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Tale of a sack-pirate part 1: the pirate town

Archive: 7 posts


Tale of a sack-pirate part 1: the pirate townFreeaim
Set sail to the seas of Caribbean and become to pirate legend with your dear friends!
I made a pirate themed level about a sack-pirate and his crew. Instead of whole crew I have made one first mate instead. He tells you to ''borrow'' what of courses means to steal a magic compass from Lord Beckett. While doing the level I wanted to make fun adventure with swimming and stuff but I didn't know much about what kind of obstacles you can put into water in first place so its more like just swimming. I don't wait much good things as feedback. I morely except for ideas how I could had made it better. After all its first level I used water in. For this I wont put any screenshots. It also has a part 2 where I tried to make few obstacles into water and it is MUCH MUCH better than this one so don't forget to try!
PS. Yea! I know there is a part that can lag so you can't get forward. I just don't (for some weird reason) got any space left to fix it. If you stuck here just start again!
2010-04-15 10:23:00

Author:
FreeAim
Posts: 2462


Hey, thanks for the feedback on Gas Factory, I thought that F4F was dead. I'm giving feedback on your F4Fwhich had the least replies, if that's OK . I'll tell you straight away that I couldn't finish this level, but here's the feedback for the amount I was able to play.

The design was very authentic, very true to the PotC levels. There's always a lot to look at, which is good, but not too much that the framerate is spoilt. You used all the materials awesomely, and in the right amounts - it's so unnatural to dive into a tunnel and get a massive wall of stone, but you broke it up, added seaweed etc, which I thought was superb. The lighting was also very good - the lanterns were at just the right points and added the right amount of light.

The only criticism I can make is that I couldn't finish the level. After raising the water level in the skull room, I'm assuming the door should open? It stays put, and there was nothing else I could find to do. Apart from that, great level.

:star::star::star::star: - it would have been five without the little hiccup, though. Great stuff man, keep it up.
2010-04-18 19:06:00

Author:
Holguin86
Posts: 875


From Holguin's feedback, it sounds pretty decent. I'll be checking this out.2010-04-18 19:08:00

Author:
qrtda235566
Posts: 3664


i'll play this leel for you...seeing you played mine cant wait to play it!!2010-04-18 22:24:00

Author:
Supa_Nady
Posts: 420


The only criticism I can make is that I couldn't finish the level. After raising the water level in the skull room, I'm assuming the door should open? It stays put, and there was nothing else I could find to do. Apart from that, great level.

:star::star::star::star: - it would have been five without the little hiccup, though. Great stuff man, keep it up.

yes i agree!
looked amazing but i really would have like to finish it

the camera angles were a little confusing too
but over all great job XD
2010-04-19 02:46:00

Author:
Supa_Nady
Posts: 420


Hey, thanks for the feedback on Gas Factory, I thought that F4F was dead. I'm giving feedback on your F4Fwhich had the least replies, if that's OK . I'll tell you straight away that I couldn't finish this level, but here's the feedback for the amount I was able to play.

The design was very authentic, very true to the PotC levels. There's always a lot to look at, which is good, but not too much that the framerate is spoilt. You used all the materials awesomely, and in the right amounts - it's so unnatural to dive into a tunnel and get a massive wall of stone, but you broke it up, added seaweed etc, which I thought was superb. The lighting was also very good - the lanterns were at just the right points and added the right amount of light.

The only criticism I can make is that I couldn't finish the level. After raising the water level in the skull room, I'm assuming the door should open? It stays put, and there was nothing else I could find to do. Apart from that, great level.

:star::star::star::star: - it would have been five without the little hiccup, though. Great stuff man, keep it up.
I know that door thing. I just can't fix it anyhow. I have been trying to for a long time. Well I try to fix it once again.
2010-04-19 15:01:00

Author:
FreeAim
Posts: 2462


Door problem solved finally!2010-04-19 15:11:00

Author:
FreeAim
Posts: 2462


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