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My Flimsy Boss

Archive: 14 posts


I really need somebody in OC to help me sort this but here is the basic problem.

I have made an easy boss for a part of my platforming level that I am making, which simply moves up and down, tilts up and down and fires lazer balls (like I said, easy mode). But to make it move up and down, the boss is 1 thick layer, attached by a wobble bolt to a thin layer behind it which has an invisible piston moving it up and down. Now here is where the problem is, obviously when the boss is defeated I don't want the thin layer to be visible, so I set it to Disolve material like the rest of the boss so when the boss gets defeated, the thin dissapears aswell, so the player can't see how the monster was working. However, everytime I shoot the boss, the boss jitters around, and if hit enough, will have the wobble bolt sheared and will just fall to the ground. I tried changing the material to something strong (metal), and when the boss was shot again, this problem didn't occur. Anyone got any ideas? :sadface: I don't want a random thin level shape levitating after the boss has been defeated.

If you want to help but don't understand, add me on PSN and I will show you in a person, also feel free to tell me that I have made zero sense and to re-write the problem, since it's 2:20am in the morning and this has all been written in the space of about 5 minutes.

Thanks, Pete1991
2010-04-16 02:18:00

Author:
Pete1991
Posts: 225


Yeah, the problem, as you discovered, is the use of a light material (dissolve). Why not change it back to steel, add a brain, and then kill the brain when the boss is defeated?2010-04-16 02:37:00

Author:
mrsupercomputer
Posts: 1335


Yeah, the problem, as you discovered, is the use of a light material (dissolve). Why not change it back to steel, add a brain, and then kill the brain when the boss is defeated?

I don't believe you can add a brain to a thin layer material? I tried linking up a piece of dark matter to the thin layer with string and placed a brain on the dark matter in the hope that the brain destruction would apply through the string, but ofcourse, it didn't work.
2010-04-16 02:39:00

Author:
Pete1991
Posts: 225


you add a brain to the thick layer of the boss2010-04-16 03:06:00

Author:
Littlebigdude805
Posts: 1924


you add a brain to the thick layer of the boss

I know that would work but I really don't like the look of a brain on the creature, it just doesn't sit well and there is no real way of hiding it if I do put one on

EDIT: plus I don't want a noise to be audible when the creature bubble is destroyed, I have sounds effects in place to make the "death" more interesting
2010-04-16 03:12:00

Author:
Pete1991
Posts: 225


Use a one-shot demitter set-up. With the advent of emitted objects counting in create mode (that is, what's emitted in create mode stays associated with the emitter in play mode), it is quite easy to set up.

Make your creature out of what ever material you like (metal, stone, thin, thick, pistons, etc). Capture the entire object, delete it, and emit it back out again with an emitter set to Max Emitted at Once = 1 (this is absolutely vital). Attach this emitter to a peice of DM and hide it away off camera somewhere. Apply a One-Shot switch of your choosing to it, apply your death logic with the final output being the One-Shot switch.

Now here comes the magic... With the switch set to NOT emit, change the emitter to emit a small block of DM right next to itself.

Now when your boss death logic is triggered, it will emit the DM and voila! The original emitted boss object disappears. No sound, a little smoke, and no orphaned objects/pieces remaining behind.
2010-04-16 04:59:00

Author:
v0rtex
Posts: 1878


Use a one-shot demitter set-up. With the advent of emitted objects counting in create mode (that is, what's emitted in create mode stays associated with the emitter in play mode), it is quite easy to set up.

Make your creature out of what ever material you like (metal, stone, thin, think, pistons, etc). Capture the entire object, delete it, and emit it back out again with an emitter set to Max Emitted at Once = 1 (this is absolutely vital). Attach this emitter to a peice of DM and hide it away off camera somewhere. Apply a One-Shot switch of your choosing to it, apply your death logic with the final output being the One-Shot switch.

Now here comes the magic... With the switch set to NOT emit, change the emitter to emit a small block of DM right next to itself.

Now when your boss death logic is triggered, it will emit the DM and voila! The original emitted boss object disappears. No sound, a little smoke, and no orphaned objects/pieces remaining behind.

.....

Demitter switches utterly confuse me, and I don't know if it would work since the creature is directly connected to my level via the piston so I'm not sure if the capture method would work, becuase when emitted it would just fall over since the piston won't be connected.
2010-04-16 11:36:00

Author:
Pete1991
Posts: 225


Sorry if this ends up as a double post I think I may have figured this demitter thingymajig out, bear with me.2010-04-16 12:06:00

Author:
Pete1991
Posts: 225


.....

