait to try this out.2010-04-18 14:37:00

Author:
spok22
Posts: 206


I really cannot explain how amazed I am by this level. I suppose that's why you're not just an average flying poo.

The plot is fantastic. I especially liked how you made it seem like your universe had a really rich and detailed history with only relatively little introductory text, and of course the way the story unfolded throughout the course of the level was totally unlike anything else that's been done.

I think sometimes that being a creator onesself is a bit of a curse. I actually found myself spending most of my time going through this level wondering how you did stuff instead of properly paying attention to what I was doing, which really is to do this level a great disservice.

So, let's talk about the technically impressive things:

Navigating the ship - this is really extraordinary and innovative. Ok, the controls are a bit funky at times but that is so easy to overlook when you take into consideration what an acheivement this aspect of the level actually is.

Side-quests - I really, REALLY liked this, I just love side quests. I had originally intended to have a couple in my latest level, but as you have already seen I went a bit over the top with architectural detail and basically thermo-ed that plan out of existence. I would not, however, have come anywhere near the ingenuity of your awesome quest tracker.

Salieri - Best planet.

I can't believe how long this level took me to finish. It's a PSP level, how DARE you make one that lasts this long?

As is cutomary, I ought to give some slightly more critical feedback, and here I think the only thing would be that with so many speech bubbles, the ship's bridge and a couple of other areas soon got very cluttered with triangle icons, which were a bit off-putting and and distracted from your excellent visuals.

That's about all I can think of, there's too much to remember. I will of course have to play it several times over anyway.

S
2010-04-18 17:09:00

Author:
SalieriAAX
Posts: 421


Thanks so much for the feedback Salieri! It's awesome to hear that you really liked it :-)


I think sometimes that being a creator onesself is a bit of a curse. I actually found myself spending most of my time going through this level wondering how you did stuff instead of properly paying attention to what I was doing.

LOL, I can certainly agree with this.


Navigating the ship - this is really extraordinary and innovative. Ok, the controls are a bit funky at times but that is so easy to overlook when you take into consideration what an acheivement this aspect of the level actually is.

Yeah, I really didn't like certain aspects of the ship flying, and I'm 100% sure that someone could easily make a bridge where you can fly around and have a much better set up, but the catch is that you need to also implement everything else into it. I tried all kinds of things (having a tethered jetpack and pulling a sponge around to control, using two 3-way switches, etc...), and the way I have it just seemed to work best.

Like I told ali in an earlier post, there are things that you just don't really notice that took a lot of thought and really factored into the way it worked. The case I told him about was that I needed the ship to sort of lock onto a planet once you started pointing at it. I didn't want Jeff to start saying "Would you like to land on Salieri", just to have the player be pulling to the left and end up pointing away from it, have the player run to the right and not be able to use the drop ship, and then have a confused mess.

It all seems simple, but when you consider the logistics of it it is a mess. I mean, if one thing goes wrong, the player could immediately assume the level is broken, and there are plenty of things that can go wrong.

LOL, sorry about all of that explaining, I know you weren't accusing me of doing a bad job I just wanted to dive into that a little since I put so much into driving the ship around, and it's too bad that people think that it is funky.


Side-quests - I really, REALLY liked this, I just love side quests. I had originally intended to have a couple in my latest level, but as you have already seen I went a bit over the top with architectural detail and basically thermo-ed that plan out of existence. I would not, however, have come anywhere near the ingenuity of your awesome quest tracker.

I thought that Curses! was great the way that it is. I am glad that you didn't sacrifice you incredible scenery for side-missions.


Salieri - Best planet.

Your name makes an AWESOME name for a planet.


I can't believe how long this level took me to finish. It's a PSP level, how DARE you make one that lasts this long?

LOL, I've gotten such mixed feedback on the length that I just have to laugh. I have had multiple people say that it is a bit short, and also multiple people say that it is long. Both sets of people include people that I take very seriously so I guess I just have to smile and pretend that it will all be alright... *rocks back and forth in fetal position mumbling that it will all be alright*


As is cutomary, I ought to give some slightly more critical feedback, and here I think the only thing would be that with so many speech bubbles, the ship's bridge and a couple of other areas soon got very cluttered with triangle icons, which were a bit off-putting and and distracted from your excellent visuals.

Yeah.. about that... I was very unhappy with all of the triangles that were left floating around in Shallow Springs, so I was bound and determined to get rid of all of them in this one. I mean, I was going to get rid of every single used up dialog bubble. So I had all of the tech in place, everything was wired up to make them disappear when they were supposed to be, but as the thermo filled up more and more, they seemed to be less and less dependable. Jeff's dialog wasn't the only that failed me, some of Domik's quit disappearing as well I have no idea why this is. I got the thermo so full that the level refused to even publish, so maybe I somehow overstuffed it? LOL, I'm making silly speculations, so I will just leave it at "I'm sorry Salieri, I actually put the time into adding the tech to make it disappear, but the game let me down".

Thanks so much for the feedback Salieri, and congrats on your new awesome level!
2010-04-18 17:27:00

Author:
amazingflyingpoo
Posts: 1515


Pure fantamazing! It needs a new word to get close to describing this level. I've only hearted about 5 levels of the 50 I've downloaded, and your's is one of them! This level is amazing mainly because of Destiny2 and it's ability to "travel to different planets. I could not even imagine building something even remotely close to this!

Although when I first found Sora, I was suprised he didn't turn villain and try to attack me.

But I had trouble finding the 2nd planet. All I found was the meteor and Salieri.

I was a little dissapointed there wasn't a planet Silver. Just kidding, it looks like I will have to try a lot harder to get into Club Destiny though.

One question, are you going to retain traveling to different planets via Destiny2 in the series?
2010-04-18 18:28:00

Author:
Silver39
Posts: 1703


This looks good, in fact, it is my Destiny to play this level. 2010-04-18 18:53:00

Author:
X-FROGBOY-X
Posts: 1800


Hey poo! I would love to give you some big feedback right now, but everybody pretty much touched all the big pointers. So, I thought I rather five you a few words instead of the same old feedback. Oh, and the first two are sarcastic, while the last one is more in a serious tone. Just to let you know.

First off, my character! I can't believe this, you think I'm an alien! I'm okay with this tough. Trust me, you humans and your caveman technology (iPad!?) makes me glad I live on planet Truth (maybe you can use Seeking_Truth as this planet).

Secondly, my character fails to capture my devilishly handsome looks! I went from this guy:

http://www.studentsoftheworld.info/sites/people/img/21228_stars-411-johnny-depp-300x400-101206.jpg

to this guy:

http://www.donbcivil.net/pics/misc/jar_jar.jpg

Finally (this ones actually serious), for future reference, I liked to be called Cyber. There is no way I'm going to be a spikey haired teenager who's going through puberty! Trust me on this when I say that if you were with me at the time I chose this name, you'll know why I don't like the name Sora. Period. :kz:

Anyhoo, :star::star::star::star::star: and a ♥. Excellent job!
2010-04-18 19:47:00

Author:
CyberSora
Posts: 5551


^Creators can be such divas these days. 2010-04-18 20:16:00

Author:
Silver39
Posts: 1703


I totally just realized something right now! The characters in the game are named after people on lbpcentral! At first I thought the name Jonze was just a coincedence to VelcroJonze but then I saw the names Jeff, Taffey, Spark, Salieri, and Phalaina! Good stuff man! 2010-04-18 23:23:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Even though I take cracks at Cyber, I thank him for finding this pic, so I can use it for Meatwad^:

http://www.scienceblogs.de/astrodicticum-simplex/2009/05/07/double-facepalm.jpg

Because AFPoo already said that.
2010-04-18 23:36:00

Author:
Silver39
Posts: 1703


AFP .. How? .. How do you continue to set the bar so high, only to knock it over and push it up 10x more? In other words, my favourite level by you so far!

To start off the plot felt like it was a whole universe full of information and that it seemed like you had already written 5 books, 2 movies and a wikia on it. Seriously! Along with this the characters were extremely unique and appeared to have a little bit more personality and detail then your previous ones.

Now the actual gameplay: It had side quests ... a lengthy story .. full of dialog .. a fully functional planet transport system .. 3+ planets, all with their own, unique designs .. many characters .. and detailed, astounding, visuals .. Woah, did you manage to hack yourself another thermometer or something?

The side quests are a really nice touch, even though I managed to only get one (are there two?) They seemed to slot perfectly into this type of gameplay, and I look for more in future.

While the actual quest wasn't extremely long, it felt long with all the content (as silly as that sounds). It felt that I could keep exploring the universe looking for more planets to land on and continue playing. I know, I know, it has to end sometime.

All right, I have to admit, sometimes I did get a bit sick of reading all the dialog, and I did find it easier learning how to use the ship navigation myself, but it still was a really nice story and I appreciate what you've done.

And the transport system itself did take a bit to get used to, and wasn't always %100 reliable, but it did provide a lot of fun looking up and down every corner, making sure I had found everything that is out there.

And finally the visuals themselves were generally very pleasing, with some very stand out sets like the Destiny statue.

Going by your track record it doesn't seem that you make sequels to your levels (I haven't played your PS3 levels as of yet, so can't comment on them) But I do hope that you make a sequel to this! When I saw that black screen at the end I almost wanted to turn around and go back.

EDIT: Nevermind, guess I should have read the first post more properly, looking forward to the sequel.

Knocking Now and Then off the top, with 5 stars and a heart .
2010-04-18 23:43:00

Author:
MattAstr
Posts: 99


He already said he was making a series, Matt.2010-04-18 23:46:00

Author:
Silver39
Posts: 1703


Even though I take cracks at Cyber, I thank him for finding this pic, so I can use it for Meatwad^:

http://www.scienceblogs.de/astrodicticum-simplex/2009/05/07/double-facepalm.jpg

Because AFPoo already said that.

Sorry no hard feelings I must have misread it. :blush:
2010-04-18 23:48:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Don't worry meatwad, it's just a joke. That and I like the pic. 2010-04-18 23:49:00

Author:
Silver39
Posts: 1703


Alright, there's so much feedback on this level, that I'm gonna do something different. I am going to write the entire review....(drum roll please).....BACKWARDS! So, in other words, the following will make no sense whatsoever, unless you read it from the bottom right. Let us begin!

