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#1

The tutorial request thread

Archive: 34 posts


Hey everyone-

We have a pretty good selection of PSP tutorials (https://lbpcentral.lbp-hub.com/index.php?t=23719-%5BPSP%5D-Tutorial-Spotlight) so far, but we can always use more. I get a lot of questions from players about how I did some certain thing in a level, and I think the best way to answer those questions is - you guessed it - with tutorials. With that said...

What kinds of tutorials do you want? Post your requests here, and if I like your idea I'll make a tutorial about it. Easy!


Note: See a request posted here that you'd like to make a tutorial for? Go for it! I'm not a monopoly, and I'd be grateful for the help.




Assigned Tutorials List
How to Make a Boss - CyberSora
Sidescrolling Vertically/Horizontally - CyberSora

Open Tutorials List
AceCreator's Basic, Intermmediate, and Performance Tutorial Levels Documentation
Minimize Level Slowdown
Theatrical Level Intros

Finished Tutorials
Automatic Doors - Taffey
Elevator Tutorial - unitedstates12
Environment Tutorial - Alismuffin
Magic Mirror Tutorial - unitedstates12
Password Tutorial - unitedstates12


Thanks CyberSora for organizing the request list!
2010-04-16 19:47:00

Author:
Taffey
Posts: 3187


I wish someone would make a tutorial on how to make tutorials . Joking. But seriously I'd love to see a tutorial on intros. I'm hopeless at making them...2010-04-16 19:54:00

Author:
Fastbro
Posts: 1277


I wish someone would make a tutorial on how to make tutorials . Joking. But seriously I'd love to see a tutorial on intros. I'm hopeless at making them...Good idea - I hadn't thought of that. Glad I asked!

So do you mean theatrical-type intros where Sackboy (or Sackgirl) is hidden from view, such as in jeffcu28's Zen, amazingflyingpoo's Now and Then, or one of my Star Bores levels?
2010-04-16 20:08:00

Author:
Taffey
Posts: 3187


So do you mean theatrical-type intros where Sackboy (or Sackgirl) is hidden from view, such as in jeffcu28's Zen, amazingflyingpoo's Now and Then, or one of my Star Bores levels?

Shameless plugs galore! Well, I can't think of anything really. A tut like that would be great though.
2010-04-16 20:14:00

Author:
Voltergeist
Posts: 1702


id love to help make tutorials. ive made quite a few in the past and theyve all had good ratings2010-04-16 20:21:00

Author:
Alismuffin
Posts: 1328


Shameless plugs galore!
You betcha. And today's one-minute LBP lesson is: Market yourself!




id love to help make tutorials. ive made quite a few in the past and theyve all had good ratingsAwesome, thanks for the help! Your tutorial levels are very good, and I think they've helped quite a few people.

I haven't quite decided on the exact format of the tutorials I'll be making... I guess the answer is: "It depends". I'll probably go for simple pictures-in-a-post because those are relatively easy to put together, but in many cases an accompanying tutorial level would be very useful, such as yours ali or the vehicle how-to levels salieri put together.
2010-04-16 20:41:00

Author:
Taffey
Posts: 3187


Can I help make tutorials? I made a few on LBP PS3 (well not a few, but more like 17 of them... ya). 2010-04-16 22:57:00

Author:
CyberSora
Posts: 5551


Can I help make tutorials? I made a few on LBP PS3 (well not a few, but more like 17 of them... ya). Yes please! It's always good to have a PS3 veteran in the arsenal.

We'll just keep track of who is working on what and go from there. If you need screen captures of anything just let me know - you'll need to create a level first of course.

For starters I think I'm going to do an "automatic door" tutorial... I haven't decided on the name yet. I'll basically be describing how I made the doors in my Space Corps levels - something a surprising amount of people want to know.
2010-04-16 23:27:00

Author:
Taffey
Posts: 3187


Well, I'm working on a level that'll teach you about how to use switches (Mostly magnetic keys)
To make it better, it's also a level to play while you learn.