Demitter switches utterly confuse me, and I don't know if it would work since the creature is directly connected to my level via the piston so I'm not sure if the capture method would work, becuase when emitted it would just fall over since the piston won't be connected.Ah - but see that's part of the beauty of the demitter solution... the boss no longer needs to be attached to your level. Glue some invisible DM to some portion of him/it (presumably at the base where the piston is connected). It will also be demitted. But perhaps that interferes with some other portion of your design(?)
2010-04-16 14:59:00

Author:
v0rtex
Posts: 1878


I know that would work but I really don't like the look of a brain on the creature, it just doesn't sit well and there is no real way of hiding it if I do put one on

EDIT: plus I don't want a noise to be audible when the creature bubble is destroyed, I have sounds effects in place to make the "death" more interesting

If you?

Connect it by a chain to a brain off screen, then it?ll still count as one creature because of the chain. Set the chain to invisible and max length and then your hiding the brain

That?s what I done in my Mario level to make a one thin layer creature.

And demitting? I've heard that a lot lately? and not really sure what it is.
Isn?t that just reemitting something so the first emitted disappears?
If so, that?s a lot of trouble to go through? if not, then I have no idea what demitting is (sad face)
2010-04-16 15:34:00

Author:
oLMCo
Posts: 96


Vortex I managed to sort it, once I read your post again 2 or 3 times I figured it out.

oLMCo, it actually isn't that hard once you get your head around it.

Thanks everyone!
2010-04-16 16:07:00

Author:
Pete1991
Posts: 225


Vortex I managed to sort it, once I read your post again 2 or 3 times I figured it out.

oLMCo, it actually isn't that hard once you get your head around it.

Thanks everyone!Cool! Glad to be of service.
2010-04-17 01:18:00

Author:
v0rtex
Posts: 1878


If you?

Connect it by a chain to a brain off screen, then it?ll still count as one creature because of the chain. Set the chain to invisible and max length and then your hiding the brain


This is the method I use for every boss that has a brain I don't want visible. It's better than the demitting method for several reasons.


You get points for defeating your boss.
You don't need to set up a demitter, which will emit the boss elsewhere and can be a problem.
The boss "falls apart" authentically, giving a good destruction effect.


As long as the boss is not attached to the rest of the level, the brain will kill the entire boss, including the metal pillar it is attached to. I explain this method in detail in my LittleBigBosses (https://lbpcentral.lbp-hub.com/index.php?t=23511-LittleBigBosses&highlight=boss+holguin86) tutorial thread. Feel free to check it out.
2010-04-17 02:55:00

Author:
Holguin86
Posts: 875


If you?

Connect it by a chain to a brain off screen, then it?ll still count as one creature because of the chain. Set the chain to invisible and max length and then your hiding the brain
This is the method I use for every boss that has a brain I don't want visible. It's better than the demitting method for several reasons.
Well, it's different than demitting. I'm not sure it's fair or accurate to say it's better. Both methods have their merits and can be useful depending on the situation.




You get points for defeating your boss.
Very true. But this could just as easily be achieved by an off-screen brain triggered by the same logic.
You don't need to set up a demitter, which will emit the boss elsewhere and can be a problem.
Not true. The one-shot demitter set-up that I described emits a block of DM on the second emission. The boss entirely disappears from your level (including any DM attached to it and any cameras or other logic).
The boss "falls apart" authentically, giving a good destruction effect.
This is true. And that can definitely be a very effective visual.

As long as the boss is not attached to the rest of the level (and has no Dark Matter attached to it !! ), the brain will kill the entire boss, including the metal pillar it is attached to. I explain this method in detail in my LittleBigBosses (https://lbpcentral.lbp-hub.com/index.php?t=23511-LittleBigBosses&highlight=boss+holguin86) tutorial thread. Feel free to check it out.

Bottom line: The string-connected, off-camera brain is useful for free-standing and/or mobile bosses. Any boss that is attached to the level (you can glue an emitted object/boss and still demit it) or has any DM attached to it will benefit from the demit technique.

I hope this helps (anyone reading - as I think Pete1991 has already moved on, lol) and that you can see that in LBP there are usually many different, equally effective ways to accomplish things.
2010-04-17 14:12:00

Author:
v0rtex
Posts: 1878


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