[END OF BACKWARDS REVIEW]

(?erocs elbissop a taht si)
5/6 :llarevO

5/6 :yrotS

5/5 :htgneL

5/7 :slausiV

5/5 :yalpemaG

!!!!!deyalp reve evah I level tseb eht si siht ,llarevO .euqinu yllaudividni eno hcae dna emosewa erew stenalp tnereffid ehT !!!reverof uoy gnikat evah tsum tahT !looc yllaer saw noitceles tenalp ehT .hcuot ecin a saw tahT .sretcarahc ruoy fo seman dna srebmem CPBL emos desu uoy woh devol I .( kool nac neila na sa laer sa) gnikool laer dna citsitra erew sneila eht llA .oot ,hcuot ecin yrev a saw srotavele eht no ssalg ehT .deliated yllaer saw tnemunom "ynitseD fo yromeM nI" eht ot srotavele eht morf gnihtyreve ekil tlef I !EGUH saw noitats ecaps ehT .ti devol yllaer I dna ,evitaerc dna euqinu ylemertxe saw yrots ehT .PBL ni hsilpmocca ot gniht drah a si kniht I hcihw ,ecaps ni saw I ekil tlef yllaer I !evisserpmi yllaer saw tI .yrenecs eht evresbo tsuj ot tnemom a koot I ,yrots eht tuoba gnidaer ecaps ni saw I nehw ,level eht detrats I nehw thgiR ...ffuts tnatropminu eht no no gnilbmar pots ot evah I ,syawynA .ecaps htiw od ot gnihtemos sah taht deyalp reve evah I level tseb eht raf yb si sihT !tnioppasid ton did uoY .)ecaps htiw noissesbo driew a evah I( !kcor annog si siht ,hsog ym ho ,thguoht I !ecaps ni tes saw tI .slevel rehto ruoy morf ecnereffid eguh a deciton I ,ffo tsrif ,syawynA .elbabircsedni ebyam tpecxE .level siht ebircsed ot sdrow on era erehT

[BEGINNING OF BACKWARDS REVIEW^^^^^^^]

Ha! Have fun reading that! If you want me to read it non-reversed, let me know. Well, I hope this is one of the most unique reviews you've ever read! Thanks for the totally wicked awesome level!
2010-04-19 00:09:00

Author:
Unknown User


^ Best reply I've heard yet! 2010-04-19 00:16:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Thanks for all the awesome feedback (and backwards feedback ... and feedback filled with pictures )! I would love to reply to it all right now, but I just don't have time to write a long reply to everything right now. But I will certainly be writing a nice long reply tonight

Thanks so much everyone!
2010-04-19 01:32:00

Author:
amazingflyingpoo
Posts: 1515


Got around to playing this, I'd say this is the best PSP level I've ever played, everything about it was totally top-notch, from the stunning visuals, to all the cool things happening throughout the level. The characters were unique and very well-made overall. I'd like to see what it looks like behind the scenes, I bet that would be awesome. Anyway, I really look forward to the next installement in the series.I also liked how you had a cool task board, and it was fun to go through space, the going to-and-from-and-back-again parts really reminded me of your Now and Then level. Keep up the amazing work, poo (lol, I never thought I would tell poo to keep up the amazing work).

:star::star::star::star::star: and a very well deserved heart.
2010-04-19 01:41:00

Author:
X-FROGBOY-X
Posts: 1800


Great level AmazingFlyPoo. It is easily the best story level in PSP LBP. Its obvious you put a lot of work into this considering how well everything is put together. All the little details are so cool like the use of jet engines for smoke. The dialog was insanely complex and kept you going through the game. The ship navigation was great. I did have to fight with the controls a little because the switch kept bouncing back. But who said piloting a star ship is easy =) I was amazed at the fact that you had three seperate drop zones. Also having the spacemen tell you that they were beaming you up right before you die was a great idea. It helped sell the whole thing. I liked the extra missions and all the people you get to talk to. Great job on the orginal characters.

The only negative thing I can say about this is I never got to see my final check mark! j/k


5 stars & a heart of course.
2010-04-19 02:42:00

Author:
Xenon
Posts: 306


He already said he was making a series, Matt.

Guess I deserve a double face palm too then.
2010-04-19 02:56:00

Author:
MattAstr
Posts: 99


Hey poo-

It was a true pleasure beta testing this for you, as it always is. It's always a good day when I find that PM from you in my inbox, asking me if I "wouldn't mind" testing one of your masterpieces. That's a lot like me asking one of my dogs if they "wouldn't mind" finishing off the other half of that breakfast burrito I accidentally left out on the coffee table. It's just a given constant of the universe that your levels are awesome, and that my dogs tend to have scrambled egg breath.

As with the feedback I left for salieri on Curses!, I won't go into too much crazy detail here. I would like to point out, however, that your storytelling combined with outer space is simply meant to be, like peanut butter and jelly. I was SO excited to see you come up with something like this (or should I say the poo-and-wife team ), and as expected you absolutely outdid yourself with this one. Playing this level very much brought back all those warm and fuzzy feelings of the ghosts of video games past. All those space-based greats I spent so many hours playing, like Elite and Captain Blood, immediately came to mind when playing this. It was actually a little hard to remember at times that I was playing LBP, and that says a lot about the excellence of this level.

My favorite overall thing about this level is probably the mission tracker. It's so simple and yet so complex, and it perfectly represents all the tech and thought that goes into your creations. As a player it's easy to not pay much attention to it at all, because it simply works and seems so natural... until you try and figure out how it was made. The forum member name references are a very nice and very classy touch, and I really am honored to have been included. Of course you couldn't possibly include everyone, and the fact that you acknowledged the community in general is just really cool of you.

5 stars and a heart of course. Navigation officer Jeff, please set course for part 2!
2010-04-19 06:30:00

Author:
Taffey
Posts: 3187


Hi, Poo!
At last I returned to my computer with internet access and can write feedback on you new level

First of all I must say, that I downloaded this level in Saturday and during Sunday played it about 5 times to having more fun and to carefully study all corners of you level and to learn all thing, that you used during its creation.

Your level has very good story. I really enjoy it's beginning and it was very interesting to look how it progress. I loved level introduction and beginning, it looked as some old good space movie. I was really impressed with you characters and then after I knew, that many characters have this forums names, I had wide smile until level end. And you are not only gave names but create amazing personages for every name. (I really think to change avatar here to Admiral Domik). I investigated all open station space before walking to admiral for getting mission and was very surprise, that you created many small dialogs with many characters, that changed after receiving mission from admiral. WOW, I felt, that I am at real big RPG level with real characters and very well-established story. Then I saw Destiny memorial… and spent about 5 minutes just looked at it from different position. It is something incredible, very beautiful and looked almost unreal for LBP on psp. My great respect for this place! Effects with rockets in air gate remembered me one more time several old style space movies, that I love very much. When I discovered that I can fly over space between planets with Taffey and Jeff I almost gave a skip for joy. It is wonderful idea and you did very good its realization. I quickly found, that I must carefully read all instruction to fly where I want and to drop myself to some planet. All this mechanics worked good, if player just followed instructions. So it was wonderful trip through space and cool adventures on planets and meteor. Also I impressed with your work on mission table with dynamic missions and its checks. Very good work!
Also I loved your mechanism with free time on planet. Cool idea and great reason to continue investigation.

During gameplay I many time catch myself that you created very cool story level. Generally it reminds my such games as Star Control and such movie as Star Trek. Also there are many parts that reminds me cool old style games and good space fantastic books. I loved your level very much! It is something unreal with great story and visuals! My great respect and appreciation for you work! Of course I gave you 5 stars and heart!

I was really sored when level was finished. It was very interesting adventure and I want to continue it as soon as possible.
2010-04-19 10:32:00

Author:
Domik12
Posts: 838


This is possible the most PSP Community involved level so far. 2010-04-19 14:42:00

Author:
CyberSora
Posts: 5551


Great characters and gameplay.

1 thing:

Ship controls are REALLY clunky. You could make a mechanism with a jetpack for easy 4-way control. It probably wouldn't be worth adding though(without a enhancement remover it would be really complicated to make)
2010-04-19 14:46:00

Author:
Unknown User


Okey Dokey, I after a LOOONG day (and literally 5 hours spent between 3 bus rides between the same 2 cities, and then about 3 hours spent in classes), I am finally able to reply to all of this feedback. Thank you so much to everyone for taking the time to leave the feedback! You guys are AWESOME!


@Silver39:


Pure fantamazing! It needs a new word to get close to describing this level.

Heck yes! New words FTW


This level is amazing mainly because of Destiny2 and it's ability to "travel to different planets. I could not even imagine building something even remotely close to this!

I spent many evening yelling at my PSP while building it, and even after it was built because mechanics would slowly stop working as I worked on other things because of how undependable create mode can be. Everything worked out though.... after I rebuilt a lot of the tech... It's good to hear it paid off and earned me a heart!


But I had trouble finding the 2nd planet. All I found was the meteor and Salieri.

Your not the first person who had this issue, which makes me very sad :-( I originally had not planned on even letting the player know how many places that there were to go, so that they would be excited to find places (perhaps that is how I will do it for the sequel), but I decided it would be better to just let them know. So I had Domik say that there are 2 planets and a meteor in the galaxy. It seems that some people decided that Phalaina didn't count as one of the planets though (First planet = Salieri, Second Planet = Phalaina) Sorry about the confusion Silver!


I was a little dissapointed there wasn't a planet Silver. Just kidding, it looks like I will have to try a lot harder to get into Club Destiny though.

No fears, my friend! I would be glad to try to add you. It may be trickier, though, to find a way to implement a name like Silver without making people think that I am referring to the element Silver. If I can think of a way then I will certainly try in a sequel!


One question, are you going to retain traveling to different planets via Destiny2 in the series?


@CyberSora:


Trust me, you humans and your caveman technology (iPad!?) makes me glad I live on planet Truth (maybe you can use Seeking_Truth as this planet).

Looky there, your creating back story for your character :-) Maybe I can implement his name that way. It certainly doesn't make nearly as good of a name as Salieri or Phalaina though. And can you really be from the planet Truth when you are obviously going to be the evil villain in the universe


Finally (this ones actually serious), for future reference, I liked to be called Cyber. There is no way I'm going to be a spikey haired teenager who's going through puberty! Trust me on this when I say that if you were with me at the time I chose this name, you'll know why I don't like the name Sora. Period.

Hmmm... Well, I promise that I was not trying to cause unhappiness. In fact, I included the name simply to try to let you know that I respect you as a member of the site and an author, so it's too bad that you were unhappy about the way that I used the name. It would have been a bit strange to have some alien miner named Cyber, so I doubt I could have done that anyway. Sorry about that CyberSora.
I sure will! I probably wouldn't even make a sequel if I was going to ditch Destiny2 Since I have all of the mechanics built for it, I can focus my time on creating planets and hopefully have a lot more of them :-)


@MattAstr:

Are you still creating levels? I VM'ed you a while ago and never heard back. It's great to see that you are still around. I'd love to hear what you have been up to!
Anyway, on to the feedback:


In other words, my favourite level by you so far!

Woo-Hoo! Great to hear that!