Although, right now I'm working on my contest entry, but this level, however, the intro was made.
2010-04-16 23:31:00

Author:
Spark151
Posts: 801


Is there a tutorial/tips on minimizing slowdowns in levels? 2010-04-16 23:41:00

Author:
Gilgamesh
Posts: 2536


Is there a tutorial/tips on minimizing slowdowns in levels? Good call. There's a tutorial level made by AceCreator, but it would be much more useful to have something here everyone can simply read.

Maybe we/I/someone can simply document that existing level? It's pretty well done and there's a lot of good information there, and the best part is that all the examples and illustrations are already built!
2010-04-16 23:45:00

Author:
Taffey
Posts: 3187


For starters I think I'm going to do an "automatic door" tutorial... I haven't decided on the name yet. I'll basically be describing how I made the doors in my Space Corps levels - something a surprising amount of people want to know.

Don't they know you can just put a Sensor switch? That's like so easy. I can't believe they needed to ask you.

Noobs.
2010-04-17 00:17:00

Author:
CyberSora
Posts: 5551


Well, yes, but there are a lot of nuances that are easy to miss, like offsetting the proximity switch so that the door operates one-way and adjusting the sound object so that it activates at the right time.2010-04-17 00:59:00

Author:
Taffey
Posts: 3187


Is there a tutorial/tips on minimizing slowdowns in levels?

No, but I do suggest you use less items, materials, stickers, and points. Oh, and camera angles do play a role here.

Also, I found out that seperating things help a lot. So say you got a mechanism hidden in the background. Well, try not to make it to close with the other mechanism. Instead, try spacing them out. That helps stop the PSP from bugging out due to all the madness happening in one spot.

I hope this helps.


Well, yes, but there are a lot of nuances that are easy to miss, like offsetting the proximity switch so that the door operates one-way and adjusting the sound object so that it activates at the right time.

Ya, this is why we have that "Directional" option. This is explained in AceCreator's tutorial levels.

Also, the right timing for the noice can be made many ways. Magnetic Key Switches are one way. Although, Sensor switching it would be the easiest way.

So remember kitties, if you haven't been paying attention to LBP's Create Mode tutorials, then you're going to be clueless... and a noob.

Peace
2010-04-17 01:07:00

Author:
CyberSora
Posts: 5551


Basic Boss Making Tutorial. The do's and don'ts of making a boss2010-04-17 01:07:00

Author:
Pete1991
Posts: 225


Basic Boss Making Tutorial. The do's and don'ts of making a boss

Ooh, me! I know I sometimes get lazy and end up doing small boss battles (my Scorpion King from my level "Sackboy Plays LBP PSP! V1.1" for example). But, I know I can make some big boss battles when I get a good night's sleep.
2010-04-17 01:43:00

Author:
CyberSora
Posts: 5551


A boss tutorial? I think you should mention that they'll need to learn a lot about switches. Unless it's a boss with only brains.2010-04-17 01:49:00

Author:
Spark151
Posts: 801


So remember kitties, if you haven't been paying attention to LBP's Create Mode tutorials, then you're going to be clueless... and a noob. Not everyone has access to a PS3, and there is no rulebook I'm aware of that says you have to play the Logic Pack or AceCreator's levels before you are allowed to use Create Mode or ask a question here.

I know it seems almost inconceivable, but there was a time none of us knew any of this stuff. We all had to learn at some point, and it's easy to forget what it was like to not know how anything worked.

So, let's all be nice to the new folks - they might end up teaching us a trick or two at some point.




Basic Boss Making Tutorial. The do's and don'ts of making a boss
I like it!
2010-04-17 03:03:00

Author:
Taffey
Posts: 3187


Not everyone has access to a PS3, and there is no rulebook I'm aware of that says you have to play the Logic Pack or AceCreator's levels before you are allowed to use Create Mode or ask a question here.


Actually, that's how I started out like.
I mean, I have a PS3, but I didn't pay much attention to the tutorials.
I didn't know Logic pack existed too.

