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The sunken cave of Ankor Sack *Published*

Archive: 67 posts


The Sunken Cave of Ankor SackLuos_83


http://lbp.me/v/w-qq-5


http://fc03.deviantart.net/fs71/f/2010/105/d/b/db502d9dcef33361e96de3d157c396d8.jpg

Long lost has this old kingdom been...
Who knows what lies deep and well hidden...
Its contents have never been seen...
Entry is strictly forbidden...
Guarded by ancient shadows of black..
Be warned of the dangers in Ankor Sack!!

Puzzle spoiler - Only read if you are stuck, or have peer2peer connection failures with your brain:


Keys
There are 4 keys, Blue, Green, Yellow, Red.
Each key unlocks another key.
You can unlock the key by putting them in the top part of the pedestal that reacts to the key.

Pedestals
Pedestals will react when a certain key is near, this means if you place the key in its top slot it will release the key its holding.

Ferris Keyholder
The Ferris Keyholder has four slots with colors matching the keys that fit into them.
Only the upper slot of the Ferris Keyholder is unlocked/open, so place the right key into it.
When the right key is set, the Ferris Keyholder will rotate 90 degrees and opens a new slot for a new key.

I am sure you are slapping your forehead a few times, as this puzzle is easier than stealing candy from an unborn baby.


Note:

This started out as a mix between re-creating my first @Sack, The legendary" level..
But after creating the first room it didnt feel like a STL level..
C_Mckamey joined in the editor...
The change began when I wanted to create a simple horizontal bridge...
Eventually it became a massive structure..
But we need something down there.. lets add water..
We added some water..
Hey lets add more cave and water here..
Ooh lets make a huge layerglitch background!
Hey.. lets add a simple puzzle..
And.. Lets create a small door that opens in a rather unique way.

One week later I have created a level I am so proud of that I could cry... lol.
* one of the more complex and most certainly biggest doors ever.
* one of the most detailed and complex layerglitch Backgrounds I have seen in lbp.
___

I created the texture around the photo's myself.
I went a little overboard.. but it really fits the level well.


Difficulty: Easy/Slow gameplay
Build time of level: 5.5 days
Average playtime: Depends on style of playing, I can imagine people wandering the cave for about half an hour, maybe more.

This level is lovely played when you are alone, but I really think this level comes to its full potential if you have someone to roam "Ankor Sack's" ruins with.
You can even play the level with 4 people and have a blast,
as a matter of fact.. I think this level is more fun with 2 or more players!
The whole level is very scenic and very slow paced, offering you only one puzzle.
the puzzle will be solved at a very slow pace so please take your time and relax while you are playing.
I would almost reccomand some Yoga and meditation before starting this level.

Now All I need is a small trailer..Special thanks to C_Mckamey for our discussions on how to proceed with the level and overall help.
Thanks go out to Worm, Fred and a few others for helping me test the level.
Normally Adi is helping me and giving suggestions but the man has been too busy playing fallout..
but ill forgive him for that!
2010-04-15 18:31:00

Author:
Luos_83
Posts: 2136


Sweet, I was wondering when you were gonna publish it...was great when I got to preview...I'm sure the polished final release will be even better!2010-04-15 21:24:00

Author:
shawneboi
Posts: 221


The door animation is worth playing for!2010-04-15 21:28:00

Author:
RoharDragontamer
Posts: 397


Looks interesting. I look forward to playing it.2010-04-15 21:31:00

Author:
GreyMRP
Posts: 588


The door animation is worth playing for!
Worked 8 hours straight on the door, C_mc helped me with the design for the 2nd layer of the door.
Its massive, totally animated, special fx and sounds.

bytheway, I think there must be around 150 lightsources in my level.
Oh.. and no speechbubbles!!!!!
2010-04-15 21:52:00

Author:
Luos_83
Posts: 2136


Is the only gameplay the 1 puzzle? I don't really mind either way, I'm still going to play it, I was just wondering. Also, you should remake Sack Part 1, even if it's just to update the cave scenery to your current gorgeous style2010-04-15 22:12:00

Author:
Unknown User


One of the few guys that releases something fresh.
I'm really looking forward to play this one.
2010-04-15 22:19:00

Author:
OmegaSlayer
Posts: 5112


Ooh! You had me hooked when you mentioned the door.... 2010-04-15 22:37:00

Author:
piggabling
Posts: 2979


Is the only gameplay the 1 puzzle? I don't really mind either way, I'm still going to play it, I was just wondering. Also, you should remake Sack Part 1, even if it's just to update the cave scenery to your current gorgeous style

I dont want to spoil anything so ill try to keep this brief,
The whole level is based around the waterbasin of an ancient cave with structures just as old.
You just have to roam trough the level.. and eventually it should become clear.

