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Tick Tock Woods

Archive: 45 posts


Tick Tock WoodsJump_Button
http://img249.imageshack.us/img249/511/aphoto1.jpgAn Art style level much like my Black & White level, been working on and off this one for a long time now so hope you enjoy it.

- Trying to push the style of my levels more with this
- Some good old Platforming I hope a little challenging
http://img249.imageshack.us/img249/511/aphoto1.jpg

http://img682.imageshack.us/img682/6582/aphoto2i.jpg

and here a drawing I did befor starting the level
http://fc06.deviantart.net/fs71/i/2010/090/6/4/little_red_in_the_woods_by_jump_button.jpg
2010-04-13 21:24:00

Author:
jump_button
Posts: 1014


cool i'll check it out right now2010-04-13 21:35:00

Author:
The_Lil_JoKeR
Posts: 745


Aaaahh... I was hoping to see was thiswould become

Lookin (Finger Lickin&apos Good!
I'll get playing ASAP!
2010-04-13 21:45:00

Author:
Nurolight
Posts: 918


ZOMFG! Soooo what I needed! Thanks alot for sharing

ermm okay I'll explain myself
I'm making a fall forest level too. and mine is an artsy level too! I stopped working on it caused by lack of inspiration, but I guess I'll continue creating after playing this marvelous lookin' level
2010-04-13 21:46:00

Author:
Chump
Posts: 1712


OMG! Bouncy mushrooms are eeeevil! I am in the middle of trying to ascend the bouncy mushroom bit but I keep failing. It's so hard to tell when a jump is going to go high enough and then when it does your not ready for it! The only other part other than bouncy mushrooms I thought could be tweaked was the clock hands. Maybe a grabbable bit so you can hang on for the next rotation, otherwise there is a lot of deaths. I'll keep trying but my goodness! I want MM to release a tool just for bouncy mushrooms, seriously!

Oh it's beautiful by the way! You know what it really reminds me of for some reason.. Tombi, or Tomba in America I think. PSX game. There is a woods area with leaves on the ground. I'm sure they look nothing alike if sat next to each other but I have really fond memories of that game so comparing it is a good thing no matter how old and dodgey Tombi may look now!

Never mind the mushrooms, I was just having a really bad time when I was trying there. I went back to it and got it fairly quick, still wouldn't mind bouncy mushroom tool
2010-04-13 22:09:00

Author:
OneEyedBanshee
Posts: 1370


Looks great and, of course, it's by jump_button. How can it not be good? Going to check out soon, soon, soon!!2010-04-13 22:36:00

Author:
piggabling
Posts: 2979


Your are a great artist jump-button!2010-04-14 02:33:00

Author:
austimerr
Posts: 385


ZOMFG! Soooo what I needed! Thanks alot for sharing

ermm okay I'll explain myself
I'm making a fall forest level too. and mine is an artsy level too! I stopped working on it caused by lack of inspiration, but I guess I'll continue creating after playing this marvelous lookin' level

Oh cool good luck cant wait to see what you come up with


OMG! Bouncy mushrooms are eeeevil! I am in the middle of trying to ascend the bouncy mushroom bit but I keep failing. It's so hard to tell when a jump is going to go high enough and then when it does your not ready for it! The only other part other than bouncy mushrooms I thought could be tweaked was the clock hands. Maybe a grabbable bit so you can hang on for the next rotation, otherwise there is a lot of deaths. I'll keep trying but my goodness! I want MM to release a tool just for bouncy mushrooms, seriously!

Oh it's beautiful by the way! You know what it really reminds me of for some reason.. Tombi, or Tomba in America I think. PSX game. There is a woods area with leaves on the ground. I'm sure they look nothing alike if sat next to each other but I have really fond memories of that game so comparing it is a good thing no matter how old and dodgey Tombi may look now!