I made good levels before I actually played PS3 again and found out about the Logic Pack.
2010-04-17 03:13:00

Author:
Spark151
Posts: 801


Not everyone has access to a PS3, and there is no rulebook I'm aware of that says you have to play the Logic Pack or AceCreator's levels before you are allowed to use Create Mode or ask a question here.

I know it seems almost inconceivable, but there was a time none of us knew any of this stuff. We all had to learn at some point, and it's easy to forget what it was like to not know how anything worked.

So, let's all be nice to the new folks - they might end up teaching us a trick or two at some point.

I meant in the PSP. There's a couple of tutorial here and there in the game, and that's without going to AceCreator's profile.

But you do have a point. Sometimes you learn from doing things on your own. So ya, Taffey - 1. CyberSora - Zip.

2010-04-17 05:13:00

Author:
CyberSora
Posts: 5551


Okay, so I'm working on two tutorials:



Boss Battles 101 (I always wanted to say "101" ).
Tips and Tricks on Sidescrolling Vertically/Horizontally (this is more from my "Ideas and Projects" thread, so not really requested, just sharing ).



Great, now I got 8 levels to make. I better get crackin'!

EDIT: Teachers! Turn in your assignments as quickly as possible! We need to teach a class here!


Assigned Tutorials List
Theatrical Level Intros - OPEN
Automatic Doors - Taffey
Minimize Level Slowdown - OPEN
How to Make a Boss - CyberSora
Sidescrolling Vertically/Horizontally - CyberSora

Anyone want to help/suggest more?

Peace
2010-04-17 05:18:00

Author:
CyberSora
Posts: 5551


You're awesome CS. You earned yourself 2 points there, so now it's Taffey-1, CyberSora-2.

I'll update the main list with the sidescrolling tutorial, and I'm hard at work on the door tutorial at this very moment. Pics are all done, now I just need to write it up and post it!
2010-04-17 06:11:00

Author:
Taffey
Posts: 3187


Great idea for a thread Taffey! I would love to help out, but I don't think my current schedule allows me to. I'll try to help in whatever way I can, and I would be more than happy to add some of the excellent tutorials to the Tutorial Spotlight Sticky thread.

Sitting on the front row,
jeffcu28
2010-04-17 06:19:00

Author:
jeffcu28
Posts: 648


This is an awesome idea for a thread Taffey! I was in middle of replying to the thread this morning and my apartment lost both water and power (which includes internet) all at the same time, so I had to wait until I got somewhere else :-P

Anyway, I finally have access to the internetz, so I will repeat what I tried to say earlier:

I really enjoy making tutorials, but they can be VERY time consuming, which means that it really sucks if no one looks at them.

If there is anything in my PSP levels that people would like to have a tutorial for then I would probably be up for making one. So just let me know :-)
2010-04-17 06:50:00

Author:
amazingflyingpoo
Posts: 1515


Ive already made:

PSN: unitedstates12
-Password Tutorial
-Elevator Tutorial
-Magic Mirror Tutorial

PSN: Alismuffin
-Environment Tutorial

I just need screenies(can someone help me here pls >.< ) and then ill write it all up into a thread
2010-04-17 11:43:00

Author:
Alismuffin
Posts: 1328


Great idea for a thread Taffey! I would love to help out, but I don't think my current schedule allows me to. I'll try to help in whatever way I can, and I would be more than happy to add some of the excellent tutorials to the Tutorial Spotlight Sticky thread.

Sitting on the front row,
jeffcu28Awesome, thanks jc!

Your excellent Tutorial Spotlight thread was a very large part of my motivation for starting a thread like this. I know people want tutorials and other people want to make them, so let's all get together and make it happen!

If the "only" thing you do is add new tutorials to the Spotlight thread, then you are still doing the community a huge service. If there's anything you want adjusted/tweaked/tuned to make these tutorials fit in better with the format of your thread and/or the other tutorials that have been spotlighted (ok, spotlit - that's for you salieri ) just let us know.