And yes, eventually ill update sack 1.



One of the few guys that releases something fresh.
I'm really looking forward to play this one.

I hope you love it as much as I do,
Ive been trough the level many many times and I still love doing it myself,
Everytime the door opens.. it brings a smile on my face..
2010-04-15 22:52:00

Author:
Luos_83
Posts: 2136


woooow, this pics look just amazing ill be sure of playing this right now.2010-04-16 00:02:00

Author:
ferrrch
Posts: 429


right now?

Its in big bold letters that it will be released tomorrow
2010-04-16 00:31:00

Author:
Luos_83
Posts: 2136


oops lol anyways... it looks cool2010-04-16 00:39:00

Author:
ferrrch
Posts: 429


Lol,
Allready made some updates and its not even published yet.
Moved some scorebubbles around, added 1 more scuba, improved some camera's, added big stalagtite after door so you cant proceed untill.. well.. untill something!
Enhanced colors on "something else"
added some more sounds.

Ingame:

* O - R - G - A - S - M - I - C *
When he saw the door.
2010-04-16 02:06:00

Author:
Luos_83
Posts: 2136


Nice to have a break from StL. You just seem to make better and better levels. I'm going to be thinking about what the door will look like all day now.2010-04-16 04:17:00

Author:
Arctos13
Posts: 258


Woah, 5.5 days? :O How do you create so fast?? I've been working on the past two levels for like a month now D:2010-04-16 04:45:00

Author:
AbstractSam
Posts: 332


Woah, 5.5 days? :O How do you create so fast?? I've been working on the past two levels for like a month now D:

I literally got no life,
So I can spend all hours awake editing.
I think i put about 10 to 15 hours every day into the level,
The Lock for the door took be about 6 hours and the door 8 hours. so the rest was mostly building, visuals and awe-ing myself and mckamey
Ill release the level in about half an hour.. breakfast first!
Well.. I got a life..
But it mostly involves around me finishing the Sack series.
Thankfully my friends and family understand that this is something I have to do no matter what.
.. Yes.. its that deep

Ok guys, half an hour!
2010-04-16 11:25:00

Author:
Luos_83
Posts: 2136


Who is that weird looking mime in the big ad picture?
Is he a character there or something?
2010-04-16 13:34:00

Author:
Fredrik94
Posts: 342


Thats you, and you know it.
level down to three stars again, prolly del/republish in an hour or so.
2010-04-16 14:01:00

Author:
Luos_83
Posts: 2136


Gorgeous level but I feel stupid :blush: I can't figure this puzzle out! Don't want to spoil it but hmm

I found the blue key and if I bring it around to the big key holder looking device next to the door sure enough a blue light comes on. But it doesn't look right, like it's not put in place correctly and it doesn't allow it to be put in place anyway. The keyhole at the top is the only one that actually looks like it's willing to accept a key. How do I get the red/yellow/green ones to budge from where they are? I dragged the blue key to the red pedestal thing and nothing.. What am I doing wrong? There doesn't seem to be any cut scene cams or text to imply what I should be doing which I don't mind but after swimming back and forth across that huge chasm a few times my patience is being tested!

So.. I realised you could drag the blue key over to the yellow, I was thinking this has to be it! Come on yess?.....no..NO..NOOOO........................*he artbroken*

OMG WHAT GREEN? What has green got to do with blue? Agh! *storms off to finish puzzle*

My only thought is maybe there could be some sort of clue as to what colours go together unless there is, my guess is next would be yellow then red if we are going by colour table but that remains to be seen..

I'll be back..
2010-04-16 14:30:00

Author:
OneEyedBanshee
Posts: 1370


so close! try the green one!

any suggestions how i can make this more clear, without using mouths preferable!