To start off the plot felt like it was a whole universe full of information and that it seemed like you had already written 5 books, 2 movies and a wikia on it. Seriously! Along with this the characters were extremely unique and appeared to have a little bit more personality and detail then your previous ones.

I'm very happy to hear that you felt this way. On PS3 I had a series of levels with a very deep story. I had a blast making the levels and expanding the story and I was always looking for an excuse to do that on PSP, but none of my levels could really justify sequels since their stories were always pretty self contained and resolved by the end.

In the case of this level though, the adventure is just starting. In fact, I was a little afraid that people would be disappointed with just how little I touch on the actual idea behind the over-all story (trying to fill the gap that Destiny left behind), since all you ended up doing was trying to recover one piece of technology, and no one even knew what it did! I have been blown away by the response I have gotten by people saying that they loved the story and are wanting more, so unless the feedback suddenly takes a turn for the worse, I will certainly continue the story :-)


Now the actual gameplay: It had side quests ... a lengthy story .. full of dialog .. a fully functional planet transport system .. 3+ planets, all with their own, unique designs .. many characters .. and detailed, astounding, visuals .. Woah, did you manage to hack yourself another thermometer or something?

I still can't believe how much is there :-) One thing that saved me a lot of thermo was the intro. My old style of intro (with all the letters stuck onto cardboard) actually took a lot of thermo. Sometimes the intros could take up a quarter of the thermo if there were sets involved (like on Now and Then as well as Shallow Springs). So just having 3 speech bubbles, a little tech to control what order they speak in, and a simple background, I was able to save a lot of thermo. I actually expected a few complaints about it since it was such a simple intro, but not a SINGLE person has complained, so I will stick to this simple intro format and save the themo for planets to find and explore :-)


The side quests are a really nice touch, even though I managed to only get one (are there two?) They seemed to slot perfectly into this type of gameplay, and I look for more in future.


There are two side-quests, and each one has two parts to it. You can begin both quests after you speak to Admiral Domik for the first time on the Space Station. Just head back up the elevator and explore upstairs and you will activate both of them once you have two different conversations.


All right, I have to admit, sometimes I did get a bit sick of reading all the dialog, and I did find it easier learning how to use the ship navigation myself, but it still was a really nice story and I appreciate what you've done.

Well, the good news is that I hope to not have as much talking about the mechanics in the sequel. I'll still have to touch base on them, but I hope to not go into great detail. Maybe I will even have Jeff reference that he already explained the controls on your previous mission, so you should check the mission log if you forget how to fly the ship (hinting that the player should check out the previous level first). There will still be story though, and that will include talking, but probably the same amount as this level. I doubt that there will be a lot more than this level.


Going by your track record it doesn't seem that you make sequels to your levels (I haven't played your PS3 levels as of yet, so can't comment on them) But I do hope that you make a sequel to this! When I saw that black screen at the end I almost wanted to turn around and go back.

EDIT: Nevermind, guess I should have read the first post more properly, looking forward to the sequel.

It looks like you figured this one out, and I already talked about it in my response to one of your earlier questions


@ThisIsInsane:

WOW, that feedback was incredible! It was certainly the coolest feedback I have ever seen!


.elbabircsedni ebyam tpecxE .level siht ebircsed ot sdrow on era erehT

LOL! Thanks


.ecaps htiw od ot gnihtemos sah taht deyalp reve evah I level tseb eht raf yb si sihT !tnioppasid ton did uoY .)ecaps htiw noissesbo driew a evah I

I'm glad to hear that you liked the setting. I have been wanting to do a space level, but I wanted to have something interesting to do with it before I gave it a shot. I'm very happy that you liked it!


.ti devol yllaer I dna ,evitaerc dna euqinu ylemertxe saw yrots ehT

It's good for you to say this, because I wasn't going to make a sequel if people didn't like the story since the main draw of the sequel with be the ability to explore with Destiny2, as well as getting to learn more about repairing the universe


.sretcarahc ruoy fo seman dna srebmem CPBL emos desu uoy woh devol I

You are certainly one person that I considered using, but I just couldn't find a way to make your name work :-( And Can'tFindUserName wouldn't really work either Sorry


!!!!!deyalp reve evah I level tseb eht si siht ,llarevO

I'm so glad to hear that!


Thanks for the totally wicked awesome level!

Thank you for the totally wicked awesome feedback!


@X-FROGBOY-X:


Got around to playing this, I'd say this is the best PSP level I've ever played, everything about it was totally top-notch, from the stunning visuals, to all the cool things happening throughout the level.

Wow, thank you very much! I'm thrilled to hear that you liked the level so much!


I'd like to see what it looks like behind the scenes, I bet that would be awesome.

Or you would fall over dead when you realized that my tech is all built into the shape of a rabbit


the going to-and-from-and-back-again parts really reminded me of your Now and Then level.

I actually thought of this as sort of a spiritual successor to Now and Then. I told my wife that I felt that way, and she told me that I was crazy and she didn't think it resembles Now and Then at all. In Taffey's feedback on the beta, he said it felt like a combination of Shallow Springs and A Dingo Down Under. LOL, so I ended up guessing that I was just crazy. It's good to hear that someone else thought that it had a little "Now and Then" feel to it. In all honesty, it wasn't inspired by Now and Then at all. It wasn't until the level was finished that I thought that it had a Now and Then feel to it.


@Xenon:


The ship navigation was great. I did have to fight with the controls a little because the switch kept bouncing back.

Yeah, this was probably the biggest issue with the level that I just couldn't get rid of. I hoped that it wouldn't make people too irritated though. I built some tech into the system so that when you pointed at a planet and you were lined up with it well enough that you could land on it, then you would actually lock onto the planet for about 3 to 5 seconds. This way, the bouncing back and forth wouldn't affect you too badly (to the point that you would think you could use the drop ship and then not be able to). I'm sorry that it was irritating for you :-(


Also having the spacemen tell you that they were beaming you up right before you die was a great idea. It helped sell the whole thing.

YEAH! I think that you are the first person to mention this :-) I really wanted to explain the phenomenon of being teleported back to the savepoint since everything else is explained, and my wife and I came up with that idea. I'm glad that you liked it!


The only negative thing I can say about this is I never got to see my final check mark! j/k

That final checkmark never shows up, so don't go looking for it :-) Here, pretend this is the last one "V"... man that is one louse checkmark


@Taffey:


It was a true pleasure beta testing this for you, as it always is. It's always a good day when I find that PM from you in my inbox, asking me if I "wouldn't mind" testing one of your masterpieces. That's a lot like me asking one of my dogs if they "wouldn't mind" finishing off the other half of that breakfast burrito I accidentally left out on the coffee table. It's just a given constant of the universe that your levels are awesome, and that my dogs tend to have scrambled egg breath.


Thanks for the kind words Taffey! That was very nice! I still can't believe that you and Jeff can be so kind when I toss you these practically broken versions of my levels (I mean, Jeff couldn't even finish it, and you had a pretty darn hard time!). You both certainly deserve a lot of praise for all of your help in the community, and anyone who has played Destiny owes you both thanks for fighting through the Ultra-Hardcore version of the level (Now with Less Guidance and Much Less Time on Phalaina! Try it Out and Die Today!!!)


I would like to point out, however, that your storytelling combined with outer space is simply meant to be, like peanut butter and jelly. I was SO excited to see you come up with something like this

I've been cooking up an idea like this for a long time, but it took some extra thoughts from my wife to really push me to try it. I sort of thought that it wouldn't be possible, but she convinced me to at least try to build Destiny2, and once I did that and it worked, I was sure that I could make the level I'm very excited that it all worked, and now I have something that I can work with for a future level


My favorite overall thing about this level is probably the mission tracker. It's so simple and yet so complex, and it perfectly represents all the tech and thought that goes into your creations. As a player it's easy to not pay much attention to it at all, because it simply works and seems so natural... until you try and figure out how it was made.

It's actually awesome to hear you say this. Everyone who has mentioned a favorite part has talked about the Flying Around/ Drop Ship to Planet combination. It's nice to see that you got a kick out of the Mission board that Leonard is nice enough to help you keep track of. I was looking forward to implementing it, but it wasn't until I had actually completely wired the tech up and tried it out that I got really excited. Thanks for commenting on it!


The forum member name references are a very nice and very classy touch, and I really am honored to have been included.

Nothings more comforting than landing on Phalaina and being told by Taffey that you will only survive for about 1 second if you step out of that drop ship

I had a lot of fun including forum member's names. It sort of helps me give the characters personality if I need to. Sure, the dialog that was there this time was more instructive, but in future levels I hope to give the characters more personality.


@Domik:


First of all I must say, that I downloaded this level in Saturday and during Sunday played it about 5 times to having more fun and to carefully study all corners of you level and to learn all thing, that you used during its creation.

Awesome stuff! It is great to hear that you wanted to play it multiple times


I loved level introduction and beginning, it looked as some old good space movie.

It's great to hear that you liked the intro. It saved me a lot of thermo to do it that way, so it's nice to know that people still liked it!


(I really think to change avatar here to Admiral Domik)

LOL! You were the first character that I named. It wasn't until I was making you that I even decided to use forum members as the characters. I was making the big buff Admiral, and I was trying to think of a good name, and for some reason your name came to mind and I really liked it :-) So I guess that it all started with you :-) I'm glad that you liked being the Admiral!


I investigated all open station space before walking to admiral for getting mission and was very surprise, that you created many small dialogs with many characters, that changed after receiving mission from admiral. WOW, I felt, that I am at real big RPG level with real characters and very well-established story.

It's great to hear that you did this. I think that you are the first person who has mentioned to me that you tried this. If you don't walk to the left before you speak to the Admiral, then you will miss two pieces of dialog that both go away permanently after you talk to the Admiral for the first time. It's nothing important, but I just wanted to have it there to add an extra layer to experience for those like you who explore the level.


Then I saw Destiny memorial… and spent about 5 minutes just looked at it from different position. It is something incredible, very beautiful and looked almost unreal for LBP on psp. My great respect for this place!

My wife and I had a great time designing that. I had an idea of what I wanted to do, but she helped a lot with with making the jet-steam look as good as it did, and she designed the ship that is flying around the planet. I'm glad to hear that you liked it, because it is a small part of the level that I spent a lot of time on


All this mechanics worked good, if player just followed instructions.

I'm just keeping my fingers crossed that people pay attention to the directions instead of skipping them and then getting mad at the fact that they are confused by the level. It's good to hear that you think that the directions make it pretty easy to understand how to use everything.


dynamic missions

I really like this term! I mean, I REALLY like this term! Did you come up with this? And if so, can I use it? :-)


I was really sored when level was finished. It was very interesting adventure and I want to continue it as soon as possible.