This is an awesome idea for a thread Taffey! I was in middle of replying to the thread this morning and my apartment lost both water and power (which includes internet) all at the same time, so I had to wait until I got somewhere else :-P

Anyway, I finally have access to the internetz, so I will repeat what I tried to say earlier:

I really enjoy making tutorials, but they can be VERY time consuming, which means that it really sucks if no one looks at them.

If there is anything in my PSP levels that people would like to have a tutorial for then I would probably be up for making one. So just let me know :-)Thanks poo! Tutorials are very fun to make, but yes they always seem to take a quite a bit longer than I expect them to. As for tutorials.... If you have the time maybe something about contextual speech bubbles? You know, a character says one thing at first, then you do action A and he/she says something different, then action B and he/she has yet another different thing to say. That may be the simplified version but I think people would love to know how you get all the different text working between all the scene-switching in your levels. I know I would.




Ive already made:

PSN: unitedstates12
-Password Tutorial
-Elevator Tutorial
-Magic Mirror Tutorial

PSN: Alismuffin
-Environment Tutorial

I just need screenies(can someone help me here pls >.< ) and then ill write it all up into a threadI can do screenies.

Which one do you want to start with? I'll do a bunch of screen captures, host them, and PM you the links. From there you can pick and choose the ones you want to use and just link directly to them in your writeup.
2010-04-17 18:21:00

Author:
Taffey
Posts: 3187


Cyber took the Basic Boss tutorial. This is gonna end well 2010-04-17 19:24:00

Author:
Silver39
Posts: 1703


Thanks poo! Tutorials are very fun to make, but yes they always seem to take a quite a bit longer than I expect them to. As for tutorials.... If you have the time maybe something about contextual speech bubbles? You know, a character says one thing at first, then you do action A and he/she says something different, then action B and he/she has yet another different thing to say. That may be the simplified version but I think people would love to know how you get all the different text working between all the scene-switching in your levels. I know I would.

Yeah, I'd be glad to give a simple changing dialog tutorial :-) I mean, you could take the idea that I give and make a whole level of changing dialog, but if I give the basic idea, then it should be easy to apply it to multiple characters for multiple lines of dialog that change based off of events in a level.

No promises that I will be able to get to it right away, but I would be glad to do it!
2010-04-18 03:26:00

Author:
amazingflyingpoo
Posts: 1515


I'm making a switch tutorial.
Like how the Logic Pack teaches how...
2010-04-18 03:32:00

Author:
Spark151
Posts: 801


Well, it seems we got more tutorials to go around. I'll be updating the list from time to time. Of course, this is no excuse to not check Taffey's official post (OP).


Assigned Tutorials List
Automatic Doors Taffey
How to Make a Boss CyberSora
Sidescrolling Vertically/Horizontally CyberSora

Open Tutorials List
Theatrical Level Intros
Minimize Level Slowdown
AceCreator's Basic, Intermmediate, and Performance Tutorial Levels Documentation

Finished Tutorials
Password Tutorial - unitedstates12
Elevator Tutorial - unitedstates12
Magic Mirror Tutorial - unitedstates12
Environment Tutorial - Alismuffin



Yes, I did edit the list's formatting. I wanted it to be more organized, you know.

Peace
2010-04-18 04:22:00

Author:
CyberSora
Posts: 5551


So, does this mean "no" for the logic-changing-dialog tutorial?2010-04-18 04:35:00

Author:
amazingflyingpoo
Posts: 1515


Dialog what?2010-04-18 04:38:00

Author:
CyberSora
Posts: 5551


So, does this mean "no" for the logic-changing-dialog tutorial?
I'm not sure, but I'm still working with my tutorial level
2010-04-18 04:38:00

Author:
Spark151
Posts: 801


Thanks for the list CyberSora! I think I'm going to use that in my main post.





So, does this mean "no" for the logic-changing-dialog tutorial?I don't think so. I'd say the dialog thing was different enough that there will be little, if any overlap.
2010-04-18 04:51:00

Author:
Taffey
Posts: 3187


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