*woot cool pages*
2010-04-16 14:44:00

Author:
Luos_83
Posts: 2136


Well I think I'm just stupid! I was thinking contrasting colours first.It makes perfect sense after you get the first bit done. Epic door! Loved it 5 stars + heart. Well are you against magic mouths completely or just cam view change? Because you could have a little riddle or something like it's engraved in stone nearby. Other than that hmm subtlety in light colour near a key pedestal, so red has back lights with yellow tones, yellow pedestal has greens. Green pedestal has blues, that would be very subtle though, not sure how obvious it would make it. Guess it's something to play around with.2010-04-16 15:03:00

Author:
OneEyedBanshee
Posts: 1370


I think I managed to do something about this,
the pedestal-top keyholders now have matching colors, so it should be more obvious where to place which of the four keys.
the same is done with the big ferris-wheel keyholder, its now more obvious which key goes where.
Its a little easier now, and can bite off up to 10 minutes of the gameplay.. but I think its worth it.
Also added more detail effects when door closes!

Enjoy!
2010-04-16 15:23:00

Author:
Luos_83
Posts: 2136


I got some psn mails from people if this level is best played alone like the legendary levels...
And i got to say... No!

sure you can play this level alone, but playing this with 2,3 or even 4 people is probably even better as you can talk with eachother and help eachother out with the keys.
2010-04-16 16:16:00

Author:
Luos_83
Posts: 2136


Luos really is thee man to watch at the moment. I'm excited to play this.2010-04-16 16:35:00

Author:
KQuinn94Z
Posts: 1758


When I went into the large cavern with the puzzle I was speechless. I swam around for about 10 minutes before I figured out how to solve the puzzle. I got out of the level though. After the epic door I swam up and got out of the level. Besides that this level was perfect. Great job!2010-04-16 17:56:00

Author:
austimerr
Posts: 385


aust, how did you get out of the level?

thanks for playing guys!
2010-04-16 17:58:00

Author:
Luos_83
Posts: 2136


I have been waiting to post onto this thread for almost two days. I wasn't sure what I wanted to say or how I wanted to say it. First and foremost, I must say, this level looks spectacular.

I must add to that statement that I am of course quite jaded in my opinion. Having been with his level since its first day, and watching it grow and become the level that it is now was quite the ride. Things started off simple enough but quickly grew into something much different. There were time when I felt like Chuck Norris (https://lbpcentral.lbp-hub.com/index.php?t=25099-Chuck-Norris-LBP-Rules&highlight=chuck+norris) and all I had to do was speak a sentence, or sometimes just think of an idea and it would be created before my eyes, usually much better than I originally imagined. Luos has really outdone himself this time, hands down some of his best work to date.

So to sum it up:
-Yes, the visuals are worth it.
-Its a slower paced level with a longer play time than average, but refer back to the first item of the list.
-That door? Yes, also worth it.
-Did I mention the visuals? Oh and that door...

Thanks Luos, for all the time in creating this monster. It was a lot of fun and I think the results speak for themselves.


Recommending this level to everyone,
c_mckamey
2010-04-16 18:48:00

Author:
c_mckamey
Posts: 62


NP man, couldnt have dont it without your imput.
I hope you learned a lot from fiddlesticking with me with the logics and visuals.
2010-04-16 18:57:00

Author:
Luos_83
Posts: 2136


Jk0814 has been spamming the following comments on my level:


1. This level came out of a VEGINA!!

2. F uck you all!!

sigh..
I good griefed him, anybody else wanna do the same?
2010-04-16 19:25:00

Author:
Luos_83
Posts: 2136


Why the spam on your levels? The most negative comment I've ever had on a level was "nul" and heck, I don't even know if that poster knew that null is 0 in German...2010-04-16 20:08:00

Author:
Arradi
Posts: 183


Not only me, but ladyluck 777 her levels, vista's levels and a few others are targeted as well.
Anyways,

After watching my friend his 12 year old niece finish this level after 23 minutes and reading the post of someone almost 5 times that age complaining he didnt get it I will write a small spoiler/teaster about the puzzle in my first post.
2010-04-16 21:36:00

Author:
Luos_83
Posts: 2136


luos you amaze me every time you create a new level I was wondering how you build a level that quick?2010-04-16 21:45:00

Author:
Arnald23
Posts: 1843


This level was just inspiration gushing out, also experience counts.
Sometimes you dont plan out a level and turns out great... the other time you plan out a level fully and all it does is bring you grief..
You need to be in a flow...
and have the time.. I got nothing to do on an average day so I can spend most of my time in the editor.
You also need to have the desire to improve yourself on all espects, one of them at least for me is trying to work as fast as I can,
and the more experience I get from the mistakes that I make when I build fast, the better the results will be in the future.

