



#1
Player Specific checkpoints
Archive: 6 posts
I have been contemplating again, no not about taking over the world. It has come to my attention about some of the best levels including 2 people e.g - Industrial assistance 1 and 2, Atomic Assistance. Involve the players splitting up and going down seperate routes. For this to work they have to have a way to only allow one player in each route. This is ussually done well but it becomes a annoyance continuosly having to return to the checkpoint because your friend (sucks) ![]() | 2010-04-14 17:29:00 Author: AssassinatorRFC ![]() Posts: 715 |
Nice idea. It would allow people to make even better 2p levels. | 2010-04-14 18:31:00 Author: Arradi ![]() Posts: 183 |
Cool idea, I had an idea like that once, where the whole level knows where the Sackperson is, who is in the level, and what not, so forth. | 2010-04-15 15:04:00 Author: DaSackBoy ![]() Posts: 606 |
Simple as this; add a Tweak Menu to the Checkpoints to modify the ammount of lives. ![]() BTW: You talk like some mad scientist! :eek: | 2010-04-15 16:53:00 Author: PoD CREW ![]() Posts: 268 |
It would be a useful asset for 2 Player levels. http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif | 2010-04-15 17:06:00 Author: Blackfalcon ![]() Posts: 409 |
Simple as this; add a Tweak Menu to the Checkpoints to modify the ammount of lives. ![]() BTW: You talk like some mad scientist! :eek: I think I need to explain it a little more than I did ![]() if some one activates a checkpoint it cancels out all others. This means that all players come out of that checkpoint. My idea was so that multiple checkpoints can be activated at one time. Then with a sensor switch it can activate a switch that allows a certain number of lifes. This would mean that only that player would be entitled to. And thankyou for realising that I am a crazy scientist :hero: | 2010-04-15 18:10:00 Author: AssassinatorRFC ![]() Posts: 715 |
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