I'm taking a small break to figure out what I want to do with the sequel, but I'm sure I will be dying to get back into create mode again. Plus, the part that scares me most about a new level is starting with a blank slate, and this time I will have an entire ship to start with :-)
2010-04-19 15:40:00

Author:
amazingflyingpoo
Posts: 1515


You are certainly one person that I considered using, but I just couldn't find a way to make your name work :-( And Can'tFindUserName wouldn't really work either Sorry


Oh, that's fine. I totally understand. Maybe you could use it as a phrase in your next level in the series! Just kidding (but if you want to, go ahead).
2010-04-19 16:14:00

Author:
Unknown User


Thanks for the reply ThisIsInsane! I really wanted to reply to PaddyJ, but I didn't want to tack it onto the bottom of all that I had just written, and I didn't want to double post. You saved the day


@PaddyJ:


Great characters and gameplay.

I'm very glad to hear that you liked those aspects of the level!


Ship controls are REALLY clunky. You could make a mechanism with a jetpack for easy 4-way control. It probably wouldn't be worth adding though(without a enhancement remover it would be really complicated to make)

I'm sorry that you felt that way. I spent a LOT of time building many different control schemes, and I actually built a control scheme EXACTLY like the one that you described. It was a jetback with a sponge and you pulled it up/down/left/right to control the ship. In all honesty, it had it's own problems too, but the worst problem of all is that it looked TERRIBLE. Having the smoke come out of the jetpack looked super silly when I was trying to get the overall feel of the level to be serious (the captain was constantly farting in his chair when he is guiding the ship I guess), and you could also fly far enough out that you could see the tether and the jetpack. It was just a mess. You would have to make the chair a lot bigger to hide everything but the smoke, and the chair is already big.

So the short answer is that I already tried it. In all honesty, the mechanics wouldn't be that hard (they wouldn't be any harder than what I already have), but it just didn't work with the level, and it still had other issues as well.

Thanks for the idea though, and thank you so much for the feedback!
2010-04-19 16:40:00

Author:
amazingflyingpoo
Posts: 1515


Hi AmazingFlyingPoo!

When I first played this, it was very late. If ever I was sleepy, it really woke me up XD! It's utterly, completely, and absolutely awesome! All of your levels have something unique and clever about them. With each new one you're improving and, with Destiny, it really shows. Which... is why I am writing this now instead of studying as I should be ^^;...

The story, as always, is excellent. The history of Destiny and the Fate sounds deep and compelling and really makes one excited about future levels. For a concept like this, one level is not enough. It's so cool that you're making it a series ^^!

The space station is beautiful and well-detailed. I especially liked how you designed the sleeping pods, the fountain and the Destiny memorial statue. The characters are your best yet. It's great how exotic the aliens looked (the one with a tooth sticker for a head is my favorite ^^), Jeff and Taffey are both very well corner edited, and I liked the sticker-work on Domik as well.

Flying Destiny2 was fun and the mechanism you thought up for it was smart. It REALLY makes you feel like you are travelling through space (though, for some reason, it also reminds me of looking for stuff with a microscope; similar technique, I guess XD) ^^. I think adding some sound effects might have made this even more believable... but it works just fine as is. The drop ship Spark controlled was cool, a really fancy way of leaving the ship XD.

The board that keeps track of your progress was useful and very clever. Having side missions to accompany the main mission definitely adds to the level. I liked how doing them gives you more opportunity to interact with the characters involved, which in a way adds to the story as well. And the planets and comet! It was awesome how different each setting was from the others. Exploring each one for Enthalpium was so much fun and really added variety.

The fact that the amount of Enthalpium you find contributes to the amount of time you can survive on XD XD XD Phalaina is ingenious. It's fun being given the option to go there despite having only one second of survival. I was such a dangerous planet and that was so cool XD! Thanks so much for including me. I didn't expect that and I really, really appreciate it ^^! It's so great that you included so many members ^^.

Again, I'm really glad that you're making this a series XD. I enjoyed Destiny very much and look forward to any future levels following its storyline.
2010-04-19 16:47:00

Author:
Phalaina
Posts: 181


Woo-hoo! Thanks for the feedback Phalaina!


When I first played this, it was very late. If ever I was sleepy, it really woke me up XD!

This made me smile :-) It's great to hear that it caught your attention!


The story, as always, is excellent. The history of Destiny and the Fate sounds deep and compelling and really makes one excited about future levels. For a concept like this, one level is not enough. It's so cool that you're making it a series ^^!

Yeah! Everyone has been so supportive of the story. I was seriously thinking of maybe not doing a sequel just because I didn't know if people would dig the story since I didn't expand on it so much (and I was unsure how people would handle the mechanics of the level since it is so different from the norm), but the response has been so overwhelmingly positive that I am sure that I will do one now


I especially liked how you designed the sleeping pods, the fountain and the Destiny memorial statue.

Sweet! Someone mentioned the sleeping pods! I put a lot more time into those than I should have (there's air that escapes when they open and even glass to see into/out of them at eye level!). LOL, I guess I went overboard since no one seems have taken much note of it :-) I'm very glad that you noticed!


(the one with a tooth sticker for a head is my favorite ^^)

Who would have thought that the tooth would have worked so well for a head :-P


I think adding some sound effects might have made this even more believable... but it works just fine as is.

Are you talking about sound effects while you are guiding the ship? What kind of sounds are you looking for? Maybe I could add them in a sequel.


It's fun being given the option to go there despite having only one second of survival.

I was really excited to be able to do that. I hoped that it would give the player a much greater sense of freedom since I basically had Jeff, Taffey, and Spark all tell them that they would die if they go, but they can still do it if they want :-D


I was such a dangerous planet and that was so cool XD! Thanks so much for including me. I didn't expect that and I really, really appreciate it ^^!

LOL, you and Salieri just have INCREDIBLE planet names. Maybe I'm just crazy, or maybe I just pronounce your names the COMPLETE wrong way, but when I say them they sound like really cool planet names. And yes, you are very dangerous

Thanks so much for all of the feedback Phalaina, and good luck with studying!
2010-04-19 17:51:00

Author:
amazingflyingpoo
Posts: 1515


@CyberSora:

Looky there, your creating back story for your character :-) Maybe I can implement his name that way. It certainly doesn't make nearly as good of a name as Salieri or Phalaina though. And can you really be from the planet Truth when you are obviously going to be the evil villain in the universe

Hmmm... Well, I promise that I was not trying to cause unhappiness. In fact, I included the name simply to try to let you know that I respect you as a member of the site and an author, so it's too bad that you were unhappy about the way that I used the name. It would have been a bit strange to have some alien miner named Cyber, so I doubt I could have done that anyway. Sorry about that CyberSora.
I sure will! I probably wouldn't even make a sequel if I was going to ditch Destiny2 Since I have all of the mechanics built for it, I can focus my time on creating planets and hopefully have a lot more of them :-)

I'm evil!? Was this supposed to happen, or is this because of my post?

Also, sorry for being harsh.

Honestly, I just don't like Sora (the name, not the guy). Maybe CS or Cy would be nice and fitting for my character. Just not Sora.

P.S. I read the backwards review. The only problem I didn't have reading was the word "level". Did you know "level" backwards spells "level"?
2010-04-19 23:57:00

Author:
CyberSora
Posts: 5551


I'm evil!? Was this supposed to happen, or is this because of my post?

Sorry CS, I was certainly not implying that you are evil by nature or that your posts were mean. I just noticed that in the levels that people are working on that you like to be the bad character That is all I was referring to


Also, sorry for being harsh.

Honestly, I just don't like Sora (the name, not the guy). Maybe CS or Cy would be nice and fitting for my character. Just not Sora.[/QUOTE

LOL, I didn't mean to make it sound like you were harsh. I was just worried that you were seriously unhappy that I used the Sora part of your name. I'll see what I can do about CS

[QUOTE]P.S. I read the backwards review. The only problem I didn't have reading was the word "level". Did you know "level" backwards spells "level"?

LOL, that's the only problem that you had!? Man, I got stuck up on so may words! Like "was". Every time I would read that backwards I would be like "how does 'saw' fit into that sentence?!". :-P
2010-04-20 03:00:00

Author:
amazingflyingpoo
Posts: 1515


Hi AFP!!!

Finally I had the opportunity to play your level.
I am really impressed with your work, is simply magnificent, First of all I think that the story is really nice, for me the best story so far at all levels of LBP, if for some crazy reason someday appear a cartoon of LBP, this should be the first chapter , I can see that you put a lot of work in this level, everything works perfectly, the visuals are really impressive, the effects that give to the little things are really great, the feeling of space travel and be able to land at different sites was simply the best experience I've had playing LBP , I could continue listing each part of the game and mentioned how great that is. I remember when I played now and then, I had 1 week playing LBP when I finished this level thought: I would be losing some switches, perhaps I have to buy more switches or mechanisms in the store or something, because simply didn't understand as you've made it, I was 2 days trying to make a similar mechanism, this time I don't know if I?ll try again, maybe I would lose the sanity. Recently bought my PS3 with LBPGY unfortunately cannot play until October when return home, I can't wait to play your levels and Taffey Levels.
Obviously I have given 5 stars and a heart now to wait the second part
2010-04-20 05:28:00

Author:
memorex
Posts: 91


I probaly couldnt be a character... Unless there was someone actually named Meatwad

Riley could be one!
2010-04-20 06:17:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


I probaly couldnt be a character... Unless there was someone actually named Meatwad You could be a menu item on the ship's cafeteria. I hear you go well with Frylock. 2010-04-20 06:32:00

Author:
Taffey
Posts: 3187


Hello amazing Poo!
Ok, lets begin...
With "Now and Then" you made us travel trough the time, discovering a great story of a father looking for his child and making all what was in his hands to save him.
That was a very cool level and personally it was my favourite from you, until now...
Now, with "Destiny" you make us travel trough space, and never better said...
I must say that this level is one of the most awesome, incredible, exciting, delicious, fantastic, and unforgettable level I've ever played in LBP PSP.
Your visuals, your gameplay, your story, your characters, all was absolutely fabulous.
I know that the objetive of leaving Feedback is to tell you the goodies of your levels and the things you may improve, but Poo, I have NOTHING to complain about your level.
I love Mass Effect and with this level, you?ve put a BIG smile on my Sack Face.
Congrats but above all, thanks for create this level, I don't really know how to explain you this in English, but I?ll use a phrase that we use in Mexico to congratulate somebody who has made something REALLY REALLY REALLY good: Te la rifaste
Five BIG stars and a more that won heart for your level.
Greetings!
2010-04-20 07:57:00

Author:
rOckalOvEer x73
Posts: 112


Thanks for the feedback memorex and rockalover!