practice, practice, practice.. and dont forget to have fun while doing it.
2010-04-16 21:48:00

Author:
Luos_83
Posts: 2136


I played it and I couldnt get the rock to move so I could put the key in the slot. I'll try later with a friends since it wouldnt move with me by myself . The visuals are A+! Will definatley finish this later.2010-04-16 22:32:00

Author:
L1GhTmArE
Posts: 519


There's a bit of rock below the big rock you have to move first.2010-04-16 22:40:00

Author:
OneEyedBanshee
Posts: 1370


Too bad we dont have a rating system on the level threads where people can rate your level 1-10.
that would mean a lot more to me than the 5 star rating on lbp.
2010-04-17 01:39:00

Author:
Luos_83
Posts: 2136


Not only me, but ladyluck 777 her levels, vista's levels and a few others are targeted as well.
Anyways,

After watching my friend his 12 year old niece finish this level after 23 minutes and reading the post of someone almost 5 times that age complaining he didnt get it I will write a small spoiler/teaster about the puzzle in my first post.

Hey I take offence at that Luos, more like 4 times their age not 5. I'm not that old LOL !.

Anyway I'm sorry I didn't get it. I did use my brain and I could see exactly what the idea was with the different coloured keys and slots. I just found it so laborious dragging those keys all over the level. I tried for half an hour because I really wanted to finish but it just became too boring and the keys aren't particularly easy to grab or drag around either. You need to press X all the time.

That was the biggest problem but apart from that I couldn't get the red key. I put the Yellow/Green key ( not sure what colour really because of the lighting ) in the slot furthest left which i think released the Blue key. Then I took that to the middle one which looked blue to me but it didn't release the red key so I figured then I must have to put the blue key in the wheel thing first but I couldn't because it wouldn't fit so after several more attempts I just assumed I'd messed it all up and broke something so I called it quits.

I couldn't be bothered having another go just yet because I just find the whole dragging things through water a real pain to be honest. It's too awkward and takes too long. I don't just mean in your level, I mean generally. I'll have to try again sometime when I've got a few hours to spare and I feel up to it.
2010-04-17 02:45:00

Author:
mistervista
Posts: 2210


Unfortunately, all the good things (visuals and tech/logic) and innovation, are butchered by the water gameplay.
Water gameplay in LBP is veeeeeeeeeeeeeeeeeeeeeeeeeeeeeery slow (not your fault), but you slowered it with an incredible amount of light sources.
The level looks insanely good, but it's not rewarding to play at all, since you only open a door, no matter how good it is.

If you've got some thermo left I suggest to use some wench-based contraption to quicken the travels from left to right.
Anyway, you deserve 5 stars anyway.
2010-04-17 09:17:00

Author:
OmegaSlayer
Posts: 5112


If you've got some thermo left I suggest to use some wench-based contraption to quicken the travels from left to right.

Thermo left?
whats that
I cant even add a vertex on an object without the thermo complaining it overheated
Anyways, I allready discussed a trolley system for part two of this. prolly the sunken temple of ankor sack.
Each colored key changes the trolly-route.



Hey I take offence at that Luos, more like 4 times their age not 5. I'm not that old LOL !.

Not meant offensive, I thought you could take the pun.
If you ever want to go trough the level again, invite some friends.. its way easier and faster with multiple people as others can drag the keys as well.



Unfortunately, all the good things (visuals and tech/logic) and innovation, are butchered by the water gameplay.
Water gameplay in LBP is veeeeeeeeeeeeeeeeeeeeeeeeeeeeeery slow (not your fault), but you slowered it with an incredible amount of light sources.

The gameplay is designed in such a way that it makes you look around the level while swiming,
you start to look at small details and other things ive hidden in the background.
I made it clear that you need to be relaxed and preferable do some yoga and meditiation before starting the level as its slow.

But uhm.. sorry but all those lights do not slow down the level, LadyLyn's level has way way more lights than mine.
So I dont really know what you are focussing at with the lights comment.



That was the biggest problem but apart from that I couldn't get the red key. I put the Yellow/Green key ( not sure what colour really because of the lighting )
Each pedestal has matching colors on top to make it more clear where what key goes.
I did enhance the color of green to make the green come out better.