Never mind the mushrooms, I was just having a really bad time when I was trying there. I went back to it and got it fairly quick, still wouldn't mind bouncy mushroom tool

I think alot are not that used to bouncing it all about the timing alot will find that easy and other will hate it ^^;

Tombi? *looks it up* oh I seen it but never played it any good?
2010-04-14 07:26:00

Author:
jump_button
Posts: 1014


I will play this today. Looks cool. I dig artistic levels.2010-04-14 08:55:00

Author:
BasketSnake
Posts: 2391


Oh boy oh boy oh boy oh boy jump_button level!

I can predict the future! I bet it will be spotlighted! If I'm right I get a prize.
2010-04-14 09:39:00

Author:
qrtda235566
Posts: 3664


This level looks very cool. Have to try2010-04-14 12:43:00

Author:
FreeAim
Posts: 2462


I played it a little bit ago and meant to post something earlier but got caught up in creating for like, 2 hours. It looked awesome. It had a great openness about it, a sense of scale. The gameplay was solid, though I think that you could mess around with the mushrooms a little bit to get them to work better, particularly the first section with the mushrooms. My only complaint is, and I can't remember if anything like this happened anywhere else in the level, but at the beginning, one of the trees blocks your view of a significant amount of space while spiky things are rolling at you. It's not that big of a deal, but it was a tad annoying.

Anyway, another great level. I gave it 5 stars and a heart.
2010-04-14 12:57:00

Author:
qrtda235566
Posts: 3664


Sorry not too impressed with this unlike your previous levels.

- Bouncy mushrooms. They are hopeless. You of all people should know by now that springy platforms never work properly. They never have as it's just pure luck whether they bounce you up or not. When you're in midair you can't do anything about how fast or slow you fall to land on them at the right time and once they are out of sync there is nothing you can do except die. Springy platforms are very bad even when straight but when you angle them like you have the mushrooms and make the tops round that's just compounding an already annoying problem. Why would you do that ?
- The clock hands are annoying as there is nothing grabbable on them and because they are on different layers when you jump to the second one you sometimes fall behind it even though you are high enough and should land on it. One of them goes a bit too fast also.
- Even worse than those was the layer problems on the ground. The way the roots are positioned it's very frustrating keep getting stuck among them and having trouble trying to move between layers.
- Strange design not to my taste. Why was there a random window in the forest ? I didn't understand what that was for.

+ Fairly short. That's the only plus I could think of becasue I was glad when it ended.

Sorry to be so negative. I'm sitting here trying to think of more plusses to put in but I honestly can't.
2010-04-14 13:01:00

Author:
mistervista
Posts: 2210


I taught this level would be good but it wasn't.
-boring outfit
-annoying obstacles
-bad music for the theme
+short enough to play without breaking your nerves
+at leasts playable (unlike some levels)
+carefully finished

3/5
2010-04-14 15:04:00

Author:
FreeAim
Posts: 2462


Well I think the past two piece of feedback are certainly a little strong first of all.

However I must say that I don't think the visuals are strong enough to carry this as an 'art style' level, in my opinion. As I've said many times with the early Sky Town, Robot Town, and B+W Planet, in terms of platforming and 'things to do' they are a little bit lacking but this was never an issue because that's not what they were about, It was all about the visuals and atmosphere, and because of that they succeeded. With this level personally I don't think the visuals are good enough to pull off that kind of scenario.

In terms of the things that people have been put off by, number 1 being the mushrooms, I can't personally say I had a problem with them. They aren't down to luck as some people think, it's just about having good timing and knowing how the jumps work. But, as a rule, if you have to put a text bubble in to give people a clue of how to do it, it is probably too hard and needs tweaking.

It's not a bad level by any stretch and there's no doubt that the people's feedback above is being coloured by your previous work. It still good work, just as I've said with your early stuff, in terms of things to do, it is lacking, yet personally for me, the visuals don't make up for that this time.

Don't take this comment, (and certainly not the two above you) to heart. with me, it is just personal opinion on the visuals more than anything, and that is most definitely subjective.

Thanks for posting, keep up the good work
2010-04-14 15:58:00

Author:
jackofcourse
Posts: 1494


Hi, Jump! I played this last night with a friend and thought it was very good! Just made me a little sad that it ended so soon.