@memorex:


First of all I think that the story is really nice, for me the best story so far at all levels of LBP, if for some crazy reason someday appear a cartoon of LBP, this should be the first chapter

Man this is great to hear As I have said in previous replies, I wasn't sure if I would make a sequel or not since I wasn't sure how the level and the story would be accepted, but people seem to be very happy with the story (and the level), so I am already planning for the next... but it will be a while


the feeling of space travel and be able to land at different sites was simply the best experience I've had playing LBP

Wow, this is incredible to hear I'm so happy to hear that you enjoyed it so much! Woo-hoo!


I remember when I played now and then, I had 1 week playing LBP when I finished this level thought: I would be losing some switches, perhaps I have to buy more switches or mechanisms in the store or something, because simply didn't understand as you've made it, I was 2 days trying to make a similar mechanism, this time I don’t know if I’ll try again, maybe I would lose the sanity.

LOL, I remember when I started playing LBP on PS3. I bought the game in early January, so the game had been out for over a month... well, almost 2 months, so creators had already figured out a lot about tech. I remember seeing things that people made and thinking that they had some kind of special switch Maybe everyone feels that way when they start off


Recently bought my PS3 with LBPGY unfortunately cannot play until October when return home, I can't wait to play your levels and Taffey Levels.

Woo-hoo! It would be interesting to hear what you think of my LBL series on PS3 I actually don't have my PS3 right now, and I won't have it until August. I am excited to try out Taffey's levels as well


@Epic_Meatwad:


I probaly couldnt be a character... Unless there was someone actually named Meatwad

Riley could be one!

I'm glad that you mentioned Riley, because I actually like that name a lot! If I still remember to use it when I am building the sequel, I will make sure to include it!


@r0ckal0vEr:

I really don't think that I have ever written your name correctly


With "Now and Then" you made us travel trough the time, discovering a great story of a father looking for his child and making all what was in his hands to save him.
That was a very cool level and personally it was my favourite from you, until now...

Woo-hoo! Finally topped my first level


I must say that this level is one of the most awesome, incredible, exciting, delicious, fantastic, and unforgettable level I've ever played in LBP PSP.

Maybe my tagline for the level should be "Space has never tasted this good!" Oh, and thanks for the VERY kind words, they mean a lot!


Congrats but above all, thanks for create this level, I don't really know how to explain you this in English, but I?ll use a phrase that we use in Mexico to congratulate somebody who has made something REALLY REALLY REALLY good: Te la rifaste

Thank you so much r0ckal0vEr! I tried to translate what you wrote, but it just came back as "To the rifaste", so I'll assume that is means something awesome
2010-04-20 15:16:00

Author:
amazingflyingpoo
Posts: 1515


For CantFindUsername why don't you introduce a character that says: "My name, I forgot. I just can't find my name."

And I always thought Silver was an okay name for a character in games or something like that.
2010-04-20 23:40:00

Author:
Silver39
Posts: 1703


You could be a menu item on the ship's cafeteria. I hear you go well with Frylock.

And a chocalate Master Shake as well for a drink.
2010-04-21 00:25:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


or CantFindUsername why don't you introduce a character that says: "My name, I forgot. I just can't find my name."

Maybe if I could find a scenario where someone was just in an accident or something then that would work. Not a bad idea But no promises that I can make it happen in the sequel.


And I always thought Silver was an okay name for a character in games or something like that.

I agree that it's not a bad name, but in a level where you might already be searching for elements (like the fake element Enthalpium), having another element name could certainly lead to confusion.


And a chocalate Master Shake as well for a drink

It sounds like our communications officer is forming a kitchen crew
2010-04-21 00:30:00

Author:
amazingflyingpoo
Posts: 1515


A wad of meat, 3 french fries, and a chocolate shake without a straw. I need to start bringing my lunch to work.2010-04-21 00:33:00

Author:
Silver39
Posts: 1703


^ Most definately! 2010-04-21 00:37:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


And we might have to consider a new diet for the ships crew :-) Perhaps that is why only the captain can go down the the planets, the rest of them are either too heavy, or need to take constant trips to the bathroom 2010-04-21 13:07:00

Author:
amazingflyingpoo
Posts: 1515


Woo-hoo! Thanks for the feedback Phalaina!

You're welcome ^^!


Are you talking about sound effects while you are guiding the ship? What kind of sounds are you looking for? Maybe I could add them in a sequel.

Yes, that's what I meant ^^. Maybe engine sounds or a combination of them would be good? Tank Engine and Bi Plane seem to sound like a large ship when used together and modified to the lowest tone. Maybe those could work if you still have some space left in your thermometer next time ^^. I hope that helps but, as I said, its great even without sound effects .


LOL, you and Salieri just have INCREDIBLE planet names. Maybe I'm just crazy, or maybe I just pronounce your names the COMPLETE wrong way, but when I say them they sound like really cool planet names. And yes, you are very dangerous

Thanks so much for all of the feedback Phalaina, and good luck with studying!

Lol XD! Thanks again, as well !
2010-04-24 07:57:00

Author:
Phalaina
Posts: 181


Hey hey Poo! So I've played this level several more times now, and I wanted to comment on the unique way that you created replay value! Whereas most levels use bubbles and scores, you created a place where you could explore where you wanted when you wanted, even it was (of course) limited by the thermometer.

So I've played by:
1) getting all the minerals and all the side quests,
2) getting all the minerals and purposefully ignoring the side quests,
3) getting the minerals one at a time and giving salieri a run after each one,
4) ignoring every mineral you can pick up (including the one given to you in the ship) and only doing the side quests (this was definitely my favorite!)

I really, REALLY can't wait to see where else the Destiny2 will take me! You have so many options with this, Poo, you could create an EPIC series!
2010-04-24 09:13:00

Author:
SeekingTruth86
Posts: 151


Thanks for that post SeekingTruth It's great to hear that you did that! I actually enjoyed going back and seeing how few pieces of Enthalpium that I needed in order to beat it. I think that if I collect only the Enthalpium on Salieri (skip the Enthalpium on the meteor) and grab the Enthalpium that Leonard gives you on Destiny2, then I can just barely scratch by


So I've played by:
1) getting all the minerals and all the side quests,
2) getting all the minerals and purposefully ignoring the side quests,
3) getting the minerals one at a time and giving salieri a run after each one,
4) ignoring every mineral you can pick up (including the one given to you in the ship) and only doing the side quests (this was definitely my favorite!)

Thanks for listing out all of the combinations that you tried. I especially like to hear that you tried running through Phalaina after picking up every piece of Enthalpium to see how much time it added. I was wondering if people would try to see if every piece actually added some time (because it does ).


I really, REALLY can't wait to see where else the Destiny2 will take me! You have so many options with this, Poo, you could create an EPIC series!

It's super exciting to hear you say that. I've already started messing with the sequel, and I have a pretty good idea what I want to do with it :-) I probably won't actually start building for another week or so, but ideas are really starting to come together

Thanks so much for the post SeekingTruth! It was very encouraging for me!
2010-04-24 13:40:00

Author:
amazingflyingpoo
Posts: 1515


Hi poo heres your feedback
my favourite piece was the gardens on the ship and the forrest area i loved the space music and some of the ideas used in this level and you along side taffey are my fav creators
2010-04-25 17:05:00

Author:
crazy555
Posts: 59


Hidy Ho crazy555! Thanks so much for the feedback


my favourite piece was the gardens on the ship and the forrest area

Your the first person who has said that that is your favorite part :-) It's good to hear that all of my work on designing that section has paid off


i loved the space music

This is something else that I haven't really heard from anyone else about It's good to hear that you enjoyed the music selection. It was a bit hard to pick out a number of songs that would all work with the level since the music that Cambridge gave us doesn't really apply well to space levels (except for maybe 1 or 2 songs in my opinion).


Thanks so much for the feedback crazy555! It was nice to hear that you enjoyed certain aspects of the level that I haven't heard anyone else talking about!
2010-04-26 00:53:00

Author:
amazingflyingpoo
Posts: 1515


So I must ask you amazingflyingpoo have you ever played mass effect? Because it seems the way you set everything up and such was very similar. Now this is by no reason a bad thing but actually fantastic. I was really hoping someone would make a mass effect themed level and you did just that. Now every single thing in this level was just so well crafted and fun. The one thing I was really happy about was that there was no lag that I could tell. The story was a little cliched but still great. The one thing that I did not like very much was how you found planets. Now I looked for 10 minutes and could not find the second planet(unless it was actually the planet you had to for the story). I also loved the way we landed on different planets and how there was actually side missions. This is on the the best levels I have played is truly the best level you have made. I gave it :star::star::star::star::star: and a heart.2010-04-26 22:23:00

Author:
tominater12
Posts: 87


So I must ask you amazingflyingpoo have you ever played mass effect? Because it seems the way you set everything up and such was very similar. Now this is by no reason a bad thing but actually fantastic. I was really hoping someone would make a mass effect themed level and you did just that. Now every single thing in this level was just so well crafted and fun. The one thing I was really happy about was that there was no lag that I could tell. The story was a little cliched but still great. The one thing that I did not like very much was how you found planets. Now I looked for 10 minutes and could not find the second planet(unless it was actually the planet you had to for the story). I also loved the way we landed on different planets and how there was actually side missions. This is on the the best levels I have played is truly the best level you have made. I gave it :star::star::star::star::star: and a heart.

Thats actually a very smart thing to say. I forgot all about Mass Effect untill you thought of it. Thanks!
2010-04-26 22:40:00

Author:
xX-EPIC_MEATWAD-Xx
Posts: 160


Woo-hoo! Thanks for the feedback tominater


So I must ask you amazingflyingpoo have you ever played mass effect? Because it seems the way you set everything up and such was very similar.

Yes, I was a huge fan of the first Mass Effect I still haven't had the opportunity to play ME2 since I am in China without my 360 or PS3, but that will be one of the first games I play when I get back to America in August. HOWEVER, my wife actually came up with the idea for the level, and she doesn't really play games, so I doubt that she was inspired by Mass Effect


The one thing I was really happy about was that there was no lag that I could tell.


Yeah, I'm still not sure why there is no lag when my other levels were packed with lag. This level has a lot of tech, but for some reason the level doesn't seem to mind


The story was a little cliched but still great.

Really? You have heard a story where there is a race of creatures that manipulate all major actions of the Universe which leads to a revolt that destroys these creatures which were actually protecting the universe from itself? I certainly felt that the story was original

I was so surprised to hear you call it cliched that I looked up cliche on dictionary.com to make sure that I really understood every definition of the word, and this is what it said:

1.a trite, stereotyped expression; a sentence or phrase, usually expressing a popular or common thought or idea, that has lost originality, ingenuity, and impact by long overuse, as sadder but wiser, or strong as an ox.
2.(in art, literature, drama, etc.) a trite or hackneyed plot, character development, use of color, musical expression, etc.
3.anything that has become trite or commonplace through overuse.