--

I cant believe so many people are having troubles with the level,
you can jump like a bouncyball trough the bridge part and not get stuck but people tell me they get stuck,
So I try what they are complaining about just to tell them that they can press down and jump.
There are people that do not understand the water puzzle while the pedestals, ferris keyholder and the keys themself are colored.
if you find a blue key, you'd put it into a pedestal with a blue slot right?
Same with ferris wheel, top one is colored red.. so you'd put in the red key right?


The level looks insanely good, but it's not rewarding to play at all, since you only open a door, no matter how good it is.
If that door didnt bring a smile on your face, then no this level did not deliver for you.
If the visuals didnt make you go wow nice!.. then no.. this level did not deliver for you.
If you didnt enjoy the swiming around the scenery.. then no.. I did not deliver.
Ill make something else that you might like more in the near future
2010-04-17 12:06:00

Author:
Luos_83
Posts: 2136


Yes, the door was really weird and fun.
Yes, the visuals made me wow.
But no, The lag I had made this level almost unbearably slow. It's a good thing you did your best on the visuals, otherwise I'd have quit. I played this this morning. Did you enchance the color of the green since? It was pretty yellowish then.
2010-04-17 12:54:00

Author:
Arradi
Posts: 183


You can tell there is a difference between the yellow and green key,
problem is. If i make the key purple it either looks like blue or red depending on where you are,
Hmm... Maybe change yellow into white (gonna try that now)
though at the ferris keyholder the light is set up in such a way that you can allways tell the difference between yellow and green.

I can tell that this level is spontaniously build by me, else things would probably have made more sense,
I got an idea for a "sequal" of this level, but I really like you guys's imput on this level to make sure the 2nd one is more enjoyable (but probably almost as slow paced).

Thanks guys,
now gonna write a list with levels i need to f4f..
I think its around 20 levels or so over 3 or 4 forums... pff..
2010-04-17 13:42:00

Author:
Luos_83
Posts: 2136


Ok guys,
White is the new yellow..
or in other words, I replaced the yellow key and colors in the level with white..
looks mighty fine on my screen so I hope it does on yours!

thnx for the feedback.
2010-04-17 14:12:00

Author:
Luos_83
Posts: 2136


Yo, Luos, if you go back to page 1 you can read what I think about you as a creator.
I don't play LBP a lot anymore, but I check here what some people is doing.
I think I care about the creations of max 15 people, that I consider friends and epically great at creating.
And I also don't write comments around anymore, since I'm so honest that i sometimes appear like a troll.
I liked your level but I was honestly expecting more since it's awesome but I consider it conceptually flawed, just like Knights of the Azure Palace perhaps.

Unortunately not always the player manages to catch what the creator wants to deliver, gameplay wise or emotion wise...it just happens, and I know it on my flesh with the level I did with Mig.
My critic was something that I say as a friend, with honesty, something that is quite uncommon today, so please consider it as an advice for the time being and not as a bash.
2010-04-17 16:59:00

Author:
OmegaSlayer
Posts: 5112


oh dont worry slayer, I take everything in like a sponge,
the core flaw in this level is just that its spontaniously build, no design plan..
I just wanted to go all out on architectural design, and that spontaniously changed into the key-holders/wheel/door.

And in that perspective the concept was a success, the background looks stunning, the cave looks amazing and the lighting is superb.
As I didnt think of any gameplay elements untill the pedestals where made and frankly I didnt care about the gameplay as all I wanted to focuss on was visual stuff.

If I'd remake the level now with what I learned and what I achieved, you'd get more money for your playtime.

for that reason Im not really bothered by either low ratings or negative critisism,
Ill just take it with me for other stuff.
2010-04-17 17:23:00

Author:
Luos_83
Posts: 2136


What I saw of it was good, but I couldn't find my way around. I fell down between two pillars and got stuck there three times... I'm pretty sure I was doing something wrong though. I gave it 5 stars and a heart though. I know that once I get through it I will like it!2010-04-17 21:09:00

Author:
piggabling
Posts: 2979


there arent that many pillars in my level..
where did you get stuck?
2010-04-18 13:53:00

Author:
Luos_83
Posts: 2136


Right after the gold walkway fell, I walked right because I didn't know where to go at the time. I went to the right as far as it would let me go and jumped down into the front layer, which is where I got stuck.