Good use of materials and atmosphere. It's a rarity that I see that orange floral material used so professionally. Gameplay was pretty laid back. I didn't even have a problem with the hands of the clock face apart from a couple hilarious deaths. I won't lie, though. That last set of mushrooms just before the end were pretty devilish. I made it up on my...hmm..third or forth try. My friend on the other hand...lol. Need I say more? Those diagonal 'shrooms are tough stuff.

Maybe you could add in a rewarding stack o' bubbles for the ones who can make it past the mushrooms and a switch/sticker/button for those who can't make it. They would get the easy way out, but no bubbles.

Overall, I really enjoyed it! I rated 4 stars!
2010-04-14 16:28:00

Author:
GreyMRP
Posts: 588


I gotta agree with mistervista. This level was not like your other levels. Even your levels that weren't supposed to be "artsy" looked better then this. I really like your levels, but this one is definitely my least favorite. :/ The mushrooms were frustrating, the lighting was awkward, and I would suggest you have roman numerals instead of numbers for the clock. Overall, the level didn't have that "jump_button" feel to it which was a disappointment. D: I'd say stick to what you do best.

I rated it 3 stars.

Don't hate me please, I love all your other levels.
2010-04-14 16:31:00

Author:
AbstractSam
Posts: 332


hi all sorry if you not like this one so much, I knew alot would't. but it is a level I wanted to do I know it not be everyone cup of tea but that would't stop me from make this or a Tick Tock Woods 2 (when i get around too it if ever) they are stuff I wanted to do but runned out of space.


Sorry not too impressed with this unlike your previous levels.

- Bouncy mushrooms. They are hopeless. You of all people should know by now that springy platforms never work properly. They never have as it's just pure luck whether they bounce you up or not. When you're in midair you can't do anything about how fast or slow you fall to land on them at the right time and once they are out of sync there is nothing you can do except die. Springy platforms are very bad even when straight but when you angle them like you have the mushrooms and make the tops round that's just compounding an already annoying problem. Why would you do that ?
- The clock hands are annoying as there is nothing grabbable on them and because they are on different layers when you jump to the second one you sometimes fall behind it even though you are high enough and should land on it. One of them goes a bit too fast also.
- Even worse than those was the layer problems on the ground. The way the roots are positioned it's very frustrating keep getting stuck among them and having trouble trying to move between layers.
- Strange design not to my taste. Why was there a random window in the forest ? I didn't understand what that was for.

+ Fairly short. That's the only plus I could think of becasue I was glad when it ended.

Sorry to be so negative. I'm sitting here trying to think of more plusses to put in but I honestly can't.

I know alot dont like springs and maybe why they not used that much, its all about timing they some that would find that part easy alot of players try and rush and more they rush the more they fail at it

the window ^^; you didt see the start?


Well I think the past two piece of feedback are certainly a little strong first of all.

However I must say that I don't think the visuals are strong enough to carry this as an 'art style' level, in my opinion. As I've said many times with the early Sky Town, Robot Town, and B+W Planet, in terms of platforming and 'things to do' they are a little bit lacking but this was never an issue because that's not what they were about, It was all about the visuals and atmosphere, and because of that they succeeded. With this level personally I don't think the visuals are good enough to pull off that kind of scenario.

In terms of the things that people have been put off by, number 1 being the mushrooms, I can't personally say I had a problem with them. They aren't down to luck as some people think, it's just about having good timing and knowing how the jumps work. But, as a rule, if you have to put a text bubble in to give people a clue of how to do it, it is probably too hard and needs tweaking.

It's not a bad level by any stretch and there's no doubt that the people's feedback above is being coloured by your previous work. It still good work, just as I've said with your early stuff, in terms of things to do, it is lacking, yet personally for me, the visuals don't make up for that this time.

Don't take this comment, (and certainly not the two above you) to heart. with me, it is just personal opinion on the visuals more than anything, and that is most definitely subjective.