I am just a bit surprised that you felt this way since I thought that the story was very original and I was looking forward to fleshing it out in future levels But no worries, I'm glad that you gave me your opinion That is what feedback is for, and I appreciate that you were honest!


The one thing that I did not like very much was how you found planets. Now I looked for 10 minutes and could not find the second planet(unless it was actually the planet you had to for the story).

Man, I just don't know how I should have worded it when I said that there were 2 planets and a meteor in the galaxy. I meant for the player to understand that the planet where you get the Fate technology was actually one of these 2 planets, but many people have asked me where the second planet is. I didn't think that it would make much sense for the Admiral to explain that Phalaina was one of these two planets. Oh well, sorry about the confusion. You are certainly not the only person that had the issue.


This is on the the best levels I have played is truly the best level you have made.

Thanks so much tominater I really appreciate that you would check the level out and leave feedback!
2010-04-27 04:11:00

Author:
amazingflyingpoo
Posts: 1515


Once again I find myself reviewing a great level by a great user.

Story

+ You characters are unique and likable
+ Mission objective tracking system works very well (for the most part), and adds to the level significantly
+ Optional side missions make for added gameplay
+ Cameo appearances of LBPC's esteemed members


Gameplay

+ Everything is well designed and painstakingly corner edited
+ Logic is extremely well implemented
+ Unheard-of (until now) search and collect gameplay
+ This level boasts a unique visual style, combing the metallic hues of the space station with cool greens and blues in the form of foliage and water
+ The frantic rush to beat the clock at the end adds a feeling of desperation, which goes well with the story of loss and redemption
+ Cameras are well utilized
? Missions (second from the bottom) receive a check mark if completed, even if you haven't gotten the mission. Though intentionally left in, this seems strange to me
- It is possible to get the grabbable lift on planet Salieri stuck at the top without you


Final Thoughts
This game possesses an astounding amount of gameplay. This is primarily due to the style of level it is--the search and collect gameplay and backtracking come together in harmony to form a 20-30 minute ride. There aren't many issues with the level, but nevertheless, there are a couple. The first is on planet Salieri: if you grab the lift and let go at the right timing, its speed is such that it can keep going up without you from it's momentum. Though unlikely, this can result in its getting stuck at the top (which happened to me on my first playthrough). This is easily fixed if you lower the speed at which it rises, or increase its minimum length a bit. A minor issue. The second is the near perfect mission objective system. The second mission from the bottom (I didn't get it so I don't know what it is) will produce a check mark if completed, regardless of whether or not you actually have the mission. This causes there to be a floating check mark over nothingness.

Overall, this is a very impressive level, loaded to the brim with logic and detailed objects. Kudos goes to you once again, AFP.

Final Score::star::star::star::star::star:
And a heart.
2010-04-27 23:44:00

Author:
xero
Posts: 2419


I am not going to give you any spoilers but your story is almost like what the reapers do in me2. I actually would like to retract my cliched statement since you have never played me2 or that your wife has most likely never heard of the reapers.2010-04-28 01:39:00

Author:
tominater12
Posts: 87


@xero:

Woo-hoo! I always look forward to your reviews xero, so thanks for following through once again!


This game possesses an astounding amount of gameplay. This is primarily due to the style of level it is--the search and collect gameplay and backtracking come together in harmony to form a 20-30 minute ride.

It's great to hear that you thought that the level was a good length. I have heard many people say that it is short, and many people say that it is long. I think that the mission structure leaves it open to be as long/short as you make it for yourself It's good to hear that you liked the length


The first is on planet Salieri: if you grab the lift and let go at the right timing, its speed is such that it can keep going up without you from it's momentum. Though unlikely, this can result in its getting stuck at the top (which happened to me on my first playthrough). This is easily fixed if you lower the speed at which it rises, or increase its minimum length a bit. A minor issue.

Wow, if I didn't know you and trust you then I would think that you were pulling my tail. I carefully designed that section so that the sponge could not get stuck in the cave or on the top. There is a wall in the cave and a tree on the top (both with slanted platforms) to make sure that the sponge slides back down to the bottom. I tested it time and time again to make sure that there would not be an issue. I'm sorry to hear that you experienced a problem, and quite frankly, and I a little baffled as to why it happened.


The second is the near perfect mission objective system. The second mission from the bottom (I didn't get it so I don't know what it is) will produce a check mark if completed, regardless of whether or not you actually have the mission. This causes there to be a floating check mark over nothingness.

I actually did know that this was there, and I left it there intentionally. I actually wrote about it in the level description:

I want to make a point about one thing in the level: There is a section of the level where your missions are listed. If you manage to complete part of a mission without ever actually having the mission assigned to you, then you will receive a check-mark, but you will never know what the mission statement was. This was intentional. I wanted it so that if there are completionists out there, then they will need to figure out what order to do things in to see all of the missions and to get check-marks for all of them.

I really don't blame you for not seeing it in the description since it is near the bottom, and that is one loooooong description, but I just wanted to show you that I knew that that was the case from the moment I published the level, and it was actually intentional.

Thanks again for the AWESOME review xero! It is MUCH appreciated


@tominater:


I am not going to give you any spoilers but your story is almost like what the reapers do in me2. I actually would like to retract my cliched statement since you have never played me2 or that your wife has most likely never heard of the reapers.

Yeah, I have not played ME2, and I actually know NOTHING about the plot except the whole suicide mission bit. If there is anything familiar between my level and that game then it is complete coincidence. As for my wife copying ideas from ME1 for the level concept, I asked her about it over dinner last night and she said that it had nothing to do with that.

Thanks so much for the reply!
2010-04-28 01:40:00

Author:
amazingflyingpoo
Posts: 1515


@xero:

Woo-hoo! I always look forward to your reviews xero, so thanks for following through once again! The pleasure was mine.




It's great to hear that you thought that the level was a good length. I have heard many people say that it is short, and many people say that it is long. I think that the mission structure leaves it open to be as long/short as you make it for yourself It's good to hear that you liked the length Yes, it took longer to complete than most community levels that I've played that have linear gameplay. The amount of dialogue helps too--if you skip all of it it would probably be much shorter.




Wow, if I didn't know you and trust you then I would think that you were pulling my tail. I carefully designed that section so that the sponge could not get stuck in the cave or on the top. There is a wall in the cave and a tree on the top (both with slanted platforms) to make sure that the sponge slides back down to the bottom. I tested it time and time again to make sure that there would not be an issue. I'm sorry to hear that you experienced a problem, and quite frankly, and I a little baffled as to why it happened. It surprised me too; based on the way it was designed, it shouldn't have happened, as you said. It was one of those things that is extremely unlikely and almost impossible to recreate. It'll probably never happen to me again.




I actually did know that this was there, and I left it there intentionally. I actually wrote about it in the level description:

I want to make a point about one thing in the level: There is a section of the level where your missions are listed. If you manage to complete part of a mission without ever actually having the mission assigned to you, then you will receive a check-mark, but you will never know what the mission statement was. This was intentional. I wanted it so that if there are completionists out there, then they will need to figure out what order to do things in to see all of the missions and to get check-marks for all of them.

I really don't blame you for not seeing it in the description since it is near the bottom, and that is one loooooong description, but I just wanted to show you that I knew that that was the case from the moment I published the level, and it was actually intentional. Indeed, I just thought it looked strange to have "completed" an objective I didn't have is all. I may have overlooked the description completely! Whoops. :blush:

I'll be sure to go back and read what I'm sure will be a very well written and, well, descriptive description.
2010-04-28 02:54:00

Author:
xero
Posts: 2419


Yes, it took longer to complete than most community levels that I've played that have linear gameplay. The amount of dialogue helps too--if you skip all of it it would probably be much shorter.

Hmmm.. I hadn't really considered that people might be skipping through the dialog I guess. I would figure that that would make the level longer though since it would be confusing trying to figure out the controls and such.


It surprised me too; based on the way it was designed, it shouldn't have happened, as you said. It was one of those things that is extremely unlikely and almost impossible to recreate. It'll probably never happen to me again.

Hopefully you are right. Seeing as you are the first person who has mentioned the issue, I will keep my fingers crossed that it doesn't happen again


Indeed, I just thought it looked strange to have "completed" an objective I didn't have is all.

Yeah, I can understand that. My wife and I talked about how we wanted to handle it, because it would have been easy enough to have the objective come up after you get the check-mark, even if you hadn't been given the objective, but we decided we would rather require the player to do things in the correct order in order to fill out the mission board correctly.

Thanks again for all of the feedback xero!
2010-04-28 09:50:00

Author:
amazingflyingpoo
Posts: 1515


WOW amazingflyingpoo!!!!!! that was amazing! i loved the story, mechanics, names of the characters, well i could go on and on but basically- i loved the whole thing! I thought that it was amazing how the level looked and worked! the whole concept of travelling through space and getting the "rare material" was very fun and made me feel as if i actually was travelling through space!!!!!! I was like WHOAH! how can this level be so big and special and so advanced?!! the dropship worked an absolute treat and the planet navigator too! the only thing that i had a problem with in the level was that when i moved from my seat at the planet navigator, the ship moved and the planet became unaligned. this was not a problem though because the rest of the level was so fun, special, and unique!!!!!!

Great level once again amazingflyingpoo!!! You really are AMAZING!
2010-04-28 17:09:00

Author:
Unknown User


the only thing that i had a problem with in the level was that when i moved from my seat at the planet navigator, the ship moved and the planet became unaligned.

I'm certain this is just because the 3-way switch behind the chair you use to move the ship recoils back when you let go, sometimes teetering slightly into the other direction resulting in an unwanted movement in that direction for a split second. An easy way to prevent this on the player's part is to not let go of the switch while it's in it's furthest position from the center.
2010-04-28 20:38:00

Author:
xero
Posts: 2419


Woo-hoo! Thanks for the feedback lbpluva! It's great to hear that you liked Destiny so much


I was like WHOAH! how can this level be so big

I'm really happy that you felt this way. I was hoping that it would give the player the feeling that the levels was huge, since it tries to make it feel like you are flying around in space. It's great to hear that you felt that way!


the only thing that i had a problem with in the level was that when i moved from my seat at the planet navigator, the ship moved and the planet became unaligned.