Fun level though. Very relaxing, yet so mind numbing. I didn't get to the big door though last time I played. I'm determined!
2010-04-18 15:31:00

Author:
piggabling
Posts: 2979


Played it. I'm ashamed to say I couldn't finish it. :O But still, all I have to say is the visuals made me "cream" my pants.2010-04-19 02:59:00

Author:
AbstractSam
Posts: 332


I found out that the newly white keys where still accompanied with yellow lights.
Changed that.
Also made the first blue key easier to find do to small changes at the entrance of the blue pedestall.

Wanted to upload the level, got massive lag and deleted level instead.
so its re-published
bye hearts...
2010-04-19 12:53:00

Author:
Luos_83
Posts: 2136


Oops.....

I'll throw my heart back on it tonight....

Played this the other day - I gotta give you major kudos for this one. Beautiful atmosphere, and it's a brave design for LittleBigPlanet - the first half was ingenious in the use of layers, and the second half was a great puzzle.... and my jaw dropped on the opening door sequence near the end.

Although I completely enjoyed the entire level, it's really a one-time-play level, simply because it's so SLOW. I would have paid money for some way to travel across the area faster, or something chasing me to keep the adrenaline up during my travel.

If you ever do large underwater play again, I would suggest keeping some thermo open for a few enemies or danger that you have to dodge along the way. Water in LittleBigPlanet is pretty boring when you have to travel long distances. My son and I were taking turns playing levels, and he was getting REALLY irritated that I picked such a long and slow level to play..... that is until he saw that final sequence, where he said "Wow! That's amazing! He's a really good creator!"

However, I appreciate the level for what it is and gave it 5 stars and a heart (which I'll apply back into it tonight). Some of the best underwater scenery I've seen, and a fantastic well-thought-out puzzle.
2010-04-19 13:39:00

Author:
CCubbage
Posts: 4430


thanks ccubbage, really appreciate it!
I was really :O when it happened.. The lag was so intense I thought ps3 froze..
So bashed many many buttons.. Still no clue.
oh well, could be worse.

Tell your son that ill create a faster paced level next time
If I do create a new water level Ill add some pounds of adrenaline and steroids to the water

Im currently working a little on a rather original roller level,
and working on a 2nd version of this level where the four keys are needed for 4 big cubes.. when cubes into place.. they join into one idol..
on paper its looking good..
on editor.. im wetting my pants and crying at night
2010-04-19 14:01:00

Author:
Luos_83
Posts: 2136


I'm going to be a bit lazy here and just say that CCubbage has absolutely hit the nail on the head for me with his review of your level, leaving me not a lot to add. I thought both the temple in the jungle and the underwater caverns were simply breath-taking visually. Beautiful lighting everywhere too. You really have surpassed yourself with this aspect of the level. Then there's that amazing door. Even as a non-creator I can appreciate what must have gone into making that sequence.

I enjoyed the puzzle too - a nice idea, well executed. Substituting the white key for the yellow one was a good idea.

Can't wait to see what you come up with next.

I gave the level 5 stars and I'll re-heart it later, too.
2010-04-19 14:20:00

Author:
shropshirelass
Posts: 1455


Luos,

Sorry it took so long...had duty this past weekend so I just got to play the published version. I really like this level...especially how you managed to keep the players in a small area working on one goal. As said in the previous posts, the visuals are outstanding. I like to play relaxed levels every now and then, and water levels seems to create that feeling of relaxation.

The white key as easy to identify, so good change there.

Hope to see more levels like these the next time you have a boring weekend...

Shawn
2010-04-19 17:23:00

Author:
shawneboi
Posts: 221


thanks shawn, mucho grande appreciated!2010-04-19 18:43:00

Author:
Luos_83
Posts: 2136


Lucky for me I was in a relaxed state of mind while playing this
Had a lot of of "oh wow!" moments playing through this level. The visuals are simply superb.
Admitted, it was slow, but I liked it, glad I got through to the end to see that door, that was amazing!
All in all, well done, can't wait for your next levels
2010-04-19 21:28:00

Author:
Serph
Posts: 53


Yet another great level Luos! This level was visually pleasing and had a nice flow throughout the entire level. The water was handled greatly in this level, along with the feel of actually being in a cave. 5/5 stars!2010-04-19 22:09:00

Author:
Phosphorus15
Posts: 463


I'm currently playing this, it's very good! A little slow paced though, well, I just had a hard time finding the key areas, I didn't think about putting down the key to look around...I just got past the door part. I noticed that someone said they got out of your level? I think I found the same problem, after the door, there's a small opening right after it in-between the door and the rock that leads upward. There is where you can get out.