Thanks for posting, keep up the good work


I gotta agree with mistervista. This level was not like your other levels. Even your levels that weren't supposed to be "artsy" looked better then this. I really like your levels, but this one is definitely my least favorite. :/ The mushrooms were frustrating, the lighting was awkward, and I would suggest you have roman numerals instead of numbers for the clock. Overall, the level didn't have that "jump_button" feel to it which was a disappointment. D: I'd say stick to what you do best.

I rated it 3 stars.

Don't hate me please, I love all your other levels.

Previous levels dont have anything to do with this level it is what it is nothing more. I try and start over with every level but I know being one of the creator's of the year (like yourself jack) everyone just come in with idea what they will see. I could worry about that but I dont. You can make some of the people happy some of the time, but you can't make all the people happy all the time.
2010-04-14 18:55:00

Author:
jump_button
Posts: 1014


Overall I really enjoyed this level. When playing it I wasn't really comparing it to all your other levels, I was just enjoying it for was it is: a simple platformer. Although the visual style may or may not be "artsy", I still thought it looked great considering the laid back type of gameplay. However, there were a few parts that were a little rough. Although I didn't have that much trouble with the mushrooms, that second one could probably be angled a little further right. Also, the tree blocking your view when the spikey ball come rolling at you was kind of annoying, but not terribly difficult. My only major complaint was the big clock hands. They really could use some grab-able spot, its just too hard compared to the rest of the level.2010-04-14 20:49:00

Author:
CallMeCoolEthan
Posts: 27


I loved this level it's really nice done, and the custom background was very well done
when I played this, I played it with 3 other friends so it was a bit hard, but I'll play it alone sometime
2010-04-14 21:01:00

Author:
Alec
Posts: 3871


nice i will check this asap2010-04-14 23:09:00

Author:
ferrrch
Posts: 429


Previous levels dont have anything to do with this level it is what it is nothing more. I try and start over with every level but I know being one of the creator's of the year (like yourself jack) everyone just come in with idea what they will see. I could worry about that but I dont. You can make some of the people happy some of the time, but you can't make all the people happy all the time.

I think you may have missed my intentions with mentioning your other levels. I'm not comparing it to your other levels by any stretch. As someone who is against comments like 'I preferred your last level' I can assure you that's not what I was saying.

I was merely saying what I thought let this level down. The best way for me to do that was to give an example of another level, in the same style, that I believe achieved it's goals better. The fact that I used another of your levels as the example is quite irrelevant, I could replace it with another persons level and the point would be exactly the same. However seeing as this level is much in the same style as B+W Planet (all about the visuals and with a bit of jumping) it makes sense to use that as my example.

It's not about comparing the levels. It's just that to me B+W and this level fall into the same bracket, yet I feel that this level fell a little short in terms of visuals. That's not fell short when compared to B+W Planet, I mean fell short in general. B+W Planet was merely an example of a similar level that I think hit all it's goals perfectly.

I guess I mean it in the sense of when someone offer feedbacks and says 'I thought the lighting could be better, if you check out [insert a level] that's an example of how lighting can be used'
2010-04-14 23:23:00

Author:
jackofcourse
Posts: 1494


It's good you made an art level to tide us over until Nostalgia of the Infinite 3. Nice calm setting with unique style and shaped trees. I got used to the mushroom springs fairly quickly. #1 highscore for me!2010-04-15 14:09:00

Author:
Arctos13
Posts: 258


I don't know why but I can't get enough of this level...I really like the visual style used here, unlike anything i've seen from you. I hate that it seems that you are getting negative feedback on this one, it seems to me that other players have come to expect a certain style from you as a creator, and are a little disappointed with change.

I for one think this is a brilliant level all around, the mushrooms are not that hard...some players just don't like a challenge I think...