Thanks so much to xero for replying to this! I am going to toss my own 2 cents in as well I knew that this could be an issue, so I built in a mechanic so that when you pointed at a planet, the ship would actually lock onto the planet for about 3 to 5 seconds. This way the player has time to let go of the switch, and run off the chair before there is an issue. However, if the player is reading text or something, I can easily see how this time would pass before they move, and then when they move the ship would move too. I was under the impression that if the player just run off the chair, then the ship will not shift because they will run right under the switch. However, many players indicate that they are inclined to jump when they are getting off the the chair. This is funny, because that is really the only thing that they could do to mess it up, and yet they are doing it to try to avoid the issue

Anyway, I'm sorry that you had the issue. I tried to build that 3 to 5 second timer in to avoid it. Sure, I could have made the time longer, but there is always a chance that the player will accidentally point at a planet, and I didn't want them to be stuck staring at it for 10 to 15 seconds while they wait for the lock-on to wear off

By the way, this tip from xero:

An easy way to prevent this on the player's part is to not let go of the switch while it's in it's furthest position from the center.
is EXCELLENT. This is exactly how I do it when I play, and it works great. If you just ease the switch to the middle (it takes no time at all to do), then the ship will never jump around. I didn't add that in the level because it would have taken a lot of text to explain, but it's good to hear that people have figured it out for themselves!


Thanks so much for the feedback lbpluva! It's much appreciated!!!
2010-04-29 02:03:00

Author:
amazingflyingpoo
Posts: 1515


I built in a mechanic so that when you pointed at a planet, the ship would actually lock onto the planet for about 3 to 5 seconds.

I noticed this very quickly, and I was more than impressed. I meant to include it in my review, but it seems to have slipped my mind. Either way, very clever!


By the way, this tip from xero:

is EXCELLENT. This is exactly how I do it when I play, and it works great. If you just ease the switch to the middle (it takes no time at all to do), then the ship will never jump around. I didn't add that in the level because it would have taken a lot of text to explain, but it's good to hear that people have figured it out for themselves!

Indeed, it was one of the first things I noticed about 3-way switches. I got into the habit of easing off the switch very early in my LBP career.
2010-04-29 02:29:00

Author:
xero
Posts: 2419


Hey Poo,

Congratulations on another Spotlight! You never cease to impress me, and I can honestly say that I look up to you as a creator and as a person. It's a real shame that none of your levels were considered for the "Most Innovative Creation" category for the PSP Sackies (ahem...I mean Snackies) because innovation is the first thing that comes to mind when I think of your creations. I always enjoy your stories of course, but your unprecedented gameplay mechanics totally blow me away.

Please never toss the towels or I'll hijack an Apache Helicopter, fly to China, and lock you in a closet until you make a new level. How's that for a lesson plan? Person A locks Person B inside a closet to make a PSP level. Person B scratches his way out, cages Person A, flies an Apache Helicopter to a deserted island to leave Person A there. What would the conversation on the helicopter be like?

Anyways, congrats again, and I look forward to owning you on Fat Princess when you get back.


Person A (for Awesome),
jeffcu28
2010-05-02 07:23:00

Author:
jeffcu28
Posts: 648


congrats on the spotlight this should have been spotlighted twice just to emphasize how EPIC this level is2010-05-02 07:46:00

Author:
Alismuffin
Posts: 1328


Great job poo and congrats on another Spotlight! Just so you know, this one *barely* made the cut. If only you had included different planets to visit and a fully functioning navigation system we would have been more impressed. And side quests too - if you had those it would be a great level. Fantastic actually.

Oh, I just had an idea! You should make a mission log or something that tracks your quests and then maybe even checks them off! No, that's simply not possible. Forget I asked.

2010-05-02 08:59:00

Author:
Taffey
Posts: 3187


Wow! Thanks for all the incredibly kind words! I would do my normal response to what you said by quoting you all, but I am Hong Kong in a Subway using their wi-fi for my iPod touch, so writing is hard enough as it is. I will just leave it at "Thanks!" for now 2010-05-02 10:44:00

Author:
amazingflyingpoo
Posts: 1515


you've played Mass Effect? i love that game!

anyway, back on topic i will have some feedback soon

also, wow Taffey i didn't reconisise you with your new.....er......dinosaur.
2010-05-05 13:31:00

Author:
Lilman1101
Posts: 91


Woo Hoo! I will be looking forward to the feedback Lilman! And about Mass Effect, Yes, I have played it I have not played Mass Effect 2 though, since it came out after I moved to China without my Xbox360.

BUT! I know that you are asking because you are wondering if my level was based off of it, and oddly enough, no it isn't. My wife came up with the idea for this level, and I asked her if she was inspired by Mass Effect, and she said no. So, maybe she is lying, but I wouldn't question her if I was you, because she will probably beat me for it


Also, I meant to reply in more detail to Taffey, ali, and Jeff, but I couldn't while I was in Hong Kong because I would have had to use some awesome magic to be quoting and such on an iPod Touch, and then I didn't want to double post after I got back, but thanks to you, Lilman, I can now reply:

@Jeff:

Thank you so much for the incredibly nice comments! I'm very happy to hear that you consider my levels to be innovative It was an honor to be chosen by Cambridge as a nomination for a Sackie, but it's even better having the support of such prominent creators in the community like you Zen has already won the Artistic Sackie in my opinion... and it wasn't even nominated for that one


Please never toss the towels or I'll hijack an Apache Helicopter, fly to China, and lock you in a closet until you make a new level. How's that for a lesson plan? Person A locks Person B inside a closet to make a PSP level. Person B scratches his way out, cages Person A, flies an Apache Helicopter to a deserted island to leave Person A there. What would the conversation on the helicopter be like?

Ok, this was just plain awesome! I didn't know that you ever even saw my conversation thread LOL, it would be hilarious trying to explain this one to them. The confused look on their faces would be priceless... sort of like the look they had when I gave them Sour Skittles... They don't really have sour candy over here that I know of, so their faces got very contorted


[B]@ali:

Thanks so much for the incredibly nice comment. I was about to quote it, then I felt bad because it just seems wrong to quote a compliment that is that nice


@Taffey:

Great job poo and congrats on another Spotlight! Just so you know, this one *barely* made the cut. If only you had included different planets to visit and a fully functioning navigation system we would have been more impressed. And side quests too - if you had those it would be a great level. Fantastic actually.

Oh, I just had an idea! You should make a mission log or something that tracks your quests and then maybe even checks them off! No, that's simply not possible. Forget I asked.

Wow, this was a great read! I wish you could have seen me in Hong Kong when I was reading it on the steps of a Library that I was borrowing wi-fi from. You had me fooled for a few seconds (yes... I am gullible).


Since I have already stretched this reply out MUCH longer than anyone is actually going to read, I figured I would add one more point:

Out of the 3 times that I have gone to Hong Kong, 2 of the time Now and Then has been banned, which is very odd since out of the 6 months I have been here, I have only spent about 6 days in Hong Kong. Anyway, when I was there and I saw that I had a bunch of replies on Destiny, I actually freaked out for a second because I figured that the Hong Kong curse had struck once again, but thankfully it was something good (getting spotlighted!!!) instead of something bad (getting banned). So, now I'm 50% on getting banned in Hong Kong

Ok... I will shut up now...
2010-05-05 14:09:00

Author:
amazingflyingpoo
Posts: 1515


This level is really original, kudos for that! I think I must be getting slow in my old age, I got as far as the viewscreen bit and couldn't figure out what to do. :S

Will have another crack at it when its not 3am on a work day
2010-05-06 12:21:00

Author:
Bovrillor
Posts: 309


Thanks for giving it a try Bovrillor! It's too bad that you had issues with flying the ship around. I tried to give very detailed instructions, but I also tried to keep them concise enough that they didn't take up more than 3 dialog bubbles. It's odd, because I have had complaints from people that I was too descriptive and that they could have figured it out on their own, and then I have people saying that it was hard to get used to. Maybe next time that you play it the directions will make more sense (since you have now messed around with it).

And just as a side note, I would bet that you are trying to grab those pads on the sides of the chair to try to move the ship, and those don't act as things to move it. Those are sort of like clutches to move the ship to change between moving left and right and up and down. What you need to do to actually move is to get in the captains chair, press "R", and the pull left or right on the analogue stick as you hold "R". Depending on whether the clutch is set to up/down or left/right, the ship will move in the appropriate direction.

Thanks so much for checking the level out!
2010-05-06 13:28:00

Author:
amazingflyingpoo
Posts: 1515


Ahh I see, I think fatigue was the main culprit to be honest... will give it another crack after work!

I think it's amazing you manage to cram so much stuff into your levels, you must be one hell of a thermo-wrangler
2010-05-06 15:12:00

Author:
Bovrillor
Posts: 309


Sorry for the delay but i've just had other thigns on my mind, anyway, here is my feedback for your new level: Destiny.

Now, im going to just outright say this first: This is a great level, but easily my least favourite . Hold on, i'll go into greater detail in a minute .

POSITIVES

Now i really liked the concept of the game and you had a really good idea going for you when you made this level and i like that. I also liked the fact that you really fleshed out the world and the backstory of the destiny. You also had some really good looking characters and enviroments and lastly, it was an RPG level . also i laughed pretty hard at Jeff and Taffy being the pilots XD.

i really hate to do this but....

NEGATIVES

ugh, i can't believe im typing this but these are all the things that really bugged me about your level. Now this is still a great level but just some things that were just not plain fun.

First of all, getting from planet to planet is troublesome. I can see how good it sounds and this looked awesome....until my spacecraft started to go left when i was pressing up. Now this wouldn't even be that much of a problem if the planets weren't so sensitive and you had to be in a specific spot just to get there. also, i really liked the idea of collecting stuff and the aspect of sidequests.....but the sidequests seemed forced. I mean, they would have been awesome if you only had to collect the planet materials and if you are that good good of a sackboy, be able to make it. It just felt kinda weird being forced to do a sidequest to continue, but maybe i've just played too many RPGs and forgot that this was a platforming game . There was a bit of tedium travelling from the spaceship to the admiral, then back to the spaceship etc but thats to be expected.

FINAL VERDICT

Now this is a great level so i believe i kinda have to be nitpicky but i still had lots of fun, i gave it :star::star::star::star: and a <3. Please dont think i was only concentrating on the negatives though.
2010-05-07 14:49:00

Author:
Lilman1101
Posts: 91


Hidy Ho Lilman! Thanks so much for being honest about the level. You were great about explaining exactly what you didn't like, and I completely understand


I also liked the fact that you really fleshed out the world and the backstory of the destiny.

I was worried that there wasn't enough story there, but it's good to hear that you were pleased with it


You also had some really good looking characters and enviroments and lastly, it was an RPG level

Woo-hoo! It's always good to hear that people liked the characters! I've had issues with characters in the past, so it is always good to hear that someone liked them. Also, it's nice to hear that the environments and level style were to your liking


First of all, getting from planet to planet is troublesome. I can see how good it sounds and this looked awesome....until my spacecraft started to go left when i was pressing up. Now this wouldn't even be that much of a problem if the planets weren't so sensitive and you had to be in a specific spot just to get there.

