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The Mysterious Sky Mountains

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The Mysterious Sky Mountainszynax555
One day while exploring in the sky mountains you stumble upon a rather quaint little village. You soon find out that an eternal rain has been cursed upon the village and its people. It's your task to help free them from their never ending misery and wetness!
This is my second level and sadly I had to end it early because of the thermo. I would rate this level as Medium to Hard difficulty. To me, I like to consider this level as an atmospheric platformer, so don't expect any grand, in depth story.
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2010-04-17 03:40:00

Author:
zynax555
Posts: 170


It was great
Bad:
-Boring outfit
Good:
-Gameplay

Critic: 4 stars for gameplay and 3 for outfit. Atmosphere was good in almost every part of level.
Do you play my welcome to australia now?
2010-04-17 11:59:00

Author:
FreeAim
Posts: 2462


I'm sorry, but what do you mean by boring outfit? And yes I'll go check out your level as soon as I get the time, thanks for the reply.2010-04-21 04:48:00

Author:
zynax555
Posts: 170


I'll play this later.2010-04-21 22:46:00

Author:
X-FROGBOY-X
Posts: 1800


Greetings zynax555;

Overall, I enjoyed playing this level, found the atmosphere and story to be enticing, the platforming to be challenging-but-doable. A few notes:

-- The rain effects, accompanying sound, light flashes, and lightning were well done. The only thing you might change here is to not let your lightning bolts fall so far...just "flash" and move *very* briefly, then demit. I think you were going for a "lightning forking down from the sky" effect, but the motion doesn't quite come off that way.

-- Is it the rain emitters that are killing your thermo? If so, you might consider keeping the fog and sound in places, but cutting out the drops -- only using those for places where the effect needs to be the strongest.

-- There are a few places where the path to take wasn't very clear, and I did some "jumps to no-where (the gas below) just trying different paths out. You may, or may not want to have signs pointing the way to the village in places where it's confusing.

-- The dialogue with the Village Elder could be dressed up in order to be a bit more believable (immersable). Something like, "So, you think you're the hero who can take on the local Rain God eh?! How do I know you won't just fail and make this worse than it already is!" You might also give some backstory -- such as, why is the local rain god mad at the village in the first place?

-- It wasn't clear to me what I needed to do to get into the clock tower, initially. I eventually got it: grab the (1 layer thick) door-knob and hang on to it for a bit.

-- The guard to the cave had two problems: first, you use the word "aloud" when you really mean "allowed." Second, even after you have brought him the village elder's permission slip and he's dropped down out of the way, the old mouth is still active telling you that you can't pass. You should use some relatively simple logic to activate one mouth in one situation, and the other mouth in the other situation.

-- Your weakest story point was: a local Rain God with a....factory?! The rain business isn't bringing in a good profit anymore, so he's diversifying and trying other endeavors? I didn't get that part, other than the fact that you wanted to include some "factory platforming" in there. Perhaps a better place for that would be as a second test from the village elder: first clock tower, then factory, then go battle the rain god!

-- The light-puzzle was a bit...puzzling as to what I was trying to do and how to accomplish it. You wind up just jumping on random buttons until you got four across. Was there more to that?

-- I know the standard formula is "here's a boss, and here's a paintinator: GO!. But seeing as your story has kind of a Zelda and Link feel to it (remote mountain village under seige by malevolent forces, young hero comes along to save the day), suddenly handing the hero a paintinator didn't quite fit in. What's this?!

-- I loved the fact that you primarily used interactive music and very select tracks to fit the theme of the particular area our hero was in, but I think you switched music a bit too often and too drastically. Keep in mind that the most amount of time a player will spend in one section of your level is of order 30-60 seconds (or even less). Smoother music changes (different tracks of the same, common music "box"), more widely spaced apart might work better; saving drastic changes in music for drastic changes in scene in your level.

-- Finally, Although the materials used in the level formed a relatively coherent theme and worked well together, there was a noticeable lack of decorations, stickers, plants, and other level "dressing." Remember that your thermometer may be full in one aspect (emitted objects, complex shapes, etc.) but you are only being shown what is maxed out the most -- there is usually room for decorations there, even if the thermo is full in other areas.

Thanks for the experience!

-- Nanluin
2010-04-21 23:06:00

Author:
Nanluin
Posts: 98


I liked this level.

First, a few complaints:

The beginning seems a bit bare. I'd suggest putting just a few more decorations there, or at least some point bubbles.

The boss, to be honest, seemed a bit lazy, or sloppily put together. I don't mean to offend you at all, but I don't think it was on par with the rest of the level. Also, it was incredibly easy.

The lightning effects were just a bit off. I like lightning better as a rapidly changing global effect like in Zephyr Valley 2, but I don't want to encroach upon your own style, though you might want to check it out if you think it sounds interesting to you.

Aside from these rather small complaints, this level was awesome. The whole thing was very stylish and succeeding in feeling atmospheric. The windmill was definitely the highlight for me stylistically. Other than that, the platforming was satisfying and was just fun. The amount of work that went into this level is pretty obvious and I'm impressed. I hope there's some kind of follow-up, as the end of this one was pretty abrupt. I gave it 4 stars and a heart. Great work!

When you get the time, could you play my level, WaffleWorld 2 in the sig?
2010-04-22 00:31:00

Author:
qrtda235566
Posts: 3664


I played this earlier. The gameplay was very good. It was always there and never got boring. The visuals really brought me into the level, the rain reminded me of Donkey Kong 64, I don't know why though. The story also kept me interested, the clockwork tower was very cool, the jumping through the window part was ingenious. One more thing I would like to point out is the houses, they were really cool-looking. The boss was good too. I look forward to your future work.

:star::star::star::star::star: and a heart.
2010-04-22 02:15:00

Author:
X-FROGBOY-X
Posts: 1800


Thanks for taking the time to thoroughly analyzing my level and giving feedback, It's much appreciated. First off I'm just going to state some of my intentions, I expect the player to explore a little bit (which I know a lot of people don't want to do), I just don't really like telling people exactly where to go, but I understand your point, that it isn't always clear cut in where to go. I also intended for the light puzzle to be puzzling and yes there is a pattern to it, I wanted the player to figure out the functions of the buttons, but I've noticed that the puzzle can be accomplished relatively quickly resulting in the puzzle to seem like random button jumping. I do see the error's in the puzzle though.
About the scenery, for some reason I like it relatively plain in this level and I don't really intend on changing it.

I've fixed the guard's grammatical error and I've made the lightning last for a shorter period of time.

If it wasn't apparent by now I am not going to make any major changes to this level. Rather I'm going to use the feedback for my future creations. Once again though, thanks for the feedback, I'm finding it to be very helpful.
2010-04-22 03:17:00

Author:
zynax555
Posts: 170


I enjoyed this level very much
Great idea with story and design Loved the going through the factory to get to the boss Interesting obstacless on the way
Boss was tad easy. Beat it very quickly and i was playing alone. Also was a short level but with alot of emiters emitting your rain for the background it takes the thermometer up alot and I have had that problem in some of my levels
I rated this level :star::star::star::star::star: and hearted Cool level plz play my Adept Ninja level feedback is apreciated ty
2010-04-22 11:09:00

Author:
Mike0_o
Posts: 51


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