I would love to see a sequel to this one...
2010-04-15 17:08:00

Author:
shawneboi
Posts: 221


I really like the look of this one. It's warm feeling and the shapes of the roots are so expertly carved. It's different than some of your other levels but I can see your stamp on this one too. I liked that you kept it simple in terms of materials and didn't overly decorate much of the level. It felt like a level that had been distilled down to have only what was essential for the level to play and look good. Sort of like an abstract painter that reduces down a subject to it's bare essentials to more fully show it's qualities.... you know? It's hard to explain in text. lol.

Anyway. I liked the look, the challenge and thought it was fun to play. 5 stars & hearted from me.
2010-04-15 17:21:00

Author:
Morgana25
Posts: 5983


"the mushrooms are not that hard...some players just don't like a challenge I think..." - Okay so which is it? Easy or hard? Frustrating is the first word that comes to my mind. Shame as I like the look of the level. It's got a nice visual style but after two years playing the game you know when to give up on a level. Took me about fifteen seconds on the mushrooms.2010-04-15 19:23:00

Author:
BasketSnake
Posts: 2391


ok I know alot dont like springs I could make it so they make you jump but i wanted to the player to time the jump ^^;

here me playing around on the mushrooms :/ what so hard about this?

http://www.youtube.com/watch?v=ECGa77KxXog&feature=player_embedded
2010-04-15 20:45:00

Author:
jump_button
Posts: 1014


ok I know alot dont like stings I could make it so they make you jump but i wanted to the player to time the jump ^^;

here me playing around on the mushrooms :/ what so hard about this?

http://www.youtube.com/watch?v=ECGa77KxXog&feature=player_embedded
I don't think they were hard at all, but with more than 1 player on 1 mushroom, it's hard.
2010-04-15 20:48:00

Author:
Alec
Posts: 3871


Heh.... I get a kick out of reading feedback that has to do with spring jumping. I think there are 2 types of players in LittleBigPlanet: people who like spring jumping, and people that don't. Elvenbane got the same feedback on his jumping leaves

Here's my feedback on the level:

Loved the visual style, and the fact that the player went to bed and had a really cool dream.... although I would have LOVED to see the player wake up from the dream back into the bedroom at the end. Would have completed the thought (as well as be very cool). As well, I thought it would be pretty cool to have the lights slowly fade a bit before the room turned into a forest for dramatic effect.

The 2 areas that really stood out for me were the clock hands and the mushrooms. THAT'S RIGHT PEOPLE! I LIKED the mushrooms! I used to hate the spring mechanics (even when MM did it) until I learned it (jump while the mushroom is going up nice and steady). The clock hands were VERY cool, because they required carefully studying the area before leaping in.

Now, if you want to do the mushrooms in a way that others will enjoy, you could try Jaeyden's "jump platform" mechanic, where you jump in the air and it pushes you up. I used this in Starship Troopers and Destiny, and it works really well. But, as I stated, for me it's nice the way it is.

I really enjoyed it, and gave it 5 stars and a heart. Played it 3 times, in fact. Nice job!

The simple fact is, not every gameplay style is going to be a hit with everyone - I respect that you're willing to take a few chances with different styles.
2010-04-17 01:01:00

Author:
CCubbage
Posts: 4430


(jump while the mushroom is going up nice and steady).

Jesus christ, how patronising is that?

**** I knew I was doing something wrong. All these years playing games and I've been jumping off spring platforms on the way down. DUH !! Stupid me eh ?
2010-04-17 03:15:00

Author:
mistervista
Posts: 2210


I knew I was doing something wrong. All these years playing games and I've been jumping off spring platforms on the way down. DUH !! Stupid me eh ?
It's the nice and steady part that's important. It's all in the timing. If you had a problem doing it, chances are you were doing it incorrectly. Another tip: always perform heart surgery from the front of the chest. Going up through the buttocks is far more difficult.