I'm gonna rate this 5 stars when I'm done, and give it a heart.
2010-04-19 22:55:00

Author:
warlord_evil
Posts: 4193


really? I added like a massive 10 story big gas cloud above the door to prevent that
Ill check it out.
I did fix the falling between pillars problem.

thanks for the kind comments guys, mucho grande appreciated!
2010-04-20 11:51:00

Author:
Luos_83
Posts: 2136


I played this last night, it was really detailed. The cave was awesome, I'd agree that this is one of the best 3d backgrounds in all of LBP. The puzzle was cool too, it took a while, but I'm okay with that. In the end, it was all worth it just to see the door open, it was amazing. Good use of materials too, I'll probably never forget this level. Everything was so cool and seemed so realistic all the way to the end. In conclusion, this level is really worth giving a play if you have some time. Keep up the great work Luos, I look forward to what you make in the future.

:star::star::star::star::star: and a heart.
2010-04-21 12:44:00

Author:
X-FROGBOY-X
Posts: 1800


Oops...did I forget to come back feedback?

Anyhoo...Amaaazzziiing level! I was already blown away right at the start. Your use of the stone materials there was really impressive! Coupled with the ambient lighting and tranquil music...almost made me feel like dozing off. In a good way lol xD

Took me a few good minutes to figure out how the puzzle worked. I played it before the magic mouths were added in. The door...freaking. amazing. My eyes have cavities from all the candy they devoured. I was pretty surprised when the door locked itself back again. Didn't see that coming.

I only have to report one little problem. I was able to escape the level after passing through the epic door. I wasn't exactly sure what to do...the water hadn't drained yet and I couldn't get past the wall in the front layer, so I swam straight up and ended up escaping the level somewhat before the water drained all the way down allowing me to pass through to the scoreboard.

Overall, it was an awesomely detailed experience. I rated 5 stars and hearted.
2010-04-23 17:08:00

Author:
GreyMRP
Posts: 588


Thanks for the kind comments guys (and gals) its really appreciated!
Ill try and fix the hole at the door.

Im 99% done with my next "Experimental" level, might release it tonight!
2010-04-25 12:40:00

Author:
Luos_83
Posts: 2136


Thanks for the kind comments guys (and gals) its really appreciated!
Ill try and fix the hole at the door.

Im 99% done with my next "Experimental" level, might release it tonight!

Awesome, I hope you do.
2010-04-25 13:04:00

Author:
X-FROGBOY-X
Posts: 1800


Heres a link for people who are too lazy for searching the forums for my new level

https://lbpcentral.lbp-hub.com/index.php?t=25925-1P-Luos-Clay-MFG-Roller-manufacturing
2010-04-25 21:14:00

Author:
Luos_83
Posts: 2136


Hey Luos!

Thanks for the kind comments on my level!
I plan to have much more gameplay in my next one. I really need to find a balance between visuals and gameplay!

I played "Ankor Sack" recently and I was blown away! The mechanics of that door at the end were amazing!

That's a hell of a lot of swimming you expect us to do though!

Of course, I gave it :star::star::star::star::star: and a heart!
2010-04-26 14:30:00

Author:
Rhys125
Posts: 841


thanks man, cant wai to see your next level, visually you are giving me a run for my money lol2010-04-26 14:57:00

Author:
Luos_83
Posts: 2136


The level is amazingly cool and the search for the keys is outstanding. Despite that the level's speed is slow because of too much visuals going on, you have done an amazing job on the visuals and gameplay. Awesome level.2010-05-20 00:58:00

Author:
JustinArt
Posts: 1314


As there isnt much animo on the levels forum atm,
I wanted to let you guys know that I released two new levels! (together with clay)

https://lbpcentral.lbp-hub.com/index.php?t=27193-2-player-EHV23-U.F.O.-pilots-license-school
https://lbpcentral.lbp-hub.com/index.php?t=27192-2-Player-EHV23-U.F.O.-Earth-Explorers

Maybe the people on this thread will try it, as the playcount is still on 8 after 2 days :/
2010-05-21 11:43:00

Author:
Luos_83
Posts: 2136


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