LOL, it sounds like you didn't have a very good experience with flying around. I realize that there is a learning curve, and I'm sorry that it was sharp enough that you never really got over the learning curve As I have said in previous posts, I tried my hardest to make the ship flying design the very best that it could be, but this is the best I could do after spending days on it.

As for the issue with the sensitivity of the planets, I'm not really sure why there was a problem with that for you. I made it so that the radius of detection is relatively large. I mean, it can't be too big or the ship planet could be completely out of view and you would get a message saying that you could land on it I also had some tech in there so that once you pointed at the planet, the ship actually locks onto the planet for about 3 to 5 seconds. It's too bad to hear that you struggled with that so much. I actually haven't gotten any other complaints about the planet detection, I'm really sorry that you experienced it!


i really liked the idea of collecting stuff and the aspect of sidequests.....but the sidequests seemed forced. I mean, they would have been awesome if you only had to collect the planet materials and if you are that good good of a sackboy, be able to make it. It just felt kinda weird being forced to do a sidequest to continue, but maybe i've just played too many RPGs and forgot that this was a platforming game

Hmmm... I think that the idea here didn't really come across right. You don't need to do the side quests. I actually worked really hard to make sure that it was possible for my wife to be able to finish the level without doing any side quests. As long as you collect all of the Enthalpium on Salieri and the meteor, you should be able to finish the level. It may take a few runs on Phalaina, but I think that most people could pull it off.

The cool aspect was supposed to be how open ended it is. You could just do the side quests if you want, or you could avoid them altogether, or you could do the sidequests and collect all of the enthalpium. Depending on what you do, you have more and more time to finish the level, so you can be lazy with enthalpium and try to beat the heat on Phalaina, or collect all the enthalpium that you want and have a nice stroll through Phalaina.

From what you said, it sounds like you missed this point in the level. You seemed to think that I forced you to do everything, and in fact, I let you choose what you wanted to do, and you really only had to do half of the things


There was a bit of tedium travelling from the spaceship to the admiral, then back to the spaceship etc but thats to be expected.

Sorry you felt that way. I actually haven't gotten many complaints about backtracking either. Hmmm.. I think that my level may have just not been your cup of tea Lilman. It's too bad I was planning to do this for a series...


Once again, thanks so much for the feedback. I know it was probably worrisome to be posting all that negative stuff, but as long as you explain yourself and give good reasons why you feel that way, then I am completely fine with it! Thanks for checking the level out and taking the time to leave feedback! Oh! and sorry that there will be a sequel in the future Maybe by then the controls will feel more natural to you though
2010-05-07 15:07:00

Author:
amazingflyingpoo
Posts: 1515


You kidding me? i'd love a sequel! also, i think i might have just got a bad copy of the level because as soon as i landed after getting all the minerals from the planets (without doing the sidequests) the heat would come just as soon as it came when you first go down there. This went away after i did the sidequests though......weird.2010-05-07 15:13:00

Author:
Lilman1101
Posts: 91


LOL, yeah, that is NOT supposed to happen. I am sure that the tech is sound, so my only guess is that the level loaded badly or something. It's really too bad that that happened to you, because I can see how that would leave a bad taste in your mouth

What is supposed to happen is that every time that you get a piece of enthalpium, it literally adds 2 seconds to the amount of time that you can survive on Phalaina, and it really will add that amount of time. So initially you can survive for about one second, and after you collect all of the enthalpium (except side quests), you will be able to survive for 10 additional seconds (well, actually longer because I increased the time that you can survive). If you do the side quests, you will add an additional 8 seconds to the time you can survive (once again, it will really be longer than 8 seconds). So, if you went down to the planet and died right away after collecting even 1 piece of enthalpium then something is wrong, because you should be able to survive for 3 seconds, which actually feels like a long time when you are racing the clock

I'm glad that that aspect is all cleared up now Still sorry about the ship.
2010-05-07 15:19:00

Author:
amazingflyingpoo
Posts: 1515


really? Now that makes much more sense and don't worry qbout the ship 2010-05-08 01:36:00

Author:
Lilman1101
Posts: 91


Wow.... That is incredible.
This level is pure genius,from the story to the control room where you find the planets. The multiple missions is also a very clever way of keeping track of what you need to do in a level like this where backtracking is involved. The memorial to Destiny is incredible and it looks 3D. I have probably played all of your PSP levels and they do give me inspiration in my own levels.
2010-05-11 16:56:00

Author:
Unknown User


Thanks so much for the feedback Swedes! I'm so happy to hear that you liked the level

It's great to hear that you liked the the story since I am hoping to turn this int a series. I was a little worried that there wasn't enough story given in Destiny, but it's nice to hear that there was enough to get people excited

As for the Control Room, it's even more encouraging to hear that you liked that. I know that there is a small learning curve for getting used to the controls, so it's always good to hear that someone got used to them and really enjoyed them since that was one of the things that I spent the most time on in the level.


The multiple missions is also a very clever way of keeping track of what you need to do in a level like this where backtracking is involved.

It's good to hear you liked the mission structure. A long time ago, I tried to do a level with many side missions on the PS3, but there was nothing that helped you keep track of them, so the idea didn't go over all that well. I am thrilled to hear that you liked the set-up here!


The memorial to Destiny is incredible and it looks 3D.

I'm glad that you liked it. I probably put a bit too much time into that, but I figured that it was an important set piece since it played strongly into the story.


I have probably played all of your PSP levels and they do give me inspiration in my own levels.

This is by far the best compliment that you could give me I try my hardest to do new things with my levels, and it always brings a smile to my face when someone says that my levels get them thinking about the possibilities in LBP!

Thanks again for checking out the level and taking time to leave feedback!
2010-05-12 01:40:00

Author:
amazingflyingpoo
Posts: 1515


I love your levels =D All of them are so clever and unique!

I played this one a few days ago, it was really awesome, i loved how you could navigate through all those different planets. And the design was amazing
2010-05-14 22:32:00

Author:
Thunderstruck
Posts: 296


Thanks so much Thunderstruck! It's great to hear that you enjoyed my levels


i loved how you could navigate through all those different planets.

I'm always happy to hear that someone liked this since a lot of time when into making the system work right.


Thanks so much for checking out my levels and for leaving feedback on Destiny!
2010-05-15 04:06:00

Author:
amazingflyingpoo
Posts: 1515


Hidy Ho famouscustard!

Thanks so much for the feedback! I'm thrilled to hear that you liked it so much, and it is really encouraging to hear that you want to see the sequel. I'm finally starting to get back to work on the sequel, so hopefully it will come out someday

Thanks so much, and BTW, I'll try to get you some feedback on your newest level as soon as I get home from school tonight (I am also late at getting feedback out)!
2010-05-20 01:42:00

Author:
amazingflyingpoo
Posts: 1515


Great level. 5 stars and a heart. I went to the planet for the fate technology too soon and the red smoke caught me by surprise.
The logic for this level is amazing.
I dont know how full the gauge is for this level, but putting optional survival mini games on each planet would be a great way to increase replay value.
2010-05-24 01:58:00

Author:
shaperofform
Posts: 2


Hidy Ho shaperofform! We haven't had the opportunity of chatting before, so let me start off by saying welcome to LBPC's PSP side If you have any levels that you would like feedback for then please let me know and I would be glad to return the favor!

It's awesome to hear that you enjoyed the level


I went to the planet for the fate technology too soon and the red smoke caught me by surprise.

That's actually good to hear. I think that there were many people who just collected all of the Enthalpium and never even saw the heat kill them. It's good to hear that you saw the heat mechanic (smoke killing you on Phalaina).


I dont know how full the gauge is for this level, but putting optional survival mini games on each planet would be a great way to increase replay value.

The thermo on Destiny is completely maxed out. In fact, when I went to publish it, the game actually wouldn't let me because it was so maxed out (I didn't even know it was possible to run into that problem). I ended up deleting a few sound objects and switches and then it let me publish. However, I'm glad that you offered your advice, because I am currently working on Destiny 2, so maybe I can add something like that. It depends on how thermo works out

Thanks so much for checking out my level and leaving feedback!
2010-05-24 02:10:00

Author:
amazingflyingpoo
Posts: 1515


Thanks for the welcome. I just purchased lbp psp, but I have been a user of the ps3 version since it was released. I look forward to contributing to the community.
I look forward to Destiny 2. All your levels have such wonderful polish. I am just beginning to grasp the changes in creating a psp level versus a ps3 level. Much more difficult.
2010-05-24 02:54:00

Author:
shaperofform
Posts: 2


Hey afp, thanks again for such an awesome level its actually a huge inspiration to me and nerd's invader zim level (if u want an exclusive preview of our level, please pm me!)2010-05-24 05:07:00

Author:
Alismuffin
Posts: 1328


@shaperofform:

It's great to hear that you have tried my other levels and enjoyed them! Thanks so much for giving them a spin!


I am just beginning to grasp the changes in creating a psp level versus a ps3 level. Much more difficult.

Man, if you think it is difficult now, I wish that you could have seen what it was like back before they patched the game 5 times. There were some huge issues, and that is one of the reasons that a lot of the earlier levels look a lot uglier (there were really major sticker limitations along with other issues). It's actually a really good time to be getting into creating on the PSP, because most of the issues have finally been patched and we know great workarounds for the issues that are still there. If you ever have any questions, then please don't hesitate to PM me because I always love to help


@ali:

Woo-hoo! There is no better compliment than knowing that I have inspired people to try new things out! Thanks so much for the encouraging message, and I have already sent you a PM!
2010-05-24 13:29:00

Author:
amazingflyingpoo
Posts: 1515


Did you make only 4 levels of the storyline in ps3,or did you make 5th level?
If you did i will run to my ps3 and look for it.I am such fan of your levels.
2010-05-24 14:46:00

Author:
himoks
Posts: 734


Thanks himoks! It makes me so happy to hear that you have enjoyed my levels on PS3 and PSP. There are currently only 4 levels in the PS3 LBL series, along with the 3 levels that accompany LBL#2, #3, and #4. I published LBL#4 a few weeks before I began packing up to start moving, so I never really had a chance to even begin work on LBL#5. In my last few weeks I did work on one Online Create Beta level that never got transferred from the beta over to the real game (that's how I won my Bug Blaster costume that I have never actually used since I got the code for it after moving to China).

It's great to hear that you have played the LBL series, because I don't have many PSP friends who have played them (there have been a few though ). Thanks so much for the message, and depending on when LBP2 comes out, I may make LBL#5 someday!
2010-05-24 15:47:00

Author:
amazingflyingpoo
Posts: 1515


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