Boy.... you're a bit grouchy, eh? Go get yourself a hug!
2010-04-17 03:33:00

Author:
CCubbage
Posts: 4430


Good level. The visuals give this level an autumn feeling and the clock designs are artistic. The platforming of this level works too and it is also relaxing in certain ways. The mushroom jumping part is a bit unbalanced but a lot of fun. It's visually outstanding.2010-04-17 16:49:00

Author:
JustinArt
Posts: 1314


I love the picture you drew 2010-04-17 18:15:00

Author:
Arnald23
Posts: 1843


Jump button's last level [the 8-bit shooter] wasn't spotlighted which punches a big fat hole right through the middle of your theory. But otherwise, nice try. Plus, that has nothing to do with feeding back to jump_button on his level, it's just simply being rude.


@jump: I had a small bit of feedback on this level, there is a section where there is a hazard rolling down the root of a tree that you are supposed to jump over, but it's actually quite easy to bypass that section by jumping up a root over to the left on (I think) the back layer. Probably nothing major but you might want to patch that up.

Gratz on the spotlight as well
2010-04-18 12:58:00

Author:
rtm223
Posts: 6497


Well this level just goes to prove what I said about the Spotlight crew having their 'favourites'.

No way is it Spotlight material but it was still chosen purely because of who you are. Go figure !

Actually, all it proves is that opinions are subjective. I personally played through it several times and enjoyed it - the art style was cool and there were several nice gameplay elements. It absolutely was spotlight worthy.

I do have some questions for you, MisterVista - why was this comment worth posting? Jump_button didn't ASK for his level to be spotlighted, he innocently created a showcase thread for feedback....so why try to embarras him by posting this negative message on his thread? What purpose does it serve? And what was the spotlight crew supposed to do.... NOT spotlight the level because it's from Jump_button even though they enjoyed it?

EDIT.... just noticed rtm posted another great point above.

Congrats on the spotlight!
2010-04-18 13:03:00

Author:
CCubbage
Posts: 4430


Because last time I posted in the Community spotlight thread about not agreeing I was told by one of you not to post there but to post in the persons level showcase thread instead so I'm just doing what you told me to do.

No, here is what I posted in the spotlight back on 8/11/2009:


this thread is not for being critical of the levels that were chosen, it's for congratulations and having fun. Criticising another creators works and the selected levels does not belong on this thread.

Constructive criticism for levels belong in the showcase. That prevents the spotlight thread from being filled with negativity and taking the fun out of it.
Telling someone their level shouldn't have been spotlighted is NOT constructive critisism. It's just plain mean, and in this case completely unwarranted. The spotlight doesn't curtail to your personal gaming preferences. It has a large group of people that make the decision together - who have diverse opinions.
2010-04-18 17:25:00

Author:
CCubbage
Posts: 4430


Well this level just goes to prove what I said about the Spotlight crew having their 'favourites'.

No way is it Spotlight material but it was still chosen purely because of who you are. Go figure !

Because who Iam? Iam just one more creator, I've never acted any other way and I just make the level I want. they are more to a levels then just gameplay, I take love artistic side to levels I think it plays a big part in LBP.

This was always just an art level, I never say the gameplay will blow your mind away its just a level I wanted to make

if you dont like my level dont go attacking the Spotlight crew I think it good they are more open minded about level then you are
2010-04-18 18:59:00

Author:
jump_button
Posts: 1014


lol its good to now some creators actually appreciate art, instead of just focusing on platforming etc...anyway,

played the level yesterday, kick butt level J_P!.
2010-04-18 19:02:00

Author:
Bloo_boy
Posts: 1019


Mistervista, I agree with rtm223 and CCubbage. There's no need fur such posts.
I felt disappointed when my Spice & CO level wasn’t accidentally included in last month’s spotlight, it finally was included, but last thing running in my head would have been to post questioning the spotlighters job.
And of course never thought about posting in the spotlighted creators’ thread to tell them their spotlight was undeserved. This is just so mean.
No one deserves this.

Well, "Jumpy", here's my feedback:
I've just played the level and I loved the black n white intro and how music and color are activated when you grab the pillow. Felt like you were getting into a dream or something like that.
Good idea using those huge tree roots as platforms, though in some points it was hard to figure the way forward.
I also liked the clockwise part where you jump on the needles... you could have abused this part a bit more adding some more variations.
The jumping mushrooms where also a good idea, but I was a bit hard sometimes to get enough jump power to get to the next mushroom. Probably would have been better to make them like the skulls in MM's The Wedding level.
Overall great job. I love all your stuff, and this one is another great one to add to your collection
2010-04-18 19:17:00

Author:
poms
Posts: 383


One of the first things I built in lbp was a giant clock! Played with that for 6 months on my moon before having to delete it in favour of more profile room... so I loved seeing yours! Thought it was a bit wasted though...

I always really dig your ART, and like your play, the marriage of the two (to me) is why your so successful... you create a wonderful 'flow'. Tick tock Woods to me felt more like a concept in the works than an actual level... for me you missed the 'mix'.

Just for the record, Loved the 'style' (although the little cardboard mushroom cutouts were an 'eyesore' to me)... this was compounded of course when I realized I would actually have to try and platform off their likeness. Rounded 'springy'-surface... (that wouldn't have been too bad) but you then tilted them increasing the difficulty... To be honest, this still wouldn't have been a big problem for me, but then you placed the second mushroom directly above the first, causing an automatic plane-shift which ceased to be much 'fun'. I would suggest placing an invisible thin layer at this point to help reduce frustration... and increase 'flow'.

I would also shade the roots on the back layer... to create a more distinctive differing look between layers to help the player better navigate them instinctively, thus increasing 'flow'...

Like RTM, I too bypassed an obstacle by jumping around it... but thought it was a different one, maybe not! Either way, the level plays short, and that rolling log w/spikes contraption you must jump over, seemed (for me atleast) to be timed in such a way that the jumping point was a little cumbersome and obscured. I didn't enjoy the view here... again hampering 'flow'.

After whats been said in your thread here I don't want to give you the wrong Idea... I'm a fan, like the concept it just didn't seem to have the depth or polish I'm accustomed to from you.
2010-04-18 20:28:00

Author:
Gravel
Posts: 1308


I loved it jump_button, the art style alone would have been enough to spotlight it in my eyes (had I not been a lazy so-and-so and quit ). It really was beautiful and had some nice gameplay as well. You always produce stuff to a high visual standard, with an arty feel and they are as great to look at as they are to play.

I had problems with the mushrooms, I'll admit (which is strange, I generally have a good time on them), but once I got the rhythm I was fine and flew through it.

5* nad hearted


Another tip: always perform heart surgery from the front of the chest. Going up through the buttocks is far more difficult.

I really laughed out loud at that, post of the year so far
2010-04-20 11:53:00

Author:
GruntosUK
Posts: 1754


I played this a few days ago, it was great, it's my personal favorite of your levels, it had a unique new look to it, and had fun, yet challenging gameplay. The mushroom parts were tough, but I got the hang of them eventually. My favorite part of this level would have to be the clock part, it was pure genius. You picked a great set of materials too. Keep up the great work, jump_button.

I rated it :star::star::star::star::star: and hearted it.
2010-04-28 00:19:00

Author:
X-FROGBOY-X
Posts: 1800


Just played this (and the second Nostalgia of the infinite) and I really love your work Jump. This one here was relaxing and very beautiful, all in simplicity. Sort of what I expected from an art-ish Jump_Button level!
I did swear a little bit at the mushroom but it's not all that bad. I got the hang of it and then it went smoothly.

:star::star::star::star: + <3
2010-05-13 05:53:00

Author:
RangerZero
Posts: 3901


It's already a great level, you don't need my feedback. I really liked the visual styles and tones and wanted to show it to my friend (we occasionally gather round at my house to sit about and play 4 player games all day) and when we were trying to play it, the 2nd mushroom section is nearly impossible haha, but they loved what they saw anyway 2010-05-13 07:39:00

Author:
Asbestos101
Posts: 1114


I love the look of this level. Great job as usual. 2010-05-19 21:57:00

Author:
ApellesJr
Posts: 282


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